Metagame EFFECTIVE Creative / Underrated sets - NO BAD GIMMICKS, THEY WILL BE DELETED

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I ran Rash on Carracosta (mainly because the teambuilder suggested it), reducing the need for Life Orb. I'm just gonna put this calc here:

+2 252+ SpA Carracosta Hidden Power Flying vs. 252 HP / 4 SpD Poliwrath: 232-274 (60.4 - 71.3%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery. I noticed it does more than Naive, but less than Naive Life Orb. And this even has a chance to OHKO:

+2 252 SpA Life Orb Carracosta Hidden Power Flying vs. 252 HP / 4 SpD Poliwrath: 276-325 (71.8 - 84.6%) -- 31.3% chance to OHKO after Stealth Rock and 1 layer of Spikes. OK, I see why this is better. I can run Solid Rock on this, with Life Orb, and Shell Smash, and just destroy everything. Thanks for helping me straighten this out.
 

yogi

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For a Defog Mantine set (HP and SpD investment):

252+ SpA Choice Specs Aurorus Freeze-Dry vs. 252 HP / 252+ SpD Mantine: 360-424 (107.7 - 126.9%) -- guaranteed OHKO

252 Atk Life Orb Refrigerate Aurorus Return vs. 252 HP / 0 Def Mantine: 266-316 (79.6 - 94.6%) -- guaranteed 2HKO after Leftovers recovery

Sorry Magnemite, I was looking at this Mantine set for calculations.

It does have a somewhat nice appeal, but fearing the scald burn is also a big things that could cripple it. I know that's situational, but a lot of things carry scald and Aurorus is 2x weak to it.

Again, I may be totally wrong though.
 
i still think naive is better, as with rash you lose to serperior, ninetales, kadabra, raichu, tauros, simipour, jumpluff, and scyther, all of which you beat with naive (at least provided that tauros and scyther aren't scarf and kadabra has its sash broken). physical sets don't mind this as much because they have aqua jet, but special sets really can't afford not to not outspeed such a crucial portion of the metagame.

also defensive mantine is awful and irrelevant
 

Anty

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For a Defog Mantine set (HP and SpD investment):

252+ SpA Choice Specs Aurorus Freeze-Dry vs. 252 HP / 252+ SpD Mantine: 360-424 (107.7 - 126.9%) -- guaranteed OHKO

252 Atk Life Orb Refrigerate Aurorus Return vs. 252 HP / 0 Def Mantine: 266-316 (79.6 - 94.6%) -- guaranteed 2HKO after Leftovers recovery

Sorry Magnemite, I was looking at this Mantine set for calculations.

It does have a somewhat nice appeal, but fearing the scald burn is also a big things that could cripple it. I know that's situational, but a lot of things carry scald and Aurorus is 2x weak to it.

Again, I may be totally wrong though.
Defensive mantine isn't good though. A big appeal of of physical sets is that it baits in and can beat lickilicky. Also stone edge is a lot stronger is ancient power which really struggles to break through ice resists. Physical auroras definitely has a niche over special sets. Lastly life orb stealth rocks is definitely auroras's best set.
 

Anty

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Here is (another) /fun/ wincon for stall:

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Rest
- Sleep Talk
- Calm Mind
- Dark Pulse / Ice Beam / Shadow Ball

