Creative (and good) Movesets (READ THE OP FIRST)

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I just used this in my Rain-Team and did quit well.

KlingKlang @ Lifeorb // Leftovers // Electric Gem
Adamant Nature
252 Atk, 100 Hp, 156 Spd.
Shift Gear
Gear Grind
Wildcharge
Sleep Talk // Sub

As I said I used it on my Rain-Team.

Bring it in if your opponent cant thouch it or it can take 1-2 hits.

Set up with Shift Gear (+2 Spd, +1 Atk) and sweep.

You can simply use Lifeorb for more damage, if you dont like its recoil use Leftovers but note: +1Wildcharge will often fail to OHKO most OU waters/flyers w/o Lifeorb or Rocks...thats where the Electric Gem can really shine - it adds Wildcharge a nice 50% powerboost for one shot to clearly kill the likes of Keldon-R, Tornados-T, Politoed, Vaporeon and friends...

The last slot is a filler cuz KlingKlang's physical movepool isn't that great.

Here you can use Sleep Talk to function as a sleepabsorber and still be able to attack or use Sub to prevent yourself from status...
 
Having only Wild Charge as your sole attacking move is a really bad idea due to Thunderus-T running around, as well as all the ground types, etc.
 
Having only Wild Charge as your sole attacking move is a really bad idea due to Thunderus-T running around, as well as all the ground types, etc.

(s)he is also running gear grind, which honestly doesn't give them much coverage, but my point is that they are not just running wild charge
 
Having only Wild Charge as your sole attacking move is a really bad idea due to Thunderus-T running around, as well as all the ground types, etc.
252 +1 Atk Life Orb Klinklang (+Atk) Gear Grind vs 0 HP/4 Def Thundurus-T: 32,44% - 38,13%

After entry hazards: 171 - 188 (57,19% - 62,88%) 2HKO'ed

So Thunderus-T wont enjoy switchng into +1 LO Gear Grind with SR support ;)
 
CUZ I'M BATMAN!

Swoobat @ Life Orb
Ability: Simple
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe
- Calm Mind
- Stored Power
- Air Slash
- Heat Wave / Hidden Power Fighting / Hidden Power Ground

This. thing. blows!
On my way back to pokes I recently started playing on PS again to get used to all that new stuff, BW2 brings to us. But the second I saw DW Swoobat being released I knew I'm going to use him. Getting +2 SpA / +2 SpD within one turn, combined with its really nice Base Speed makes it a cool sweeper against any team that's not prepared for it.

After a single Calm Mind, Swoobat hits quite usable 506 SpA and very needed 292 SpD, while sitting on a comfortable 359 Speed. After a single Calm Mind you also have access to a solid Base 100 Stored Power. Air Slash is a great choice thanks to STAB and works well in tandem with Stored Power. On the last slot, for additional coverage, Heat Wave is what I prefer as it hits any Steel Type not named Heatran really hard. Thus if one really fear facing him, feel free to use any Hidden Power to take care of.

However, its downside is its obviously underwhelming defensive capabilities. 67/55/55 is nothing you can bet on. The only way to play this thing safe is to bring it into something, that won't hurt you, set up and HOPE you won't get revenge killed.

Of course everyone can theorymon like there's no tomorrow, so here are some damage calcs just to show how powerful this set is:

