Other Creative / Underrated Sets Thread (Read the thread, NO SHITTY GIMMICKS)

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4 SpA Talonflame Solar Beam vs. 252 HP / 0 SpD Rotom-W: 128-152 (42.1 - 50%) -- guaranteed 3HKO after Leftovers recovery

Unless sun is up you wont even have a shot at 2HKOing Rotom-W since Power Herb is a one-time use item. Nonstabbed moves that uses your lower attack stat are often not that effective unless they are like 4x times effective or something similar.
 
Unless sun is up you wont even have a shot at 2HKOing Rotom-W since Power Herb is a one-time use item. Nonstabbed moves that uses your lower attack stat are often not that effective unless they are like 4x times effective or something similar.
I usuallly have the sun up ( since I use a sun team) and I am invested more in special attack. Solar beam can take out some pokemon that are usually good counters, like Rotom-W. This set does need the sun to function, but when has it it works very well. I will probably try life orb and brave bird (instead of acrobatics).
 
1. Insanelegend, I would recommend editing your previous post instead of double posting, as it creates clutter
2. Another good (and used) Tflame set is either Sharp Beak/Expert Belt to feign Choice Band, and then run WoW, so as to burn the common counters of Terrak/Tar/Hippo/Rhyperior (although admittedly 0 Atk burned Terrakion Stone Edge vs. 4 HP / 0 Def Talonflame: 320-378 (107.3 - 126.8%) -- guaranteed OHKO
Agreed sharp beak is a great option. It works particularly well late game with tailwind and u-turning into a poke that can clean up when talonfla!e could not without too much of a sacrifice in power from talomflame.
 

Andrew

beep boop
is a Top Artist Alumnus
Well, as we all know there has been an abundance/resurgence of HO Sand Teams starring T-Tar + Sand Rush Excadrill. This playstyle is fun and effective. I'd like to just showcase a support T-Tar set that has been working for me lately, along with some calcs:



J.J. Abrams (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 104 Atk / 56 Def / 96 SAtk
Quiet Nature
IVs: 28 Spd
- Stealth Rock
- Pursuit
- Ice Beam
- Fire Blast

(This is more of an offensive take on support T-Tar) - Alright, Ev's are there to get as close to KO's as possible with T-Tar's special attacks, as well as to have a high chance to KO Lati@s with pursuit w or w/o SR. As a lead, this T-Tar has a high chance to take lead Garchomp down to it's sash, while surviving an EQ. Also KO's lead Lando-T most of the time, especially if not invested in HP. I'll just let the calcs do the talking for others. Speed IV's are to outslow the rare Quiet Aegislash without 0 spd EV's. Extra EV's are thrown into Defense to fair slightly better against Earthquakes and U-turns.


96+ SpA Tyranitar Ice Beam vs. 4 HP / 0 SpD Garchomp: 344-408 (96 - 113.9%) -- 75% chance to OHKO
252 Atk Garchomp Earthquake vs. 252 HP / 56 Def Tyranitar: 288-338 (71.2 - 83.6%) -- guaranteed 2HKO


96+ SpA Tyranitar Ice Beam vs. 252 HP / 4 SpD Landorus-T: 360-428 (94.2 - 112%) -- 68.8% chance to OHKO
252+ Atk Landorus-T Earthquake vs. 252 HP / 56 Def Tyranitar: 338-402 (83.6 - 99.5%) -- guaranteed 2HKO


96+ SpA Tyranitar Fire Blast vs. 252 HP / 0 SpD Ferrothorn: 324-384 (92 - 109%) -- 56.3% chance to OHKO
4 Atk Ferrothorn Power Whip vs. 252 HP / 56 Def Tyranitar: 218-258 (53.9 - 63.8%) -- guaranteed 2HKO


96+ SpA Tyranitar Fire Blast vs. 252 HP / 100 SpD Mega Scizor: 336-396 (97.6 - 115.1%) -- 87.5% chance to OHKO
44+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 56 Def Tyranitar: 186-218 (46 - 53.9%) -- 46.5% chance to 2HKO


96+ SpA Tyranitar Fire Blast vs. 252 HP / 4 SpD Aegislash-Blade: 316-374 (97.5 - 115.4%) -- 87.5% chance to OHKO
104 Atk Tyranitar Pursuit vs. 252 HP / 0 Def Aegislash-Blade: 420-494 (129.6 - 152.4%) -- guaranteed OHKO
104 Atk Tyranitar Pursuit vs. 252 HP / 0 Def Aegislash-Shield: 170-204 (52.4 - 62.9%) -- 99.6% chance to 2HKO after Leftovers recovery
4 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 56 Def Tyranitar: 324-384 (80.1 - 95%) -- guaranteed 2HKO


104 Atk Tyranitar Pursuit (80 BP) vs. 4 HP / 0 Def Latias: 264-312 (87.4 - 103.3%) -- 18.8% chance to OHKO
104 Atk Tyranitar Pursuit (80 BP) vs. 4 HP / 0 Def Latios: 290-344 (96 - 113.9%) -- 81.3% chance to OHKO
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 4 SpD Tyranitar in Sand: 185-218 (45.7 - 53.9%) -- 43% chance to 2HKO


