Oops, I saw spd and read SpDef lol. Anyways, I'm going to change my submission to double hazards shed shell Skarm as it counters the two picks while setting up SR+Spikes and switching out of Zone. (and it beats that Volca set)
In fact, it's even worse. But at the moment, I'm not gonna reveal what I got on my mind and let everybody chose the set they want :>
I'll reveal it anyway after this round.
Anyway, I was wondering, and I'll change my Swampert choice for that :
Infernape @ Air Balloon
Trait : Blaze
228 Atk / 144 SpA / 136 Spe
Naughty Nature
- OverHeat
- Stone Edge
- Close Combat
- Stealth Rock
I'm a bit lazy to explain everything because I already did.
But, Infernape will pressure Rotom-W big time and enable Keldeo to rampage through the enemy team once Rotom-W is down.
Moreover, this is at the moment the only pick
allowing us to not be totally swept by a Volcarona version (Skarmory won't work at all, it's worse than Deoxys-D in fact).
It does give us an
access to Stealth Rock, and it's not a set-up fodder for anything.
Now, let's see the offensive pressure Infernape puts on the ennemy team :
Landorus is the tricky part, he CAN NOT switch in on Nape, but can take a hit and RP for the kill. However, given the presence of Scizor, it would still mean that Landorus won't sweep anybody (and we could still switch safely to Celebi).
144SpAtk Iron Fist Infernape (Neutral) Overheat vs 64HP/0SpDef Leftovers Landorus (Neutral): 64% - 76% (216 - 255 HP). Guaranteed 2HKO.
224Atk Iron Fist Infernape (+Atk) Stone Edge vs 64HP/0Def Leftovers Landorus (Neutral): 32% - 38% (110 - 130 HP). Guaranteed 4HKO.
Now in the KO range of OverHeat
224Atk Iron Fist Infernape (+Atk) Close Combat vs 64HP/0Def Leftovers Landorus (Neutral): 29% - 34% (99 - 117 HP). Guaranteed 4HKO.
Also in the KO range of OverHeat, meaning that Landorus CANT switch on Infernape attacks because he's outsped and killed right after.
144SpAtk Blaze Infernape (Neutral) Overheat vs 64HP/0SpDef Leftovers Landorus (Neutral): 96% - 113% (322 - 381 HP). Guaranteed 2HKO. 77% chance to OHKO.
Landorus 2HKO / Put in the KO range of Scizor / Killed if Blaze is on
228Atk Iron Fist Infernape (+Atk) Close Combat vs 252HP/64Def Leftovers Kyurem Black (Neutral): 74% - 88% (338 - 402 HP). Guaranteed 2HKO.
Kyurem-B killed after SR
228Atk Iron Fist Infernape (+Atk) Close Combat vs 4HP/0Def Leftovers Thick Fat Mamoswine (Neutral): 120% - 142% (438 - 516 HP). Guaranteed OHKO.
OHKO Mamoswine
In return, we can switch on an Earthquake, or an Ice attack (I don't see Mamoswine using Icycle Crash recklessly but let's assume so) :
252Atk Life Orb Mamoswine (+Atk) Ice Shard vs 0HP/0Def Leftovers Infernape (Neutral): 21% - 24% (62 - 73 HP). Guaranteed 5HKO.
OR
252Atk Life Orb Mamoswine (+Atk) Icicle Crash vs 0HP/0Def Infernape (Neutral): 45% - 53% (132 - 156 HP). Guaranteed 3HKO. 10% chance to 2HKO. (WORST CASE SCENARIO)
Now what about Heracross :
252Atk Heracross (Neutral) Megahorn vs 0HP/0Def Leftovers Infernape (Neutral): 21% - 25% (63 - 74 HP). Guaranteed 5HKO.
OR
252Atk Heracross (Neutral) Stone Edge vs 0HP/0Def Leftovers Infernape (Neutral): 48% - 56% (141 - 166 HP). Guaranteed 3HKO. 12% chance to 2HKO with Leftovers.
OR
252Atk Heracross (Neutral) Night Slash vs 0HP/0Def Leftovers Infernape (Neutral): 16% - 19% (49 - 58 HP). Guaranteed 6HKO.
AND
252Atk Heracross (Neutral) Close Combat vs 0HP/0Def Leftovers Infernape (Neutral): 86% - 101% (253 - 298 HP). Guaranteed 2HKO. 11% chance to OHKO. (WORST CASE SCENARIO)
144SpAtk Iron Fist Infernape (Neutral) Overheat vs 64HP/0SpDef Leftovers Heracross (Neutral): 117% - 138% (372 - 440 HP). Guaranteed OHKO.
OHKO Heracross
252Atk Iron Fist Infernape (+Atk) Close Combat vs 252HP/112Def Leftovers Levitate Rotom (Neutral): 51% - 61% (157 - 186 HP). Guaranteed 2HKO.
Rotom-W (2HKO'd) is the only thing coming near to a check, and gets easily 2HKO'd leaving an highway for Keldeo.
Obviously, they won't let us rampage through their team so easily and I see at the moment few possible answers the best ones being Gyarados and Starmie.
Starmie is still, highly pressuered, so it willl be for sure a defensive version with 2 offensive slots. This version has no way to stop Scizor from rampaging bar a Scald burn.
Moreover Celebi already counters the Starmie totally.
On the other hand, Gyarados, while taking Scizor, Nape and Keldeo's attacks decently won't be able to take all their hits.
Stone Edge being really threatening for the bulky Gyarados (even at -1) :
228Atk -1 Iron Fist Infernape (+Atk) Stone Edge vs 252HP/0Def Gyarados (Neutral): 41% - 49% (164 - 194 HP). Guaranteed 3HKO.
I could go for Thunderpunch to solve totally this case but a HP Water Volcarona could still clean the team after.
Anyway, Gyarados taking so much from SR without any solution to recover bar Rest and Leftovers, I don't see him as a massiv threat. And he can't be bulky enough on both sides (Physical/Special) to face our sweepers alone.
Thanks to Clubbing, I decided finally to change and take OverHeat over HP Ice. Landorus will be put in the KO range for Bullet Punch.
And of course, it does also fix Mewtwo worries because even a max SpDef Skar is OHKO'd (when Sturdy not on obviously).