+2 Stored Power vs 252 HP/252+ SpDef Amoonguss: 115,28% - 136,11%
+2 Stored Power vs 4 HP/0 SpDef Tornadus-T: 109% - 128,33%
+2 Stored Power vs 4 HP/0 SpDef Landorus-T: 112,5% - 132,5%
+2 Stored Power vs 4 HP/0 SpDef Thundurus-T: 120% - 141,33%
+2 Stored Power vs 4 HP/0 SpDef Multiscale Dragonite: 46,3% - 54,63%
+2 Stored Power vs 252 HP/0 SpDef Multiscale Dragonite: 38,86% - 45,85%
+2 Stored Power vs 4 HP/0 SpDef Dragonite: 92,9% - 109,26%
+2 Stored Power vs 252 HP/0 SpDef Dragonite: 77,98% - 91,71%
+2 Stored Power vs 4 HP/0 SpDef Terrakion: 135,19% - 159,26% (in Sandstorm)
+2 Stored Power vs 252 HP/0 SpDef Gliscor: 107,63% - 126,55%
+2 Stored Power vs 4 HP/0 SpDef Salamence: 108,43% - 127,71%
+2 Stored Power vs 252 HP/252+ SpDef Tentacruel: 105,49% - 123,63%
+2 Stored Power vs 252 HP/252+ SpDef Jellicent: 51,98% - 61,14%
+2 Stored Power vs 252 HP/4 SpDef Blissey: 32,35% - 38,24%
+4 Stored Power vs 252 HP/4 SpDef Blissey: 86,97% - 102,24%
+2 Stored Power vs 252 HP/128 SpDef Conkeldurr: 172,46% - 202,9%

+2 Air Slash vs 4 HP/0 SpDef Latios: 68,87% - 80,79%
+2 Air Slash vs 252 HP/4 SpDef Reuniclus: 60,85% - 71,46%
+0 Air Slash vs 4 HP/0 SpDef Keldeo-R: 75,93% - 89,81%
+0 Air Slash vs 252 HP/0 SpDef Breloom: 211,11% - 250%

+2 Heat Wave vs 252 HP/252 SpDef Jirachi: 78,71% - 92,57%
+2 Heat Wave vs 252 HP/252 SpDef Jirachi: 39,6% - 46,53% (in Rain)
+2 Heat Wave vs 252 HP/252+ SpDef Ferrothorn: 147,73% - 173,86%
+2 Heat Wave vs 252 HP/252+ SpDef Ferrothorn: 75% - 88,64% (in Rain)
+2 Heat Wave vs 252 HP/252 SpDef Scizor: 212,79% - 250%
+0 Heat Wave vs 252 HP/252 SpDef Scizor: 106,98% - 126,74%


252+ Atk Choice Band Technician Scizor Bullet Punch: 94,18% - 111,27% _ 62,5% chance to OHKO
252+ Atk Life Orb Technician Scizor Bullet Punch: 82,18% - 97,09%
252 SpAtk Life Orb Starmie Hydro Pump: 93,82% - 110,18% _ 62,5% chance to OHKO
252 SpAtk Life Orb Tornadus-T Hurricane: 66,91% - 78,91%
252 SpAtk Life Orb Thundurus-T Volt Switch: 96% - 113,45% _ 75% chance to OHKO
252 SpAtk Thundurus-T Volt Switch: 74,18% - 87,27% _ 2 hits to KO
 

Nyktos

Custom Loser Title
Volt Switch? From a Pokemon with 145 SpA? Are you sure you took super effectiveness into account?
The calculation is correct for Modest itemless Thundurus-T.

Life Orb gives it a 31.25% chance to OHKO and Choice Specs guarantees it.
 

Katakiri

Listen, Brendan...
is a Researcher Alumnus
On that Klinklang set, you should run Frustration on the last slot. It hits Electric-types for neutral damage and can KO Thundurus at +1 after SR.
 
I just came up with a great set for terrakion. It mixes all aspects of its sets into one to create a monster.

Terrakion is a beast in the metagame. The most common variant is the choice scarf variant that is one of the best revenge killers in the game. It allows terrakion to revenge volcarona, salamence, Latios, Gengar, starmie, tornadus, thundurus, Keldeo, you name it. However the big problem with scarf terrakion was that it was walled by gliscor and I guess Landorus-t now. Another problem was that it was weak to priority. Scizors's bullet punch, azumarill's aqua jet. And now, damn techniloom's Mach punch. So people came up with a new set. The Substitute + Swords Dance set. This allowed terrakion to deter priority as a close combat kills all of them, and to smash right through gliscor and slowbro. But this set had trouble with faster threats like starmie, Latios, Latios, Gengar, tornadus (both forms), and scarf mons like jirachi, terrakion, salamence, and Rotom. Well my set fixes all these problems.

