LC Cubone



Overview
########

When holding its signature item Thick Club, Cubone reaches 28 Attack without a positive nature. This, paired up with its wide array of coverage, and its signature move Bonemerang, which allows Cubone to break through the opponent's Focus Sash, Substitute, and Sturdy, makes Cubone one of the strongest attackers in Little Cup. Cubone also has very good physical bulk without Eviolite. However, all these positive traits are balanced out because Cubone is very slow, doesn't have a very good ability, and it has low special bulk. Cubone also requires support from Sticky Web, Trick Room, or Baton Pass to work properly. Lastly, the presence of Knock Off heavily hinders Cubone's sweeping capabilities because it needs its item to truly shine. Regardless of all this, with a bit a bit of support, Cubone could become an excellent sweeper for your team.

Physical Attacker
########
Name: Physical Attacker
move 1: Bonemerang
move 2: Knock Off
move 3: Rock Slide / Thunder Punch
move 4: Fire Punch
Ability: Battle Armor
Item: Thick Club
EVs: 196 Atk / 76 Def / 236 Spe
Nature: Jolly

Moves
========


Bonemerang is Cubone's STAB move of choice, breaking Focus Sash, Substitute, and besting Sturdy + Berry Juice users. Also, because of the damage rolls in Little Cup, it hits harder than Earthquake. For example, a Cubone using Earthquake might deal 16 damage 50% of the time and 18 damage the other 50% of the time, whereas Bonemerang will deal consistent damage of 9, meaning you'll be getting 18 damage most of the time, unlike with Earthquake. Knock Off rids Cubone's checks and counters of their Eviolites, so they will have a harder time switching in a second time. Rock Slide keeps Flying-types such as Fletchling, Archen, and Vullaby in check, although Thunder Punch also does this. Both of these moves have their own benefits; for instance, Rock Slide can OHKO Larvesta, while Thunder Punch can OHKO Mantyke. Fire Punch is used to hit Grass-types such as Cottonee, Chespin, and Ferroseed.

Set Details
========


The EV spread listed gives Cubone as high Attack as it can possibly have, hitting 28 Attack while holding Thick Club. The Defense EVs allow Cubone to take less damage from Fletchling's Acrobatics, so that Cubone can land a Thunder Punch or Rock Slide more consistently. The Speed EVs leave Cubone with 14 Speed, which means that while Sticky Web is active, Cubone will be able to outspeed the whole unboosted metagame. Cubone can also be used on Trick Room teams with a spread of 116 HP / 196 Atk / 76 Def / 116 SpD, a Brave Nature, and 0 Speed IVs. With this spread, Cubone can switch into attacks more often.

Usage Tips
========


Cubone should avoid being hit by Knock Off, as it will instantly lose half of its sheer power. After Sticky Web is active, Cubone can be switched in on resisted hits or attacks it's immune to and begin to sweep. The big difference for teams using Cubone in Trick Room is that Cubone has limited turns to sweep; however, because it's bulkier, it's able to take strong attacks such as Abra's Psychic, Chinchou's Scald, Bunnelby's Return, and Corphish's Life Orb-boosted Aqua Jet. Due to this, Cubone is able to switch into most non-resisted hits and begin its sweep. Even without support from Sticky Web, Baton Pass, or Trick Room, it can often only switch into slow walls, but Cubone's power can force the opponent to switch out, allowing you to weaken their team.

Team Options
========


Either Surskit or Spinarak would be the first partners to look at, as they're the best Sticky Web users in the metagame. Croagunk is able to beat Corphish and Carvanha, which threaten Cubone with Aqua Jet, making it a solid partner. Drilbur and Psychic-types such as Abra and Gothita can KO Koffing, which also poses a threat for Cubone. Baton Passers such as Torchic may be used as partners to pass Speed boosts to Cubone. Pokemon that spread paralysis around the opposing team, such as Cottonee and Porygon, allow Cubone to outspeed the opposing team later on. For Trick Room, bulky Trick Room users such as Porygon and Spritzee make for good partners, as they don't share a weakness with Cubone.

