Project Counter That Threat! [Week 6: Doduo]

403.gif

Shinx @ Berry Juice
Level: 5
Ability: Intimidate
EVs: 156 HP / 76 Atk / 244 Def / 4 SpD
Relaxed Nature
- Wild Charge
- Thief
- Volt Switch
- Toxic / Thunder Wave / Hidden Power Grass

Intimidate and Shinx's typing help it counter Doduo pretty hard, as Shinx only gets 4HKOed by any of Doduo's attacks. The set is pretty self-explanatory, you can opt for HP Grass to hit Electric-resists coming in like Onix or Chinchou
-1 236 Atk Doduo Brave Bird vs. 156 HP / 244+ Def Shinx: 6-7 (26 - 30.4%) -- guaranteed 4HKO
-1 236 Atk Doduo Knock Off (97.5 BP) vs. 156 HP / 244+ Def Shinx: 6-8 (26 - 34.7%) -- 0.9% chance to 3HKO
-1 236 Atk Doduo Jump Kick vs. 156 HP / 244+ Def Shinx: 6-8 (26 - 34.7%) -- 0.9% chance to 3HKO
0 SpA Shinx Volt Switch vs. 0 HP / 0 SpD Doduo: 14-20 (70 - 100%) -- 6.3% chance to OHKO - kills after Brave Bird recoil
76 Atk Shinx Wild Charge vs. 0 HP / 0 Def Doduo: 26-32 (130 - 160%) -- guaranteed OHKO
0 SpA Shinx Hidden Power Grass vs. 76 HP / 76 SpD Eviolite Onix: 12-16 (57.1 - 76.1%) -- guaranteed 2HKO
0 SpA Shinx Hidden Power Grass vs. 76 HP / 0 SpD Chinchou: 10-12 (40 - 48%) -- guaranteed 3HKO
 
Man you guys are boring....use something fun!


Sandile @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 100 Atk / 156 Def / 236 Spe
Jolly Nature
- Thief
- Stone Edge
- Pursuit
- Earthquake

"When young, alligators eat fish, insects, snails, crustaceans, and worms. As they mature, progressively larger prey is taken, including larger fish such as gar, turtles, and various mammals, particularly coypu and muskrat, as well as birds, deer, and other reptiles."

Sandile comes in easily because of Intimidate and procs Berry Juice, bringing it back to full health. Eviolite did not work as well because it was a roll to eat Brave Bird + Jump Kick, but a more HP generous option could be used coupled with an Eviolite. Stone Edge OHKO's regardless of the roll, which is neat, but Thief could also be used to get another Berry Juice. Other moves are filler.
 

Kurukaito

" Il oublie que la rue a ses gle-ré "
is a Tiering Contributoris a Smogon Media Contributor


Elekid @ Eviolite
Ability: Static
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
IVs: 1 Atk
- Volt Switch
- Thunderbolt
- Psychic
- Hidden Power [Grass]

Elekif with Eviolite can easily go on Doduo's attacks, encase them, and ripost with Volt Switch / Thunderbolt to kill him. Static is here to have a chance to Paralyze him on an attack.

236 Atk Doduo Knock Off (97.5 BP) vs. 0 HP / 0 Def Eviolite Elekid: 9-11 (42.8 - 52.3%) -- 7.4% chance to 2HKO
236 Atk Doduo Quick Attack vs. 0 HP / 0 Def Elekid: 7-10 (33.3 - 47.6%) -- guaranteed 3HKO
236 Atk Doduo Quick Attack vs. 0 HP / 0 Def Eviolite Elekid: 6-7 (28.5 - 33.3%) -- 0% chance to 3HKO
236 Atk Doduo Jump Kick vs. 0 HP / 0 Def Eviolite Elekid: 9-11 (42.8 - 52.3%) -- 7.4% chance to 2HKO
236 Atk Doduo Brave Bird vs. 0 HP / 0 Def Eviolite Elekid: 8-9 (38 - 42.8%) -- guaranteed 3HKO
240 SpA Elekid Volt Switch vs. 0 HP / 0 SpD Doduo: 24-30 (120 - 150%) -- guaranteed OHKO
 
I was going to put Onix, but I forgot WA is not allowed, so:

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 116 SpD / 116 Spe
Adamant Nature
- Play Rough
- Thunder Wave
- Earthquake
- Thief

Intimidate allows Snubbull to take Doduo attack fairly better, and can cripple it Speed with Thunder Wave, and afterwards, deal huge damage with its STAB Play Rough.
 