Terrakion @ Salac Berry
Nature: Jolly
Ability: Justified
4 HP / 252 ATK / 252 SPD
-Substitute
-Swords Dance
-Close Combat
-Stone Edge

This is the set.

And here's how it works. This works very much like the double dance variant with a mix of substitute terrakion and scarf terrakion. If one sees a wall like gliscor, and priority users like scizor or even faster scarf mons (so in all cases LOL) set up a substitute. In the case of gliscor, swords dance up and OHKO (with some previous help). In the case of priority, let the sub take the hit and OHKO. In te case of the scarf user, take the hit and OHKO. Now the problem with the solely-substitute set was that terrakion was vulnerable to a combination of this. Let's say youve got a priority user against a substitute, and waiting on the wings is a tornadus. In this case, a substitute set would die as the second hit from tornadus, which outspeeds, will kill it after the bullet punch kills the sub. However, all is different with this subsalac terrakion. If you are face with a scizor, (in which case you should have a sub out on the switch), do not stack untill Salac berry is activated. At one point (I'm not sure if it's at 1% or 24% with the sub number), your berry will activate, and you will be left with a sub. In this case, the bullet punch will kill the sub, and you are now a scarf terrakion that can switch moves. BRILLIANT.

There are some problems, you guys might say. "The Salac berry is only one use, it's useless!" well when Salac berry is lost, terrakion just plays as a regular Subsitute + Swords Dance variant. No problem. They mostly carry rock gems, which is one use only.

This terrakion is great in other ways too. Terrakion was built for this set. Lemme tell you why is such a great Pokemon in the new metagame.

1. Typing.
Rock/Fighting might give it some nasty weaknesses, but it's great for terrakion. I know that we all know how great his STABS are. But, I want to talk defensively. It's typing (mostly rock) gives it a sandstorm immunity and a Sp.Def boost. This means two things. 1: terrakion can substitute freely without worrying about weather damage (screw you hail). Another thing is that it's sp.defense boost allows it to switch into many attacks to trigger the Salac berry. IIRC, tornadus's hurricane in sand and starmie's surf NEVER OHKOes (I think). So terrakion can switch into these attacks and serve as a great revenge killer.

2. The Substitute
Another great thing about this set is substitute. It is very hard to find a true sweeper these days. It's even harder with priority everywhere (scizor, breloom, mamoswine) and very importantly, DITTO. However, this set fixes EERYTHINNGG. Substitute allows terrakion to avoid these priority and to troll ditto. Substitute makes this terrakion awesome.

I have used this in OU and it is the best thig ever. Better than Amoonguss, I must say. Which brings me to my next point: it can set up on common defensive pokes thanks to its Subsitute (fuck you spore).

This terrakion is awesome and I hope you guys enjoy this set I made

SUB SALAC TERRAKION FTW

EDIT: changed Hp evS
 

Nyktos

Custom Loser Title
If you put the extra 4 EVs into HP instead of SpDef you get HP divisible by 4 and can activate your berry with three subs, btw.
 
CUZ I'M BATMAN!

Swoobat @ Life Orb
Ability: Simple
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe
- Calm Mind
- Stored Power
- Air Slash
- Heat Wave / Hidden Power Fighting / Hidden Power Ground

This. thing. blows!
On my way back to pokes I recently started playing on PS again to get used to all that new stuff, BW2 brings to us. But the second I saw DW Swoobat being released I knew I'm going to use him. Getting +2 SpA / +2 SpD within one turn, combined with its really nice Base Speed makes it a cool sweeper against any team that's not prepared for it.

