Metagame EFFECTIVE Creative / Underrated sets - NO BAD GIMMICKS, THEY WILL BE DELETED

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Anty

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More fun sets:

Aurorus @ Choice Scarf
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Freeze-Dry
- Earth Power
- Stealth Rock / Flash Cannon / Sleep Talk
This was a lot better before the drops as it could mess with sub bouff and revenge kill scyther, i still feel it is niche in this meta as a pawniard bait. Scarf aurorus still is pretty slow but it has enough speed to beat base 110, being tauros, jumpluff, and raichu, and baits all of them in. The reason i like this set is that it gives a slow wallbreaker speed to let it screw over pokes trying to revenge kill it (your grass types face when), and it is also a nice way to revenge kill faster sub users (haunter for example), but unfortunately when scarf is revealed its surprise factor goes, however can still be used as a revenge killer. It has amazing coverage with its first moves so in the last slot either use flash cannon to hit pilo, or stealth rock for good utility. Sleep talk can be used but it is a bit risky switching this into grass types
252 SpA Refrigerate Aurorus Hyper Voice vs. 0 HP / 0- SpD Tauros: 237-279 (81.4 - 95.8%) -- guaranteed 2HKO
252 SpA Refrigerate Aurorus Hyper Voice vs. 0 HP / 4 SpD Raichu: 190-225 (72.7 - 86.2%) -- guaranteed 2HKO
252 SpA Aurorus Earth Power vs. 0 HP / 0 SpD Eviolite Pawniard: 222-262 (96.1 - 113.4%) -- 75% chance to OHKO
252 SpA Refrigerate Aurorus Hyper Voice vs. 0 HP / 0 SpD Eviolite Pawniard: 107-126 (46.3 - 54.5%) -- 61.3% chance to 2HKO
Still decently strong as shown
 

2xTheTap

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Got a taunt / rocks set for you guys that'll stop those Pilo/Golem/Aurorus leads every time.


My little pawny (Pawniard) @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Magnet Rise
- Iron Head

Magnet Rise with 240 speed lets you avoid Golem's EQ, Marowak's Bonemerang, LO Aurorus' Earth Power, Probopass' Earth Power, Torterra's EQ, Rampardos' EQ, Hippopotas' EQ, Adamant Solrock's EQ, etc. Or, if your opponent predicts a switch, you can outspeed and Taunt before Stealth Rock goes up. The only leads with Stealth Rock that this fails against are things that outspeed, like Taunt/Rocks Barbaracle and Monferno. This set still maintains its effectiveness against Defog Togetic, by either taunting the Thunder Wave or Defog, or taking the Defiant boost via Defog and then smashing it with Iron Head. Knock Off is a secondary option over Iron Head, but Iron Head is better overall for this set.

Good team options for this set include pretty much anything that hates switching into Stealth Rock, as Taunt prevents Stealth Rock nicely. Likewise, Pokemon who can take SE hits (that aren't ground type) for Pawniard are great; LO Ninetales is a good example in both these cases. Ghost types like Misdreavus are also great partners for covering Pawniard's Fighting Weakness and blocking rapid spin.

252 Atk Pawniard Iron Head vs. 248 HP / 0 Def Eviolite Piloswine: 158-188 (39.2 - 46.6%) -- guaranteed 3HKO

252 Atk Pawniard Iron Head vs. 0 HP / 4 Def Aurorus: 508-604 (131.2 - 156%) -- guaranteed OHKO

252 Atk Pawniard Iron Head vs. 0 HP / 0 Def Golem: 158-188 (52.4 - 62.4%) -- guaranteed 2HKO

252 Atk Pawniard Iron Head vs. 0 HP / 4 Def Rampardos: 296-350 (88.3 - 104.4%) -- 31.3% chance to OHKO

(Defiant Boost against Physically Defensive Togetic): +2 252 Atk Pawniard Iron Head vs. 248 HP / 252+ Def Eviolite Togetic: 210-248 (67 - 79.2%) -- guaranteed 2HKO

(Defiant Boost against Specially Defensive Togetic): +2 252 Atk Pawniard Iron Head vs. 248 HP / 0 Def Eviolite Togetic: 302-356 (96.4 - 113.7%) -- 75% chance to OHKO
 

Sepia (Kingler) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Agility
- Rock Slide
- Crabhammer
- Substitute
This set aims to setup on and deal heavy damage to both offensive and defensive threats. With 112 Speed EVs, Kingler outspeeds Electrode after a single Agility.
Sheer Force boosted Rock Slide catches common switch ins such as Pelipper off guard and gives Kingler respectable coverage in conjunction with Crabhammer. Substitute blocks status and weak Knock Offs and gives Kingler a chance to avoid being revenged by sash or Sturdy mons such as Kadabra. This set aims to have flexibility similar to a double dance set. As with other Kingler sets, once Grass types and Poliwrath are dead, it can really shine.
Edit: Here's a quick replay of this set in action. http://replay.pokemonshowdown.com/pu-210638265
 
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Undoubtedly underrated, Specs Technician Persian is not something a lot of people recognize as a threat. Its strong coverage and optional sweeping ability is a hidden gem.