Last edited:

Drew

formerly LitsYaBoi1337
is a Contributor to Smogon
Man you guys are boring....use something fun!


Sandile @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 100 Atk / 156 Def / 236 Spe
Jolly Nature
- Thief
- Stone Edge
- Pursuit
- Earthquake

"When young, alligators eat fish, insects, snails, crustaceans, and worms. As they mature, progressively larger prey is taken, including larger fish such as gar, turtles, and various mammals, particularly coypu and muskrat, as well as birds, deer, and other reptiles."

Sandile comes in easily because of Intimidate and procs Berry Juice, bringing it back to full health. Eviolite did not work as well because it was a roll to eat Brave Bird + Jump Kick, but a more HP generous option could be used coupled with an Eviolite. Stone Edge OHKO's regardless of the roll, which is neat, but Thief could also be used to get another Berry Juice. Other moves are filler.
Cite your fucking sources English Major.

Also my entry:
Sandshrew-Alola @ Choice Scarf
Ability: Slush Rush
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Jolly Nature
- Icicle Spear
- Iron Head
- Earthquake
- Protect

My man is the best mon in the tier, s/o to Sam-testings who first spread the word about Scarf Shrew <3. So how does this set check Doduo? Well it's simple: my little baby switches into anything but a Jump Kick (Knock Off included) and strikes back based on what happens. If Doduo clicks Quick Attack or Brave Bird, you just click Icicle Spear and murder Doduo. But if you switch into a Knock Off, the fun begins. Protecting on the Jump Kick of a Doduo is literally the most entertaining revenge kill of all time. Also I know this isn't the set we're going with, but this works particularly well with revenge killing Scarf Doduo locked into Jump Kick. Protect Scarf A-Shrew is the best and funniest lure in the game.
 

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Recycle
- Endure
- Volt Switch
- Flash Cannon

Sturdyjuice lets Magnemite switch in to all of Doduo's moves bar Knock Off, use Endure if needed to activate Berry Juice, and OHKO Doduo with a super effective Volt Switch, even if it gets outsped, to gain momentum.

240 SpA Magnemite Volt Switch vs. 0 HP / 0 SpD Doduo: 30-36 (150 - 180%) -- guaranteed OHKO
 

Berks

has a Calm Mind
is a Community Contributoris a Contributor to Smogonis a Smogon Media Contributor
Cite your fucking sources English Major.

Also my entry:
Sandshrew-Alola @ Choice Scarf
Ability: Slush Rush
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Jolly Nature
- Icicle Spear
- Iron Head
- Earthquake
- Protect

My man is the best mon in the tier, s/o to Sam-testings who first spread the word about Scarf Shrew <3. So how does this set check Doduo? Well it's simple: my little baby switches into anything but a Jump Kick (Knock Off included) and strikes back based on what happens. If Doduo clicks Quick Attack or Brave Bird, you just click Icicle Spear and murder Doduo. But if you switch into a Knock Off, the fun begins. Protecting on the Jump Kick of a Doduo is literally the most entertaining revenge kill of all time. Also I know this isn't the set we're going with, but this works particularly well with revenge killing Scarf Doduo locked into Jump Kick. Protect Scarf A-Shrew is the best and funniest lure in the game.
The thread is called Counter That Threat

Counters need to switch in on any move

Sandshrew-A is not a Jump Kick Doduo counter
 
Here is a pokemon that can switch into any of the moves instead of relying on predictions and isn't particularly crazy even.