After a single Calm Mind, Swoobat hits quite usable 506 SpA and very needed 292 SpD, while sitting on a comfortable 359 Speed. After a single Calm Mind you also have access to a solid Base 100 Stored Power. Air Slash is a great choice thanks to STAB and works well in tandem with Stored Power. On the last slot, for additional coverage, Heat Wave is what I prefer as it hits any Steel Type not named Heatran really hard. Thus if one really fear facing him, feel free to use any Hidden Power to take care of.

However, its downside is its obviously underwhelming defensive capabilities. 67/55/55 is nothing you can bet on. The only way to play this thing safe is to bring it into something, that won't hurt you, set up and HOPE you won't get revenge killed.

Of course everyone can theorymon like there's no tomorrow, so here are some damage calcs just to show how powerful this set is:

+2 Stored Power vs 252 HP/252+ SpDef Amoonguss: 115,28% - 136,11%
+2 Stored Power vs 4 HP/0 SpDef Tornadus-T: 109% - 128,33%
+2 Stored Power vs 4 HP/0 SpDef Landorus-T: 112,5% - 132,5%
+2 Stored Power vs 4 HP/0 SpDef Thundurus-T: 120% - 141,33%
+2 Stored Power vs 4 HP/0 SpDef Multiscale Dragonite: 46,3% - 54,63%
+2 Stored Power vs 252 HP/0 SpDef Multiscale Dragonite: 38,86% - 45,85%
+2 Stored Power vs 4 HP/0 SpDef Dragonite: 92,9% - 109,26%
+2 Stored Power vs 252 HP/0 SpDef Dragonite: 77,98% - 91,71%
+2 Stored Power vs 4 HP/0 SpDef Terrakion: 135,19% - 159,26% (in Sandstorm)
+2 Stored Power vs 252 HP/0 SpDef Gliscor: 107,63% - 126,55%
+2 Stored Power vs 4 HP/0 SpDef Salamence: 108,43% - 127,71%
+2 Stored Power vs 252 HP/252+ SpDef Tentacruel: 105,49% - 123,63%
+2 Stored Power vs 252 HP/252+ SpDef Jellicent: 51,98% - 61,14%
+2 Stored Power vs 252 HP/4 SpDef Blissey: 32,35% - 38,24%
+4 Stored Power vs 252 HP/4 SpDef Blissey: 86,97% - 102,24%
+2 Stored Power vs 252 HP/128 SpDef Conkeldurr: 172,46% - 202,9%

+2 Air Slash vs 4 HP/0 SpDef Latios: 68,87% - 80,79%
+2 Air Slash vs 252 HP/4 SpDef Reuniclus: 60,85% - 71,46%
+0 Air Slash vs 4 HP/0 SpDef Keldeo-R: 75,93% - 89,81%
+0 Air Slash vs 252 HP/0 SpDef Breloom: 211,11% - 250%

+2 Heat Wave vs 252 HP/252 SpDef Jirachi: 78,71% - 92,57%
+2 Heat Wave vs 252 HP/252 SpDef Jirachi: 39,6% - 46,53% (in Rain)
+2 Heat Wave vs 252 HP/252+ SpDef Ferrothorn: 147,73% - 173,86%
+2 Heat Wave vs 252 HP/252+ SpDef Ferrothorn: 75% - 88,64% (in Rain)
+2 Heat Wave vs 252 HP/252 SpDef Scizor: 212,79% - 250%
+0 Heat Wave vs 252 HP/252 SpDef Scizor: 106,98% - 126,74%


252+ Atk Choice Band Technician Scizor Bullet Punch: 94,18% - 111,27% _ 62,5% chance to OHKO
252+ Atk Life Orb Technician Scizor Bullet Punch: 82,18% - 97,09%
252 SpAtk Life Orb Starmie Hydro Pump: 93,82% - 110,18% _ 62,5% chance to OHKO
252 SpAtk Life Orb Tornadus-T Hurricane: 66,91% - 78,91%
252 SpAtk Life Orb Thundurus-T Volt Switch: 96% - 113,45% _ 75% chance to OHKO
252 SpAtk Thundurus-T Volt Switch: 74,18% - 87,27% _ 2 hits to KO
thank you for posting this awesome set!
i´m testing it right now and it works wonders, because people dont even think of it.

i just use hiddenpower ground + heatwave instead of airslash and it works pretty well (yeah i´m prepared for tyranitar and the latitwins).

