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Crisis Core Revival! Round Five

Discussion in 'BW NU' started by Raseri, Aug 2, 2012.

  1. breh

    breh
    is a Smogon IRC AOPis a Tiering Contributor

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    Since I'm rather lazy,

    Growlithe (M) @ Eviolite
    Trait: Flash Fire
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature (+SDef, -Atk)
    - Flamethrower
    - Hidden Power Rock (note: this move is not necessary, but does speed things along quite a bit)
    - Morning Sun
    - Protect

    Growlithe takes nearly nothing from Victreebel and takes similarly little from Charizard. It 2HKOes the both of them with the respective coverage move.
  2. Bluwing

    Bluwing

    Joined:
    Aug 3, 2012
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    629
    Reserving Miltank
  3. Raseri

    Raseri musharna fan
    is a Tutoris a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Researcher Alumnusis a Smogon Media Contributor Alumnus
    NU Leader

    Joined:
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    Messages:
    3,244
    Annoyer and Yonko7 will both be my cohosts, I'll enjoy working with both of them!

    Also I'd like to see more posts this round, activity hasn't been as high as I hoped!
  4. ChaoticaMortis

    ChaoticaMortis

    Joined:
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    518
    Because everyone was overwhelmed with how amazing Flareon was. They just couldn't compete. ;)
  5. spuds4ever

    spuds4ever

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    688
    Reserving dragonair

    Edit: @ guy using mantine, you don't need gorebyss in that core, just use a swift swim variant.
  6. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
    is a Contributor Alumnus

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    New Points

    Okay times up!

    Okay, well I'm doing to points.

    Round 4: Charizard & Victreebel

    Gained Points (open)

    ChaoticaMortis- Yup 2 Points
    Xei Win Toh- Yup 2 Points
    Furai- Yup 2 Points
    FLCL- Yup 2 points
    NuclearMedicineT- Yup 2 points
    Django- yup 2 points
    drakon136- Yup 2 points
    TropiOUs- Heatmor strong! 2 points
    CrashinBoomBang-Fashion monkey! 2 points
    melvni-Young bro is good. 2 points
    Lady Shinki- Lunatone! 2 points
    Demist- Big Duck! 2 Points
    Yonko7- 2 Points
    breh- Laziness at its finest. 2 points

    For the rest they didn't post their cores, sorry! <:



    No bonus points. =]

    Leaderboard:
    FLCL: 6
    melvni: 6
    CrashinBoomBang: 5
    Lady Shinki: 4
    Django: 3
    Yonko7: 3
    Xei Won Toh: 3
    ChaoticaMortis: 3
    breh: 3
    NuclearMedicineT: 3
    drakon136: 3
    Demist: 2
    Sweet Jesus: 2
    BattleStar: 1
    Keiran: 1
    Annoyer: 1
    ShuckleKing87: 1
    Ebeast: 1


    *If anyone sees anything wrong PM me*

    *****************************************

    Round 5

    [​IMG]
    Articuno@Life Orb
    Trait: Pressure
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    • Ice Beam
    • Hurricane
    • Hidden Power Ground
    • Roost

    [​IMG]
    Sawk@Choice Band
    Trait: Sturdy
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    • Close Combat
    • Stone Edge
    • Earthquake
    • Ice Punch

    Note: Stealth Rock is on your side, but not the core's side.
  7. ChaoticaMortis

    ChaoticaMortis

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    I demand to know the best post for that round! >:O
  8. Raseri

    Raseri musharna fan
    is a Tutoris a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Researcher Alumnusis a Smogon Media Contributor Alumnus
    NU Leader

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    No one earned it! So everyone gets a +0 instead :)

    The new round will be up soon though, so you guys can discuss more then! :)
  9. ChaoticaMortis

    ChaoticaMortis

    Joined:
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    518
    Sweet, highly anticipating the next round!
  10. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
    is a Contributor Alumnus

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    Round 5 (open)


    New round tis up.
  11. ChaoticaMortis

    ChaoticaMortis

    Joined:
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    518
    I honestly thought Gardevoir could do more than just come in and die, but that looks like the situation...