[65 | 70 | 60 | 65 | 65 | 115]

Persian @ Choice Specs
Ability: Technician
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Echoed Voice / Hyper Voice
- Hidden Power [Fighting] / Hidden Power [Ground]
- Icy Wind
- Petal Dance (EVENT) / Thunderbolt / Shadow Ball
-- Timid Nature to outspeed other threats, including boosting threats, and OHKO's or 2HKO's the vast majority of them.
-- Alternatively, Modest Nature could be used but this hinders your ability to outspeed boosters and most Scarf users, which is not worth the small boost to SpAtk in my opinion.

-- HP Fighting is to heavily dent (Or in some cases, OHKO) common switch-ins that would otherwise wall Persian, such as Steel- and Rock-types, and allowing you to better deal with Ice- and Dark-types better.
-- Alternatively, HP Ground can be used for coverage on Fire- and Electric-types but BEWARE: there are some fast Scarfed Fire-/Electric-types in this tier that carry Focus Blast and Air Balloon will render this useless.

-- Icy Wind to stop certain boosters from outspeeding you that would otherwise pose a threat, namely things like Butterfree and Mothim. It also destroys the likes of Torterra and Flying-types.

-- Thunderbolt for BoltBeam coverage or Shadow Ball for coverage against Ghost-types that would pose a threat to Persian otherwise.
-- Petal Dance is an event move but if you have access to it, this allows you to OHKO some Pokemon that Persian otherwise would have a much harder time dealing with, namely Whiscash, Carracosta, and Poliwrath.

-- Swift is favored for a one-time hit-and-run and in a situation where you won't be able to sweep, this is very useful to have over Echoed Voice.
-- Echoed Voice is for sweeping. To use this effectively, there are a few things you need to know about this move since most people don't know:
1) Technician only boosts the FIRST use of Echoed Voice. In other words, Technician will not boost the power of this move by 1.5x if you use it a second time in a row because the base power will become 80.
2) Echoed Voice is a sound move and is blocked by Soundproof users (although HP Fighting takes care of most Soundproof users in the tier) and pierces Substitute.
3) Echoed Voice does NOT lose power even if you miss or the enemy successfully Protects, but it DOES reset if you switch out, use another move, or the move fails (blocked by Soundproof, doesn't affect the enemy, etc.)
4) The damage caps out at 200 base power (after 5 consecutive uses).
5) STAB does apply. In other words, with STAB, the move does 60/120/180/240/300 base before the Choice Specs or Technician boost.

TL;DR, Echoed Voice is for sweeping after you clear the way for Persian (much like a Butterfree) or you can use it as a fast hit-and-run Special Attacker (much like a standard Specs user) that will take its normal set's checks by surprise.

THINGS TO LOOK OUT FOR:
Scarf Krokorok[outspeeds, will heavily dent you BUT you OHKO]
252+ Atk Krokorok Earthquake vs. 4 HP / 0 Def Persian: 199-235 (73.1 - 86.3%) -- guaranteed 2HKO
252 SpA Choice Specs Technician Persian Hidden Power Fighting vs. 4 HP / 0 SpD Krokorok: 350-414 (133.5 - 158%) -- guaranteed OHKO

Swords Dance OR Scarf Sawsbuck[not able to OHKO, will OHKO you OR outspeeds and will OHKO you]
252 SpA Choice Specs Technician Persian Hidden Power Fighting vs. 0 HP / 4 SpD Sawsbuck: 250-296 (83 - 98.3%) -- guaranteed 2HKO252 Atk Life Orb Sawsbuck Jump Kick vs. 4 HP / 0 Def Persian: 359-424 (131.9 - 155.8%) -- guaranteed OHKO252 Atk Life Orb Sawsbuck Double-Edge vs. 4 HP / 0 Def Persian: 321-380 (118 - 139.7%) -- guaranteed OHKO

Superpower Assault Vest Torterra[not able to OHKO, will OHKO you]
252 SpA Choice Specs Technician Persian Icy Wind vs. 252 HP / 0 SpD Assault Vest Torterra: 264-312 (67 - 79.1%) -- guaranteed 2HKO
252+ Atk Torterra Superpower vs. 4 HP / 0 Def Persian: 384-452 (141.1 - 166.1%) -- guaranteed OHKO


