Metagame Cross Evolution

I would just like to show the epic stall team I built that stops the likes of basically any physical attacker and gives special setup-sweepers big trouble.

Behold, the Volt-Turn Intimidate + Burn Hazard Stacking Hyper Stall Team!
(probably didn't have to be that long lol)

/


GyArAdOs (Gligar) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Roost
- Earthquake
- U-turn
Stats: 140/190/129/80/145/86
Just your average pivot GliGod, albeit with a special defensive build. This lets it stomach many random HP Ice that come and either retaliate with an Earthquake or pivot out with U-Turn.

mIlOtIc (Type: Null) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- U-turn
- Recover
- Scald
- Tri Attack
Stats: 170/140/154/185/165/60
Type:Null has many sets from revenge killer to tank, but I like pivot the most. Tri Attack can hit many non-resistant mons surprisingly hard, while Scald is to inflict random burns.

hItMoNtOp (Vullaby) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- U-turn
- Rapid Spin
- Knock Off
Stats: 85/115/135/45/140/95
My second Intimidate user and spinner. Dark/Flying is a good typing in this meta since strong Fairy and Ice attackers aren't very common. Synergizes quite well with GliGod to Intimidate any physical attacker to oblivion. Knock Off takes away any Life Orb, Leftovers, and Toxic Orb (if you can predict).

ToXaPeX (Wailmer) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Roar
Stats: 130/80/125/80/125/50
Bulky Water physical wall. Burns physical attackers, Roars special setup sweepers, sets up Toxic Spikes. That's all there is to it.

ClEfAbLe (Dusclops) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Will-O-Wisp
- Hex
Stats: 65/95/155/95/155/50
Acts as a safety net to help against any physical or special setup-sweeper getting out of hand. More burns, and also heals status. Hex deals with frail Taunt users.

fLyGoN (Magneton) @ Leftovers
Ability: Levitate
EVs: 248 HP / 124 SpA / 136 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Roost
- Hidden Power [Ice]
Stats: 80/90/125/150/100/100
Great specially defensive tank. Only has Fire and Fighting weakness, covered by either Gligod or Dusclops. HP Ice is to hit other Gligods.

And, for the honorable mention:

HaRiYaMa (Tangela) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Knock Off
- Synthesis
- Whirlwind
Stats: 137/115/145/120/70/85
Great physical bulk, although Special Defense is a bit lacking. Thick Fat synergizes well with Grass typing. You may be asking why I don't have any STAB, but Grass is pretty weak as an offensive typing, not hitting anything very relevant except maybe Onix x Vaporeon.

Some sample replays (will probably add more later):
Battle against a Balanced team (Who) http://replay.pokemonshowdown.com/gen7crossevolution-581110377

GyArAdOs (Gligar) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Roost
- Earthquake
- U-turn
mIlOtIc (Type: Null) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- U-turn
- Recover
- Scald
- Tri Attack
hItMoNtOp (Vullaby) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- U-turn
- Rapid Spin
- Knock Off
ToXaPeX (Wailmer) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Roar
ClEfAbLe (Dusclops) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Will-O-Wisp
- Hex
fLyGoN (Magneton) @ Leftovers
Ability: Levitate
EVs: 248 HP / 124 SpA / 136 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Roost
- Hidden Power [Ice]
HaRiYaMa (Tangela) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Knock Off
- Synthesis
- Whirlwind

heh, surprised Chansey isn't here. But nice stall though. I see a couple clear problems such as Greninja Variants and Hitmonlee mons with CB(notably Archen with CB head smash reckless tearing down at least two of your walls regardless if you even get a intimidate off on gligod). Also, how do you deal with critdon(Rhydon x Beedrill w/Focus energy/Ztailwind)? Granted, it's not commonly seen, but it does need to be taken into consideration when making a stall team as it completely destroys stall if it doesn't. Usually, MBro or Doublade x Flygon (sometimes Gligar-alola if rhydon doesn't have Lo) are used as blankets counters for it. Again tho, nice stall.
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
heh, surprised Chansey isn't here. But nice stall though. I see a couple clear problems such as Greninja Variants and Hitmonlee mons with CB(notably Archen with CB head smash reckless tearing down at least two of your walls regardless if you even get a intimidate off on gligod). Also, how do you deal with critdon(Rhydon x Beedrill w/Focus energy/Ztailwind)? Granted, it's not commonly seen, but it does need to be taken into consideration when making a stall team as it completely destroys stall if it doesn't. Usually, MBro or Doublade x Flygon (sometimes Gligar-alola if rhydon doesn't have Lo) are used as blankets counters for it. Again tho, nice stall.
What does Critdon usually run, EdgeQuake? Then as long as I can get a burn on it:
252 Atk burned Rhydon Earthquake vs. 252 HP / 252+ Def Toxapex on a critical hit: 202-238 (43.5 - 51.2%) -- guaranteed 3HKO after Leftovers recovery
252 Atk burned Rhydon Stone Edge vs. 252 HP / 252+ Def Toxapex on a critical hit: 101-119 (21.7 - 25.6%) -- possible 5HKO after Black Sludge recovery
0 SpA Wailmer Scald vs. 0 HP / 4 SpD Rhydon: 532-628 (151.5 - 178.9%) -- guaranteed OHKO

Also, Critdon doesn't really have any good coverage against Flyneton. Let's say it uses Brick Break:
252 Atk Rhydon Brick Break vs. 252 HP / 0 Def Flygon on a critical hit: 276-326 (75.8 - 89.5%) -- guaranteed 2HKO
144 SpA Flygon Flash Cannon vs. 0 HP / 4 SpD Rhydon: 504-594 (143.5 - 169.2%) -- guaranteed OHKO

This is all assuming that Critdon runs max speed. If it doesn't, then it's much easier to burn it.

also chansey is gross :I
 
What does Critdon usually run, EdgeQuake? Then as long as I can get a burn on it:
252 Atk burned Rhydon Earthquake vs. 252 HP / 252+ Def Toxapex on a critical hit: 202-238 (43.5 - 51.2%) -- guaranteed 3HKO after Leftovers recovery
252 Atk burned Rhydon Stone Edge vs. 252 HP / 252+ Def Toxapex on a critical hit: 101-119 (21.7 - 25.6%) -- possible 5HKO after Black Sludge recovery
0 SpA Wailmer Scald vs. 0 HP / 4 SpD Rhydon: 532-628 (151.5 - 178.9%) -- guaranteed OHKO

Also, Critdon doesn't really have any good coverage against Flyneton. Let's say it uses Brick Break:
252 Atk Rhydon Brick Break vs. 252 HP / 0 Def Flygon on a critical hit: 276-326 (75.8 - 89.5%) -- guaranteed 2HKO
144 SpA Flygon Flash Cannon vs. 0 HP / 4 SpD Rhydon: 504-594 (143.5 - 169.2%) -- guaranteed OHKO

This is all assuming that Critdon runs max speed. If it doesn't, then it's much easier to burn it.

also chansey is gross :I
It uses Drill run and Stone edge to guarantee critical hits after the use of Focus energy/Ztailwind. Btw.

