This thread will be moderated to keep discussion focused. Critical Hits for Multi-Hit Moves Basically, there is some unrealism as to Critical Hits for Multi-Hit Moves & how they interact with Screens, Stat Boosts, Burns, etc. zarator outlined the issue & has proposed a solution here: There has been overwhelming support to move this to a discussion, & so, we are here to discuss Critical Hits for Multi-Hit Moves. Discussion should focus around the following questions: Is the current issue with how Critical Hits from Multi-Hit Moves interacting with Screens, etc., big enough to warrant a change? Is the proposed "pierce" method seen as a viable way to fix this problems? Could it be more user user friendly? Are there better alternatives to the proposed pierce solution? Are there any other issues with how Critical Hits from Multi-Hit Moves interacting with Screens, etc., that can be raised? At any rate, have at ye! Time to discuss this issue.