Project Counter That Threat! Mk II

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xzern

for sure
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idk it was a close race between lampent and miltank but i think i'm going to have to give the win to lampent.

Counter This Threat!

Feraligatr @ Lum Berry
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Ice Punch/Return
- Swords Dance
like before, bad sets will be deleted, lampent is a lord, etc.
but this time, remember that a hard counter is not necessary. a sensible check will suffice.
nomination period ends in a week from now.
 
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Ares

Fool me...can't get fooled again
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Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Bold Nature
- Giga Drain
- Leech Seed
- Sleep Powder
- Knock Off

This is a fantastic switch in to gatr as even at +4 Gatr cant get the OHKO with Ice Punch and will be 2HKOd 100% of the time by giga drain, not to mention you then just switch out and lose all of the damage that Gatr just inflicted.

xzern pleases slash Return on the set as Gatr is quite easy to wall with Ice Punch, but its hard to find something that walls both Ice Punch and Return.
 
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boltsandbombers

i'm sorry mr. man
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Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball / Seed Bomb
- Stealth Rock / Spikes / Seed Bomb

Ferroseed is a very reliable switch in to Gatr (and no Brawlfest this isnt a soft check smh) as it has massive bulk with eviolite and resists its main Water-type STAB move. Unlike other grass types, it only takes nuetral damage from Ice Punch. With the combination of Leech Seed, Protect, and Gyro Ball or Seed Bomb, Ferroseed will always beat Gatr 1v1 unless it runs Superpower - which is pretty darn uncommon. The hazards in the last slot are just there because Ferroseed does a great job at setting them up.

Calcs:
+2 252+ Atk Feraligatr Ice Punch vs. 252 HP / 252+ Def Eviolite Ferroseed: 79-94 (27 - 32.1%) -- guaranteed 4HKO

+6 252+ Atk Feraligatr Ice Punch vs. 252 HP / 252+ Def Eviolite Ferroseed: 158-186 (54.1 - 63.6%) -- guaranteed 2HKO

(Obviously Waterfall does absolutely nothing)

By the time Gatr gets to +6, Ferroseed will most likely be at full HP from Leech Seed recovery and such so it can just protect to stall out more Leech Seed after taking the Ice Punch while Gatr boosts.
 
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Frillish @ Eviolite
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Night Shade
- Will-O-Wisp
- Taunt
- Recover

Dese noobs reccomending Tangela and Stuff? The Difference between Frillish and these grass nubs is that FRILLISH DOESN't TAKE DAMAGE. All these kids gone be suggesting soft ass checks like Plume or Tangel or Seed or Toad, but in reality if dey at like 50% and Gatr is at +2 its GGG GGGGG.

And then Frillish. Ice Punch needs to bank on +6 Freeze cause its doing -50% damage to frillish, and if it has Return LOL GG.

O and it has taunt so Gatr wont even get to +6 ICE PUNCH.

Montsegur my counter did follow the OP he said a Hard check isn't necessary, but he never said you couldn't have one, as it is technically better, and therefore there is no need to ragequit and delete my post cause my counter is better than yours :] <3

Mont Edit: It wasnt a "ragequit", Xzern asked me to, but I like Frillish outside of countering Gatr as well <3
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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Tangela @ Eviolite
Lax Nature
Wtf Lax


Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Circle Throw
- Rest
- Sleep Talk

This definitely keeps Gatr in check in almost every stage of the game. Gatr has no hope of breaking Wrath with Ice Punch, and only deals less than half with boosted Return before getting forced out. The only way Gatr can win is if it is the last mon (and has Return), but it needs FOUR turns to do Wrath in, and when Circle Throw is doing 20-24% per hit, Gatr needs to be quite fresh to pull it off. If Lum has been used, Wrath can try to seal the deal with Scald burns :/

Mont Edit: changed Eviolite to Leftovers cause I assume thats what you ment :P
 
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Quite Quiet

why fall in love when you can fall asleep
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TFP Leader

Frillish @ Eviolite
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Night Shade
- Will-O-Wisp
- Taunt
- Recover

Dese noobs reccomending Tangela and Stuff? The Difference between Frillish and these grass nubs is that FRILLISH DOESN't TAKE DAMAGE. All these kids gone be suggesting soft ass checks like Plume or Tangel or Seed or Toad, but in reality if dey at like 50% and Gatr is at +2 its GGG GGGGG.