96+ SpA Tyranitar Ice Beam vs. 252 HP / 0 SpD Gliscor: 384-452 (108.4 - 127.6%) -- guaranteed OHKO
0 Atk Gliscor Earthquake vs. 252 HP / 56 Def Tyranitar: 182-216 (45 - 53.4%) -- 32.8% chance to 2HKO


96+ SpA Tyranitar Ice Beam vs. 4 HP / 0 SpD Multiscale Dragonite: 152-180 (46.9 - 55.5%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Dragonite Earthquake vs. 252 HP / 56 Def Tyranitar: 214-254 (52.9 - 62.8%) -- guaranteed 2HKO


104 Atk Tyranitar Pursuit vs. 0 HP / 4 Def Talonflame: 159-187 (53.5 - 62.9%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Choice Band Talonflame U-turn vs. 252 HP / 56 Def Tyranitar: 160-190 (39.6 - 47%) -- guaranteed 3HKO

96+ SpA Tyranitar Fire Blast vs. 0 HP / 4 SpD Mega Pinsir: 202-238 (74.5 - 87.8%) -- guaranteed 2HKO after sandstorm damage
252 Atk Mega Pinsir Earthquake vs. 252 HP / 56 Def Tyranitar: 218-258 (53.9 - 63.8%) -- guaranteed 2HKO
---pinsir is KO'd if he has taken SR damage in normal form.


96+ SpA Tyranitar Fire Blast vs. 252 HP / 0 SpD Skarmory: 248-292 (74.2 - 87.4%) -- guaranteed 2HKO after Leftovers recovery

96+ SpA Tyranitar Ice Beam vs. 0 HP / 4 SpD Thundurus: 180-214 (60.2 - 71.5%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
252 SpA Thundurus Focus Blast vs. 252 HP / 4 SpD Tyranitar in Sand: 340-404 (84.1 - 100%) -- 6.3% chance to OHKO
---t-tar dies to LO Focus Blast


This T-Tar is best paired with a Sand Rush Excadrill, either Air Balloon or Life Orb. If you're running SD, Air Balloon gives u extra chances to set up, as well as making Lando-I rely on Focus Blast to try to take you down. Life Orb gives you more immediate power obv at the expense of residual.

Anyway, this specially biased defensive T-Tar works well at taking down usual checks/counters, such as Scizor, Ferro, Skarm, Chomp, Gliscor, etc. Enough bulk to survive a Quiet Aegi Secret Sword. Provides needed utility in SR and Sandstorm to support Exca. p cool imo, been having lots of fun with him on my team.
 
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I'm back and I've decided to skip out on the next set in my list since I've already mentioned it and people have posted similar sets already. I'll still give the calcs in case anyone is interested in using LO Tyranitar.

252 SpA Life Orb Tyranitar Ice Beam vs. 252 HP / 252+ SpD Hippowdon: 182-216 (43.3 - 51.4%) -- 58.2% chance to 2HKO after 1 layer of Spikes and Leftovers recovery

252 SpA Life Orb Tyranitar Fire Blast vs. 132 HP / 0 SpD Mega Mawile: 265-312 (96.7 - 113.8%) -- 75% chance to OHKO

252 SpA Life Orb Tyranitar Dark Pulse vs. 252 HP / 0 SpD Quagsire: 195-230 (49.4 - 58.3%) -- 65.2% chance to 2HKO after Leftovers recovery

4 Atk Life Orb Tyranitar Superpower vs. 252 HP / 252+ Def Eviolite Chansey: 382-452 (54.2 - 64.2%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage

-1 4 Atk Life Orb Tyranitar Superpower vs. 252 HP / 252+ Def Eviolite Chansey: 255-302 (36.2 - 42.8%) -- 23.4% chance to 2HKO after Stealth Rock and sandstorm damage

Superpower Calcs: guaranteed 2HKO with Stealth Rock, good chance to 2HKO with Sand Damage

4 Atk Life Orb Tyranitar Stone Edge vs. 252 HP / 252+ Def Clefable: 160-188 (40.6 - 47.7%) -- 62.1% chance to 2HKO after Stealth Rock, sandstorm damage, and Leftovers recovery

4 Atk Life Orb Tyranitar Stone Edge vs. 252 HP / 252+ Def Mandibuzz: 252-299 (59.4 - 70.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery




Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power Electric

For today, I would just like to make a quick mention of HP Electric on Specs Keldeo. First of all, it 2hkos non-AV Azumarill and allows you to check max speed Belly Drum Azumarill (decent chance to kill at 75%, almost guaranteed with sand damage). Secondly, HP Electric makes playing around Gyarados much easier since HP Electric ohkos regular Gyarados and also 2hkos Mega Gyarados. Both of these pokemon do fear a Scald burn, but the burn is unreliable and can be cured with Heal Bell support or RestTalk on Gyarados.