Really really cool set, thanx!
 
Katakiri's Archeops set
I actually use a team in OU where Aerodactyl is frequently my lead, and after trying out this Archeops set as well, I gotta say that Aerodactyl does the job much better, at least as far as my team's needs are concerned. Mainly I found the faster Taunt/SR and the ability to actually still do damage to things while one the last leg of health to be Aero's advantages. Archeops' Endeavor was a great surprise tactic, though I found that after the element of surprise wore off, I had difficulty using it properly. To be fair, I'm not that great at prediction, especially where this move is concerned, so I won't be too quick to write it off, but in short, I've had a lot more success with classic Gen 4 lead Aerodactyl, even in OU.
 
Cobalion@Leftovers
252HP/252Def/4Spd
Nature: Careful
-Substitute
-Iron Head
-Thunder Wave
-Sacred Sword

This works as a paraflincher, but with a more reliable way of spreading paralysis, decent defensive stats. There is usually a surprise factor to this, and can surprise usual counters
 
Cobalion@Leftovers
252HP/252Def/4Spd
Nature: Careful
-Substitute
-Iron Head
-Thunder Wave
-Sacred Sword

This works as a paraflincher, but with a more reliable way of spreading paralysis, decent defensive stats. There is usually a surprise factor to this, and can surprise usual counters
This sets looks good to me but there's one thing I do really not like: Its EV's and nature.
W/o any investment in attack Cobalion only has a slim attack stat of 216.
I would run a set that is more offensive... maybe something like a "tank".
252 HP, 252 Atk, 4Spd. Admant Nature with Leftovers.
This would give you a decent physical tank with 253 speed which seems good to me for a tank, being able to paraflinch, support your team with T-wave, sub on incomming possible counters and having dual-stab moves.

EDIT!!!!!!!!:
Hell.... man that set is AWESOME! (Moves); used my EVs and Nature.
It can setup Subs with ease! Cuz most people fearing it being more offensive with CC and stuff switching out or come in on a resisted move... but their just get t-waved and flinched to death! Sub btw saved my alot against status as well.
The para-support worked just exelent! Sacret Sword just saved my ass against a Curselax...
Coverage is good as well (exkeept shedinja which I did never faced in OU).

*Thumbs up* from me to your Set! :)

Btw, do NOT fear Techniloom if it still has put something to sleep and is not on +2.

252 Atk Life Orb Technician Breloom (+Atk) Mach Punch vs 252 HP/0 Def Cobalion: 59,07% - 69,17%
2 hits to KO (with Leftovers)

T-Wave back just to cripple it (if you really need to) and switch out to something Loom cant thouch :)))
 
nobody would switch in a breloom.. also if you switch in on a low sweep it could ko if u tool some damage b4
You missunderstood... or I wasn't explaining that well.
I did not mean to switch in direktly into an attack (that would be stupid... :D ) - maybe lure Loom in with some bulky water poke and double switch... or if Loom just KO'ed something.
 

Katakiri

Listen, Brendan...
is a Researcher Alumnus
I've been having fun with the more obscure new toys BW2 has to offer. I actually haven't even touched Tornadus...lol.