Other Options
########


Substitute or Swords Dance can replace Fire Punch. The former allows Cubone to take an incoming Will-O-Wisp, or Sucker Punch from Pawniard, while the latter gives Cubone even more power, ensuring its switch-ins don't survive a hit. If you're using either of these two options, it's recommended that you use Rock Slide for the third move slot for better coverage, and that you don't use these with Trick Room Cubone, as they will waste one of your sweeping turns. Bone Rush can be used over Bonemerang if you wish to beat Sturdy + Berry Juice users completely, although 2-3 hits from Bone Rush are always going to be weaker than 2 hits from Bonemerang, leaving this option outclassed. Earthquake can replace Bonemerang if you wish to have more accuracy, although you will forgo your ability to break through Substitute, Focus Sash, and Sturdy. Double-Edge can be used in conjunction with the ability Rock Head, replacing Fire Punch for a solid 120 Base Power move; unfortunately, this option lacks coverage. Cubone can use Stealth Rock, but you're better off using Cubone's great power and coverage.

Checks & Counters
########

**Koffing**: Koffing is immune to Cubone's STAB thanks to Levitate and can cripple Cubone with Will-O-Wisp.

**Knock Off**: If Cubone gets hit by Knock Off, it will lose its item, and thus its boosted Attack stat.

**Aqua Jet Users**: Aqua Jet from Life Orb Corphish can OHKO Cubone. Carvanha doesn't OHKO with Aqua Jet, but instead it can use Protect to nullify the Speed drop from Sticky Web and KO Cubone. Offensive Tirtouga can 2HKO with Aqua Jet but Cubone's use of Bonemerang means Tirtouga's going to be left at 1 HP after that, especially because +2 Aqua Jet only has a 6.3% chance to OHKO.


**Strong Flying-types**: Even though they can't switch in relatively safely because of Cubone's coverage, Flying-types can switch in without Sticky Web lowering their Speed. Doduo can do a number on Cubone with a Life Orb-boosted Brave Bird. Choice Specs Taillow can also take down Cubone with Boomburst.

**Choice Scarf Users**: One of the biggest unexpected threats to Cubone is Choice Scarf Chinchou, which outspeeds and OHKOes Cubone with its Water-type STAB moves, even if Sticky Web is active. Choice Scarf Darumaka, Bunnelby, and Amaura can simply annihilate Cubone with their STAB moves.
 
Last edited:

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
Overview:
It's not weak to Knock Off, in that Knock Off does not hit it super-effectively; instead, saying that its effectiveness is severely lowered is less ambiguous.

Sticky Web Abuser:
Explain why Bonemerang deals more damage than Earthquake (just saying the LC rolls can be odd due to the low levels will suffice)
Knock Off doesn't deter walls from using Eviolite; it merely gets rid of the item.
You may want to reword your point on Fire Punch.

Other Options:
Mention Earthquake as an alternative STAB move for more accuracy, although Bonemerang is usually accurate enough, and the extra power in addition to the ability to get through Substitutes and Focus Sashes usually makes Bonemerang the better option.
Mention that Double-Edge can be used alongside Rock Head for a fairly powerful move with no recoil, but the lack of coverage makes it an unappealing option.
Mention that Cubone has access to Stealth Rock, but there are far better Stealth Rock setters than Cubone, and Cubone is better off taking advantage of its ridiculous power instead.

Checks and Counters:
Add a section on powerful Pokemon that are able to outspeed Cubone under Sticky Web; although all three will struggle to get in, special Taillow, Choice Scarf Chinchou, and Choice Scarf Darumaka are all able to outspeed Cubone even under Sticky Web and OHKO it. Carvanha is able to utilize a combination of Protect and Speed Boost for a similar effect.

Your analyses have been of phenomenal quality so far. Keep up the good work!
QC 1/3

Antgeezy did we miss anything
 
I'll add these later on today.
Edit: Ready to go. All the new statements added.
 