252 SpA Choice Specs Keldeo Hidden Power Electric vs. 0 HP / 4 SpD Azumarill: 234-276 (68.6 - 80.9%) -- guaranteed 2HKO

252 SpA Choice Specs Keldeo Hidden Power Electric vs. 252 HP / 4 SpD Azumarill: 234-276 (57.9 - 68.3%) -- guaranteed 2HKO

252 SpA Choice Specs Keldeo Hidden Power Electric vs. 252 HP / 4 SpD Assault Vest Azumarill: 158-186 (39.1 - 46%) -- 83.2% chance to 2HKO after Stealth Rock and sandstorm damage

252 SpA Choice Specs Keldeo Hidden Power Electric vs. 0 HP / 4 SpD Mega Gyarados: 156-184 (47.1 - 55.5%) -- 71.9% chance to 2HKO
 
Hmmm.........Well,I have 2 sets I have used before and I would like to share them here.

Deoxys-D@Leftovers
Ability:Pressure
EVs:252 HP/252 SpA/2 Spe
Modest Nature
-Thunderbolt
-Ice Beam
-Psycho Boost
-Recover

With this set,Deoxys-D can counter most threats such as Talonflame,Dragonite(with stealth rock damage),and Gyarados.Most opponents will expect a defensive variant,leaving them to uselessly taunt Deoxys-D(though Taunt does get rid of Recover),leaving it to hit them with an attack.The BoltBeam coverage also allows to hit anything neutrally bar Magnezone/Magneton,as they resist all of it's moves but another Pokemon can just safely switch in and OHKO with a ground move.

Heracross@Heracronite
Ability:Any,Skill Link will overwrite it anyway.
EVS:252 HP/252 Atk/4 Spe
Adamant Nature
-Subsitute
-Focus Punch
-Pin Missile
-Rock Blast

Mega Heracross has always suffered from lack of reliable fighting-type moves(exept CC).Now,with SubPunch Heracross can switch into one of the Pokemon it counters,set up Subsitute,and fire off multiple Focus Punches.Against Pokemon that resist Focus Punch,Pin Missile or Rock Blast can be used to hit them.However,this set could require some wish support from the likes of Blissey or Chansey,but it's amazing firepower makes up for it's lack of recovery.
 
Hmmm.........Well,I have 2 sets I have used before and I would like to share them here.
Deoxys-D@Leftovers
Ability:Pressure
EVs:252 HP/252 SpA/2 Spe
Modest Nature
-Thunderbolt
-Ice Beam
-Psycho Boost
-Recover

With this set,Deoxys-D can counter most threats such as Talonflame,Dragonite(with stealth rock damage),and Gyarados.Most opponents will expect a defensive variant,leaving them to uselessly taunt Deoxys-D(though Taunt does get rid of Recover),leaving it to hit them with an attack.The BoltBeam coverage also allows to hit anything neutrally bar Magnezone/Magneton,as they resist all of it's moves but another Pokemon can just safely switch in and OHKO with a ground move.

Heracross@Heracronite
Ability:Any,Skill Link will overwrite it anyway.
EVS:252 HP/252 Atk/4 Spe
Adamant Nature
-Subsitute
-Focus Punch
-Pin Missile
-Rock Blast

Mega Heracross has always suffered from lack of reliable fighting-type moves(exept CC).Now,with SubPunch Heracross can switch into one of the Pokemon it counters,set up Subsitute,and fire off multiple Focus Punches.Against Pokemon that resist Focus Punch,Pin Missile or Rock Blast can be used to hit them.However,this set could require some wish support from the likes of Blissey or Chansey,but it's amazing firepower makes up for it's lack of recovery.
Wait... what?
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252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Deoxys-D: 156-184 (51.3 - 60.5%) -- guaranteed 2HKO
+1 252+ Atk Dragonite Outrage vs. 252 HP / 0 Def Deoxys-D: 220-259 (72.3 - 85.1%) -- 81.3% chance to OHKO after Stealth Rock and 1 layer of Spikes
+1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 0 Def Deoxys-D: 163-193 (53.6 - 63.4%) -- guaranteed 2HKO after Stealth Rock
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252+ SpA Deoxys-D Thunderbolt vs. 0 HP / 0 SpD Talonflame: 194-230 (65.3 - 77.4%) -- guaranteed 2HKO
252+ SpA Deoxys-D Ice Beam vs. 4 HP / 0 SpD Multiscale Dragonite: 144-170 (44.4 - 52.4%) -- 19.9% chance to 2HKO
252+ SpA Deoxys-D Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 114-136 (34.3 - 40.9%) -- guaranteed 3HKO after Stealth Rock
Deoxys-D has an astounding base 70 Special Attack, why would you use this over Deoxys-S? It does not counter any of those Pokemon, and no intelligent player will bring Dragonite in with Stealth Rock on the field, and of course a 4x super effective move will OHKO it after Multiscale. Deoxys-D may have bulk, but it just is completely outclassed by Deoxys-S and has much better things to do. Here's a quote from the OP:
OP said:
  • Movesets that are inferior and ineffective compared to existing movesets, or use an obscure move for the sake of hitting an even more obscure check or counter.
  • Movesets that are utterly impractacle or are horribly outclassed by another Pokemon.
This moveset is entirely inferior and ineffective compared to all of Deoxys-D's sets and uses obscure moves (All the moves in this set). It's just impractical and is horribly outclassed by Deoxys-S, which fills the role you're trying to accomplish one thousand times better. I'm sorry, but I see 0 use in attacking moves on Deoxys-S bar Superpower, Thunder Wave cripples all the Pokemon you've mentioned just as much.
 