252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 0 Def Magneton on a critical hit: 372-439 (102.1 - 120.6%) -- guaranteed OHKO. Rhydon(beedrill) uses shadow claw to hit Doublade x Flygon for SE damage whom otherwise WILL shut it down if it doesn't.

252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 252+ Def Wailmer on a critical hit: 441-521 (95 - 112.2%) -- guaranteed OHKO after Stealth Rock No need to burn it when scalds completely Ohko it, the point is what do you have that can SWITCH IN after it gets a focus Energy off? That's what I meant haha. Ztailwind set is for breaking Hyper offense/Balance mid game, as rhydon x beedrill specifically can not afford to run rock polish.


Edit: yes, it always uses max speed iirc. And Chansey is most certainly not gross D; it shuts down so much Special sweepers with Chandelure/Decidueye set while the former set (Chandelure) keeps Magmar x Nidoking from tearing Stall apart as well.

Edit 2: 252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 252+ Def Marvel Scale Type: Null on a critical hit: 253-300 (46.5 - 55.1%) -- guaranteed 2HKO after Stealth Rock and burn damage. Type null x Milotic vs Rhydon (beedrill). A better (imo) understanding on how truly wall breaking this is if not checked properly. But as I said before, Critdon isn't necessarily "common" but should always be wary of it anyways D;
 
Last edited:
I was more surprised by the lack of a clear wincon (e.g. CM Mega Slowbro or Spritzee) and the fact that Magneton oddly lacks Defog. There's a couple uncommon sets too, as said Magneton lacks Defog and instead runs HP Ice which is unusual on Flygon variants, and Vullaby is surprising too as it is not used much. Specially defensive Gligar x Gyarados isn't exactly common either.
As TimeZone said, the overall defensive structure of the team is very solid, but it falls to common wallbreakers. Also, I wonder how do you beat opposing stall since you don't have a wincon / Mega Gengar. Poisoning the entire opposing team won't work there. Mega Gengar is annoying too, as is for all stall teams, moreso because it can remove the Toxic Spikes, but you have a lot of pivoting to work around it. For an stall team without Shed Shells, this is about as good as it can get.
Overall, nice team! Adding it to the OP as sample and to Abyssal Bot on ROM. I encourage everyone to do the same and share effective sample teams!
I'll share some of mine too sometime.
 
I was more surprised by the lack of a clear wincon (e.g. CM Mega Slowbro or Spritzee) and the fact that Magneton oddly lacks Defog. There's a couple uncommon sets too, as said Magneton lacks Defog and instead runs HP Ice which is unusual on Flygon variants, and Vullaby is surprising too as it is not used much. Specially defensive Gligar x Gyarados isn't exactly common either.
As TimeZone said, the overall defensive structure of the team is very solid, but it falls to common wallbreakers. Also, I wonder how do you beat opposing stall since you don't have a wincon / Mega Gengar. Poisoning the entire opposing team won't work there. Mega Gengar is annoying too, as is for all stall teams, moreso because it can remove the Toxic Spikes, but you have a lot of pivoting to work around it. For an stall team without Shed Shells, this is about as good as it can get.
Overall, nice team! Adding it to the OP as sample and to Abyssal Bot on ROM. I encourage everyone to do the same and share effective sample teams!
I'll share some of mine too sometime.

Ah, very True. Without a Wincon it will most certainly be more difficult to take down opposing stall. I've made quite a lot of stall teams myself ;) this one in particular, I've had more success with than the others (even the one I posted a few months back/couple pages back)

Chansey (Ferroseed) @ Shed Shell
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature / Calm Nature
IVs: 0 Atk
- Spikes
- Soft-Boiled
- Toxic
- Seismic Toss
Stats: 194/50/91/44/126/30
Ferroseed is possibly the best spike user available, if there's something better that I'm not aware of, please don't hesitate to correct me. Anyways, thanks to Ferroseed's typing, it's able to check plothora of prominent Pokemon, such as Vivillon x Electabuzz if it doesn't have Focus blast / Hurricane. But however, electabuzz absolutely needs quiver dance or Focus blast to successfully break past Ferroseed if it does choose hurricane > Sleep powder

252 SpA Life Orb Electabuzz Hurricane vs. 0 HP / 252 SpD Ferroseed: 183-216 (34.5 - 40.8%) -- guaranteed 3HKO Bold nature

252 SpA Life Orb Electabuzz Hurricane vs. 0 HP / 252+ SpD Ferroseed: 117-138 (22.1 - 26%) -- 6% chance to 4HKO. Calm nature (and even after quiver dance, hurricane does a pitiful 38% at max, obviously it needs focus blast but if that's the case, then you can result to typequag/Chanselure(munchlax too) and even Grimer-alola x Milotic (knock off strips Lo and is able to stomach a Boosted hurricane if needed). A sleep powder-less electabuzz is much easier to handle imo. Ferroseed also obviously counter a lot of rain teams, notably being a reliable switch-in to Frilllish-Acclgor with Specs rain boosted Water spout / Shadow ball. Checks araquanid x anything if needed (Omanyte is shut down regardless of the Nature, but bold nature is needed to check Krabby, but then again, I have vapnix for krabby ;D ). Now of course, it's practically bait to certain espeon pokemon like Omanyte, Cutiefly (surprisingly lol), and anything else with setup. Which is why Milotic is usually preferred, but I cannot find anything better than Grimer-alola x Milotic that actually counters ANY Greninja set, notably electabuzz(while also providing me wincon in coil, AND checks the above mentioned poke in a pinch, keep that in mind). So again, if there's something better, pleased don't hesitate to me.


Milotic (Grimer-Alola) @ Black Sludge
Ability: Marvel Scale
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Gunk Shot / Poison jab
- Knock Off
- Coil
Stats: 155/125/109/130/120/26

The Wincon itself, and also, the answer to Greninja shenanigans. I usually setup when I have crippled enough Pokemon, and or have at least Sr + two layers of spikes. But other than that, it's a perfect switchin to A LOT of psychic types, and anything else that cant setup quick enough to kill it(special attackers, specifically). The real down fall though, a burn From Scald or wisp completely stomps it depending on the situation(As an example, it'll still beat finneonxMilotic regardless if it's burnt but can't do the same to VaporeonxOnix) add in the fact, I always find myself usually struggling to break past faster, bulkier ground types such as rhydon x Dnite(plz no sd D; ) or Gligar of any Variant regardless if they're burnt (so, poisoning them is usually perferred Albert then I wouldn't be able to stay in safely in the first place if I do get a couple coils in). Its role is mostly, to keep Greninja-crossevoled sets from tearing my stall apart tbh.