And then Frillish. Ice Punch needs to bank on +6 Freeze cause its doing -50% damage to frillish, and if it has Return LOL GG.

O and it has taunt so Gatr wont even get to +6 ICE PUNCH.

Montsegur my counter did follow the OP he said a Hard check isn't necessary, but he never said you couldn't have one, as it is technically better, and therefore there is no need to ragequit and delete my post cause my counter is better than yours :] <3

Mont Edit: It wasnt a "ragequit", Xzern asked me to, but I like Frillish outside of countering Gatr as well <3
Smh when I posted Frillish last week as a hard counter to Pyroar it got deleted... What is even fair? >.>

Anyway, prepare way for the lord:

Bibarel @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Impish Nature
- Return
- Curse
- Rest
- Sleep Talk


There is absolutely no hope for Gatr to break RestTalk Bibarel unless it crits at least twice. Return kills it sooner or later. If Gatr doesn't run Return, Waterfall is a 7hko... :]
252+ Atk Feraligatr Return vs. 252 HP / 252+ Def Unaware Bibarel: 104-123 (28.7 - 33.9%) -- 99% chance to 4HKO after Leftovers recovery

This is too specialized, oml
 
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Smh when I posted Frillish last week as a hard counter to Pyroar it got deleted... What is even fair? >.>

Anyway, prepare way for the lord:

Bibarel @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Impish Nature
- Return
- Curse
- Rest
- Sleep Talk


There is absolutely no hope for Gatr to break RestTalk Bibarel unless it crits at least twice. Return kills it sooner or later. If Gatr doesn't run Return, Waterfall is a 7hko... :]
252+ Atk Feraligatr Return vs. 252 HP / 252+ Def Unaware Bibarel: 104-123 (28.7 - 33.9%) -- 99% chance to 4HKO after Leftovers recovery

This is too specialized, oml

Bibarel has no need for the 4 extra evs that most of the lowly pokemon run.
 

Disjunction

Everything I waste gets recycled
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Got a nice, reliable check ready to go


Jynx (F) @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lovely Kiss
- Psyshock
- Energy Ball
- Ice Beam

252 SpA Jynx Energy Ball vs. 252 HP / 0 SpD Feraligatr: 212-250 (56.6 - 66.8%) -- guaranteed 2HKO

You come in on a death or a sick predict of waterfall or aqua jet and click energy ball twice to win. Lovely Kiss helps preserve sashes if you burned its Lum Berry already, too.
 
lanturn is pretty cool i think

Lanturn @ Life Orb
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Volt Switch
- Thunderbolt
- Scald
- Ice Beam
also have these calcs
+4 252+ Atk Feraligatr Ice Punch vs. 252 HP / 0 Def Lanturn: 179-211 (39.4 - 46.4%) -- guaranteed 3HKO
+4 252+ Atk Feraligatr Ice Punch vs. 0 HP / 0 Def Lanturn: 179-211 (45.7 - 53.9%) -- guaranteed 2HKO after Stealth Rock
--
252+ SpA Life Orb Lanturn Thunderbolt vs. 4 HP / 0 SpD Feraligatr: 346-408 (110.8 - 130.7%) -- guaranteed OHKO
252+ SpA Life Orb Lanturn Volt Switch vs. 4 HP / 0 SpD Feraligatr: 268-320 (85.8 - 102.5%) -- 18.8% chance to OHKO
--
Come in on almost anything Feraligatr has to throw your direction, you'll be able to live it and hit hard back. Predict well, and you'll get a free switch-in.
side note here- lanturn is basically a mix and match of decisions on how you'd like your feraligatr cooked this is just one set and is in no way the only set that would work
 
Physical Defender MixToad


Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 56 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Stealth Rock
- Grass Knot

I use this set when I need a good SR setter with a overall defense and a mixed attacks (with a good coverage too). Water Absorb is several restrictive for Feraligatr's attacks and Grass Knot could hit it well enough. A good checker IMO.