Last edited:

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
I like this, but not the set name. I like the set though, but Cubone can be used without webs. idk what to call it, but just like Physical Attacker or something, and mention it needs some support whether it be sticky web, baton pass, trick room, or paralysis spreading. Para spreading does work, I've used it with Twave Porygon, and Stun Spore Cottonee before and it's cool.

So mention all of that in team options, and obviously TR mons or Torchic as possible support mons. Mention an alternative spread in set details for Trick Room usage.

Say in usage tips that if it's without support from webs, baton pass or trick room it can often only come in on slow walls, but that is fine because it's so powerful it can force walls out really nicely and weaken up the opposing team.

other than that though, it's very solid 2/3
 
I'll add these most likely either tonight or by tomorrow night.
EDIT: I added all of Rowan's checks. I removed the mention of the Trick Room set from Other Options and instead put that into Set Details and Usage Tips. I also added how Bonemerang breaks through Substitute on Moves section (dunno how I missed that). since it was weird putting the spread and tips into Other Options when it's actually not using another "move" option, just a spread change. I did no other change other than those two and Rowan's.
 
Last edited:
Sweet! Paragraph form coming tomorrow!
EDIT: Ready for GP checks. inb4 re-write that shit-ass analysis
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
amcheck :)

add remove (comments)

Overview
########

Holding it's Cubone's signature item Thick Club, which doubles Cubone's its Attack stat, allowsing it to reach 28 Attack without a positive nature. This, paired up with its Cubone also has excellent coverage in Knock Off, Fire/ (remove slash) Punch, Thunder Punch, (comma) and Rock Slide, and its as well as it's signature move Bonemerang, which allows Cubone to break through the opponent's Focus Sash, Substitute, (comma) and Sturdy. Cubone also has very good physical bulk, even without Eviolite. However, all these positive traits are balanced out since Cubone is very slow, doesn't have a very good ability to abuse, (comma) and has rather low it's special bulk is rather low. Cubone also requires support from Sticky Web, Trick Room, (comma) or even Baton Pass to work properly. Lastly, the presence of Knock Off heavily hinders Cubone's prowess sweeping capabilities because it needs its item to truly shine. Regardless of all this, with a bit a bit of support, Cubone could can become an excellent sweeper for you.

Physical Attacker
########
name: Physical Attacker
move 1: Bonemerang
move 2: Knock Off
move 3: Rock Slide / Thunder Punch
move 4: Fire Punch
ability: Battle Armor
item: Thick Club
evs: 196 Atk / 76 Def / 236 Spe
nature: Jolly

Moves
========

Bonemerang is the STAB move of choice, breaking Focus Sash, Substitute, (comma) and Sturdy, crippling Sturdy + Berry Juice users. Also, because of the irregular damage rolls in Little Cup, it Bonemerang hits harder than Earthquake, even though they have the same Base Power. For example, a Cubone using Earthquake may deal 16 damage 50% of the time and 18 damage the other 50% of the time, whereas Bonemerang may deal consistent damage of 9, meaning you'll be getting Bonemerang will do 18 damage most of the time, unlike with Earthquake. Knock Off rids Cubone's checks and counters from of their Eviolites, making it harder for them to switch in again bulk, so they will have a harder time switching in a second time. Rock Slide keeps Flying-types such as Fletchling, Archen and Vullaby in check. (comma to period) Although Thunder Punch also does this, the difference is that Rock Slide can OHKO Larvesta, while Thunder Punch can OHKO Mantyke. Fire Punch is used to hit Grass-types such as Cottonee, Chespin and Ferroseed.

Set Details
========

The spread listed gives Attack EVs give Cubone as much Attack as possible, having 28 Attack while holding Thick Club. The Defense EVs allow Cubone to take less damage from Fletchling's Acrobatics, so that Cubone can land a Thunder Punch or Rock Slide more consistently. (does Acrobatics usually KO it? if so, is that worth mentioning?) The Speed EVs leave Cubone with 14 Speed, which means while Sticky Web is active, Cubone will be able to outspeed (remove dash) the whole unboosted (remove dash) metagame. Cubone can also be used on Trick Room teams with a spread of 116 HP / 196 Atk / 76 Def / 116 SpD, a Brave Nature and 0 Speed IVs of 0 Spe. With this spread, Cubone can switch into attacks more often.

