I think Mr. TOTEM will win because I helped him out by giving him a Volcarona so he wouldn't lose (see what I did there?)
As per overall thoughts, I feel this project wound up on a more middle ground where some things went well but others could be improved. I will note the teams definitely wound up pretty different in terms of overall effectiveness, with Team 1 being the "Good Example" and Team 2 the "Bad Example" (apologies to those who put work into the second team, every set on it has the potential to be good but I feel they just don't mix together well at all, unfortunately). I don't think the teams winding up rather unbalanced isn't necessarily bad however as it shows both where we want these teams to be and where we don't want them to be, so this first counterteaming session will probably be very helpful for future reference.
What I liked:
-A lot of creative ideas. This is always the direction I wanted Smogon Doubles to head rather than Landorus and Heatran and so on everywhere with little room for other effective strategies
-The starting points. Both starting cores presented some less common sets (in TR Jellicent and Sub Kyu-B), which imo was really key in that we weren't starting off with say CressTran and LandoKhan which would go down a pretty standard road. Having unique ideas to grow off of is key for any group teambuilding project, I'd say.
-A lot of participation. While it died down a bit towards the end towards the beginning we had a lot of different nominations presenting a lot of different concepts and ideas, which is neccessary to keep these sorts of things going.
What I disliked:
-My Team xD. I definitely feel what started as an all out Semi-Trick Room slowly fell apart into some sort of hybrid TR + DD sweeping team. I think it may have been my bad since I established the need for a more specific lineup right off the bat with a TR core, but I definitely think the team would have gone better had we stuck to a more dedicated Semi-TR build (TR setter, 3 sweepers, and 2 faster (and often VoltTurn based) mons typically for those who aren't familiar) rather than going (pretty far) off the originally intended path.
-Thread Slowing Down Over Time. By the end of this there definitely wasn't much discussion going around. I think figuring out how to keep this thread active over time will be key if we want to keep this project going, so that's something to improve on.
-Not A Whole Lot of Group Discussion. Quite often this thread was a steady single person's opinion and then a vote on whichever one was thought to be best (from what I saw, maybe I'm just wrong x_x). I think if people discussed how sets could be improved and general opinions on noms would help improve the project in general (also collaboration is good in general that's why we do these things).