Sigilyph @ Choice Specs
Trait: Tinted Lens
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Psychic
- Air Slash
- Energy Ball / Hidden Power [Fighting]
- Trick / Heat Wave / Ice Beam



252 SpAtk Choice Specs Sigilyph Psychic vs 4 HP/0 SpDef Heatran: 60.49% - 71.6%
252 SpAtk Choice Specs Sigilyph Psychic vs 4 HP/0 SpDef Latios: 62.91% - 74.5%
252 SpAtk Choice Specs Sigilyph Psychic vs 252 HP/168 SpDef Ferrothorn: 40.91% - 48.01%
252 SpAtk Choice Specs Sigilyph Psychic vs 252 HP/252 SpDef Ferrothorn: 38.35% - 45.17%

252 SpAtk Choice Specs Sigilyph Air Slash vs 4 HP/0 SpDef Thundurus: 69% - 81.33%
252 SpAtk Choice Specs Sigilyph Air Slash vs 248 HP/0 SpDef Scizor: 60.35% - 71.14%
252 SpAtk Choice Specs Sigilyph Air Slash vs 4 HP/0 SpDef Heatran: 50.31% - 59.57%
252 SpAtk Choice Specs Sigilyph Air Slash vs 252 HP/0 SpDef Jirachi: 42.57% - 50.5%

252 SpAtk Choice Specs Sigilyph Energy Ball vs 180 HP/0 SpDef Tyranitar (Sandstorm): 42.49% - 50.26%
252 SpAtk Choice Specs Sigilyph Energy Ball vs 252 HP/252 SpDef Politoed: 45.83% - 54.17%
252 SpAtk Choice Specs Sigilyph Energy Ball vs 4 HP/0 SpDef Jirachi: 35.67% - 42.11%
252 SpAtk Choice Specs Sigilyph Energy Ball vs 4 HP/0 SpDef Thundurus: 49% - 57.67%

252 SpAtk Choice Specs Sigilyph Hidden Power Fighting vs 252 HP/120 SpDef Tyranitar (Sandstorm): 57.43% - 68.32%
252 SpAtk Choice Specs Sigilyph Hidden Power Fighting vs 0 HP/0 SpDef Landorus: 40.44% - 47.65%

252 SpAtk Choice Specs Sigilyph Heat Wave vs 252 HP/252 SpDef Ferrothorn: 112.5% - 132.95%
252 SpAtk Choice Specs Sigilyph Heat Wave vs 252 HP/32 SpDef Jellicent: 34.9% - 41.34%
252 SpAtk Choice Specs Sigilyph Heat Wave vs 0 HP/4 SpDef Rotom-W: 59.34% - 70.12%

Due to Tinted Lens, Psychic and Air Slash have completely perfect coverage with Air Slash having a nice flinch chance. That means it's left with 2 free slots for SE coverage or other helpful tools. Energy Ball is one of the more reliable options, letting Sigilyph hit Tyranitar a little more practically than Hidden Power Fighting just due to having more power against other Pokemon like Politoed or Starmie than Psychic alone when Tyranitar isn't around. Trick is Trick. Heat Wave can blow away Jirachi who doesn't quite mind Air Slash as much as most things. Ice Beam is also handy since Dragonite really doesn't mind taking a Psychic behind Multiscale.

A worthy alternative to Magic Guard sets and unlike Yanmega, it's not disgustingly weak to Stealth Rock with better defensive-typing to boot so it came come in multiple times and much easier, especially with Breloom around. An offensive CM set might have some merit after seeing how well Specs has been working out.


Here is another Pokemon I've been working with recently and it is best put as a balanced medium between Swampert and Gastrodon.

Seismitoad @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Stealth Rock
- Earthquake / Earth Power
- Hidden Power Ice / Ice Punch
- Knock Off / Toxic


There's a reason I said a "balanced" medium. Seismitoad's 105/75/75 Defenses put it right between Gastrodon and Swampert Physically and slightly below them both Special Defensively. However, the difference in their Attacking strength is the most noticeable with Seismitoad's 85/85 Offenses looking rather pale against Swampert's Base 110 Attack and Gastrodon's Base 92 Sp.Attack stat.