An old favourite of mine that has received a great buff this Gen is Mamoswine. I hope by now that we have all heard of Freeze Dry Mamoswine. Mamoswine draws physical bulky waters like no other Pokemon, such as Rotom-W, Gyarados, Quagsire & Slowbro, and smack them to pieces with Freeze Dry (hopefully on the switch). Now this set was first thought of as a gimmick when it first started appearing but it has some great utility, removing a teams bulky water is a great thing indeed, not only that; Mamoswine can also choose to run Stealth Rocks or even Icicle Spear turning it into a perfect match up for Sash Lead Breloom beating it one on one every time.



Mamoswine @ Life Orb
Ability: Thick Fat / Oblivious
EVs: 64 HP / 252 Atk / 16 SpA / 176 Spe (Naive) or 240 Atk / 16 SpA / 252 Spe (Naughty)
Naive / Naughty Nature
- Earthquake
- Ice Shard
- Freeze Dry
- Icicle Spear / Stealth Rock

First let me explain the EVs and Nature I have chosen, specifically the Naive Nature with that crazy EV spread. First of all 16 SpA on both spreads will guarantee the 2HKO on Physical Defensive Rotom-W (after Stealth Rocks). When running 176 Speed EVs and a +ve Nature you out speed +ve Base 70 speed Pokemon (think Breloom & Bisharp). The rest is dumped onto Attack on both sets, and the leftover EVs on the Naive set into HP for some extra bulk. You can also choose to run extra speed on the Naive Set in order to out speed specific threats, such as Timid Heatran, with 232 EVs in Speed.

This Mamoswine is an incredibly difficult Pokemon to switch into - if played correctly. It disrupts most Sand Offence Teams which are all the rage on the ladder (Tyranitar, Breloom, Thundurus, Landorus, Latios, Latias & Garchomp are all threatened) and causes issues for other team archetypes with it's massive damage output in general.

The Calcs:
Lead Sash Breloom:
244 Atk Life Orb Mamoswine Icicle Spear (2 hits) vs. 4 HP / 0 Def Breloom: 266-312 (101.5 - 119%) -- guaranteed OHKO
Physical Bulk Rotom-W:
16 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 4 SpD Rotom-W: 143-172 (47 - 56.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Special Bulk Rotom-W:
16 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 252+ SpD Rotom-W: 104-125 (34.2 - 41.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
Gyarados:
252+ Atk Gyarados Waterfall vs. 32 HP / 0 Def Mamoswine: 338-398 (92 - 108.4%) -- 50% chance to OHKO
Quagsire:
16 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 0 SpD Quagsire: 426-504 (108.1 - 127.9%) -- guaranteed OHKO
Slowbro:
16 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 0 SpD Slowbro: 182-218 (46.1 - 55.3%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
Mamoswine is a great Pokemon that is incredibly difficult for common OU Pokemon to switch into but, this set does have counters and for that reason I would like to suggest some team mates. Incredibly bulky Pokemon such as Chansey & Skarmory trouble this set greatly, therefore, a stall breaker works well with this set. Bulky Fighting types that can take an Earthquake can beat Mamosine 1v1 and Mega-Scizor can set-up all over it.

Mega Charizard X doesn't mind having Quagsire removed as well as Gliscor/Landorus-T.

Thundurus serves as a back up Pokemon for Bulky Waters as well as threatening Keldeo & Azumarill.

Bulk-Up Talonflame also gets a special mention, Mamoswine threatens it's common counters (Tyranitar, Rotom-W & Rock Coverage Heatran). Bulk Up Talonflame, in turn, can beat (Quagsire-less) stall & Baton Pass - bar Zapdos (something Mamo threatens).

I must apologise as I had forgotten to save some decent replays, but please do try this set for yourself and have fun.
 
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Heres a set that I have used to a degree of success

Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Knock Off
- Stealth Rock
- Sucker Punch
- Iron Head

Stealth Rock Bisharp is often overlooked because of setters like Garchomp and Landorus. However, because my team couldn't fit either of those, I was forced to run SR Bisharp and was satisfied by its performance. Basically, what it does is set up rocks, switch in on what tries to defog them, (hopefully) kill it off, and set the rocks back again. Sash allows it to do its job nearly every time. Mandibuzz has lots of trouble witht his set, it must either kill Bisharp off and let a teammate come in for free while keeping the rocks up, or defog the rocks away thus letting it get to +2 or +4 and allowing Bisharp to kill off Mandibuzz really easily. This is the kind of pressure it puts on most, if not all, defensive defoggers, which allows it to suck up momentum for my team bigtime. Not to mention it also has a huge advantage over the lati twins, which are the main offensive defoggers. This guy will more often than not keep SR on the field for a majority, if not the entire game.
 
I want to add two sets, one that might've been posted in the thread but I'm not sure (I only read about 20 pages of this thread), and one I'm sure hasn't been.

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 4 Atk / 252 SDef / 252 HP
Sassy Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Dragon Claw

This is basically the ultimate fuck you to Greninja. AVest Kyube works great as a special wall that can dish out damage. It misses out of roost, and hates stealth rock, but it works well with wish support and spinners/defogs, which should be used on any stall team or semi stall team, which this finds a nice place in. To show just how bulky this is
252+ SpA Choice Specs Latios Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Kyurem-B: 360-426 (79.2 - 93.8%) -- guaranteed 2HKO

I know Latios doesn't normally run modest, but I just wanted to show just how bulky it is.