Soundproof Substitute Bouffalant[not able to OHKO, might OHKO you, stops your Echoed Voice, giving him free setup]
252 SpA Choice Specs Technician Persian Hidden Power Fighting vs. 172 HP / 0 SpD Bouffalant: 196-232 (52.4 - 62%) -- 97.7% chance to 2HKO after Leftovers recovery
252+ Atk Bouffalant Return vs. 4 HP / 0 Def Persian: 246-291 (90.4 - 106.9%) -- 43.8% chance to OHKO

Technician HP Fighting OR Focus Blast Scarf Mr. Mime[outspeeds, not able to OHKO, will 2HKO OR OHKO you]
252+ SpA Technician Mr. Mime Hidden Power Fighting vs. 4 HP / 0 SpD Persian: 256-302 (94.1 - 111%) -- 62.5% chance to OHKO
252+ SpA Mr. Mime Focus Blast vs. 4 HP / 0 SpD Persian: 340-402 (125 - 147.7%) -- guaranteed OHKO

EDIT: I'm having trouble formatting; sorry it doesn't look as clean as I'd like it to be. Try it out and tell me what you think. :)
 
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ManOfMany

I can make anything real
is a Tiering Contributor


Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP / 128 Def / 124 SpA / 4 Spe
Modest Nature
- Ice Beam
- Charge Beam
- Rest
- Sleep Talk

This set is actually a really cool stallbreaker. The premise is to set up as many boosts with charge beam as you can, then rest and sleep talk your way to victory, with charge beam providing boltbeam coverage as well as boosts. The given EVs give Regice the best overall bulk while still giving a guaranteed 2HKO on Poliwrath with charge beam at +2 and a guaranteed 2HKO on Lickilicky with +3. Don't bring out rest until as late as possible because a lot of mons think they can stall out Regice with toxic.

http://replay.pokemonshowdown.com/pu-209135743 Nice replay vs PU legend MadAsTheHatter
 
Suicide Swoobat

Swoobat @ Assault Vest
Timid Nature
Klutz
EVs: 252 Spe 252 Sp.Atk 4 HP
Moves:
• Trick
• Air Slash
• Roost
• Psyshock/ Skill Swap

This set catches many off guard. They usually see the Simple Calm Mind Stored Power Swoobat. They send in their Specially Defensive wall. Lets say Meganium. You trick that assault vest over to THEM and now they can't leech seed or anything, all because you have klutz. This can work on anyone such as set up sweepers to walls. Sadly once you have your item you can't use it. You could also try skill swap over Psyshock or Air Slash to give to someone else. This set has personally crippled many walls and sweepers for me.
 
Due to the new additions to PU, Haunter has effectively gotten worse. So, to bring Haunter back, I present this anti-meta-esque Haunter.

Haunter @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Hidden Power [Fighting]
- Destiny Bond

With the new threat that is Pawniard completely stopping most Haunters in their tracks by resisting both of its STAB moves and having priority Sucker Punch to confirm the kill, this set aims to remedy that.
Destiny Bond allows Haunter to by-pass the Sucker Punch and stop Pawniard from going for it the following turn (unless the opponent really wants the kill), from there Hidden Power Fighting acquires an easy OHKO on Pawniard.
Hidden Power Fighting can also be used to hit Probopass hard on switch-ins or in general. Life Orb, Sludge Wave, and Shadow Ball are to allow this set to be viable outside of stopping Pawniard and Probopass.

252 SpA Life Orb Haunter Hidden Power Fighting vs. 0 HP / 0 SpD Eviolite Pawniard: 426-504 (184.4 - 218.1%) -- guaranteed OHKO
252 SpA Life Orb Haunter Hidden Power Fighting vs. 172 HP / 0 SpD Probopass: 224-265 (73.6 - 87.1%) -- guaranteed 2HKO after Leftovers recovery
 

MZ

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Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- U-turn
- Sleep Powder
- Encore

This jumpluff set is a giant middle finger to opposing teams. Basically if you want momentum, you got it. Sleep powder, then u-turn. The next time you can encore, then u-turn. It's amazing on offensive teams for checking Kecleon and Throh and keeping up pressure, and works as a great pivot. While a max hp max speed set with stun spore over acrobatics or something might be good too, this thing is incredibly underrated, especially since everybody expects you to be a decent user and run sub/sd.
 