    [​IMG]
    Gardevoir @ Choice Scarf
    Trait: Trace
    EVs: 252 HP / 252 Spe / 4 Spe
    Modest Nature
    -Memento
    -Trick
    -Psychic
    -Hidden Power Rock

    [​IMG]
    Cinccino @ Life Orb
    Trait: Skill Link
    EVs: 252 Atk / 252 Spe / 4 HP
    Adamant Nature
    -Tail Slap
    -Rock Blast
    -Bullet Seed
    -U-Turn

    Calculations (open)
    252 Atk Life Orb Cinccino (+Atk) Rock Blast vs 0 HP/4 Def Articuno: 41.12% - 48.6%
    3 hits to KO

    252 Atk Life Orb Cinccino (+Atk) Tail Slap vs 0 HP/4 Def Sawk: 20.62% - 24.74%
    5 hits to KO

    252 Atk Choice Band Sawk (+Atk) Stone Edge vs 252 HP/0 Def Gardevoir: 72.94% - 85.88%
    Entry hazards damage: 42
    After entry hazards: 290 - 334 (85.29% - 98.24%)
    2 hits to KO

    252 SpAtk Life Orb Articuno Hurricane vs 252 HP/0 SpDef Gardevoir: 53.82% - 63.53%
    Entry hazards damage: 42
    After entry hazards: 225 - 258 (66.18% - 75.88%)
    2 hits to KO


    Basically, I send in Gardevoir against either Pokemon, since it will always survive unless they get a critical hit. I then use Memento and bring Cinccino in (this guarantees that he will survive being hit with any attack). Cinccino then outspeeds and defeats both with the appropriate attack. I hate using a death fodder 'mon, but that's pretty much what I have to do for this to work.
  12. melvni

    melvni
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

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    [​IMG]
    Musharna@Leftovers
    Nature - Calm
    Ability - Synchronize
    EVs - 252 HP / 72 Def / 128 SpAtk / 56 SpDef
    ~Moonlight
    ~Protect
    ~Calm Mind
    ~Psychic

    Relevent Calcs (completely outclassed moves omitted) (open)
    Sawk's Stone Edge / Sawk's Earthquake / Articuno's Hurricane vs. Musharna = 42.2-49.77%
    Articuno's Hurricane vs. +1 SpDef Musharna = 28.21-33.26%
    Articuno's Hurricane vs. +2 SpDef Musharna = 21.33-25.46%

    Musharna's Psychic vs. Sawk = 101.03-119.09% (99.66% due to Sturdy)
    Musharna's +2 Psychic vs. Articuno = 59.81-70.84%
    Musharna's +3 Psychic vs. Articuno = 74.14-87.85%
    Musharna's +4 Psychic vs. Articuno = 89.1-104.98%


    Both scenarios are worst case scenarios barring hax.

    If Sawk is out:

    Come in, tank a Stone Edge or Earthquake, Protect to get out of KO range, alternate between Moonlight and Protect three times to get to 88.42% minimum (out of 2HKO range when leftovers are taken into account), Psychic Sawk down to Sturdy, repeat the Protecting and Moonlighting out of 2HKO range again and kill with Psychic. Use your remaining 2 Moonlights judiciously and Calm Mind up enough to take out Articuno.

    If Articuno is out:

    Step 1: Come in and tank a Hurricane
    Step 2: Protect to get out of KO Range
    Step 3: Moonlight + Protect three times to get to 88.42% minimum
    Step 4: Tank a Hurricane and Calm Mind up to +1/+1 leaving Musharna at 44.9% minimum
    Step 5: Moonlight twice (don't Protect as this would allow Sawk to switch in with you low on health, which I believe would be bad) up to 90.88% minimum
    Step 6: Tank a Hurricane and Calm Mind up to +2/+2 leaving Musharna at 63.87% minimum
    Step 7: Moonlight to get to 94.66% min

    Now there are two possible things that can happen at this point
    (a) Articuno has just spammed attacks since you stopped attacking and is now at ~50%
    (b) Articuno has gotten in a timely Roost and you are both at 100%

    Anyway...
    Step 8a: Articuno is at around 50% and is 2HKO'd by Musharna at +2 so it will get in one blow before falling, leaving Musharna at 75.45% minimum (81.7% after Protecting for one turn), which is enough to beat Sawk combined with the two Moonlights it has left
    Step 8b: Articuno is still 2HKO'd, but now it can get in two hits before dying, so when it falls Musharna is at 61.58% minimum (67.83% after one turn of Protecting for Leftovers), meaning Sawk dies to Moonlight + Protect + Moonlight + Protect + Psychic + Protect + Psychic.
  13. Bluwing

    Bluwing

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    I we should get a new core to counter up here ! :-)
  14. Ashley11

    Ashley11

    Joined:
    Oct 7, 2011
    Messages:
    337
    Weezing@Black Sludge
    Ability Levitate
    Nature bold
    Evs 252 hp 252 def 4 spD
    Will O wisp
    Sludge Bomb
    Pain Split
    Fire Blast

    Corsola@air balloon
    Ability regenerator
    Nature Calm
    Evs 252 hp 252 spD 4 d
    Scald
    Toxic
    Stealth Rocks
    Recover

    This combo makes sure that articuno will pay for being 4x weak to rock, and counters sawk at the same time. Corsola can completely wall articuno, allowing it to set up a toxic or stealth rocks. That basically gets rid of articuno. As for sawk, weezing can sponge a hit and burn it, then using sludge bomb to death.

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