Second set is

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Roost
- Will-O-Wisp
- Flamethrower
- Earthquake/Roar

This set is one I've seen kind of talked about, but I'm not sure in this thread. People really overlook the fact that CharX has 111 Def. Coupled with a usable 85 special defense, and it makes a fantastic wall that can destroy physical attackers. It also allows it to get past it's normal counters, such as Hippowdon and Tyrantitar, which I've beaten 1 on 1 with this set.
252+ Atk Tyranitar Stone Edge vs. 252 HP / 252+ Def Mega Charizard X: 246-290 (68.3 - 80.5%) -- guaranteed 2HKO after sandstorm damage
252+ Atk burned Tyranitar Stone Edge vs. 252 HP / 252+ Def Mega Charizard X: 123-145 (34.1 - 40.2%) -- guaranteed 3HKO after sandstorm damage
4 Atk Hippowdon Earthquake vs. 252 HP / 252+ Def Mega Charizard X: 162-192 (45 - 53.3%) -- 86.3% chance to 2HKO after sandstorm damage
4 Atk burned Hippowdon Earthquake vs. 252 HP / 252+ Def Mega Charizard X: 81-96 (22.5 - 26.6%) -- guaranteed 4HKO after sandstorm damage

Flamethrower is used as it doesn't trigger rocky helmet, and let's it surprise the opponents who normally put their physical walls in against it like said Hippowdon. Earthquake is there so that Heatran doesn't wall you, but if you don't have trouble with Heatran, Roar can be used as a general utility move.
 
Here's a set that I havnt actually used yet, but it seems pretty interesting in theory:

Klefki
Ability: Prankster
Lum Berry
- Rest
- Recycle
- Toxic
- Reflect/ Light Screen

It should be pretty obvious what I'm trying to do here, take some hits while you use Toxic, then rest, Lum berry wakes you up, recycle Lum berry, rest again. For the EVs, max out HP, then max out Def or Special. Run the opposite screen for which ever defense you didn't max out. Also kinda depends on the team you're running with it.
 

Anty

let's drop
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I want to add two sets, one that might've been posted in the thread but I'm not sure (I only read about 20 pages of this thread), and one I'm sure hasn't been.

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 4 Atk / 252 SDef / 252 HP
Sassy Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Dragon Claw

This is basically the ultimate fuck you to Greninja. AVest Kyube works great as a special wall that can dish out damage. It misses out of roost, and hates stealth rock, but it works well with wish support and spinners/defogs, which should be used on any stall team or semi stall team, which this finds a nice place in. To show just how bulky this is
252+ SpA Choice Specs Latios Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Kyurem-B: 360-426 (79.2 - 93.8%) -- guaranteed 2HKO

I know Latios doesn't normally run modest, but I just wanted to show just how bulky it is.

Second set is

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Roost
- Will-O-Wisp
- Flamethrower
- Earthquake/Roar

This set is one I've seen kind of talked about, but I'm not sure in this thread. People really overlook the fact that CharX has 111 Def. Coupled with a usable 85 special defense, and it makes a fantastic wall that can destroy physical attackers. It also allows it to get past it's normal counters, such as Hippowdon and Tyrantitar, which I've beaten 1 on 1 with this set.
252+ Atk Tyranitar Stone Edge vs. 252 HP / 252+ Def Mega Charizard X: 246-290 (68.3 - 80.5%) -- guaranteed 2HKO after sandstorm damage
252+ Atk burned Tyranitar Stone Edge vs. 252 HP / 252+ Def Mega Charizard X: 123-145 (34.1 - 40.2%) -- guaranteed 3HKO after sandstorm damage
4 Atk Hippowdon Earthquake vs. 252 HP / 252+ Def Mega Charizard X: 162-192 (45 - 53.3%) -- 86.3% chance to 2HKO after sandstorm damage
4 Atk burned Hippowdon Earthquake vs. 252 HP / 252+ Def Mega Charizard X: 81-96 (22.5 - 26.6%) -- guaranteed 4HKO after sandstorm damage

Flamethrower is used as it doesn't trigger rocky helmet, and let's it surprise the opponents who normally put their physical walls in against it like said Hippowdon. Earthquake is there so that Heatran doesn't wall you, but if you don't have trouble with Heatran, Roar can be used as a general utility move.
Tank zard is actually quite common and nice especcially with stall as its defensive typing is great. Definately use dragon claw over flamethrower, as it gets a tough claws boost and hits more things neutrally which is what you are trying to do as a wall

Edit because i dont want to make another post: Pixie Sylph how is scarf keldeo creative or underrated, it is one of keldeo's most popular sets. Hp flying could be used to hit conk and megasaur
 
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This is a personal favorite of mine, it nails so many KO's and an extra surprise factor behind this pony.

