Glaciate isn't to cause damage per se, it is used to produce the slowdown effect.You do realize that that Glaciate is a special attack and thus is being weakened by the adamant nature?
But -spdef may work better
Glaciate isn't to cause damage per se, it is used to produce the slowdown effect.You do realize that that Glaciate is a special attack and thus is being weakened by the adamant nature?
Like Vemane said, its mostly a utility thing. Glaciate, for the most part, is too weak to seriously use as a special attack.You do realize that that Glaciate is a special attack and thus is being weakened by the adamant nature?
Don't run choiced pokémon on HO.Seems like great minds think alike- I've used the same set for a sun team for Volcarona and Venusaur. I'm generally a shitty team builder though, so I couldn't really get it to work well. If I was going to get back into playing though, I'd definitely try running it on HO.
Well, Mismagius is faster than Jirachi and unlike Jirachi isn't playing game of chances: it has 100% on both.@Mismagius
It looks like a cool set, but how would you compare it to something that is already in OU?
For example, Jirachi has a couple (exactly 2) sets which revolves around the same principle, the SuperRachi set and the SubCM set which can carry thunder and water pulse under rain.
Mismagius has lesser bulk than rachi and an arguably worse typing, and jirachi can set up 101hp subs, in exchange for 5 SpA and 5 Spd.
Do Leftovers over LifeOrb for survivability if you plan on using luck and setting up.I hope this isn't Gimmicky but in practice it's been amazing:
Mismagius@ Life Orb
EVs: 252 HP/200 Spd/56 SpA
Nature: Timid
- Confuse Ray
- Thunder Wave/ HP Fighting
- Shadow Ball
- Thunderbolt/Calm Mind
The idea of this set is simple: Confuse, Paralyze, hit hard. If you want coverage, skip Thunder Wave for HP Fighting.
Calm Mind over Thunderbolt is best since you can CM while opponents hit themselves and then proceed to wreak havoc!
However, the issue is then you may be walled by a normal type, hence T-bolt or HP Fighting
This is pretty close/pretty much is the standard set.
Jolteon @ Expert Belt / Zap Plate
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 2 Atk / 30 Def
- Volt Switch / Baton Pass
- Thunder
- Signal Beam
- Hidden Power [Ice]
A monster under rain, Politoed is a temmate really obligatory for Jolteon because Thunder with 30% of accuracy and 30% to para. Jolteon outrun all metagame; no scarf mons / no mons that takes advantage of the weather such Stoutland or Venusaur, also rain helps for this too, to override this mons on Rain since Swift Swimers are banned paired with Drizzle in the same team. This set is an special hard hitter since is very faster, STRONG Thunder with a good coverage, Signal Beam helps luring Celebi mainly and finally Volt Switch keeps momentum. Problems for this set? Bulky grounds like SpD Hippowdon or Gastrodon, Mamoswine, Tyranitar on Sand Storm, Ninetales on Drought, Chansey, Kyurem-B and Ferrothorn mostly.
As someone who used Medicham a good bit in OU in BW1 (I made the on-site Substitute set), I can say with absolute certainty that Kyurem-B outclasses it now. Nearly identical Attack stats (Kyu-B comes at 2 points higher, basically) and all of Kyurem's other stats are better. It can take a hit, it's faster, and it can go mixed. Medicham has an advantage of being able to beat Steels no problem, but otherwise Kyurem-B completely outclasses it. Medicham was a really cool gimmick when he was the only thing in OU with that kind of power, but now Kyu-B takes that spotlight.Medicham @ Choice Scarf/Choice Band
Trait: Pure Power
EVs: 252 Atk, 252 Speed, 6 HP
Nature: Adamant/Jolly
-Hi Jump Kick/Drain Punch
-Psycho Cut
-Ice Punch
-Thunderpunch/Bullet Punch
What name have you been using on the ladder? I was testing out my new team and I encountered that Victini set. It was quite surprising at first, caught my Dnite offguard, it was definitely an annoyance to me. Good set overall, it might not seem that great on paper but ingame Glaciate is really irritating to Victini's checks.Okay, I'll be honest, I haven't really tested this (I'm unwilling to make a sun team. Hate Ninetales too much), but I think this could be pretty good for sun.
Victini @ Leftovers/Expert Belt
Adamant / Naughty Nature
252 HP / 252 Attack / 4 Speed
V-Create
Glaciate
Final Gambit
Filler
Basically, this set aims to remove weather inducers and V-Create resists (you know, the ones that try to tank one and kill you before you can get off the next one?). Glaciate is the crux of this set. Force out an enemy with the threat of a V-Create and Glaciate on the switch. This forces any faster resists to slow down, allowing Victini to hit again next turn. From there, you can choose to nail the switch-in again with Glaciate, if it hits hard enough to 2HKO, or you can use Final Gambit to remove said Pokemon from the match, and leaving holes for other members of your team to push through. The last move can be whatever you choose. U-Turn, Bolt Strike, Brick Break, and Substitute are all decent options.
EVs are basic. Max Attack and an Adamant nature for V-Create and other offensive options, max HP for Final Gambit. Leftovers heals Victini, keeps HP up for Final Gambit, blahblahblah. Running a Naughty nature and Expert Belt allows you to 2HKO offensive Dragonite through Multiscale with Glaciate, as well as do the same with all variants of Garchomp (including YacheChomp) and Salamence (watch out for scarfers, though).
This set can lure in and kill off both Tyranitar and Politoed, two enormous problems for Sun teams, and which Ninetales cannot deal with effectively. It also removes potential problems such as Heatran and Latias.
So. Yeah.
I haven't been playing that much recently (playing too much Borderlands 2 and TF2). Its just something I theorymonned, I haven't even tried it myself.What name have you been using on the ladder? I was testing out my new team and I encountered that Victini set. It was quite surprising at first, caught my Dnite offguard, it was definitely an annoyance to me. Good set overall, it might not seem that great on paper but ingame Glaciate is really irritating to Victini's checks.
You need Pursuit on the Slaking so the Mummy-fied enemy can't switch out of Slaking and ruin your fun. This basically means you can't run Scarf though.FrozenBlastoise said:Here's one that might sound gimmicky but with experience I can say it really works well. (sorry for no pics as I am on my phone)
*Slaking@ Choice Scarf- Adament
EV's: 4 HP/ 252 ATK/ 252 SPE
* Return
* Earthquake
* Ice Punch
* Punishment
And
Cofagrigus@ Leftovers- Bold
EV's: 248 HP/ 252 DEF/ 8 SPE
* Willo-Wisp
* Shadowball
* Pain Split
* Knock Off
Ok, so here's how it works. You send out Cofagrigus on a physical attacker who then subjects itself to obtaining the ability Mummy. Then you send out your Slaking who then gets hit, also abtaining the ability Mummy. But wait, now Slaking can freely attack without the pain of Traunt. When this happenes Slaking can destroy most teams because of the suprise factor and its brute strenght. Return is the best STAB it gets, EQ because whats better then spamming it while scarfed (mind you, out running alot of pokes being at 100 base speed), Ice Punch for dragons and flying types, and Punishment for setup attackers. Also, grigus can make it easier for him to sweep, nullifing abilities, knocking off items, and burning foes. So yah, thats it.