Vaporeon (Onix) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Scald
- Protect
- Stealth Rock
Stats:110/55/170/95/75/80
Typing:Water/Ground


Persian-alola (Gligar) @ Leftovers / Rocky Helmet
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk (if foul play)
- Roost
- Defog
- Foul Play / Earthquake
- Roar / Parting Shot
Stats:90/100/130/70/90/110

OR

Gyarados (Gligar) @ Leftovers
Ability: Intimidate
Impish Nature
EVs: 252 HP / 132 Def / 132 SpD
IVs: 0 Speed
- U-turn / Roar / Dragon Tail
- Roost
- Earthquake
- Defog

Yes, I have two ground types on this team. I've been using this core for awhile now, and it seems legit(both sets). I think of this duo as a more defensive counterpart to Pdon and Gligar duo. Onix x Vaporeon is a more reliable switchin to Archen x Hitmonlee, something Gligar (including the Persian-alola) prefers not to do, head smash 2hko both sets. I use both of these poke to keep critdon in check(especially if you decide to use P-Alola), as long as I keep both of em at a respectable health percentage, while switching in either of them (preferably onix) during the same turn as focus energy. I usually never really have any issues with physical attackers/sweepers with these two(and Dusclops) backing me up.


Quagsire (Type: Null) @ Leftovers
Ability: Unaware
Happiness: 0
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Recover
- Scald / Tri Attack
- Roar
Stats: 135/135/135/135/135/89

Or

Chandelure (Chansey) Leftovers
Ability: Flash Fire
Evs: 252 HP / 252 SpD / 4 Spe or 4 HP / 252 Def / 252 SpD
IVs: 0 At
- Soft-boiled
- Seismic Toss
- Toxic
- Haze
Stats: 250/20/35/85/135

Lol, as you can see I can't decide between Chansey and type. Type null brings much needed Momentum while also freeing up a slot for Gligar to run Uturn / parting shot by running roar as type can act as the phaser. Chansey only real niche imho, is it can switch in on nidoking x Magmar more consistently, while also checking the same exact Pokemon (specially based pokemon of course)as type null but without Uturn and roar(haze is legit though, don't get it twisted). Munchlax is optional too, since it has Whirlwind to also free up a slot for Gligar etc.


Clefable (Dusclops) @ Leftovers
Ability: Unaware
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Will-O-Wisp
- Hex / Night Shade
Stats: 65/95/155/95/155/65

I think I already explained enough about what this Pokemon brings to the table. If used with type null in particular, you'll hardly find any trouble with setup sweepers, however, unlike type null, Dusclops is Pursuit bait for the likes of Mon like scyther x Crawdaunt, and its Hp is pretty underwhelming, so it always has to stay above 50% of HP.


There's plethora of other Pokemon that Ferroseed checks(like electric terrain Magneton x Raichu even after NP)that i could've bought up, but didn't. I am currently on mobile, and got pretty lazy haha. And dsm please don't upload this team to the bot at rom, D; the bot makes Literally every stall team look like crap lmao.

http://replay.pokemonshowdown.com/gen7crossevolution-581923287 here's a replay with the team in action. I think I made my opponent RQ, because he not only forfeited but went offline for a short period before saying "Nah man, I couldn't break that team at all"
 
Last edited:
Ah, very True. Without a Wincon it will most certainly be more difficult to take down opposing stall. I've made quite a lot of stall teams myself ;) this one in particular, I've had more success with than the others (even the one I posted a few months back/couple pages back)

Chansey (Ferroseed) @ Shed Shell
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature / Calm Nature
IVs: 0 Atk
- Spikes
- Soft-Boiled
- Toxic
- Seismic Toss
Stats: 194/50/91/44/126/30
Ferroseed is possibly the best spike user available, if there's something better that I'm not aware of, please don't hesitate to correct me. Anyways, thanks to Ferroseed's typing, it's able to check plothora of prominent Pokemon, such as Vivillon x Electabuzz if it doesn't have Focus blast / Hurricane. But however, electabuzz absolutely needs quiver dance or Focus blast to successfully break past Ferroseed if it does choose hurricane > Sleep powder

252 SpA Life Orb Electabuzz Hurricane vs. 0 HP / 252 SpD Ferroseed: 183-216 (34.5 - 40.8%) -- guaranteed 3HKO Bold nature

252 SpA Life Orb Electabuzz Hurricane vs. 0 HP / 252+ SpD Ferroseed: 117-138 (22.1 - 26%) -- 6% chance to 4HKO. Calm nature (and even after quiver dance, hurricane does a pitiful 38% at max, obviously it needs focus blast but if that's the case, then you can result to typequag/Chanselure(munchlax too) and even Grimer-alola x Milotic (knock off strips Lo and is able to stomach a Boosted hurricane if needed). A sleep powder-less electabuzz is much easier to handle imo. Ferroseed also obviously counter a lot of rain teams, notably being a reliable switch-in to Frilllish-Acclgor with Specs rain boosted Water spout / Shadow ball. Checks araquanid x anything if needed (Omanyte is shut down regardless of the Nature, but bold nature is needed to check Krabby, but then again, I have vapnix for krabby ;D ). Now of course, it's practically bait to certain espeon pokemon like Omanyte, Cutiefly (surprisingly lol), and anything else with setup. Which is why Milotic is usually preferred, but I cannot find anything better than Grimer-alola x Milotic that actually counters ANY Greninja set, notably electabuzz(while also providing me wincon in coil, AND checks the above mentioned poke in a pinch, keep that in mind). So again, if there's something better, pleased don't hesitate to me.


Milotic (Grimer-Alola) @ Black Sludge
Ability: Marvel Scale
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Gunk Shot / Poison jab
- Knock Off
- Coil
155/125/109/130/120/26

The Wincon itself, and also, the answer to Greninja shenanigans. I usually setup when I have crippled enough Pokemon, and or have at least Sr + two layers of spikes. But other than that, it's a perfect switchin to A LOT of psychic types, and anything else that cant setup quick enough to kill it(special attackers, specifically). The real down fall though, a burn From Scald or wisp completely stomps it depending on the situation(As an example, it'll still beat finneonxMilotic regardless if it's burnt but can't do the same to VaporeonxOnix) add in the fact, I always find myself usually struggling to break past faster, bulkier ground types such as rhydon x Dnite(plz no sd D; ) or Gligar of any Variant regardless if they're burnt (so, poisoning them is usually perferred Albert then I wouldn't be able to stay in safely in the first place if I do get a couple coils in). Its role is mostly, to keep Greninja-crossevoled sets from tearing my stall apart tbh.