Ponyta @ Eviolite
Level: 5
Ability: Flame Body
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Flame Charge

Only trouble comes if rocks are up and you switch right into a brave bird, but if rocks are able to be kept away from our trusty stallion you'll be fine bar Doduo high rolling both Brave Bird and Quick Attack. You've even got a nice chance to burn the bird due to Flame Body. Flare Blitz will always OHKO Doduo after Brave Bird recoil, and if you switch into anything other than Brave Bird you can Wisp and survive a Knock Off and Brave Bird combo, and actually outheal Brave Bird even knocked off. Rocks does mess with this since it means Brave Bird+Quick Attack is going to KO.
 

Nineage

A Merry Pachyderm
is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Moderator
Don't tell me your set is heat if it isn't...


Aerow (Slugma) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 196 HP / 196 Def / 116 Spe
Bold Nature
IVs: 0 Atk / 30 SpA
- Overheat
- Hidden Power [Grass]
- Earth Power
- Will-O-Wisp

Typical Nazi LC moderator Quote may have banned our Weak Armor Rock-types this round, but Weak Armor can never be truly vanquished. Speedy Slugma switches into any Doduo attack with ease (unless it is Brave Bird and there are rocks up, in which case a roll happens), grabs the Weak Armor boost, and begins to wreak havoc in the way that only a puddle of hot lava can. Then, it roasts Doduo in return with Fire Blast. Hidden Power Grass is so you can meme opposing Onix, Will-O-Wisp can take down a physical switch-in in a pinch, Earth Power is for general coverage. EVs are for living a hit and hitting 10 speed so you outspeed doduo with weak armor.

This set actually wins lol.
 
I didn't find the suggestion Nineage made cool enough
vanillite_by_tyltalis-d3l6wzb.jpg
Vanillite @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 68 HP / 196 Def / 76 SpA
Lax Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpD / 30 Spe
- Ice Beam
- Ice Shard
- Hidden Power [Ground]
- Explosion

This set is confirmed to freeze its competition right in it's tracks. It lives any hit from dodou assuming rocks are not up and gets FAST to bop dodou. It hits 10 speed to get 20 after weak armor buff and the rest of the evs are to live dodou hits and kill dodou. As you can see with the moveset you can pick how you want to kill dodou with ice beam or end it all with a bang and press boom. Rest of moves are there to have priority and hp ground coverage to suprise fires and chinchou.

Calcs
76 SpA Vanillite Ice Beam vs. 0 HP / 0 SpD Doduo: 30-36 (150 - 180%) -- guaranteed OHKO
(30, 30, 30, 30, 30, 30, 30, 32, 32, 32, 32, 32, 32, 32, 32, 36)

236 Atk Doduo Jump Kick vs. 228 HP / 196+ Def Vanillite: 18-22 (78.2 - 95.6%) -- guaranteed 2HKO
(18, 18, 18, 18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22)

236 Atk Doduo Brave Bird vs. 228 HP / 196+ Def Vanillite: 16-19 (69.5 - 82.6%) -- guaranteed 2HKO
(16, 16, 16, 16, 16, 16, 16, 16, 18, 18, 18, 18, 18, 18, 18, 19)
 
i really think we need a clarification on whether or not to include sr in out calcs. assuming we do, as is typical of such threads, chinchou, slugma, ponyta, elekid, vanillite and shinx all fail to counter if doduo plays optimally.

sandile (dies to knock into jk), magnemite (knock off, or jk if sr is up), cubone (2hkoed by bbird) and sandshrew-a (jk obliterates) simply aren't counters.

which brings us to, tirtouga as the only thing that can switch in if SR is still up. nice. perhaps when it comes to such heavy hitting wallbreakers we specify to not calc sr just for the sake of the thread.


Mudbray @ Eviolite
Ability: Stamina
Level: 5
EVs: 116 HP / 196 Atk / 116 Def / 76 Spe
Impish Nature
- Rock Slide
- Earthquake
- Heavy Slam
- Roar

here's my addition. It's a bit of an odd set, but it always works even if they have a spike and sr up on you. the faster, less bulky set can also work though two high rolls does it in. you also have a more accurate move than stone edge which is cool, and 100% of the time ohko. you shouldn't ever lose to dodou unless they have full hazards:

knock off into brave bird does a max of 20 with 2 1/16 high rolls, a total of 21 after sr. it averages at 18 however.
two brave birds does a startling 19 on average, though if both get a 1/16 high roll then we see a total of 22, 23 after sr.

116+ Atk Mudbray Rock Slide vs. 0 HP / 0 Def Doduo: 20-24 (100 - 120%) -- guaranteed OHKO
(20, 20, 20, 20, 20, 20, 20, 22, 22, 22, 22, 22, 22, 22, 22, 24)

236 Atk Doduo Knock Off (97.5 BP) vs. 116 HP / 116+ Def Eviolite Mudbray: 5-7 (20 - 28%) -- 81.1% chance to 4HKO after Stealth Rock
(5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7)
236 Atk Doduo Brave Bird vs. +1 116 HP / 116+ Def Mudbray: 10-13 (40 - 52%) -- 56.3% chance to 2HKO after Stealth Rock
(10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)

236 Atk Doduo Brave Bird vs. 116 HP / 116+ Def Eviolite Mudbray: 10-13 (40 - 52%) -- 56.3% chance to 2HKO after Stealth Rock
(10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)
236 Atk Doduo Brave Bird vs. +1 116 HP / 116+ Def Eviolite Mudbray: 7-9 (28 - 36%) -- 1.1% chance to 3HKO after Stealth Rock
(7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 9)
 

tahu

Within me there grows a rhythmic savage beast
is a Pre-Contributor
quote you forgot roggenrola :(

Voltorb @ Electrium Z
Ability: Aftermath
Level: 5
EVs: 36 HP / 196 Def / 76 SpA / 196 Spe
Bold Nature
IVs: 0 Atk
- Thunder
- Thunderbolt
- Volt Switch
- Charge

this Innovative™ set is one of the best doduo counters around. it can switch into any attack with rocks up (doduo needs a super roll on qa to 2hko with jump kick+qa). then, simply kill the doduo with gigavolt havoc! this attack is powerful enough to not only ko the doduo in front of you, but a second and often a third if your opponent brings it. if you can get this in unscathed, you can use charge and kill as many as six doduos at once! how cool is that?
 

Growlithe @ Eviolite
Ability: Intimidate
Level: 5
EVs: 236 HP / 156 Def / 116 SpD
Impish Nature
- Will-O-Wisp
- Morning Sun
- Flare Blitz
- Wild Charge

Actually a really sturdy Doduo counter. Brave Bird does 40% max and you can proceed to burn / Morning Sun stall it until you feel comfortable enough to Wild Charge. Note: unless Rocks are up Wild Charge is not a guaranteed OHKO. Knock Off + Brave Bird is an even worse option. If Rocks are up you can opt to Wild Charge to avoid the possibility of Wisp missing but assuming a no-hax scenario Growlithe just wins, no matter what.

(Knock Off --> Brave Bird)
-1 236 Atk Doduo Knock Off (97.5 BP) vs. 236 HP / 156+ Def Eviolite Growlithe: 5-6 (20 - 24%) -- guaranteed 5HKO
-1 236 Atk burned Doduo Brave Bird vs. 236 HP / 156+ Def Growlithe: 6-7 (24 - 28%) -- 22.8% chance to 4HKO

(Brave Bird --> Brave Bird)
-1 236 Atk Doduo Brave Bird vs. 236 HP / 156+ Def Eviolite Growlithe: 7-10 (28 - 40%) -- 98.9% chance to 3HKO
-1 236 Atk burned Doduo Brave Bird vs. 236 HP / 156+ Def Eviolite Growlithe: 3-5 (12 - 20%) -- possible 5HKO

(Growlithe attacking)
0 Atk Growlithe Wild Charge vs. 0 HP / 0 Def Doduo: 16-20 (80 - 100%) -- 6.3% chance to OHKO
0 Atk Growlithe Wild Charge vs. 0 HP / 0 Def Doduo: 16-20 (80 - 100%) -- guaranteed OHKO after Stealth Rock