This set plays the same way as crocune/crobink do; spam calm mind and and restalk against a weak attacker and gg. Seriously, unlike other stall wincons, this thing is a lot harder to break. Heck it sets up on (the broken) tauros:
252 Atk Life Orb Sheer Force Tauros Zen Headbutt vs. 252 HP / 252+ Def Eviolite Dusclops: 51-60 (17.9 - 21.1%) -- possible 5HKO
It also sets up on pretty much every defensive pokemon in the game; lickilicky, poliwrath, roselia, non-roar piloswine. And even a lot of offensive ones;
252+ Atk Golem Earthquake vs. 252 HP / 252+ Def Eviolite Dusclops: 67-81 (23.5 - 28.5%) -- 94.2% chance to 4HKO - lolpls
Dark Pulse and Ice beam are slashed first as unlike Shadow Ball, they dont have immunities, meaning you can set up on stuff like lickilicky and tauros then beat them. This biggest threats to this set are ones which stall try and beats; sneasel and missy. There are other strong attackers than threaten to break it like marowak and rampardos, but once you get them out of the way, its pretty much a sweep. You also have to be careful of set up sweepers like ninetales (a big reason i prefer dark pulse), as it can wina 1 on 1 against it if at high health.
252+ SpA Sheer Force Mega Camerupt Fire Blast vs. +2 252 HP / 0 SpD Eviolite Dusclops: 75-88 (26.4 - 30.9%) -- guaranteed 4HKO
Strongest spatcker in the tier? You can outspeed it and set it up on the switch (it is a common switch in as they often expect the wisp).
 
Hey everyone, are you tired of your Tauros hitting too often? Are you tired of it not 2HKOing everything well enough? If you said yes to both of these questions, I have a set for you!


Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Zen Headbutt
- Iron Tail
- Fire Blast

Tauros's Earthquake causes LO recoil, doesn't hit its targets as hard as you would like it to, and most importantly, can't miss. Who wants that? With Sheer Force, Iron Tail becomes a 130 BP move that lets Tauros break through things it otherwise can't or needs Stealth Rock to be up for. Consider these calcs:
4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 248 HP / 252+ SpD Avalugg: 148-177 (37.6 - 45%) -- 67.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 248 HP / 8 Def Avalugg: 179-213 (45.5 - 54.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Life Orb Tauros Earthquake vs. 0 HP / 0 Def Golem: 190-224 (63.1 - 74.4%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 0 HP / 0 Def Golem: 247-291 (82 - 96.6%) -- 18.8% chance to OHKO after Stealth Rock

252 Atk Life Orb Sheer Force Tauros Zen Headbutt vs. 252 HP / 0 Def Eviolite Misdreavus: 125-147 (38.5 - 45.3%) -- 9.4% chance to 2HKO after Stealth Rock
252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 0 Def Eviolite Misdreavus: 155-183 (47.8 - 56.4%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Sheer Force Tauros Rock Climb vs. 252 HP / 252+ Def Solrock: 82-97 (23.8 - 28.1%) -- guaranteed 4HKO after Stealth Rock
252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 252+ Def Solrock: 247-291 (71.8 - 84.5%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Sheer Force Tauros Rock Climb vs. 248 HP / 252+ Def Eviolite Togetic: 110-133 (35.1 - 42.4%) -- guaranteed 3HKO
252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 248 HP / 252+ Def Eviolite Togetic: 164-195 (52.3 - 62.3%) -- guaranteed 2HKO


Note: I am not responsible for any keyboards broken while using this set.
 

Stoutland @ Life Orb/ Choice Band
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Superpower
- Facade
- Iron Head/ Crunch/ Fire Fang

This set should be paired with Tauros on a normal spam hyper-offensive team. The goal is to have stoutland come out and kill itself crashing into the other team. It has better speed than Bouffalant and better power than purugly.

Scrappy stab return hits hard and is only resisted by steel and rock. Superpower is for coverage and has high base power. Facade lets Stoutland ignore burns, which allows it to stay in or switch in on many ghost types that like to will-o. Last move is rarely used. Iron head is probably the best hits solrock, lunatone and carbink and lets you hit other rocks without dropping stats. Crunch hits solrock, lunatone and metang. Fire fang hits wormadam-trash. Super effective crunch is barely stronger than return and weaker than status-boosted facade. Just clicking the normal stab is the best move 90% of the time. However, life orb still really helps to get kills which require a move change, such as avalugg, and eases prediction if the opponent has rocks types (because return + superpower will kill any offensive rock type, and return safely breaks potential sturdy without activating a potential weakness policy)