Vaporeon (Onix) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Scald
- Protect
- Stealth Rock
Stats:110/55/170/95/75/80
Typing:Water/Ground


Persian-alola (Gligar) @ Leftovers / Rocky Helmet
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Foul Play / Earthquake
- Roar / Parting Shot
Stats:90/100/130/70/90/110

OR

Gyarados (Gligar) @ Leftovers
Ability: Intimidate
Impish Nature
EVs: 252 HP / 132 Def / 132 SpD
IVs: 0 Speed
- U-turn / Roar / Dragon Tail
- Roost
- Earthquake
- Defog

Yes, I have two ground types on this team. I've been using this core for awhile now, and it seems legit(both sets). I think of this duo as a more defensive counterpart to Pdon and Gligar duo. Onix x Vaporeon is a more reliable switchin to Archen x Hitmonlee, something Gligar (including the Persian-alola) prefers not to do, head smash 2hko both sets. I use both of these poke to keep critdon in check(especially if you decide to use P-Alola), as long as I keep both of em at a respectable health percentage, while switching in either of them (preferably onix) during the same turn as focus energy. I usually never really have any issues with physical attackers/sweepers with these two(and Dusclops) backing me up.


Quagsire (Type: Null) @ Leftovers
Ability: Unaware
Happiness: 0
EVs: 252 HP / 96 Def / 160 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Recover
- Scald
- Roar
Stats: 135/135/135/135/135/89

Or

Chandelure (Chansey) Leftovers
Ability: Flash Fire
Evs: 252 HP / 252 SpD / 4 Spe or 4 HP / 252 Def / 252 SpD
IVs: 0 At
- Soft-boiled
- Seismic Toss
- Toxic
- Haze
Stats: 250/20/35/85/135

Lol, as you can see I can't decide between Chansey and type. Type null brings much needed Momentum while also freeing up a slot for Gligar to run Uturn / parting shot by running roar as type can act as the phaser. Chansey only real niche imho, is it can switch in on nidoking x Magmar more consistently, while also checking the same exact Pokemon (specially based pokemon of course)as type null but without Uturn and roar(haze is legit though, don't get it twisted). Munchlax is optional too, since it has Whirlwind to also free up a slot for Gligar etc.


Clefable (Dusclops) @ Leftovers
Ability: Unaware
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Will-O-Wisp
- Hex / Night Shade
Stats: 65/95/155/95/155/65

I think I already explained enough about what this Pokemon brings to the table. If used with type null in particular, you'll hardly find any trouble with setup sweepers, however, unlike type null, Dusclops is Pursuit bait for the likes of Mon like scyther x Crawdaunt, and its Hp is pretty underwhelming, so it always has to stay above 50% of HP.


There's plethora of other Pokemon that Ferroseed checks(like electric terrain Magneton x Raichu even after NP)that i could've bought up, but didn't. I am currently on mobile, and got pretty lazy haha. And dsm please don't upload this team to the bot at rom, D; the bot makes Literally every stall team look like crap lmao.

http://replay.pokemonshowdown.com/gen7crossevolution-581923287 here's a replay with the team in action. I think I made my opponent RQ, because he not only forfeited but went offline for a short period before saying "Nah man, I couldn't break that team at all"
Gligar is not a reliable Critdon switch-in, so you could use Doublade > Dusclops. Unfortunately Doublade can't phaze if you choose the Flygon variant (which you should since you want to counter Critdon) but can offer Defog to free a slot on Gligar, or momentum in U-turn (sadly it can't afford both); and you can still run Type:Null for set-up sweeper checking. You also lose your cleric move, Ferroseed can then run Aromatherapy / Heal Bell > Toxic and Gyro Ball > Seismic Toss.
 
Gligar is not a reliable Critdon switch-in, so you could use Doublade > Dusclops. Unfortunately Doublade can't phaze if you choose the Flygon variant (which you should since you want to counter Critdon) but can offer Defog to free a slot on Gligar, or momentum in U-turn (sadly it can't afford both); and you can still run Type:Null for set-up sweeper checking. You also lose your cleric move, Onix can Heal Bell and Gligar can use Stealth Rock on the free slot you gained. There are more curveballs like this involving Chansey (since Chansey has a huge movepool that features Stealth Rock and both cleric moves too) but then you lose both Unawares which I'd advise against.
That's why I specifically said I have to switchin during the turn it uses focus energy, with either Gligar P-alola or Vaporeon x Onix (which is preferred anyways since vapnix has Scald to Ohko rhydon after Lo Damage.) Also, I could possibly run Sr > Toxic on Ferroseed and be able to keep momentum and defog on gligar while also still being able to use heal bell on Vapnix. Then I guess I'll have room for doublade x Flygon but I'll respectfully lose my Bdrum Magmar x gallade counter (dusclops). I could even run Sr on dusclops actually lol. Critdon isn't a huge concern for the time being though, Gli-P and Vapnix are simply soft checks. Thanks for the feed back though, appreciate it!

Edit: O.o why gyro ball > Seismic Toss on Ferroseed?
 
Last edited:
That's why I specifically said I have to switchin during the turn it uses focus energy, with either Gligar P-alola or Vaporeon x Onix (which is preferred anyways since vapnix has Scald to Ohko rhydon after Lo Damage.) Also, I could possibly run Sr > Toxic on Ferroseed and be able to keep momentum and defog on gligar while also still being able to use heal bell on Vapnix. Then I guess I'll have room for doublade x Flygon but I'll respectfully lose my Bdrum Magmar x gallade counter (dusclops). I could even run Sr on dusclops actually lol. Critdon isn't a huge concern for the time being though, Gli-P and Vapnix are simply soft checks. Thanks for the feed back though, appreciate it!

Edit: O.o why gyro ball > Seismic Toss on Ferroseed?
Lol I edited the post becuase with Heal Bell on Onix you have to lose either Wish or Scald due to illegalities which is something you can't afford. Gyro Ball on Ferroseed is for the same reasons: you cannot have a cleric move, Soft-Boiled and Seismic Toss on the same set. Do keep in mind that it does make Ferroseed more passive especially since you lose Toxic < cleric move.
 
Sorry to double post, but this is an important announcement.

Following OU's setps, Baton Pass will be banned from Cross Evolution. Cross Evolution took OU's Baton Pass clause and it should be modified to match that. In fact, Cross Evolution offers more possible combinations for Baton Passing boosts to an unhealthy level (e. g. Gligar x Milotic CoilPass).
The only common Pokémon that are affected by this are Misdreavus x Delcatty and Shedinja. They have both been removed from the VR, because as of now they have no other niche without Baton Pass available. RIP.