SET:
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind

This set takes advantage of Keldeo's decent speed tier of 108, and is one of the few Pokemon that can outspeed fully invested +1 Zard. Equipped with a Choice Scarf, Keldeo aims to revenge kill weakened threats, clean opposing teams during late game, and to pick off unsuspecting threats with these moves. Hydro Pump will be the move of choice most of the time, as this remedies Keldeo's significantly weaker damage output as opposed to the Specs set. Secret Sword is for Chansey and Blissey, this still 2HKO'es them while also hitting Special behemoths like Goodra. This also damages Greninja, utterly demolishes Bisharp, and serves as secondary STAB. Scald, though admittedly suboptimal due to redundant coverage, serves as a good option for crippling main switch-ins such as Mega Venusaur and most notably Azumarill, who it heavily neutered with Burn. Icy Wind is to be utilized sparingly, but this rounds out coverage with the ability to revenge kill Garchomp, Noivern, a weakened Dragonite, and prevents Keldeo from being walled by Grass types. The EV Spread is straightforward for any Scarfer, maximizing Special Attack and Speed allows Keldeo to attack fast while dishing out maximum damage, and the 4 EVs are poured into Defense to bolster Keldeo's modest defensive stats, and is optimal for a physically- dominated metagame. 0 Atk IVs are utilized as to minimize Foul Play and confusion damage. A Timid Nature is chosen to outspeed a handful of +1 Pokemon, while also speed tying with other 108 benchmark Scarfers with Terrakiln being the most relevant.
** This set must be utilized as a revenge killer primarily, picking on weakened threats as this may have lackluster damage output at best.
** Try not to overestimate Keldeo's abilities, because it's still outpaced by a few relevant Pokemon in the tier such as Scarf Latios, and the like.
** Getting rid of Grass types is mandatory most notably Mega Venusaur, who walls this set for days. Likewise, Gothitelle and Keldeo make for good teammates because they have a decent offensive synergy, and Keldeo can come in for free if Gothitelle would be Pursuit-trapped, if need be.
** Hidden Power Flying isn't an option, because it will deal next to no damage to targets like Mega Venusaur, and is a poor coverage option for Keldeo.
** Hidden Power Bug may be utilized to nail Slowbro on the switch, and Hidden Power Electric spells doom for Azumarill and Jellicent, but you'd want to burn Azumarill instead.
 
Tank zard is actually quite common and nice especcially with stall as its defensive typing is great. Definately use dragon claw over flamethrower, as it gets a tough claws boost and hits more things neutrally which is what you are trying to do as a wall
I know that Dragon Claw does more damage, but damage is not the point of the set. Flamethrower is there because it gets past it's normal counters like Hipowdon and Skarmory and Ferrothorn. And what does it hit neutrally that this set is trying to get around? It doesn't hit Mega- Mawhile, which the Flamethrower set can get past. It doesn't hit Azumaril neutrally, which Flamethower doesn't either, but you have Earthquake, so it doesn't matter which one you have. The only pokemon that I can think that Dragon Claw does better against is Gyarados, but Gyara has no form of recovery outside of leftovers anyway, so one you burn it, just hit it with attacks and roost off the damage until it dies (if you really must stay in). Otherwise, just switch to Quagsire, who is a great partner with this set.

Bottom line is that damage is not the ultimate goal here, it's getting around pokemon that you normally wouldn't get around with only Dragon Claw and Earthquake.
 
Time 4 gimmicky!

Sylveon@Leftovers
Ability: Pixiliate
252 HP / 176 Def / 80 SpD
Careful Nature ( + Sdef / - Spa )
- Curse
- Return
- Rest
- Sleep Talk

You encounter a sylveon and think " cuuuuuuuuute! *w* " then it starts cursing.
This set doesn't aim for immediate power, but it aims for a bulky set-up sweeper which sets on powerful special attackers.
EVs allows you to survive a Iron Head from Baloon Adamant excadrill, which means you can freely setup on a burned one. The rest is loaded in SpDef for tanking hits easier.
To illustrate the bulk of this shit, Band Talonflame's Brave Bird doesn't 2HKO you at +1. Return, with his sheer 135 power, makes up for Sylveon's horrible Attack stat, and it is spam-able.
Works better if paired with Gothitelle, especially Specs with Energy Ball / HP Fire / Psychic / Trick, which traps and cripples / kills Mvenu, Unawares, Ferrothorn, Skarmory, Forretress and Amoonguss.
One can freely use Heal Bell / Wish or Wish / Protect if so likes.
EDIT: Return is actually more powerful than Clefable's Moonblast
 
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I have successfully played with this set:
Blissey@leftovers
Ability: Natural cure
EVs: 252 Def / 252 Spa / 4 HP
Bold Nature
- Ice Beam
- Flamethrower
- Toxic
- Softboiled

you may can switch toxic and softboiled for wish and protect but i did well with this one.
Here some calcs:
252 SpA Blissey Flamethrower vs. 252 HP / 0 SpD Mega Scizor: 272-324 (79 - 94.1%) -- guaranteed 2HKO
252 SpA Blissey Flamethrower vs. 0 HP / 0 SpD Mega Scizor: 272-324 (96.7 - 115.3%) -- 81.3% chance to OHKO
252 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Landorus: 332-392 (103.7 - 122.5%) -- guaranteed OHKO
252 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Landorus: 332-392 (86.9 - 102.6%) -- 18.8% chance to OHKO
252 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Garchomp: 316-372 (88.2 - 103.9%) -- 25% chance to OHKO
252 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Mega Garchomp: 288-340 (80.4 - 94.9%) -- guaranteed 2HKO
252+ Atk Mega Garchomp Outrage vs. 4 HP / 252+ Def Blissey: 477-562 (73.1 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Blissey Flamethrower vs. 252 HP / 252+ SpD Ferrothorn: 180-212 (51.1 - 60.2%) -- guaranteed 2HKO
252 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Gliscor: 348-412 (98.3 - 116.3%) -- 87.5% chance to OHKO


