Making Of The Artwork:
Previous Projects
Mewtwo: Ace of Clubs (still a WIP)
Lineart: Literally, scribbled down a really simplistic pose using reference images, then fleshed it out a little and erased what wasn't needed.
Block Colours: Fill out the lineart with some base tones, then overlay the lineart over the top.
Head: Removed colour from the rest of the body so I can focus on one area. Build up from the base tone, starting with the shadows and building into a harsh highlight. I'm planning to have some kind of 'energy ball' in his left hand - hence the really harsh light.
Hand and Chest: The hand was tough, I had to try and get the lighting right for something which I've always struggled to draw. The fact that he only has 3 fingers helps a bit, as there's more open space to shade rather than a tangle of fingers. Lighting for the chest was tricky too because of the little concave V in the middle, I'm reasonably happy with how it looks now though.
Arm and Hand: Shoulder was a real pain to work with, don't know why but I'm really not happy with it so I'm going to go back and fix it up some other time - it just doesn't look naturally rounded, y'know? Looks flat and stuck on. Might try adding some darker shading to the ridge of it. Also got a bit lazy with the hand, made one digit - C&P'd it, then slightly altered the lighting on the others to make them look different. Hopefully you can see the Clubs Suit starting to show now though, with the digits coloured in.
Block Colours: Fill out the lineart with some base tones, then overlay the lineart over the top.
Head: Removed colour from the rest of the body so I can focus on one area. Build up from the base tone, starting with the shadows and building into a harsh highlight. I'm planning to have some kind of 'energy ball' in his left hand - hence the really harsh light.
Hand and Chest: The hand was tough, I had to try and get the lighting right for something which I've always struggled to draw. The fact that he only has 3 fingers helps a bit, as there's more open space to shade rather than a tangle of fingers. Lighting for the chest was tricky too because of the little concave V in the middle, I'm reasonably happy with how it looks now though.
Arm and Hand: Shoulder was a real pain to work with, don't know why but I'm really not happy with it so I'm going to go back and fix it up some other time - it just doesn't look naturally rounded, y'know? Looks flat and stuck on. Might try adding some darker shading to the ridge of it. Also got a bit lazy with the hand, made one digit - C&P'd it, then slightly altered the lighting on the others to make them look different. Hopefully you can see the Clubs Suit starting to show now though, with the digits coloured in.
Landorus Therian
Process of making the artwork:
Original: Lineart
WIP 2: Think I'm probably gonna make this my biggest project to date, I was gonna go make it for the FB cover photo but I doubt I'll make the deadline, oh well. Was also thinking of turning it into a story board to show how I construct an image. I know some of the colours run outside the lineart but I just layed down the base colours to start with, and I'm gonna experiment with ditching the lineart before the piece is complete, just using it as a template atm.
WIP 3: SO now I've taken out the lineart and polished up the edges of the image, still unsure what I'm going to do for a background, if I even do one. Also filled in the last splashes of block colours. I'm going with a semi-realistic look for this picture, and I imagine a real Landorus to have mottled fur, not quite sure what I'll do about the red patches yet. So yeah, I've just laid down some colours with an airbrush and smudged them to the same effect. Down the right you can see my current palette which will probably quadruple in size by the end. Also decided I'll change the light source to be above and infront of Landorus.
WIP 4: Finished covering the body in rough patterns on which I plan to try and paint a furry texture, although depending on how difficult and tedious that turns out to be I may not. No shading on the lower forearm because clouds need to be added later. Also, I've tried to work in those magenta hues on the arms to fit the appropriate places from the Sugimori art. Also, I laid down a really rough light source just to help me when I'm drawing. I don't plan for it to stay like that for the final picture.
WIP 5: Ok, so now I've started adding the furry texture to the whole body of Landorus, I'm just working my way up the left arm now. I've also tweaked some of the edges mainly around the head and added some basic detail to the eye - proving really hard to get that eye-shine right.
WIP 6: Latest Update on Landorus T: Ok, so now the fury texture across the body is pretty much complete. I've also laid down some pretty rudimentary lighting across the head crest and 'beak' which I've started to develop a bit more. i really want to get the texture right - I kind of picture it as an ivory material - but I'm really struggling to get it right, so if anyone has any ideas- help would be much appreciated. Also, probably most noticeable is the addition of the clouds!