Tagging urkerab to update format on ROM and Spandan on Dragon Heaven.
 
Sorry to double post, but this is an important announcement.

Following OU's setps, Baton Pass will be banned from Cross Evolution. Cross Evolution took OU's Baton Pass clause and it should be modified to match that. In fact, Cross Evolution offers more possible combinations for Baton Passing boosts to an unhealthy level (e. g. Gligar x Milotic CoilPass).
The only common Pokémon that are affected by this are Misdreavus x Delcatty and Shedinja. They have both been removed from the VR, because as of now they have no other niche without Baton Pass available. RIP.
RIP :c IMO should still put Misdreavus x Delcatty in Do Not Use though, and Shed in C- Rank, as it still has the niche of checking certain 'mons.
 
VR Update!
In this slate, I'm adding the sets discovered during LCotM and a few changes relating the most viable Pokémon in the metagame.


Scyther (currently S) and Electabuzz (currently A) to A+
There has been discussion on rising Electabuzz from A-rank. Electabuzz is fast, strong and versatile, being able to run different sets that are difficult to check and share no checks and counters between them (Greninja, Vivillon...). The general consensus is that it needs a rise to A+ or maybe S-. However, I don't think S- would represent the relative viability of the top dogs of the metagame accurately, since all of Magmar, Spritzee, Electabuzz and Scyther are difficult to prepare for.
Scyther is too very difficult to prepare for, has very high starting stats and high versatility being able to run many physically defensive sets and even a forgotten defensive one (Escavalier). However, it has horrible starting typing which limits its potential crosses since it will almost always want to change type. Even though it's a great U-turn abuser, most Scyther are still weak to Stealth Rock even after changing typing. Scyther just cannot match Type:Null's extreme versatility and splashability, thus it cannot share rank with it.

Adding sets discovered during LCotM: Rhydon x Dragonite, Yanma x Espeon, Omanyte x Jolteon
None of them affects their placement in the VR yet (Yanma x Espeon was a bit underwhelming).


Adding Morelull x Whimsicott to B- rank
Morelull is a great Prankster abuser, adding great moves in Spore and Strength Sap to Whimsicott's already wide disruptive movepool, and has Moonblast for Dark-types trying to block Prankster. However, it is weak and not oo bulky, and has problems with fast Dark-types and Espeon cross-evolutions, not to mention Sleep Clause.


Adding Vullaby x Hitmontop to B rank
Despite its nasty Stealth Rock weakness Vullaby is a great wall that can check dangerous Pokémon like Rhydon x Gallade and Scyther x Crawdaunt. It is very bulky too, especially after factoring Intimidate in, and has a couple useful support moves such as Foul Play and Knock Off.


Adding Deoxys-Attack to C- rank
Boasting the highest mixed attacking stats in the metagame, Deoxys-Attack is a monstruous all-out-attacker that it is almost impossible to counter, even packing its own priority in Extreme Speed. However, its absolute lack of defenses make it surprisingly weak in 1v1s, and unSTABed Extreme Speed can be deceiving. It is a difficult Pokémon to support, too.


Adding Togetic x Azumarill to B- rank
Decent Thick Fat abuser despite its Stealth Rock weakness. Fairy-type helps too allowing it to be a Dark-type and Scyther check to some extent, has Scald to inflict burns on physically attacking Pokémon (discouraging the likes of Klang from recklessly switching in), and it is a Magmar check thanks to Thick Fat.


Adding Krokorok x Blaziken to C rank
Basic Speed Boost + Power Trip abuser, can be extremely dangerous after a Swords Dance boost. It does have a severe lack of bulk making set-up dangerous, especially since it can only run one of Lum Berry or Focus Sash.

Fixed a mistake in alphabetical order in A+ rank.
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Some more thingsI think belong on viability rankings...

Grimer-Alola --> Chansey
Good typing, good bulk, good defensive utility, horribly passive

Fraxure x Gallade should move up imo it really does a number to stall, being able to break Type: Null x Quagsire and having poison jab for fairy types. If it wasn't walled by Doublade x Flygon I would have had a really hard time every time I saw this mon, but instead I just had a dedicated slot for it.

Wailmer x Toxapex as a resttalking curse set up sweeper is really nice as a bulky wincon. Get rid of water immunities and hard hitting special attackers.
 
Funbot28 created this amazing Cross Evolution Hub for resources, including unofficial Cross Evolution analyses! Process is detailed in the Hub. PM me the skeleton, we'll do some QC and the analyses will be published on the Hub if approved. You may only reserve one analyses at a time however, and there will be a queue that will be updated frequently detailing which Pokemon have been taken. Also, as of now only Pokemon that are ranked on the Viability Rankings will receive an analyses.
EDIT: Now operative!

And back to the VR:

Adding Gastly (Jolteon, Galvantula) to B- rank
Yes, in Cross Evolution, all of Gastly, Haunter and Gengar are viable. Currently Jolteon is Gastly's main cross-evolution for a fast and strong special attacker (it's stronger than Yanma for example and the extra power does make a difference). Like all Jolteon cross-evolutions though it faces fierce competition from the mostly better Electabuzz, but Gastly has its own unique traits. Electric/Poison may seem a bad typing but it's pretty anti-metagame since it breaks all of bulky Waters and Fairies, common defensive Pokémon, as well as the ocasional Grass-type (Tangela should be your main suspect here). Gastly won't survive Earthquakes anyway even with no x4 Ground weakness because it's too frail, and can run Hidden Power Ice alongside dual STABs to nail Gligar (Gastly notably outspeeds +1 Gligar by 2 points). Last slot can be dedicated to Volt Switch or utility moves such as Destiny Bond. Meanwhile Galvantula is a decent lead for Sticky Web teams.

Would like more discussion about Grimer-Alola, Fraxure, Lileep and Hippopotas placements. Most of these are not currently ranked but deserve a spot in the VR.
 
Last edited:
Discovered a fancy lil bug on DragonHeaven's Crossevolution format

http://replay.pokemonshowdown.com/dragonheaven-gen7crossevolution-42621

http://replay.pokemonshowdown.com/dragonheaven-gen7crossevolution-42622


Choosing Gallade as your Cross Evolution adds a Fighting Primary and Ice Secondary typing. First match is my 2nd game realizing it, and finding out the Bot's Rhydon also is bugged like this. 2nd replay shows I am, indeed, Ice/Fighting, and it is not a visual bug.
Spandan

Anyway this thread has been sorta dead recently, which is weird because the metagame didn't die out. I think it's time for more updates on recent discoveries and the recently released Marshadow.

What's new?