Now it often comes the situation that you switch in, tank a special attack and he switches his counter in, that often want to setup on chansey/blissey, but not on this one if you predict right, and get 2hkoed as they cant ohko blissey
252 SpA Blissey Flamethrower vs. 32 HP / 0 SpD Bisharp: 182-216 (65.2 - 77.4%) -- guaranteed 2HKO (it now happened 2 times that i ohkoed an opponent Bisharp while switching in with a crit, that was fun)
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 4 HP / 252+ Def Blissey: 399-472 (61.1 - 72.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 4 HP / 252+ Def Blissey: 399-472 (61.1 - 72.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Blissey Flamethrower vs. 132 HP / 4 SpD Mawile: 220-260 (80.2 - 94.8%) -- guaranteed 2HKO
252 SpA Blissey Flamethrower vs. 132 HP / 4 SpD Mega Mawile: 142-168 (51.8 - 61.3%) -- guaranteed 2HKO
252+ Atk Huge Power Mega Mawile Play Rough vs. 4 HP / 252+ Def Blissey: 504-594 (77.3 - 91.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Blissey Flamethrower vs. 4 HP / 0 SpD Excadrill: 194-230 (53.5 - 63.5%) -- guaranteed 2HKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 4 HP / 252+ Def Blissey: 334-394 (51.2 - 60.4%) -- 91.8% chance to 2HKO after Leftovers recovery
252 SpA Blissey Flamethrower vs. 4 HP / 0 SpD Pinsir: 182-216 (66.9 - 79.4%) -- guaranteed 2HKO
252 SpA Blissey Flamethrower vs. 4 HP / 0 SpD Mega Pinsir: 150-178 (55.1 - 65.4%) -- guaranteed 2HKO
252+ Atk Aerilate Mega Pinsir Return vs. 4 HP / 252+ Def Blissey: 492-580 (75.4 - 88.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Multiscale Dragonite: 136-162 (41.9 - 50%) -- 0.4% chance to 2HKO (nearly ohko with prior damage)
252+ Atk Dragonite Dragon Claw vs. 4 HP / 252+ Def Blissey: 267-315 (40.9 - 48.3%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Breloom: 206-244 (78.6 - 93.1%) -- guaranteed 2HKO
252+ Atk Life Orb Technician Breloom Bullet Seed (3 hits) vs. 4 HP / 252+ Def Blissey: 471-561 (72.2 - 86%) -- guaranteed 2HKO after Leftovers recovery (but you should switch because of spore)
 
I have successfully played with this set:
Blissey@leftovers
Ability: Natural cure
EVs: 252 Def / 252 Spa / 4 HP
Bold Nature
- Ice Beam
- Flamethrower
- Toxic
- Softboiled

you may can switch toxic and softboiled for wish and protect but i did well with this one.
Here some calcs:
252 SpA Blissey Flamethrower vs. 252 HP / 0 SpD Mega Scizor: 272-324 (79 - 94.1%) -- guaranteed 2HKO
252 SpA Blissey Flamethrower vs. 0 HP / 0 SpD Mega Scizor: 272-324 (96.7 - 115.3%) -- 81.3% chance to OHKO
252 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Landorus: 332-392 (103.7 - 122.5%) -- guaranteed OHKO
252 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Landorus: 332-392 (86.9 - 102.6%) -- 18.8% chance to OHKO
252 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Garchomp: 316-372 (88.2 - 103.9%) -- 25% chance to OHKO
252 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Mega Garchomp: 288-340 (80.4 - 94.9%) -- guaranteed 2HKO
252+ Atk Mega Garchomp Outrage vs. 4 HP / 252+ Def Blissey: 477-562 (73.1 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Blissey Flamethrower vs. 252 HP / 252+ SpD Ferrothorn: 180-212 (51.1 - 60.2%) -- guaranteed 2HKO
252 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Gliscor: 348-412 (98.3 - 116.3%) -- 87.5% chance to OHKO