Meet your new god:


nice e rank (Lunatone) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Rock Polish
- Psychic
- Ancient Power
- Earth Power

This meta has a distinct lack of fast psychic types, so naturally the meta is underprepared for them. This sets up on Tauros (among other things), and is actually pretty powerful and faster than most scarfers after a boost. Here are some calcs against random good mons:
252+ SpA Life Orb Lunatone Psychic vs. 252 HP / 4 SpD Poliwrath: 369-437 (96 - 113.8%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Lunatone Psychic vs. 0 HP / 0- SpD Tauros: 253-298 (86.9 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Life Orb Lunatone Psychic vs. 252 HP / 0 SpD Eviolite Tangela: 230-270 (68.8 - 80.8%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Life Orb Lunatone Psychic vs. 0 HP / 0 SpD Leafeon: 242-285 (89.2 - 105.1%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Lunatone Ancient Power vs. 0 HP / 0 SpD Ninetales: 226-268 (78.7 - 93.3%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Lunatone Psychic vs. 252 HP / 0 SpD Eviolite Piloswine: 172-203 (42.5 - 50.2%) -- 91.8% chance to 2HKO after Stealth Rock
252+ SpA Life Orb Lunatone Earth Power vs. 0 HP / 0 SpD Eviolite Pawniard: 307-361 (132.9 - 156.2%) -- guaranteed OHKO

Lunatone's main issue as a sweeper is that it's hard to set up, but its strong STAB Psychic and decent speed mean that it can still be useful even if it is unable to set up. This set isn't anything amazing, but it's pretty legit for something that I first used as a joke, and I would recommend trying it out.
 

Wartortle @ Focus Sash
Ability: Torrent
EVs: 252 Spe / 252 Atk / 4 HP
Adamant Nature
- Aqua Jet
- Flail
- Fake Out
- Waterfall

Can beat many pokemon one-on-one with focus sash intact. Fake out+Flail at 1 HP+Torrent Aqua Jet is equal to a 320 BP non-stab move.
 

WhiteDMist

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Wartortle @ Focus Sash
Ability: Torrent
EVs: 252 Spe / 252 Atk / 4 HP
Adamant Nature
- Aqua Jet
- Flail
- Fake Out
- Waterfall

Can beat many pokemon one-on-one with focus sash intact. Fake out+Flail at 1 HP+Torrent Aqua Jet is equal to a 320 BP non-stab move.
Rather than just make a claim, please provide calcs demonstrating what this set accomplishes. That said, I'm unconvinced about anything coming off of wartortle's poor base 63 atk.
 
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Wartortle's only niche is Rapid Spin, and even then it isn't too good. Wartortle is too slow to get off a Flail, the set is ruined by hazards, and this is just walled by fast water resists.
 
View attachment 35743
Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- U-turn
- Sleep Powder
- Encore

This jumpluff set is a giant middle finger to opposing teams. Basically if you want momentum, you got it. Sleep powder, then u-turn. The next time you can encore, then u-turn. It's amazing on offensive teams for checking Kecleon and Throh and keeping up pressure, and works as a great pivot. While a max hp max speed set with stun spore over acrobatics or something might be good too, this thing is incredibly underrated, especially since everybody expects you to be a decent user and run sub/sd.
Why would you run sleep powder and encore? Also you could use Swords Dance of Encore and possibly Seed Bomb over U-Turn for a more physically offensive set. This is just in my oppinon but otherwise a nice set!
 

MZ

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Why would you run sleep powder and encore? Also you could use Swords Dance of Encore and possibly Seed Bomb over U-Turn for a more physically offensive set. This is just in my oppinon but otherwise a nice set!
Uh, did you not read anything I said? The point is to keep gaining momentum throughout the match, running seed bomb or something just makes it worse than SD Jumpluff, which is the standard set. The point of this thread is for new and underrated ones, not just standard Jumpluff
 
Could you give some information? Like why would I use this set over something else? What are preferred teammates for it? And some replays and calcs are always nice.
I woulds say welcome to Smogon, but you've been here for over a month. So, welcome to PU.
 

Anty

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Got a taunt / rocks set for you guys that'll stop those Pilo/Golem/Aurorus leads every time.


My little pawny (Pawniard) @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Magnet Rise
- Iron Head

Magnet Rise with 240 speed lets you avoid Golem's EQ, Marowak's Bonemerang, LO Aurorus' Earth Power, Probopass' Earth Power, Torterra's EQ, Rampardos' EQ, Hippopotas' EQ, Adamant Solrock's EQ, etc. Or, if your opponent predicts a switch, you can outspeed and Taunt before Stealth Rock goes up. The only leads with Stealth Rock that this fails against are things that outspeed, like Taunt/Rocks Barbaracle and Monferno. This set still maintains its effectiveness against Defog Togetic, by either taunting the Thunder Wave or Defog, or taking the Defiant boost via Defog and then smashing it with Iron Head. Knock Off is a secondary option over Iron Head, but Iron Head is better overall for this set.

Good team options for this set include pretty much anything that hates switching into Stealth Rock, as Taunt prevents Stealth Rock nicely. Likewise, Pokemon who can take SE hits (that aren't ground type) for Pawniard are great; LO Ninetales is a good example in both these cases. Ghost types like Misdreavus are also great partners for covering Pawniard's Fighting Weakness and blocking rapid spin.