-> B-
At first sight, Marshadow seems outclassed by fellow Technician Ghost/Fighting-type Misdreavus/Shuppet x Breloom. However, Marshadow has a few tricks to ensure it isn't outclassed. It can cripple Gligar with Will-O-Wisp (which Misdreavus and Shuppet can't afford to run) or straight hitting it with Technician-boosted Hidden Power Ice, which 2HKOes after some prior damage. Access to Close Combat gives Marshadow a strong STAB to work with and to make up for its lower Attack, and it is bulkier than both Shuppet and Misdreavus.
Then there's Spectral Thief too. The number of Pokémon it can steal boosts from is limited since Marshadow "only" has 125 base Speed (above-average but falls short on a lot of attackers), but the move itself can lead to pretty nasty mindgames and discourage certain Pokémon from setting up. It also hits though Substitute. Marshadow's Ghost/Fighting typing and physical attacking nature also gives Unawares a hard time.


If these two weren't versatile and potent enough, Calm Mind variants crossed with Clefable have risen up. While they definitely aren't the best Electabuzz or Magmar sets nor the best Calm Minders out there, Magic Guard and their versatility give them a niche, together with surprise factor (which they don't need to work, it's not like they rely on surprise value). Electabuzz is faster and probably the best, while Magmar is stronger. Magic Guard allows them to avoid hazard damage, Life Orb recoil and status damage, which means they can only be damaged by direct attacks and they can switch into Toxic quite comfortably.
Not only do they gain Magic Guard, but also access to Clefable's huge movepool. Putting Electabuzz as an example, it can try a SubCM set with BoltBeam and Leftovers or even Life Orb, LO CM + 3 attacks with a Fighting move to get around Magneton (the most common BoltBeam answer) or mixed with Cross Chop if Chansey feels annoying. CM + Soft-Boiled is probably an option too, but comes at the cost of coverage, might be better on Magmar as Fire STAB isn't as easily walled.


I made a Hitmonchan variant of Ponyta, mostly outclassed by Magmar x Gallade, but nice because it's faster (gets the jump on the 130 base Speed benchmark) and doesn't suffer from crippling recoil from constantly using Flare Blitz like other Ponytas.

+

Gengar-Mega @ Gengarite
Ability: Cursed Body
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Perish Song
- Protect
- Taunt
- Substitute

Crawdaunt (Scyther) @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Pursuit
- Switcheroo

Match made in heaven intended to destroy stall teams. We all know what Mega Gengar does, traps passive Pokémon and removes them from play with Perish Song. Now, standard Scyther x Crawdaunt just does so many things to help Gengar. U-turn can pivot to safely bring Mega Gengar in, Scyther's powerful Knock Off can remove Shed Shells to make Pokémon vulnerable to Gengar trappable (Chansey should immediately come to mind), Pursuit traps and reliably OHKOs nearly every Ghost-type switching out from Scyther (Ghost-types both threaten and can escape Mega Gengar's trap), and Gengar can trap Choice-locked Pokémon after Scyther has used Switcheroo to trick a Choice Band onto something.
Meanwhile, Gengar can trap and destroy Fairy-types that attempt to wall Scyther. Scyther can lure in these Fairies to Knock Off their Shed Shells on the switch, then pivot to Gengar with U-turn to trap them (Scyther outspeeds all common Fairy-types).


Ranked niche Arceus formes:
  • Arceus-Ice: Unlike the other Arceus formes, Ice runs a Calm Mind set (because we all know how bad is Ice defensively) with BoltBeam, and it is probably the best Ice-type available. It is very weak initially, but it can set-up on the common bulky Water-types and Gligar hates it. C+, but could see it higher.
  • Arceus-Fighting: Basically a slightly worse Arceus-Fairy defensively, while hittimg Normal types for super-effective damage (which means it can pressure Chansey and Type:Null which tend to switch into support Arceus). B.
  • Arceus-Dark: Niche Arceus forme on stall teams mostly intended to check Stored Power shenanigans which would otherwise wreck the entire stall, and it's still a support Arceus with all it has to offer (Defog, Stealth Rock, Will-O-Wisp...). Faces strong competititon from better Arceus formes and Vullaby. C+.
-> B
Finally I get to rank this. TimeZone has already talked about it quite a bit in this thread: it is one, if not the best Protean counter for stall teams and can act as a very unique Coil sweeper so it's yet another wincon stall can use.

Lucario (Mega): B- -> C+

Mega Lucario was being oversold at B-. Its STABs are powerful, its coverage it's not. Mega Lucario is slow and frail and Bullet Punch is a tad too weak to get around its mediocre Speed. Still, Mega Lucario should be facing defensive Pokémon, which can safely outspeed, but its niche of destroying Type:Null and Chansey has been getting smaller and smaller as many Pokémon have adapted to play around those and fitting Fighting coverage to pressure them. Lucario was also used to take down Unawares but Dusclops can give it a hard time somewhat, and there are better Pokémon for the job (e. g. Marshadow). However, Lucario can be dangerous if you expect a physical variant and it turns out to be special or vice versa.
 
Last edited:

If these two weren't versatile and potent enough, Calm Mind variants crossed with Clefable have risen up. While they definitely aren't the best Electabuzz or Magmar sets nor the best Calm Minders out there, Magic Guard and their versatility give them a niche, together with surprise factor (which they don't need to work, it's not like they rely on surprise value). Electabuzz is faster and probably the best, while Magmar is stronger. Magic Guard allows them to avoid hazard damage, Life Orb recoil and status damage, which means they can only be damaged by direct attacks and they can switch into Toxic quite comfortably.
Not only do they gain Magic Guard, but also access to Clefable's huge movepool. Putting Electabuzz as an example, it can try a SubCM set with BoltBeam and Leftovers or even Life Orb, LO CM + 3 attacks with a Fighting move to get around Magneton (the most common BoltBeam answer) or mixed with Cross Chop if Chansey feels annoying. CM + Soft-Boiled is probably an option too, but comes at the cost of coverage, might be better on Magmar as Fire STAB isn't as easily walled.
Was gonna comment on VR changes but I'm lazy. This though, I think that they aren't going to be as good as this post may suggest. The main issue is their low physical bulk; although Electa x Clef hits 130 Speed, the fact remains that the physical bulk of these two are less than desirable, and they both lack power without LO or if they're unboosted. However, I agree that there certainly is a niche for these against stall, although common unaware users such as Dusclops and Type:Null may prove to be an issue.
 
Was gonna comment on VR changes but I'm lazy. This though, I think that they aren't going to be as good as this post may suggest. The main issue is their low physical bulk; although Electa x Clef hits 130 Speed, the fact remains that the physical bulk of these two are less than desirable, and they both lack power without LO or if they're unboosted. However, I agree that there certainly is a niche for these against stall, although common unaware users such as Dusclops and Type:Null may prove to be an issue.
They're viable, but not great.