With facade it really excels against ghosts and can switch on them easily. Stoutland has enough natural bulk to take a hit if it has too. A big perk over bouffalant is the speed

Calcs for set versus common ghosts (I know they don't all run max defense, I'm just being extra careful)

252+ Atk Stoutland Return vs. 252 HP / 252+ Def Eviolite Misdreavus: 108-127 (33.3 - 39.1%) -- guaranteed 3HKO

252+ Atk Life Orb Stoutland Return vs. 252 HP / 252+ Def Dusknoir: 125-148 (42.5 - 50.3%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Life Orb Stoutland Return vs. 252 HP / 252+ Def Eviolite Dusclops: 86-101 (30.2 - 35.5%) -- 22.9% chance to 3HKO

252+ Atk Life Orb Stoutland Return vs. 252 HP / 252+ Def Gourgeist-Super: 133-157 (35.5 - 41.9%) -- 87.3% chance to 3HKO after Leftovers recovery

252+ Atk Life Orb Stoutland Return vs. 252 HP / 252+ Def Gourgeist-Super: 133-157 (35.5 - 41.9%) -- guaranteed 3HKO (if it has rocky helmet instead of leftovers)

Avalugg can't switch in if rocks are up
252+ Atk Life Orb Stoutland Return vs. 252 HP / 4+ Def Avalugg: 113-134 (28.6 - 34%) -- 98.8% chance to 4HKO after Leftovers recovery

252+ Atk Life Orb Stoutland Superpower vs. 252 HP / 4+ Def Avalugg: 177-211 (44.9 - 53.5%) -- 1.2% chance to 2HKO after Leftovers recovery

It would be outclassed by Tauros, but the similarity is why they work together well.
 
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While Choice Specs Gourgeist may be unexpected, it still has abysmal damage output, which can be easily taken advantage of. I think you're better off using another Choice Specs pokémon with a solid Special Attack stat.
 

ManOfMany

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"The Almighty Honeduck" (You asked for a Creative Set)

Golduck @ Life Orb
Ability: Swift Swim/Cloud Nine
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Hone Claws
- Hypnosis
- Aqua Tail
- Cross Chop/ Blizzard

This Golduck has the ability to beat its usual checks and counters. Come in on a Mega-Camerupt or something else Golduck can force out, and use hone claws as the opponent tries to switch to a Lickilicky or another specially defensive pokemon. Then abuse your 80% accuracy Hypnosis (this set probably worked better in D/P, when Hypnosis had 70% accuracy) to sedate the opponent. If your opponent can be defeated by aqua tail or a coverage move, then it may be wise to use that instead of relying on a possible hypnomiss.

Now you have the option to boost again (if you're playing a stall team), or hit hard with aqua tail.

Blizzard is for dealing with Gourgeist and Tangela, as well as the uncommon Altaria. Keep in mind if you are using Blizzard, use a Naughty or Lonely nature, and you can adjust some speed IVs into special attack.

This set could forgo hypnosis in exchange for both blizzard and cross chop, although then it is probably outclassed by Work Up Simipour.
 

MZ

And now for something completely different
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it uses venom drench so i thought it would be a cool idea
I wouldn't bother, as venom drench nidorina isn't viable. Or venom drench at all. Or nidorina for that matter.
 

2xTheTap

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I have another set I've been using to great effect in PU: Substitute + Disable Haunter. It's very underrated as most choose to use the Choice Scarf variant as a late game cleaner, which in turn allows this Haunter to feign the choice item. It can come in on many top PU threats for free via its 3 immunities (i.e. normal, fighting, ground), outspeed and Substitute as your opponent selects a super effective move or a move that would normally KO Haunter, then disable it until your opponent is forced to switch out. Disable works the best against Throh's Knock Off, Lickilicky's Knock Off, non choice-scarfed Flareon's Flare Blitz, Chatot's Chatter, Restalk Poliwrath's Scald or Sleep Talk, Avalugg's Avalanche, etc. This list is obviously fairly long.