252 Atk Pawniard Iron Head vs. 248 HP / 0 Def Eviolite Piloswine: 158-188 (39.2 - 46.6%) -- guaranteed 3HKO

252 Atk Pawniard Iron Head vs. 0 HP / 4 Def Aurorus: 508-604 (131.2 - 156%) -- guaranteed OHKO

252 Atk Pawniard Iron Head vs. 0 HP / 0 Def Golem: 158-188 (52.4 - 62.4%) -- guaranteed 2HKO

252 Atk Pawniard Iron Head vs. 0 HP / 4 Def Rampardos: 296-350 (88.3 - 104.4%) -- 31.3% chance to OHKO

(Defiant Boost against Physically Defensive Togetic): +2 252 Atk Pawniard Iron Head vs. 248 HP / 252+ Def Eviolite Togetic: 210-248 (67 - 79.2%) -- guaranteed 2HKO

(Defiant Boost against Specially Defensive Togetic): +2 252 Atk Pawniard Iron Head vs. 248 HP / 0 Def Eviolite Togetic: 302-356 (96.4 - 113.7%) -- 75% chance to OHKO
sorry for misunderstanding, but i dont really get the aim of this set. Is it meant to be a stealth rock lead? If so, i dont see why you would use it over faster ones with taunt, since barbaracle hits everything iron head is hitting. Also Magnet rise on this set doesnt seem amazing, if you magnet rise to block something like a torterra eq, then they get their rocks up. Magnet rise sd could be interesting, but still loses to similar pokes, and lacks good coverage :(


Sepia (Kingler) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Agility
- Rock Slide
- Crabhammer
- Substitute
This set aims to setup on and deal heavy damage to both offensive and defensive threats. With 112 Speed EVs, Kingler outspeeds Electrode after a single Agility.
Sheer Force boosted Rock Slide catches common switch ins such as Pelipper off guard and gives Kingler respectable coverage in conjunction with Crabhammer. Substitute blocks status and weak Knock Offs and gives Kingler a chance to avoid being revenged by sash or Sturdy mons such as Kadabra. This set aims to have flexibility similar to a double dance set. As with other Kingler sets, once Grass types and Poliwrath are dead, it can really shine.
Edit: Here's a quick replay of this set in action. http://replay.pokemonshowdown.com/pu-210638265
Substitute kingler looks decent, to beat pelipper and somewhat block poliwrath. Despite this, its coverage kinda ruins it, not hitting poliwrath really sucks, and having to take sub and lo recoil really wears it down.



Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP / 128 Def / 124 SpA / 4 Spe
Modest Nature
- Ice Beam
- Charge Beam
- Rest
- Sleep Talk

This set is actually a really cool stallbreaker. The premise is to set up as many boosts with charge beam as you can, then rest and sleep talk your way to victory, with charge beam providing boltbeam coverage as well as boosts. The given EVs give Regice the best overall bulk while still giving a guaranteed 2HKO on Poliwrath with charge beam at +2 and a guaranteed 2HKO on Lickilicky with +3. Don't bring out rest until as late as possible because a lot of mons think they can stall out Regice with toxic.

http://replay.pokemonshowdown.com/pu-209135743 Nice replay vs PU legend MadAsTheHatter
Just like av regice, this just doesnt work. It relies too much on ice beam, as even when boosted charge beam is weak, and pokes like piloswine just take advantage over it. Also physical attackers can easily revenge kill this, and even if it can 'stallbreak', stall isnt very common and there are pokes which stall break and can put in work against offensive teams, eg marowak.

Suicide Swoobat

Swoobat @ Assault Vest
Timid Nature
Klutz
EVs: 252 Spe 252 Sp.Atk 4 HP
Moves:
• Trick
• Air Slash
• Roost
• Psyshock/ Skill Swap

This set catches many off guard. They usually see the Simple Calm Mind Stored Power Swoobat. They send in their Specially Defensive wall. Lets say Meganium. You trick that assault vest over to THEM and now they can't leech seed or anything, all because you have klutz. This can work on anyone such as set up sweepers to walls. Sadly once you have your item you can't use it. You could also try skill swap over Psyshock or Air Slash to give to someone else. This set has personally crippled many walls and sweepers for me.
Yes, trick can cripple a pokemon, but that is about it. Swoobat is really weak without boosts, and if you mispredict trick, this is basically death fodder

View attachment 35743
Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- U-turn
- Sleep Powder
- Encore

This jumpluff set is a giant middle finger to opposing teams. Basically if you want momentum, you got it. Sleep powder, then u-turn. The next time you can encore, then u-turn. It's amazing on offensive teams for checking Kecleon and Throh and keeping up pressure, and works as a great pivot. While a max hp max speed set with stun spore over acrobatics or something might be good too, this thing is incredibly underrated, especially since everybody expects you to be a decent user and run sub/sd.
This looks like a pretty decent set, but have you tried using synthesis? It allows it to much more reliably switch into throh, especcially if rocks are on the field.