Of course to make up for that, Seismitoad gets one of each Swampert and Gastrodon's main attractions: Stealth Rock and Water Immunity added onto that great Water/Ground-typing. EarthIce gives it nice coverage and Knock Off or Toxic helps break down walls or de-equip threats.

Again, not saying it's better than Swampert or Gastrodon; Seismitoed is just a niche Pokemon that works well in OU but only if you need both SR and Water Immunity on one Mon, otherwise you're better off with something else, especially since it lacks Roar which is one of Swampert's other biggest draws.
 
I've been experimenting with a few ideas:

Liepard
@ Focus Sash
Prankster
Adamant
252 HP / 252 Atk / 4 Def
- Yawn
- Protect / Substitute
- Sucker Punch
- Knock Off / Thunder Wave

Because of Prankster, no investment in speed EV's is necessary (giving Liepard maximum Atk and HP), and every move on the set gets priority. Use Yawn and then Protect / Substitute to put the foe asleep. Yawn often forces a switch, so Substitute would be better in theory. But I have found that Protect is usually better because with Focus Sash equipped, Liepard often has 1 HP and can't use Substitute, and they don't always switch after Yawn anyway. Sucker Punch deals some nasty damage and can KO weakened foes. Once the foe is asleep, you would expect your opponent to switch in something else. That's when Thunder Wave or Knock Off becomes handy to cripple the switch in. I prefer Knock Off because often the opponent prefers not to switch for some reason, rendering paralysis useless.

I've tested this set and it can pull of surprise KO's, put something to sleep, and cripple enemy sweepers and walls with Knock Off.



Sharpedo
@Focus Sash
Mild (lowers Def, raises SpA)
Speed Boost
148 Atk / 252 SpA / 108 Spe
- Protect
- Ice Beam
- Dark Pulse / Hydro Pump / Surf
- Aqua Jet

Nobody expects a Specially offensive Sharpedo (even though it has 95 base SpA). And because of that, everybody underestimates it. This thing is a monster. Protect + Speed Boost is the obvious first turn move usually, and after that it just becomes carnage. Ice Beam destroys just about every threat in the OU metagame. Thunderus, Tornadus, Landorus, Breloom, Dragonite, Salamence, Haxorus, Hydreigon, Venusaur, Zapdos, Gliscor, Tangrowth, Virizion, Hippowdon, Amoonguss, you name it. Anything that isn't OHKO'd is simply 2HKO'd thanks to Focus Sash. It's hilarious watching people switch in a Sharpedo counter expecting to be hit with a Waterfall or Crunch, and then watching their monster die to Ice Beam.

Dark Pulse I find the best STAB option thanks to it's flinching effect and ability to hit annoying Ghosts. I go with Aqua Jet in the last slot because even after all those speed boosts, you need a priority attack to pick of weakened foes or beat other priority users, in particular those packing Mach Punch or Vacuum Wave. Plus Aqua Jet gets STAB and is boosted in Rain, and my nature doesn't dent Sharpedo's impressive 120 base Atk. I love this set and I have swept entire teams with it.



Milotic
@Leftovers / Life Orb
Calm
Marvel Scale
252 HP / 124 SpA / 132 SpD
- Scald
- Ice Beam
- Recover
- Dragon Tail / HP Electric / Haze / Toxic

I am still perfecting the EV's for this set. I need it to be able to take special hits and be able to dish out the damage in return. But basically, Scald is the STAB attack, boosted in rain, good coverage, and burns the foe a lot of the time, protecting Milotic's weak Def stat. Ice Beam is their to deal with the pests of the OU metagame (see Sharpedo's description). And Recover is obvious. The last slot I give to Dragon Tail because it is just so useful. If you have multiple entry hazards set up, a bulky Milotic with Dragon Tail can be about the most frustrating thing there is, phazing pokemon and racking up lots of damage. It stops pokemon powering up (eg. Dragon Dancers, Quiver Dances, Swords Dancers, Calm Minders), it gets rid of special walls (read: Chansey and Blissey), and it even gets past Taunt. The other great thing about Milotic is that she doesn't mind switching into a T-Wave or Toxic. She can take hits, score surprise KO's with Ice Beam, and cause huge headaches with Scald and Dragon Tail.