Haunter @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Sludge Wave/Sludge Bomb

Black Sludge is 100% mandatory on this set, so that Haunter can keep using Substitute throughout the battle. Use Black Sludge instead of Leftovers, because it gives you the ability to switch in on a predicted Trick and have the opponent take damage every turn, in case your other Pokemon absolutely cannot afford being Tricked a choice item. For the last slot, I prefer Sludge Wave as it's not blocked by Quilladin's Bullet Proof (rare, but I sometimes see it on the ladder since Garbodor's ban) and for its slightly higher base power. But, if you don't care about this rare occurrence, Sludge Bomb can be used for its 30% chance to poison (however, if you're using Toxic Spikes, then Sludge Wave should be your weapon of choice given your opponent will probably already be poisoned).

This particular Haunter works best when it's on a spike stacking team simply because it forces so many switches with its Disable and three immunities. Therefore, Roselia or Whirlipede make for great partners, despite sharing a weakness to Psychic with Haunter. For the same reason, it also partners well with Stealth Rock users who take super effective damage from Ground or Fighting, like Bastiodon, Aurorus and Golem.
When paired with Pokemon who resist Knock Off and have access to phazing moves (Poliwrath and Throh with Circle Throw), this Haunter can create a potent hazard core that forces many switches, either actively through moves like Roar (Bastiodon) or passively by forcing your opponent to adapt to this Haunter's moveset and immunities.

Sample Replay: http://replay.pokemonshowdown.com/pu-200202038
 
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I'm pretty new to competitive battling, so feel free to trash this if it's not that good or too gimmicky; my feelings won't be hurt.

Anyways, I had been using Technician Mr. Mime for a while (and also running into a lot of them on opponents' teams) and decided to try something different and utilize Mr. Mime in a supporting role instead. Most people are not expecting this set, and it's pretty effective in the mid to late game.

Miles (Mr. Mime) @ Sitrus Berry
Ability: Filter
EVs: 4 HP / 252 SpD / 252 Spe
Timid Nature
- Barrier
- Nasty Plot
- Baton Pass
- Dazzling Gleam

I've had a decent amount of success setting this up against various walls (most commonly Avaluggs not carrying Roar). Since Mr. Mime is so frail, many people will just use Avalanche (or some other attacking move) expecting to do major damage. But after Barrier, Avalanche does pretty insignificant damage, allowing you to get at least one Nasty Plot in. If your opponent stays in, you can potentially get up more boosts, but x2 Def and SpA are often enough to do major damage. Boosted DG is pretty powerful in its own right, and not resisted by too much, and much of what does resist it can be out-sped. Filter and Sitrus Berry are to prevent getting KOed before you can Baton Pass.

You can obviously get pretty creative with who you BP to. I like to pass to an Assault Vested pokemon with good all-around stats. Between the 2x Def(or more) and AV, it should be pretty solid, and 4 attacking moves will give it a ton of coverage. Special Poliwrath works as well as anything. Golduck seems solid. Octillery has an amazing movepool and SpA, but is frustratingly slow. Still experimenting. Definitely a good idea to have hazards removed before doing this, but if you're getting a free switch-in on a wall after one of your pokemon has fainted (or a predicted rapid spin), a bit of rocks damage isn't a big deal as long as you're also BPing to a pokemon that can take rocks.

In closing, Miles is the only good nickname for a Mr. Mime. ;)

Here's an example of me setting up AV Meowstic with Charge Beam, Psyshock, Energy Ball, and Shadow Ball. The sweep fails due to my opponent's sash/magic guard, but it's enough for the victory. http://replay.pokemonshowdown.com/pu-200436320 (To be honest, if he had brought his Kadabra out earlier, he probably would have won.)

