- Critdra Hyper Offence
Proof of peak
Introduction
Since its the end of the format and I'm going to be snowed under by uni assignments for the next few weeks until Sun/Moon comes out I thought I might as well post an RMT of the team I've been using to ladder at the moment. Normally I just lurk but I've been here for quite a few years even before this account so hopefully this RMT will somewhat be helpful if people decide to use a similar team.
Teambuilding Process
I wanted a team which could handle the majority of common meta teams floating around at the moment including xtra birdspam, and most fat stall including ABR stall. It also has the added benefit of eating bulky offence for breakfast. The basis of the team revolves around passing a lansat berry focus energy to scope lens kingdra and sweeping from there however it is filled with several neat tricks to play around a variety of teams.
The Team
Rock Waifu (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Endeavor
- Protect
Mega Diancie is a potent wallbreaker of its own accord and can break through a lot of teams given the right situation. Max atk investment allows diancie to endeavor on a predicted chansey switch in and proceed to 2hko with the follow up diamond storm. This works even when diancie is at full hp (thank you base 50). Also this comes up fairly often since chansey is normally one of the only reliable switch ins to diancie which isnt easily trapped by magnezone and diancie will 100% of the time force out mega-sableye. When diancie has taken damage endeavor is also helpful to catch other mons on the switch and proceed to ko them with either moonblast or diamond storm. Protect and moonblast are mandatory.
Wifi Waifu (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Magnezone has excellent type synergy with diancie both offensively and defensively. Its primary purpose is to trap ferrothorn which would otherwise be a huge problem to the team, being able to check kingdra and lando as well as entirely wall this diancie set. Despite the benefits of being able to pass speed to a specs zone, I have found scarf to be more effective for a number of reasons. Scarf is still able to do its job and catch/eliminate ferro, but it also outspeeds and kills offensive scizor. Additionally, situational trapping of non-scarf exca, opposing mag, heatran and scizor is much more easily done with the scarf set, being able to exploit a quick volt switch much more effectively. Being faster than common threats such as keldeo and thundurus (especially thundurus against this team) is also an added bonus of scarf.
Horse Waifu (Kingdra) @ Scope Lens
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam
- Focus Energy
The star of the show is this sniper kingdra. Scope lens and a focus energy boost mean that critical hits will happen 100% of the time and the ability sniper means critical hits will do 2.25x the normal damage. Critical hits also ignore both kingdras stat drops from draco meteor and any opponents defense increases, allowing kingdra to repeatedly fire off boosted draco meteors. Draco meteor and hydro pump are the only two completely neccessary moves on the set, proving good coverage between them. Hydro pump also does more damage to faries such as clefable than flash cannon would and will sometimes ohko phys def clef regardless. The main benefit that kingdra possesses over manaphy on a team like this is that it does not require a set up turn when passed the lansat boost.
252+ SpA Sniper Kingdra Hydro Pump vs. 0 HP / 0 SpD Tyranitar in Sand on a critical hit: 480-567 (140.7 - 166.2%) -- guaranteed OHKO
252+ SpA Sniper Kingdra Draco Meteor vs. 248 HP / 144 SpD Mega Venusaur on a critical hit: 319-378 (87.8 - 104.1%) -- guaranteed OHKO after Stealth Rock
252+ SpA Sniper Kingdra Draco Meteor vs. 248 HP / 0 SpD Rotom-W on a critical hit: 400-472 (132 - 155.7%) -- guaranteed OHKO
252+ SpA Sniper Kingdra Hydro Pump vs. 252 HP / 4+ SpD Clefable on a critical hit: 355-420 (90.1 - 106.5%) -- 37.5% chance to OHKO
252+ SpA Sniper Kingdra Ice Beam vs. 0 HP / 0 SpD Multiscale Dragonite on a critical hit: 390-462 (120.7 - 143%) -- guaranteed OHKO
252+ SpA Sniper Kingdra Ice Beam vs. 252 HP / 92 SpD Mega Altaria on a critical hit: 345-408 (97.4 - 115.2%) -- guaranteed OHKO after Stealth Rock
252+ SpA Sniper Kingdra Draco Meteor vs. 252 HP / 4 SpD Manaphy on a critical hit: 423-499 (104.7 - 123.5%) -- guaranteed OHKO
Bug Waifu (Scolipede) @ Lansat Berry
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Substitute
- Protect
- Baton Pass
- Poison Jab / Megahorn
Max speed investment allows scolipede to hit mons such as thundurus without needing to protect initially. This becomes relevant as there are some mons which look to gain momentum form the predicted protect turn by using nasty plot/SD or setting up a substitute and by running max speed (in an excellent speed tier of base 112) this come be more easily played around. Currently poison jab is ran as another way to hit clefable and to provide reliable damage however I think the switch to megahorn would be beneficial just to chunk weaviles. This is definitely up to personal preference. Substitute is necessary as it allows scolipede to drop its HP down in order to active the lansat berry giving a free focus energy. If for some reason the sub isnt broken then its normally better to baton pass out behind the sub to whatever team member is most beneficial. Baton passing is mostly to give the lansat / speed to kingdra to initiate a sweep, however speed can also be passed to lando just as easily, and sometimes to diancie on a predicted roar/whirlwind.
Meta Glue Waifu (Landorus-Therian) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gravity
- Earthquake
- Stone Edge
- Swords Dance
As usual lando finds his way onto this team however not utilising the most common rocky helmet set running around at the moment. The set may look gimmicky at first however it is quite effective for a number of reasons. Firstly, gravity can be used on a predicted levitating / flying switch in (most commonly rotom) and this will either guarantee the KO or guarantee damage on the switch in. Soft sand and adamant max atk allows earthquake to prevent quag from recovering enough HP to stall lando out if it is caught on the switch. Stone edge may seem redundant with gravity on the same set however it is important to hit mons such as tornadus-t or to complete a sweep without gravity when swords dance is used instead. On the rare occasion when lando is passed the lansat berry boost, stone edge also has the interesting quirk of always critting which sometimes comes in to play.
Pointy Waifu (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Toxic
Bulky chomp is the rock setter of the team. It also provides chip damage and pressure on physical attackers such as medicham and lopunny which otherwise may give this team a hard time. Dragon tail is important to phaze mons attempting to sweep as well as being able to shuffle the opponents team and cause some residual damage. Toxic allows chomp to break down bulkier walls but is also helpful in allowing scolipede to effectively set up an unbroken sub by forcing the opponent to choose between switching or sacking the mon to prevent the sub.
Conclusion
This team is able to easily power through low ladder and is able to competently take on the higher ladder common teams. Despite this, mega manectric is a pest to this team and might result in changing rocky helmet on chomp to yache berry. Additionally, shedinja stall and trick room are difficult matchups and require a little bit of luck to play around however they are both currently rare on the ladder.
Some Replays (excuse the 2am misplays)
http://replay.pokemonshowdown.com/ou-453070001
http://replay.pokemonshowdown.com/ou-453075225
http://replay.pokemonshowdown.com/ou-450512458
http://replay.pokemonshowdown.com/ou-450424364
http://replay.pokemonshowdown.com/ou-455365598
Last edited: