Counter That Uber Pokemon!
approved by Melee Mewtwo
Hi there! Counter That Uber Pokemon is a project that was hosted by Furai last generation, and the OU version is currently being hosted by Halcyon. in the OU subforum (whom I stole most of this OP from), and it only makes sense for us to do another Uber version now that this new generation is upon us. If you're new to this Project, the rules are like this:
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How it works
This project will focus on the construction of two separate teams, both bent on completely countering the other. The way this will be done is simple. Each team will pick a Pokemon one at a time alternating as follows: Team 1 picks, then Team 2 picks, then Team 2 picks, then Team 1 picks, then team 1 again, and so on until both teams have six Pokemon. At the beginning of every round, the Pokemon you pick should be one that does its best to counter the Pokemon (that’s plural btw!) that the other team picked in the previous rounds. This takes considerable amounts of team building skills, as it is important to simultaneously pick Pokemon that can counter whatever the opposing team picks while still trying to maintain synergy and prevent the other team from picking effective counters themselves. NOTE WHEN I SAY TEAM 1 AND TEAM 2, I MEAN THE POKEMON TEAMS. PEOPLE PARTICIPATING IN THIS PROJECT WILL BE ABLE TO DO SO FOR BOTH TEAMS.
Each round will have two periods: a nomination period and a voting period. During the nomination period, new users as well as veterans can nominate whatever Pokemon they feel will best suit the team relative to the opposing team (for the first round, it will just be a Pokemon that Team 1 will want to build around). I encourage people to discuss the different nominations during this time. After all, if we don’t have solid discussions about which Pokemon is best suited for the team, it will be very difficult to pick the best choice. After a few days of nominations, the voting period will begin. Voting will last two days, after which the following round will begin. Only those with a post count greater than or equal to 50 will be allowed to vote. This may seem “elitist” or unfair to newer users, but it is only a measure to prevent people from making alternate accounts or getting their friends to sign up just to vote for their Pokemon (this is not me being paranoid, we actually had this happen last generation).
Once the two teams have been created, I will elect two battlers to have the teams combat each other in a best of three series to see which team has truly countered the other!
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Rules
Nominations must be serious in nature. I don’t to see anyone making fake nominations for teams built around Beedrill or anything of the sort. That being said, if you want to use an underrated Pokemon or one that may be considered “bad” in normal play, yet does a good job countering the opposing team, that is perfectly ok.
No insulting others for their opinions on what Pokemon is best. The standard OU forum rules about flaming apply to this thread as well. If you insult users, you may face infractions, so just be respectful to your fellow users n_n
All nominations must have solid reasoning as to why that Pokemon should be chosen. I’m not asking for a novel, but at least a paragraph explaining why you think your set is best is necessary. Any nomination without an explanation to go with it will be disqualified (don’t worry though I’ll let you know through PM if your description is unsatisfactory and you will be given a chance to expand on it n_n)
Each person only gets one nomination per round. You can't just post three or four counters every round hoping that yours will be picked. Just submit the one you believe is best suited to counter the given Pokemon. Exception: Round 1 has no limit to the amount of sets you may nominate.
NO SLASHES ALLOWED ON YOUR MOVESETS. Otherwise, the opposing team's "counter" might end up not being a counter at all.
Please feel free to PM me if you have any questions!
Also, Poppy's Protip from last generation which is good to keep in mind:
With that said, I hope you enjoy the first round of Counter That Pokemon!Poppy said:Hello!
I'd like to attempt to persuade my eager, budding, and undoubtedly intelligent Ubers players to really exert their logic circuits and their common sense mains. When playing this game take a moment to concern not only which Pokemon go where, but also the pick order.
Of course, I am convinced that the more cunning of you have recognized the value of picking later as opposed to earlier. Picking Pokemon that influence team style is generally a bad idea, weather summoners, Pokemon with hard counters, niche counters, I advise against picking all of these earlier. The reason being that you want to bait the opposing team into making the least good pick possible; showing your big guns at the start encourages counter picks to your strongest and most integral Pokemon, something you definitely do not want.
In the case of Hippowdon being an early pick, standard sand has trouble with a few Pokemon, and has an easy time with a lot of others. I could very well be a wily wormwood and shut my mouth until team 1's last pick and smack on a Fighting or Water Arceus, which sand teams are typically weak to. There are more options: I could use Jolly Balloon Excadrill, Choice Specs Kyogre, etc. Furthermore, now team 1 will never use Ho-Oh, a Pokemon sand teams typically have little trouble with.
The inflexibility and transparency of revealing full sets in addition to the Pokemon make this a different ballgame for the less astute. Pick discreetly, with the intention to bait, befoul, bludgeon, barf upon, and generally bring waste to the opposition.
Team 1:
Dialga @ Adamant Orb
Ability: Pressure
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Draco Meteor
- Fire Blast
- Flash Canon
- Stealth Rock
Team 1:
Landorus-T @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
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