Here's another: http://replay.pokemonshowdown.com/pu-200520124

I realize Meowstic isn't a great pokemon in general, it's just fun to use this set to sweep with pokemon that you wouldn't normally use in that role.

Eviolite Electabuzz/Magmar seem interesting, although their movepools aren't the best.

http://replay.pokemonshowdown.com/pu-205557779

Not the best example, but if I had gotten a charge beam up I might have been able to take out a few extra pokemon. (Charge Beam, Thunderbolt, Psychic, HP Ice)

Eviolite Clefairy pass: http://replay.pokemonshowdown.com/pu-205576521 I guess Clefairy sets up well enough on its own, though. And shared weaknesses.
 
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Kecleon @ Leftovers
Ability: Protean
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Stealth Rock
- Drain Punch
- Knock Off
- Sucker Punch

rocks kec is fun. offers a cool check to tons of offensive mons with stab sucker punch, is pretty strong, good coverage, rocks, good special bulk, etc. nothing too special about it, but it's a good mon and could afford to see some more usage. speed creeps base 50s, probably not totally necessary but w/e.
 
I would like to present to you all one of the most underrated Pokemon in PU. Guess what? It's in my avatar. Now you'll all be thinking Chimecho is outclassed by the green blob from Unova that we know as Duosion, and you'll all be almost correct, but there is one last niche for Chimecho. Through testing, I have developed a set that serves as a wild card and disrupter.
Chimecho @Choice Scarf/Focus Sash
Ability: Levitate
EVs: 252 HP/252 Spe/4 Def Timid (+Spe, -Atk)
-Heal Bell
-Hypnosis
-Healing Wish
-Magic Coat
Heal Bell: Healing Wish is the recommended move to use, as Chimecho is at constant risk due to its frailty. However, if two or more of your team is afflicted with status, this move can be useful.
Hypnosis: Just because annoyance. Use it on anything that wants to kill you and not get status on you first.
Healing Wish: Is any of your team injured? Statused? Well don't worry! Healing Wish makes Chimecho faint, but fully heals the replacement Pokemon, including status (but not PP). Also, Healing Wish applies to a Pokemon before hazards (rocks) do.
Magic Coat: Mainly for Wartortles who think they're so toxic, but really can be used against any status move.
Feel free to delete this set, although I will be angry as I think Chimecho is cool. I would highly recommend its use in PU.
Thank you.
Sorry, but Chimecho is pretty trash, especially with that set(no offense). If you already put a Pokemon to sleep, you are total set-up bait, as the set has no attacking moves. Plus, there are much better Psychic types you can use like Mr. Mime, Hypno, Duosion, and Beheeyem. If you can get some replays with this Chimecho putting in work, I could be convinced otherwise.
 

Anty

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"The Almighty Honeduck" (You asked for a Creative Set)

Golduck @ Life Orb
Ability: Swift Swim/Cloud Nine
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Hone Claws
- Hypnosis
- Aqua Tail
- Cross Chop/ Blizzard

This Golduck has the ability to beat its usual checks and counters. Come in on a Mega-Camerupt or something else Golduck can force out, and use hone claws as the opponent tries to switch to a Lickilicky or another specially defensive pokemon. Then abuse your 80% accuracy Hypnosis (this set probably worked better in D/P, when Hypnosis had 70% accuracy) to sedate the opponent. If your opponent can be defeated by aqua tail or a coverage move, then it may be wise to use that instead of relying on a possible hypnomiss.

Now you have the option to boost again (if you're playing a stall team), or hit hard with aqua tail.

Blizzard is for dealing with Gourgeist and Tangela, as well as the uncommon Altaria. Keep in mind if you are using Blizzard, use a Naughty or Lonely nature, and you can adjust some speed IVs into special attack.

This set could forgo hypnosis in exchange for both blizzard and cross chop, although then it is probably outclassed by Work Up Simipour.
This set is just too unreliable. Golducks low bulk makes it hard to set up at all, and even after a boost you dont always hit hypnosis. It is also very easy to revenge kill due to its poor bulk and average speed. You are better just using subpunch poliwrath if you want a physical water type.