Long story short; Liepard, Milotic and Sharpedo are awesome.
 
Kingdra @ leftovers
Sassy / Calm
Swift swim / Sniper
252 HP / 4 Def / 252 SpD
- Rest
- Sleep Talk
- Scald
- Outrage / Dragonbreath

Great defensive typing and decent bulk make it very hard to take down. Outrage is great with sleep talk, dragonbreath has a 30% to paralyse.
 
Something I came up with for fun, but was surprisingly effective:


Ambipom @ MuscleBand
Adament
252ATK / 252 Spe / 4HP

-Fake Out
-Protect
-Substitute
-Last Resort


Fantastic Late Game Sweeper once any pokemon that resist it have been eliminated. Last Resort hits hard and the other moves are to ensure Last Resort is activated, Fake Out is Nice also as you can come in, fake out, and then make the decision to go for last resort.
 

voodoo pimp

marco pimp
is a Forum Moderator Alumnus
Something I came up with for fun, but was surprisingly effective:


Ambipom @ MuscleBand
Adament
252ATK / 252 Spe / 4HP

-Fake Out
-Protect
-Substitute
-Last Resort


Fantastic Late Game Sweeper once any pokemon that resist it have been eliminated. Last Resort hits hard and the other moves are to ensure Last Resort is activated, Fake Out is Nice also as you can come in, fake out, and then make the decision to go for last resort.
I would suggest this instead:

Ambipom@Silk Scarf
Jolly
4 HP/252 Atk/252 Spe

- Fake Out
- Last Resort

Silk Scarf is strictly better than Muscle Band since both of your damaging attacks are Normal-type, Jolly lets you take better advantage of that high speed, and there's no sense in giving your opponent free setup turns with Protect and Substitute.
 
Here is another Pokemon I've been working with recently and it is best put as a balanced medium between Swampert and Gastrodon.

Seismitoad @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Stealth Rock
- Earthquake / Earth Power
- Hidden Power Ice / Ice Punch
- Knock Off / Toxic


There's a reason I said a "balanced" medium. Seismitoad's 105/75/75 Defenses put it right between Gastrodon and Swampert Physically and slightly below them both Special Defensively. However, the difference in their Attacking strength is the most noticeable with Seismitoad's 85/85 Offenses looking rather pale against Swampert's Base 110 Attack and Gastrodon's Base 92 Sp.Attack stat.

Of course to make up for that, Seismitoad gets one of each Swampert and Gastrodon's main attractions: Stealth Rock and Water Immunity added onto that great Water/Ground-typing. EarthIce gives it nice coverage and Knock Off or Toxic helps break down walls or de-equip threats.

Again, not saying it's better than Swampert or Gastrodon; Seismitoed is just a niche Pokemon that works well in OU but only if you need both SR and Water Immunity on one Mon, otherwise you're better off with something else, especially since it lacks Roar which is one of Swampert's other biggest draws.
Cool stuff Katakiri! Toxic>>>>SR simply for being able to touch Rotom-W since you resist both of his STAB's. Toxic is just more helpful overall for being able to deal a lot damage with your weak attakcs. The only place I can see Knock Off being much more useful than Toxic is one Sand teams. Semeistoed is really nice for saving space/teamslot since you would split with Gastrodon+SR setter. I would also take Rock Slide into pretty heavy consideration over Ice Punch. With Rock Slide you can take on Gyarados much better (almost wall him) and it hits very similar things compared to Ice Punch. You would really use Ice Punch on the switch.
 
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