Speaking of Type:Null, do you think the current metagame is balanced? Is there anything that feels too difficult to prepare for right now?
There had been complains about Type:Null in the past but right now the metagame seems to have adapted, with Fighting Pokémon (Gallade cross-evolutions in particular) and Fighting coverage being more common, not everyone can 2HKO defensive Type:Null with Fighting coverage but at least pressures it.
I haven't seen Spritzee x Milotic recently. It seems like Pokémon that are dangerous in just one turn fit the metagame best, except on stall teams. Spritzee really needs some testing right now.
 
They're viable, but not great.

Speaking of Type:Null, do you think the current metagame is balanced? Is there anything that feels too difficult to prepare for right now?
There had been complains about Type:Null in the past but right now the metagame seems to have adapted, with Fighting Pokémon (Gallade cross-evolutions in particular) and Fighting coverage being more common, not everyone can 2HKO defensive Type:Null with Fighting coverage but at least pressures it.
I haven't seen Spritzee x Milotic recently. It seems like Pokémon that are dangerous in just one turn fit the metagame best, except on stall teams. Spritzee really needs some testing right now.
Spritzlotic is still a threat, just that nobody uses it. It seems like it would form a really nice core with bulky Type:Null evolutions, and it still has the niche of fitting in a DFS core.
 
Some days ago I had a discussion with TimeZone about the current state of the metagame, which I think is pretty interesting. We also discussed the placement of Lileep, which is one Pokémon that definitely should enter the Viability Ranks.


Lileep: Unranked -> B
Lileep's niche in Corss Evolution is to provide two different weather supports in rain (Lileep x Pelipper) and sand (Lileep x Hippowdon). Lileep faces strong competition from other weather setters (Type:Null in rain, Gligar in sand) but Lileep separates itself by virtue of it's low Speed, which allows it to override opposing weather and win weather wars, and provide an extremely slow U-turn in rain. It also has it's own defensive niche, and using in on sand means you can use Gligar x Gyarados alongside it.


Adding Cosmoem to "Do NOT Use"
Cosmoem is a way too common sight in Cross Evolution, with mostly people new to the metagame attracted to it by it's good defensive stats. As a cross-evolution, Cosmoem offers a massive +100 boost in both defenses, and that's it. However, that makes it completely outclassed by Toxapex, which offers slightly worse defensive boosts (+90/+90) but a great ability in Regenerator, and an actual movepool with gems such as Recover or Toxic Spikes.
As a base Pokémon, Cosmoem it's even worse, being outclassed by every single viable of defensive Pokémon due to its mediocre defensive typing and joke movepool, which esencially requires it to carry Cosmic Power and Teleport/Splash + 2 inherited moves.
Cosmoem it's usually seen with a Cosmic Power set, a move already bad in standard that gets even worse in Cross Evolution because set-up counters are required in almost any team, and Rhydon x Beedrill will readily break through Cosmoem's defensive boosts as well.
 
Some days ago I had a discussion with TimeZone about the current state of the metagame, which I think is pretty interesting. We also discussed the placement of Lileep, which is one Pokémon that definitely should enter the Viability Ranks.


Lileep: Unranked -> B
Lileep's niche in Corss Evolution is to provide two different weather supports in rain (Lileep x Pelipper) and sand (Lileep x Hippowdon). Lileep faces strong competition from other weather setters (Type:Null in rain, Gligar in sand) but Lileep separates itself by virtue of it's low Speed, which allows it to override opposing weather and win weather wars, and provide an extremely slow U-turn in rain. It also has it's own defensive niche, and using in on sand means you can use Gligar x Gyarados alongside it.


Adding Cosmoem to "Do NOT Use"
Cosmoem is a way too common sight in Cross Evolution, with mostly people new to the metagame attracted to it by it's good defensive stats. As a cross-evolution, Cosmoem offers a massive +100 boost in both defenses, and that's it. However, that makes it completely outclassed by Toxapex, which offers slightly worse defensive boosts (+90/+90) but a great ability in Regenerator, and an actual movepool with gems such as Recover or Toxic Spikes.
As a base Pokémon, Cosmoem it's even worse, being outclassed by every single viable of defensive Pokémon due to its mediocre defensive typing and joke movepool, which esencially requires it to carry Cosmic Power and Teleport/Splash + 2 inherited moves.
Cosmoem it's usually seen with a Cosmic Power set, a move already bad in standard that gets even worse in Cross Evolution because set-up counters are required in almost any team, and Rhydon x Beedrill will readily break through Cosmoem's defensive boosts as well.

None-related topic, I've been testing Spritic (SpritzeexMilotic) and it seems pretty stable. Pokes such as Archen x Hitmonlee, RhydonxDragonite(surprisingly), ElectabuzzxVivillon(or any vivillon considering sprit hasn't gotten a cm off and or doesn't have sleep talk), Gallade-crossevo Mon(preferably fire types like Magmar), and any steel types with respectable attacking power/phazing all give spritzee huge problems. Especially phat SpD walls like Chansey, or Wailmer x Toxapex.

It's probably the best cleric by far though. And I've grown to like Recover/CM/MoonB/Aromatherapy over the classic RestTalk set.
 
Sharing one of my teams as sample like some of you already did in the thread. It is a pretty basic and standard balance team around Dragon Dance Gligar x Gyarados. You might know the team since it's one of the many available Cross Evolution teams Abyssal Bot has in its database.
Gyarados (Gligar)
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Dragon Dance
- Taunt
- Roost

Gallade (Magmar) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Ice Punch
- Mach Punch

Greninja (Electabuzz) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Ice Beam
- Gunk Shot
- Cross Chop

Milotic (Finneon) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Scald
- Recover
- Defog
- U-turn

Chansey (Type: Null) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 4 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Tri Attack
- Soft-Boiled
- U-turn
- Stealth Rock

Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform


Gyarados (Gligar)
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Dragon Dance
- Taunt
- Roost

The monster itself. Standard DD + Taunt set that gives a lot of teams headaches. Great match-up against all playstyles, particularly stall and balance with Taunt. Keep in mind that some very fast Pokémon can outspeed a +1 Jolly Gligar (155 base Speed and above, mostly Vivillon and Jolteon cross-evolutions). This Gligar actually doesn't want to do a lot defensively, watch out for random Ice moves that can OHKO Gligar when it feels safest.


Gallade (Magmar) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Ice Punch
- Mach Punch

DD Gligar has problems with bulky Steel- and Normal-types, and this Magmar is able to break some of Gligar's best counters: Doublade, Porygon2 and Type:Null. Choice Band for maximum instant power, standard set with Ice Punch as coverage for Gligar (helps vs. Mega Salamence too).