I have another set I've been using to great effect in PU: Substitute + Disable Haunter. It's very underrated as most choose to use the Choice Scarf variant as a late game cleaner, which in turn allows this Haunter to feign the choice item. It can come in on many top PU threats for free via its 3 immunities (i.e. normal, fighting, ground), outspeed and Substitute as your opponent selects a super effective move or a move that would normally KO Haunter, then disable it until your opponent is forced to switch out. Disable works the best against Throh's Knock Off, Lickilicky's Knock Off, non choice-scarfed Flareon's Flare Blitz, Chatot's Chatter, Restalk Poliwrath's Scald or Sleep Talk, Avalugg's Avalanche, etc. This list is obviously fairly long.


Haunter @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Sludge Wave/Sludge Bomb

Black Sludge is 100% mandatory on this set, so that Haunter can keep using Substitute throughout the battle. Use Black Sludge instead of Leftovers, because it gives you the ability to switch in on a predicted Trick and have the opponent take damage every turn, in case your other Pokemon absolutely cannot afford being Tricked a choice item. For the last slot, I prefer Sludge Wave as it's not blocked by Quilladin's Bullet Proof (rare, but I sometimes see it on the ladder since Garbodor's ban) and for its slightly higher base power. But, if you don't care about this rare occurrence, Sludge Bomb can be used for its 30% chance to poison (however, if you're using Toxic Spikes, then Sludge Wave should be your weapon of choice given your opponent will probably already be poisoned).

This particular Haunter works best when it's on a spike stacking team simply because it forces so many switches with its Disable and three immunities. Therefore, Roselia or Whirlipede make for great partners, despite sharing a weakness to Psychic with Haunter. For the same reason, it also partners well with Stealth Rock users who take super effective damage from Ground or Fighting, like Bastiodon, Aurorus and Golem.
When paired with Pokemon who resist Knock Off and have access to phazing moves (Poliwrath and Throh with Circle Throw), this Haunter can create a potent hazard core that forces many switches, either actively through moves like Roar (Bastiodon) or passively by forcing your opponent to adapt to this Haunter's moveset and immunities.

Sample Replay: http://replay.pokemonshowdown.com/pu-200202038
This set works, i know as i have tried it, but looking at the haunter analysis, it is standard. Haunter's typing is actually what makes this so successful as common pokemon can either only hit it hard with one move, tauros, or get walled completely, bouffalant.

I'm pretty new to competitive battling, so feel free to trash this if it's not that good or too gimmicky; my feelings won't be hurt.

Anyways, I had been using Technician Mr. Mime for a while (and also running into a lot of them on opponents' teams) and decided to try something different and utilize Mr. Mime in a supporting role instead. Most people are not expecting this set, and it's pretty effective in the mid to late game.

Miles (Mr. Mime) @ Sitrus Berry
Ability: Filter
EVs: 4 HP / 252 SpD / 252 Spe
Timid Nature
- Barrier
- Nasty Plot
- Baton Pass
- Dazzling Gleam

I've had a decent amount of success setting this up against various walls (most commonly Avaluggs not carrying Roar). Since Mr. Mime is so frail, many people will just use Avalanche (or some other attacking move) expecting to do major damage. But after Barrier, Avalanche does pretty insignificant damage, allowing you to get at least one Nasty Plot in. If your opponent stays in, you can potentially get up more boosts, but x2 Def and SpA are often enough to do major damage. Boosted DG is pretty powerful in its own right, and not resisted by too much, and much of what does resist it can be out-sped. Filter and Sitrus Berry are to prevent getting KOed before you can Baton Pass.