Meet your new god:


nice e rank (Lunatone) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Rock Polish
- Psychic
- Ancient Power
- Earth Power

This meta has a distinct lack of fast psychic types, so naturally the meta is underprepared for them. This sets up on Tauros (among other things), and is actually pretty powerful and faster than most scarfers after a boost. Here are some calcs against random good mons:
252+ SpA Life Orb Lunatone Psychic vs. 252 HP / 4 SpD Poliwrath: 369-437 (96 - 113.8%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Lunatone Psychic vs. 0 HP / 0- SpD Tauros: 253-298 (86.9 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Life Orb Lunatone Psychic vs. 252 HP / 0 SpD Eviolite Tangela: 230-270 (68.8 - 80.8%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Life Orb Lunatone Psychic vs. 0 HP / 0 SpD Leafeon: 242-285 (89.2 - 105.1%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Lunatone Ancient Power vs. 0 HP / 0 SpD Ninetales: 226-268 (78.7 - 93.3%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Lunatone Psychic vs. 252 HP / 0 SpD Eviolite Piloswine: 172-203 (42.5 - 50.2%) -- 91.8% chance to 2HKO after Stealth Rock
252+ SpA Life Orb Lunatone Earth Power vs. 0 HP / 0 SpD Eviolite Pawniard: 307-361 (132.9 - 156.2%) -- guaranteed OHKO

Lunatone's main issue as a sweeper is that it's hard to set up, but its strong STAB Psychic and decent speed mean that it can still be useful even if it is unable to set up. This set isn't anything amazing, but it's pretty legit for something that I first used as a joke, and I would recommend trying it out.
Unique and cool, it can break through things like throh that regice hates. Also very easy to choke against >.>


Wartortle @ Focus Sash
Ability: Torrent
EVs: 252 Spe / 252 Atk / 4 HP
Adamant Nature
- Aqua Jet
- Flail
- Fake Out
- Waterfall

Can beat many pokemon one-on-one with focus sash intact. Fake out+Flail at 1 HP+Torrent Aqua Jet is equal to a 320 BP non-stab move.
I dont see what this set does/aims to do. Flail is doing nothing considering wartortle has terribad physical attack, and you have to have rocks cleared. Poliwrath/any other water type perform the roll of a water type better, also, in future can you provide a description, as this doesnt really say much about the set

Gloom c:
Teeter dance
Swords dance
Petal blizzard
drain punch
Ability:stench/chlorophyll
Careful nature
Evs:252 hp
252 def
4 sp.def
Item@eviolite
I have mentioned it before, gloom is just unviable. There are much better grass types and grass type sd users (jumpluff and victreebel), and teeter dance is unreliable dumb. Also write about what this poke does, when to use it, etc
 

WhiteDMist

Path>Goal
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Just as a note, from here on out, please include a little basic information with your sets:
1. How the set/Pokemon is meant to be used (what kind of switch ins, when to use it, what the point of the set is).
2. Why you would use the set/Pokemon.
3. Explain why one would use this option over another, more standard set/Pokemon.

From here on out, any set/Pokemon that is just listed without at least an attempt to explain it will simply be deleted.

galbiaedit: i already did delete some older posts for this reason :o
keep the thread clean and innovate!
 
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TONE

I don't have to take this. I'm going for a walk.
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Simisear @ Salac Berry
Ability: Blaze
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Endeavor
- Fire Blast
- Grass Knot

Simisear is a pokemon that for the most part is outclassed by the other Fire-types such as Ninetales being a Nasty Plot sweeper or by Heatmor and Flareon as wallbreakers, plus not having Flash Fire was a letdown for Simisear. Simisear, however, does have something going for it that no other Fire-type has access to (bar Monferno), Endeavor. While this set is better done by its Water monkey breathren Simipour, Endeavor sets it apart from all other Fire-Types in PU. It gives it the oppurtunity to handle common Fire-type switch-ins such as Flareon and Ninetales while still providing coverage with Fire Blast and Grass Knot while being able to bring down bulkier special walls such as Lickilicky. This set can also be paired with other Fire-types such as the aforementioned Ninetales, as it appreciates special walls being weakened or taken out altogether.
 