Now it often comes the situation that you switch in, tank a special attack and he switches his counter in, that often want to setup on chansey/blissey, but not on this one if you predict right, and get 2hkoed as they cant ohko blissey
252 SpA Blissey Flamethrower vs. 32 HP / 0 SpD Bisharp: 182-216 (65.2 - 77.4%) -- guaranteed 2HKO (it now happened 2 times that i ohkoed an opponent Bisharp while switching in with a crit, that was fun)
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 4 HP / 252+ Def Blissey: 399-472 (61.1 - 72.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 4 HP / 252+ Def Blissey: 399-472 (61.1 - 72.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Blissey Flamethrower vs. 132 HP / 4 SpD Mawile: 220-260 (80.2 - 94.8%) -- guaranteed 2HKO
252 SpA Blissey Flamethrower vs. 132 HP / 4 SpD Mega Mawile: 142-168 (51.8 - 61.3%) -- guaranteed 2HKO
252+ Atk Huge Power Mega Mawile Play Rough vs. 4 HP / 252+ Def Blissey: 504-594 (77.3 - 91.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Blissey Flamethrower vs. 4 HP / 0 SpD Excadrill: 194-230 (53.5 - 63.5%) -- guaranteed 2HKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 4 HP / 252+ Def Blissey: 334-394 (51.2 - 60.4%) -- 91.8% chance to 2HKO after Leftovers recovery
252 SpA Blissey Flamethrower vs. 4 HP / 0 SpD Pinsir: 182-216 (66.9 - 79.4%) -- guaranteed 2HKO
252 SpA Blissey Flamethrower vs. 4 HP / 0 SpD Mega Pinsir: 150-178 (55.1 - 65.4%) -- guaranteed 2HKO
252+ Atk Aerilate Mega Pinsir Return vs. 4 HP / 252+ Def Blissey: 492-580 (75.4 - 88.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Multiscale Dragonite: 136-162 (41.9 - 50%) -- 0.4% chance to 2HKO (nearly ohko with prior damage)
252+ Atk Dragonite Dragon Claw vs. 4 HP / 252+ Def Blissey: 267-315 (40.9 - 48.3%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Blissey Ice Beam vs. 4 HP / 0 SpD Breloom: 206-244 (78.6 - 93.1%) -- guaranteed 2HKO
252+ Atk Life Orb Technician Breloom Bullet Seed (3 hits) vs. 4 HP / 252+ Def Blissey: 471-561 (72.2 - 86%) -- guaranteed 2HKO after Leftovers recovery (but you should switch because of spore)


What are some things that constitute a shitty gimmick?
  • Using a Pokemon that has no business being used in OU, for the sake of using it in OU.
  • Movesets that are inferior and ineffective compared to existing movesets, or use an obscure move for the sake of hitting an even more obscure check or counter.
  • Movesets that are utterly impractacle or are horribly outclassed by another Pokemon.
  • This is an OU thread. Don't post some Lugia set.
Then, it proceeds to show an offensive Blissey. This is very impractical and horrible outclassed, why not abuse its Defensive capabilities? Or just use Chansey instead.
 
how is it outclassed? It is a good lure in. i am top 300 in a team with it on pokemon online (my best so far). chansey cant threaten a lot of the pokemon posted.
 
how is it outclassed? It is a good lure in. i am top 300 in a team with it on pokemon online (my best so far). chansey cant threaten a lot of the pokemon posted.
It is outclassed because Blissey has much better options in general than attacking, if anything it should only run Flamethrower, it has so many more capabilities and it is just gimmicky. Posting a wall of calcs =/= argument, as none of these will likely happen 1v1, for instance, it cannot switch into any of the Pokemon you listed whatsoever, only if provided a safe switch in it /may/ accomplish something, Chansey has better bulk, which makes it so much better. It also has Seismic Toss to actually handle threats that Flamethrower / Ice Beam do not hit. Do you have any replays?
 
as none of these will likely happen 1v1
lol? especially mega mawile and bisharp are common switch ins.
i will try to find out how to replay and then post, i dont have any yet
 
Mentioned it in the Gengar thread, but... Mega Gengar 2.0

Gengar @ Black Sludge
Ability: Levitate
EVs: 32 HP / 144 SAtk / 80 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Perish Song
- Infestation
- Shadow Ball

EV's are to maximize speed and prevent defensive Mega Venusaur from breaking his subs. This set naturally lures Chansey, under the threat of wrecking something with a Shadow Ball. If the opponent gives you one free turn with whatever they switch into you, such as using a healing move or setting rocks, it dies. It also can be used to eliminate passive setup sweepers like Suicune and Clefable, since many will try to set up on you under the threat of Shadow Ball or a coverage option.

http://replay.pokemonshowdown.com/ou-128883268 <-- skip to turn 13

http://replay.pokemonshowdown.com/ou-128998637 <-- skip to turn 20

Perish Song is also one of the best ways to put a stop to Baton Pass/Quick Pass teams, even more so if they don't see it coming.
 
I was creating a Curse Sylv team, and I wanted an Aegi trapper, but one which could do with Gengar and not being shut down by KS do:

Absol@Absolite
Ability: Pressure
252 Atk / 252 Spe
Jolly Nature
- Superpower / Protect
- Will-O-Wisp
- Sucker Punch
- Pursuit

When this thing and Aegi meet, generally the outcome would be this:
Absol --> -2 Atk / 100% HP
Aegislash--> 100% HP

with this, assuming that

252 Atk Mega Absol Pursuit (80 bp) vs. 252 HP / 0 Def Aegislash-Shield: 204-242 (62.9 - 74.6%) -- guaranteed 2HKO after Leftovers recovery

we have a burned Aegislash damaged for 75.4 - 87.1 percent of its life, burned after the switch out on Pursuit, meaning it cannot afford the switch-in and will annoy only 2 more turns.
In any cases, this is more like a shitty gimmick, being limited to this role, but it pulled definitely its weight for now.
 
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