You can obviously get pretty creative with who you BP to. I like to pass to an Assault Vested pokemon with good all-around stats. Between the 2x Def(or more) and AV, it should be pretty solid, and 4 attacking moves will give it a ton of coverage. Special Poliwrath works as well as anything. Golduck seems solid. Octillery has an amazing movepool and SpA, but is frustratingly slow. Still experimenting. Definitely a good idea to have hazards removed before doing this, but if you're getting a free switch-in on a wall after one of your pokemon has fainted (or a predicted rapid spin), a bit of rocks damage isn't a big deal as long as you're also BPing to a pokemon that can take rocks.

In closing, Miles is the only good nickname for a Mr. Mime. ;)

Here's an example of me setting up AV Meowstic with Charge Beam, Psyshock, Energy Ball, and Shadow Ball. The sweep fails due to my opponent's sash/magic guard, but it's enough for the victory. http://replay.pokemonshowdown.com/pu-200436320 (To be honest, if he had brought his Kadabra out earlier, he probably would have won.)

Here's another: http://replay.pokemonshowdown.com/pu-200520124
Even with defense boosts, mr mime is still very frail and a big problem with this baton passing is that special attackers can come in and stop the bp recipitant. Substitute/encore/psyshock will work much better over barrier, as they give a better way of setting up and baton passing. Also some of the assault vest users you have mentioned are pretty poor, offensive meowstic is outclassed by beheeyem/mr mim, Poliwrath wants leftovers to check pokes better or life orb to deal decent damage, golduck has poor bulk and its main niche is swift swim/calm mind, whilst octillery is too slow to do much.



(Gloom) (F) @ Eviolite
Ability: Stench
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Sleep Powder
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb

Now at first glance ALL of you think of a different mon to outclass it. Probably Roselia if you are wanting to run a SpD mon or maybe for offensive. However i feel that Gloom with an eviolite has a little better than average bulk. Giga Drain gives you some recovery, Sludge Bomb allows you to beat other grass types, HP Fire for some coverage, and with Sleep Powder allows you to put something to sleep on the switch and allows you to switch to an appropriate answer.

I know this set isn't terribly crazy but I would suggest you guys grab it and use. Im sure you will enjoy it!
Why not offensive roselia? It has much better spatk, higher speed and special bulk.



Kecleon @ Leftovers
Ability: Protean
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Stealth Rock
- Drain Punch
- Knock Off
- Sucker Punch

rocks kec is fun. offers a cool check to tons of offensive mons with stab sucker punch, is pretty strong, good coverage, rocks, good special bulk, etc. nothing too special about it, but it's a good mon and could afford to see some more usage. speed creeps base 50s, probably not totally necessary but w/e.
This looks solid, the last moveslot on kecleon is often quite contested (t punch for pelipper, more priority, etc), so stealth rock should work, especcially looking at how successful offensive rockers are in the tier and how many switches kecleon forces. I usually run a bit more speed, to beat gourgeist-xl (base 54), but that doesnt try and check it much anyway
 

Anty

let's drop
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Here is a fun set i've been using:

Sawsbuck @ Salac Berry
Ability: Sap Sipper
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 30 HP
- Substitute
- Swords Dance
- Horn Leech
- Return

Its main job to to get a sweep late game after checks and counters are dead. It is played like sub salac simipour/swoobat; you go for a sub on something weak/status, which is particularly easy for Sawsbuck, as it baits the will-o-wisp better. You then start spamming swords dance and substitute to get to your salac berry, and from their, if you have played it write and ko'd its counters, you sweep. The IVs let you get the salac berry after 3 subs, which is nice for tanking weak priorities like costa's aqua jet. Adamant can be used, but you will lose to scarf haunter always and scarf rotom-f. The main reason to use it over leafeon is its normal stab, as the main thing leafeon's Knock off beats is gourgeist, which you beat with substitute. The main checks are scarfers; haunter speed ties, and destroys you from full health, whilst you also ohko at +2 with a bit of chip damage, tauros, scyther and raichu also outspeed and revenge kill you. Sneasek/piloswine are also annoying if you dont have a sub. Tangela/metang/klang/avalugg are the only pokes to properly wall you, however the non steels take about half from a +2 return. I originally made this set on a gimmicky team where i paired with choice specs licki which can beat the earlier counters with fire blast.
 