252+ Atk Feraligatr Ice Punch vs. 200 HP / 252 Def Seismitoad: 73-87 (18.2 - 21.6%) -- possible 7HKO after Leftovers recovery
+2 252+ Atk Feraligatr Ice Punch vs. 200 HP / 252 Def Seismitoad: 147-173 (36.6 - 43.1%) -- 98.1% chance to 3HKO after Leftovers recovery
0 SpA Seismitoad Grass Knot (80 BP) vs. 56 HP / 0 SpD Feraligatr: 118-140 (36.3 - 43%) -- guaranteed 3HKO
 
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Physically Defensive Lapras

Lapras @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Thunderbolt
- Surf
- Ice Beam
- Perish Song

So basically the only thing gatr can do to this thing is nothing. (Unless it packs Return. Then it gets 2HKO'd... riperino kidderino ur deaderino pls no copy pasterino.) It can't be touched by Water moves and takes piss all from Ice Punch. It also can't be frozen so the opponent can't exactly rely on hax to beat this. BoltBeam coverage for general coverage and because I don't exactly know what else could go there. Tbolt 2HKOs gatr. Surf for STAB and the like. Perish Song to force some switches and stuff.
 
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Leafeon @ Life Orb / Lum Berry
Ability: Chlorophyll
252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Swords Dance
- Synthesis

252 Atk Life Orb Leafeon Leaf Blade vs. 4 HP / 0 Def Feraligatr: 343-406 (109.9 - 130.1%) -- guaranteed OHKO
252 Atk Leafeon Leaf Blade vs. 4 HP / 0 Def Feraligatr: 264-312 (84.6 - 100%) -- 75% chance to OHKO after Stealth Rock

252+ Atk Feraligatr Ice Punch vs. 4 HP / 0 Def Leafeon: 124-148 (45.5 - 54.4%) -- 54.3% chance to 2HKO
252+ Atk Torrent Feraligatr Aqua Jet vs. 4 HP / 0 Def Leafeon: 37-44 (13.6 - 16.1%) -- possible 7HKO

Offensive counter that can switch directly in with Stealth Rock up, live an Ice Punch followed up by even a Torrent-boosted Aqua Jet, and OHKO in return, still living even with Life Orb recoil (12.5% + 54.4% + 16.6% + 10% = 93.5%). You can even run Lum Berry and still have a high chance of getting the OHKO and coming out on top in the event of a Freeze. Synthesis allows Leafeon to counter Feraligatr throughout the match. The best offensive Feraligatr counter there is, and with offense being really popular right now, it's a really good option.
 

watashi

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World Defender

Meganium @ Leftovers
Ability: Overgrow
EVs: 252 HP / 108 Def / 148 Spe
Timid Nature
- Giga Drain
- Reflect
- Synthesis
- Leech Seed

the most feraligatr can do to you is like 40% with ice punch on the switch and you're faster and can 2hko it. reflect is for when it sd's on the switch and puts you in the same situation except you get an extra turn of leftovers

also this is too easy if we're just looking for "sensible checks". literally any faster electric- or grass-type will suffice
 
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Feraligatr @ Leftovers
Ability: Torrent
EVs: 232 HP / 252 Def / 24 SpD
Bold Nature
- Scald
- Rest
- Sleep Talk
- Roar

Funny enough, Feraligatr can actually counter itself! Before you set this aside as a worse Poliwrath, there are a couple things to note. Feraligatr actually has a better special attack stat than Poliwrath (78 compared to 70) as well as a better defense and speed stat (100 def and 78 spe compared to 95 def and 70 spe), and Feraligatr only loses out slightly on special defense (83 compared to 90) and HP (85 compared to 90). So stat-wise they are very similar, so dont blow off Feraligatr's defenses ;p . In a gatr v gatr scenario, roar doesn't have a real advantage or disadvantage when compared to Poliwrath's circle throw, it's honestly personal preference, but in other matchups i believe roar to be more useful. For instance, Poliwrath is setup bait for sub variants of Leafeon, circle throw takes rocky helmet recoil from Garbodor, and roar doesn't get cockblocked by Gourgeist and Rotom.
 

xzern

for sure
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ok voting week has began
gogo
all the nominations are just up there so i dont need to quote everyone
 
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