Greninja (Electabuzz) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Ice Beam
- Gunk Shot
- Cross Chop

None of Magmar or Gligar enjoy facing the many common bulky Water-types Cross Evolution has to offer. Electabuzz x Greninja is a problemsolver, with the moveset being very team dependent. This one offensively checks Gligar and bulky Fairy- and Water-types, it's as closest as a standard set something this flexible has. Cross Chop cracks down Chansey and makes Type:Null uncomfortable coming in (does not 2HKO defensive variants without some prior damage).


Milotic (Finneon) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Scald
- Recover
- Defog
- U-turn

Bulky Water-type. Special wall for miscellanious threats such as Litleo, Seadra and certain Magmar. One of the best Defoggers in my opinion, and it offers a slow U-turn and Scald support too. Can even stand up to defensive Gligar.


Chansey (Type: Null) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 4 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Tri Attack
- Soft-Boiled
- U-turn
- Stealth Rock

Gligar is already taking an offensive spot so this takes its usual role as a defensive "catch-all". It's very bulky, but don't face anything that has a strong Fighting move. Very strong physical attackers can bring this Type:Null down too. The moveset is unusually support oriented, with Stealth Rock and a slow U-turn forming a TurnTurn core with Finneon. Keep in mind it lacks Roar, it's not extremely passive but some Pokémon can set-up on it. But in such a case, you've got a safety net...


Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform

Some of you already know that I use this mon way too much. Honestly, it's the "offensive" way to check set-up sweepers. Certain Pokémon such as the Vivillon cross-evolutions are extremely hard to deal with otherwise. Old gems like Magmar x Serperior can get their teams totally counter-swept if they don't watch out. Get rid of that Scarf vs. stall, and now you've got virtually endless PP to PP stall with. It's also one-dimensional and easy to play around with.


EDIT: Also I don't kind of like the lower ranks on the VR, particularly the placements of Amaura, Ponyta, and Deoxys-Attack. Could they go up? C- rank could be removed entirely even.
I've updated the first 2 posts too, some of the information was outdated.
 
None-related topic, I've been testing Spritic (SpritzeexMilotic) and it seems pretty stable. Pokes such as Archen x Hitmonlee, RhydonxDragonite(surprisingly), ElectabuzzxVivillon(or any vivillon considering sprit hasn't gotten a cm off and or doesn't have sleep talk), Gallade-crossevo Mon(preferably fire types like Magmar), and any steel types with respectable attacking power/phazing all give spritzee huge problems. Especially phat SpD walls like Chansey, or Wailmer x Toxapex.

It's probably the best cleric by far though. And I've grown to like Recover/CM/MoonB/Aromatherapy over the classic RestTalk set.
I agree that Spritic is pretty viable right now. Considering the prevalence of Fighting-types in the current metagame, it proves itself to be a very solid check to them as well as being a solid option to complete a DFS core. However, the rise of Grimer-A as well as stallbreaking Gligod sets that have sheer bulk to tank boosted Moonblasts prove to be a threat to Spritzee. Also 'mons that have traditionally checked Sprit such as Doublade evos, Pdon, and Ho-oh are still used. It's also worth noting that Spritzee is generally very predictable.

Sharing one of my teams as sample like some of you already did in the thread. It is a pretty basic and standard balance team around Dragon Dance Gligar x Gyarados. You might know the team since it's one of the many available Cross Evolution teams Abyssal Bot has in its database.
Gyarados (Gligar)
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Dragon Dance
- Taunt
- Roost

Gallade (Magmar) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Ice Punch
- Mach Punch

Greninja (Electabuzz) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Ice Beam
- Gunk Shot
- Cross Chop

Milotic (Finneon) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Scald
- Recover
- Defog
- U-turn

Chansey (Type: Null) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 4 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Tri Attack
- Soft-Boiled
- U-turn
- Stealth Rock

Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform


Gyarados (Gligar)
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Dragon Dance
- Taunt
- Roost

The monster itself. Standard DD + Taunt set that gives a lot of teams headaches. Great match-up against all playstyles, particularly stall and balance with Taunt. Keep in mind that some very fast Pokémon can outspeed a +1 Jolly Gligar (155 base Speed and above, mostly Vivillon and Jolteon cross-evolutions). This Gligar actually doesn't want to do a lot defensively, watch out for random Ice moves that can OHKO Gligar when it feels safest.


Gallade (Magmar) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Ice Punch
- Mach Punch

DD Gligar has problems with bulky Steel- and Normal-types, and this Magmar is able to break some of Gligar's best counters: Doublade, Porygon2 and Type:Null. Choice Band for maximum instant power, standard set with Ice Punch as coverage for Gligar (helps vs. Mega Salamence too).


Greninja (Electabuzz) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Ice Beam
- Gunk Shot
- Cross Chop

None of Magmar or Gligar enjoy facing the many common bulky Water-types Cross Evolution has to offer. Electabuzz x Greninja is a problemsolver, with the moveset being very team dependent. This one offensively checks Gligar and bulky Fairy- and Water-types, it's as closest as a standard set something this flexible has. Cross Chop cracks down Chansey and makes Type:Null uncomfortable coming in (does not 2HKO defensive variants without some prior damage).


Milotic (Finneon) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Scald
- Recover
- Defog
- U-turn

Bulky Water-type. Special wall for miscellanious threats such as Litleo, Seadra and certain Magmar. One of the best Defoggers in my opinion, and it offers a slow U-turn and Scald support too. Can even stand up to defensive Gligar.


Chansey (Type: Null) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 4 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Tri Attack
- Soft-Boiled
- U-turn
- Stealth Rock

Gligar is already taking an offensive spot so this takes its usual role as a defensive "catch-all". It's very bulky, but don't face anything that has a strong Fighting move. Very strong physical attackers can bring this Type:Null down too. The moveset is unusually support oriented, with Stealth Rock and a slow U-turn forming a TurnTurn core with Finneon. Keep in mind it lacks Roar, it's not extremely passive but some Pokémon can set-up on it. But in such a case, you've got a safety net...


Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform

Some of you already know that I use this mon way too much. Honestly, it's the "offensive" way to check set-up sweepers. Certain Pokémon such as the Vivillon cross-evolutions are extremely hard to deal with otherwise. Old gems like Magmar x Serperior can get their teams totally counter-swept if they don't watch out. Get rid of that Scarf vs. stall, and now you've got virtually endless PP to PP stall with. It's also one-dimensional and easy to play around with.


EDIT: Also I don't kind of like the lower ranks on the VR, particularly the placements of Amaura, Ponyta, and Deoxys-Attack. Could they go up? C- rank could be removed entirely even.
I've updated the first 2 posts too, some of the information was outdated.
Who knows, we could pull a STABmons and only have S, A, and B ranks.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top