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Stunfisk @ Choice Specs

Ability: Static

EVs: 252 HP / 252 SpA / 4 SpD

Modest Nature
- Earth Power

- Thunderbolt

- Hidden Power [Ice]/Sludge Bomb/Hidden Power [Fire]

- Surf/Scald


There's nothing like turning a wall into a wallbreaker! Not only an unexpected set, but a powerful one as well. Stunfisk was graced with very good 109/84/99 defensive typing and a good movepool to abuse. Earth Power and Thunderbolt provide powerful stab options that OHKO some of PU's biggest threats such as Poliwrath, Raichu, Ninetales, Scyther, and Haunter. Surf hits ground types hard and scald can provide burns with the damage. The last slot can be either hp ice, hp fire, or sludge bomb, as a way to blast grass types (hp fire also hitting ice types). The way I see it used is to switch it on a predicted switch or resisted hit and attack from there. Plus, Static gives the added bonus of paralyzing opposing pokemon that contact it. Stunfisk is the perfect Pokemon to stop volt-turn in its tracks and eliminate all flying, electric, rock, and steel types in its path
Offensive:
252+ SpA Choice Specs Stunfisk Sludge Bomb vs. 0 HP / 0 SpD Leafeon: 334-394 (123.2 - 145.3%) -- guaranteed OHKO
252+ SpA Choice Specs Stunfisk Sludge Bomb vs. 252 HP / 0 SpD Eviolite Tangela: 318-376 (95.2 - 112.5%) -- 75% chance to OHKO
252+ SpA Choice Specs Stunfisk Earth Power vs. 252 HP / 252+ SpD Probopass: 384-456 (118.5 - 140.7%) -- guaranteed OHKO
252+ SpA Choice Specs Stunfisk Earth Power vs. 0 HP / 0- SpD Victreebel: 262-310 (87 - 102.9%) -- 18.8% chance to OHKO
252+ SpA Choice Specs Stunfisk Thunderbolt vs. 0 HP / 0 SpD Eviolite Scyther: 284-336 (101 - 119.5%) -- guaranteed OHKO
Defensive:
+2 252 SpA Ninetales Energy Ball vs. 252 HP / 4 SpD Stunfisk: 286-338 (67.7 - 80%) -- guaranteed 2HKO
252+ SpA Choice Specs Poliwrath Scald vs. 252 HP / 4 SpD Stunfisk: 288-342 (68.2 - 81%) -- guaranteed 2HKO
252 Atk Life Orb Tauros Earthquake vs. 252 HP / 0 Def Stunfisk: 276-325 (65.4 - 77%) -- guaranteed 2HKO
252 SpA Chatot Boomburst vs. 252 HP / 4 SpD Stunfisk: 181-214 (42.8 - 50.7%) -- 2.3% chance to 2HKO
 

ManOfMany

I can make anything real
is a Tiering Contributor
So I've been thinking about Zard's Sleep Powder U-turn Jumpluff set because it was so damn good at keeping momentum and I had a brainwave. So the problem with Jumpluff is that sleep powder has 75% accuracy...but what gets a 100% accuracy sleep move? Besides Parasect. The answer is Compoundeyes Butterfree. (97.5% accuracy is close enough for me.) Butterfree isn't very fast however, but it does get u-turn...so how would it safely fire off a sleep attack and then switch out? Focus sash.



The Perfect Lead (Butterfree)

Butterfree @ Focus Sash
Ability: Compound Eyes
EVs: 4 HP/ 252 SpA / 252 Spe
Timid Nature
- Sleep Powder
- U-turn
- Bug Buzz
- Giga Drain/Protect

-Basically you put the opposing pokemon to sleep and u-turn out. The opponent won't let their pokemon stay in on a sleeping Butterfree because they are not dumb (hopefully) and so as they switch to Lickilicky or some fat shit, you u-turn out.
-What happens if the opponent does stay in? Well hopefully they will stay asleep for two turns as you u-turn out to a pokemon that can handle it.
-If the other lead outspeeds Butterfree, then Butterfree will take the hit (unless it is a scarfed Golem rock blast lol) and put them to sleep. Then they will most likely switch out in fear of being QDanced on, and Butterfree can u-turn, giving even more momentum.
-Grass types are immune to sleep powder, however they don't pose too much of a threat because Butterfree hits most of them super-effectively with bug buzz. The ones that are not (Gourgeist, jumpluff) must be dealt with good prediction in u-turn.
-Also, don't worry about Piloswine's ice shard too much, because:
252+ Atk Piloswine Ice Shard vs. 4 HP / 0 Def Butterfree: 210-248 (80.1 - 94.6%) -- guaranteed 2HKO
-Giga drain is so you can hit Golem, Barb, and Costa for heavy damage.
-Taunt Misdreavus can be annoying but the best thing to do is just u-turn out.
-It seems stupid to put protect on here but the reason is to protect against Lead Monferno (and Purugly), because protect has more priority than fake out.
 