ManOfMany

I can make anything real
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This set is just too unreliable. Golducks low bulk makes it hard to set up at all, and even after a boost you dont always hit hypnosis. It is also very easy to revenge kill due to its poor bulk and average speed. You are better just using subpunch poliwrath if you want a physical water type.


This set works, i know as i have tried it, but looking at the haunter analysis, it is standard. Haunter's typing is actually what makes this so successful as common pokemon can either only hit it hard with one move, tauros, or get walled completely, bouffalant.


Even with defense boosts, mr mime is still very frail and a big problem with this baton passing is that special attackers can come in and stop the bp recipitant. Substitute/encore/psyshock will work much better over barrier, as they give a better way of setting up and baton passing. Also some of the assault vest users you have mentioned are pretty poor, offensive meowstic is outclassed by beheeyem/mr mim, Poliwrath wants leftovers to check pokes better or life orb to deal decent damage, golduck has poor bulk and its main niche is swift swim/calm mind, whilst octillery is too slow to do much.

Why not offensive roselia? It has much better spatk, higher speed and special bulk.

This looks solid, the last moveslot on kecleon is often quite contested (t punch for pelipper, more priority, etc), so stealth rock should work, especcially looking at how successful offensive rockers are in the tier and how many switches kecleon forces. I usually run a bit more speed, to beat gourgeist-xl (base 54), but that doesnt try and check it much anyway
The set is not the most reliable, I know, but given the commonness of lickilicky, it has worked out pretty efficiently, especially vs stall teams. It can be revenge-killed somewhat well but the main point of the set is to take out key members of the opponent's team to allow others to sweep. While subpunch poliwrath is definitely superior, the thing is its very common/predictable, and cannot work too well as a lure. By the same logic you shouldn't have special Poliwrath in the OP as a good set, far outclassed by Politoed/Lapras

While I agree that baton-passing without a speed boost is a pretty hard strategy to pull off, you can't run two Mr.Mimes on the same team and beeheeyem is way too damn slow to be an effective baton pass recipient.

Actually, if you look at the stats, Gloom has slightly higher special bulk. 50/80 for Roselia to 60/75 for Gloom. Gloom also has much higher physical bulk. Roselia is still probably better due to the higher SpA, but do your research before automatically dismissing something.
 

MZ

And now for something completely different
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The set is not the most reliable, I know, but given the commonness of lickilicky, it has worked out pretty efficiently, especially vs stall teams. It can be revenge-killed somewhat well but the main point of the set is to take out key members of the opponent's team to allow others to sweep. While subpunch poliwrath is definitely superior, the thing is its very common/predictable, and cannot work too well as a lure. By the same logic you shouldn't have special Poliwrath in the OP as a good set, far outclassed by Politoed/Lapras

While I agree that baton-passing without a speed boost is a pretty hard strategy to pull off, you can't run two Mr.Mimes on the same team and beeheeyem is way too damn slow to be an effective baton pass recipient.

Actually, if you look at the stats, Gloom has slightly higher special bulk. 50/80 for Roselia to 60/75 for Gloom. Gloom also has much higher physical bulk. Roselia is still probably better due to the higher SpA, but do your research before automatically dismissing something.
Special poli isn't outclassed due to STAB focus blast and vacuum wave being unique to it. The mr. Mime set is clearly awful due to poor bulk even with boosts, although I suppose it is immune to roar ?_? Gloom is better than roselia if you really hate using spikes for whatever reason. But how is it really useful? The set has no recovery and mediocre offenses, tangela makes more sense with good offenses even without stab sludge bomb, as well as having leaf storm. Anty already rejected them with good reason, but here's a further explanation of you still don't get it.
 
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