Still yet to begin any work on the tail...
WIP 7: Now I've added Shading to the tail, mouth, head horns, hands and claws. Most of this is small detail and pretty simple shading was used for the hands, mouth and horns. The tail was tricky, and I'm still not happy with it but just cannot get it to work - this will have to do. I almost picture it being a kind of really hard (almost rock-like) skin. Anyway, yeah I used a variety of brushes on it to try and create that texture. Didn't really succeed.
WIP 8: Ok, so the Landorus is done. Now I edit in the background, nothing fancy, just some shading and swirls because I'm lazy. Then I play around with some hues and contrast, add in a couple of gradient maps and BOOM. 160 layers later... It's done.
I also played around with the colours again, since somebody asked me to make this a header for Smogon FB I gave it more Smogony colours.
Original: Lineart
WIP 2: Think I'm probably gonna make this my biggest project to date, I was gonna go make it for the FB cover photo but I doubt I'll make the deadline, oh well. Was also thinking of turning it into a story board to show how I construct an image. I know some of the colours run outside the lineart but I just layed down the base colours to start with, and I'm gonna experiment with ditching the lineart before the piece is complete, just using it as a template atm.
WIP 3: SO now I've taken out the lineart and polished up the edges of the image, still unsure what I'm going to do for a background, if I even do one. Also filled in the last splashes of block colours. I'm going with a semi-realistic look for this picture, and I imagine a real Landorus to have mottled fur, not quite sure what I'll do about the red patches yet. So yeah, I've just laid down some colours with an airbrush and smudged them to the same effect. Down the right you can see my current palette which will probably quadruple in size by the end. Also decided I'll change the light source to be above and infront of Landorus.
WIP 4: Finished covering the body in rough patterns on which I plan to try and paint a furry texture, although depending on how difficult and tedious that turns out to be I may not. No shading on the lower forearm because clouds need to be added later. Also, I've tried to work in those magenta hues on the arms to fit the appropriate places from the Sugimori art. Also, I laid down a really rough light source just to help me when I'm drawing. I don't plan for it to stay like that for the final picture.
WIP 5: Ok, so now I've started adding the furry texture to the whole body of Landorus, I'm just working my way up the left arm now. I've also tweaked some of the edges mainly around the head and added some basic detail to the eye - proving really hard to get that eye-shine right.
WIP 6: Latest Update on Landorus T: Ok, so now the fury texture across the body is pretty much complete. I've also laid down some pretty rudimentary lighting across the head crest and 'beak' which I've started to develop a bit more. i really want to get the texture right - I kind of picture it as an ivory material - but I'm really struggling to get it right, so if anyone has any ideas- help would be much appreciated. Also, probably most noticeable is the addition of the clouds!
Still yet to begin any work on the tail...
WIP 7: Now I've added Shading to the tail, mouth, head horns, hands and claws. Most of this is small detail and pretty simple shading was used for the hands, mouth and horns. The tail was tricky, and I'm still not happy with it but just cannot get it to work - this will have to do. I almost picture it being a kind of really hard (almost rock-like) skin. Anyway, yeah I used a variety of brushes on it to try and create that texture. Didn't really succeed.
WIP 8: Ok, so the Landorus is done. Now I edit in the background, nothing fancy, just some shading and swirls because I'm lazy. Then I play around with some hues and contrast, add in a couple of gradient maps and BOOM. 160 layers later... It's done.
I also played around with the colours again, since somebody asked me to make this a header for Smogon FB I gave it more Smogony colours.
Pokemonz
Metagross.
Samuel L. Bouffalant
Samuel L. Bouffalant (Avatar)
Voltorb Meme
Summer Munchlax
Grumpig
Munchlax Fire Punch
Shady Cacturne
Rasta Simipour
Relicanth
Oscar Schindlax
Goodfellas
No Weather Ubers Tournament Artwork
Ou Tournament Artwork: Lucario
Walkthrough Tournament Artwork
Ubers Hub Logo
Fuk Ferro Tournament
Back To The Future Tournament
Request List:
Ludicolo - Eagle4