Stunfisk @ Choice Specs

Ability: Static

EVs: 252 HP / 252 SpA / 4 SpD

Modest Nature
- Earth Power

- Thunderbolt

- Hidden Power [Ice]/Sludge Bomb/Hidden Power [Fire]

- Surf/Scald


There's nothing like turning a wall into a wallbreaker! Not only an unexpected set, but a powerful one as well. Stunfisk was graced with very good 109/84/99 defensive typing and a good movepool to abuse. Earth Power and Thunderbolt provide powerful stab options that OHKO some of PU's biggest threats such as Poliwrath, Raichu, Ninetales, Scyther, and Haunter. Surf hits ground types hard and scald can provide burns with the damage. The last slot can be either hp ice, hp fire, or sludge bomb, as a way to blast grass types (hp fire also hitting ice types). The way I see it used is to switch it on a predicted switch or resisted hit and attack from there. Plus, Static gives the added bonus of paralyzing opposing pokemon that contact it. Stunfisk is the perfect Pokemon to stop volt-turn in its tracks and eliminate all flying, electric, rock, and steel types in its path
Offensive:
252+ SpA Choice Specs Stunfisk Sludge Bomb vs. 0 HP / 0 SpD Leafeon: 334-394 (123.2 - 145.3%) -- guaranteed OHKO
252+ SpA Choice Specs Stunfisk Sludge Bomb vs. 252 HP / 0 SpD Eviolite Tangela: 318-376 (95.2 - 112.5%) -- 75% chance to OHKO
252+ SpA Choice Specs Stunfisk Earth Power vs. 252 HP / 252+ SpD Probopass: 384-456 (118.5 - 140.7%) -- guaranteed OHKO
252+ SpA Choice Specs Stunfisk Earth Power vs. 0 HP / 0- SpD Victreebel: 262-310 (87 - 102.9%) -- 18.8% chance to OHKO
252+ SpA Choice Specs Stunfisk Thunderbolt vs. 0 HP / 0 SpD Eviolite Scyther: 284-336 (101 - 119.5%) -- guaranteed OHKO
Defensive:
+2 252 SpA Ninetales Energy Ball vs. 252 HP / 4 SpD Stunfisk: 286-338 (67.7 - 80%) -- guaranteed 2HKO
252+ SpA Choice Specs Poliwrath Scald vs. 252 HP / 4 SpD Stunfisk: 288-342 (68.2 - 81%) -- guaranteed 2HKO
252 Atk Life Orb Tauros Earthquake vs. 252 HP / 0 Def Stunfisk: 276-325 (65.4 - 77%) -- guaranteed 2HKO
252 SpA Chatot Boomburst vs. 252 HP / 4 SpD Stunfisk: 181-214 (42.8 - 50.7%) -- 2.3% chance to 2HKO
Looks interesting. But you should always run Sludge Wave as it secures an OHKO on Tangela, something in which Sludge Bomb can't do, as well as hit Quillidan for super effective damage. And I believe STAB Thunderbolt/Earth Power does the same damage as a super effective HP Ice or Fire, or close enough damage for the extra bit to not matter. Plus adjust your EVs to 248 HP to take less from Stealth Rock, put your Attack IVs to zero, limiting confusion and Foul Play damage to the minimum, and put the 8 remaining EVs into speed, outspeeding other Stunfisks and defensive Carracostas.
 
Looks interesting. But you should always run Sludge Wave as it secures an OHKO on Tangela, something in which Sludge Bomb can't do, as well as hit Quillidan for super effective damage. And I believe STAB Thunderbolt/Earth Power does the same damage as a super effective HP Ice or Fire, or close enough damage for the extra bit to not matter. Plus adjust your EVs to 248 HP to take less from Stealth Rock, put your Attack IVs to zero, limiting confusion and Foul Play damage to the minimum, and put the 8 remaining EVs into speed, outspeeding other Stunfisks and defensive Carracostas.
Thanks Froggyboy, I've always thought of this tier to be a tier where there can be creativity in sets. I should start playing Pu more with stuff like this.
 

Larry

formerly Leru
is a Past SPL Championis a Past SCL Champion
:p

Drifblim @ Chesto Berry
Ability: Unburden
EVs: 4 HP/ 252 SpA / 252 Spe
Modest Nature
- Rest
- Calm Mind
- Shadow Ball
- Thunder Bolt
:p
Very nice set, saved me some games already.
switch it in in a staller/wall like pelipper or poliwrath, get some free cm boosts, heal with rest and sweep. (daster as deoxys speed after unburden boost!)
Works very nice in lategame/midgame. :p
http://replay.pokemonshowdown.com/pu-213146993
 

Anty

let's drop
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Partially due to time but more to do with that i will believe this will be better, I am going to change how this is done. No more archieve and judging from a supreme overlord, instead this will be more of a discussion (hopefully).


karla Schnikov I really like that set. In the change to X and Y driftblim got a whole lot worse thanks to the lack of gems, this leaves us mainly with the p bad endure set, and after trying driftblim a lot, i feel that this is the best, and possibly the only viable set. Special ghosts are pretty nice in this meta (see: np missy), and i like the way that set can take advantage of common walls as you mentioned.
 
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