Usage Tips
========

Cubone should never get hit by Knock Off, as it will instantly lose its sheer power. After Sticky Web is active, you can switch Cubone in on resisted hits or attacks it's (apostrophe) immune to and begin your sweep. For Trick Room Cubone, the big difference is that Cubone's Trick Room Cubone is drastically slower now and has limited turns to sweep, but since it's bulkier, it's able to take strong attacks such as Abra's Psychic, Chinchou's Scald, Bunnelby's Return and Life Orb Corphish's LO boosted Aqua Jet. Due to this, Cubone is able to switch into most non-resisted neutral hits and begin its sweep. Even without support from Sticky Web, Baton Pass, (comma) or Trick Room, it Cubone can often only switch into slow walls, but Cubone's power may force the opponent to switch out, allowing you Cubone to weaken its checks and counters their team.

Team Options
========

Either Surskit or Spinarak would be the first partners to look at, as they're Surskit and Spinarak are the best Sticky Web users in the metagame, so they are solid partners. Croagunk is able to beat Corphish and Carvanha, which threaten Cubone with Aqua Jet, making it Croagunka solid partner. Drilbur and Psychic-types like such as Abra and Gothita can KO Koffing, which also poses a threat for to Cubone. Baton Passers such as Torchic may be used as partners to pass Speed boosts to Cubone. Pokemon who that spread paralysis around the opposing team, such as Cottonee and Porygon, (comma) allow Cubone to outspeed (remove dash) the opposing team later on. For Trick Room, bulky Trick Room users such as If using Cubone with Trick Room, Porygon and Spritzee make for good partners, as they don't share a weaknesses with Cubone and can set Trick Room.

Other Options
########

Substitute or Swords Dance can replace Fire Punch. The former allows Cubone to take an incoming Will-O-Wisp, (remove comma) or Sucker Punch from Pawniard. The latter gives Cubone even more power, ensuring its switch-ins don't survive a hit. If you're using either of these 2 options, it's recommended that you use Rock Slide for in the third moveslot for better coverage, and that you don't use these with Trick Room Cubone, as they will waste 1 use up one of your its sweeping turns. Bone Rush can be used over Bonemerang if you wish to completely beat Sturdy + Berry Juice users completely, although it is outclassed because 2-3 of its hits from Bone Rush are always going to be weaker than 2 hits from Bonemerang, leaving this option outclassed. Earthquake can replace Bonemerang if you wish to have more accuracy, although you will Cubone must forgo your its ability to break through Substitute, Focus Sash, (comma) and Sturdy. Double-Edge can be used over Fire Punch in conjunction with the ability Rock Head, replacing Fire Punch for a solid 120 Base Power move, unfortunately, this option but it lacks coverage. Cubone can use Stealth Rock, but you're its better off attacking to use its abusing Cubone's great power and coverage.

Checks & Counters
########

**Koffing**: Koffing is immune to Cubone's STAB moves and Sticky Web, (remove comma) and can cripple it Cubone with Will-O-Wisp.

**Knock Off**: If Cubone gets hit by Knock Off, it will lose its item, and thus, (remove commas) its boosted Attack stat.

**Aqua Jet users**: Aqua Jet from Life Orb Corphish can OHKO Cubone. Carvanha doesn't OHKO Cubone with Aqua Jet, but instead it can use Protect to nullify the Speed drop from Sticky Web and get its Speed back to normal, then use Waterfall to KO Cubone with Waterfall. Offensive Sturdy + Berry Juice Tirtouga can 2HKO Cubone with Aqua Jet, (comma) but Cubone's use of Bonemerang will leave Tirtouga at 1 HP means Tirtouga's going to be left at 1 HP after that, specially since +2 Aqua Jet only has a 6.3% chance to OHKO. (you already stated it usually 2HKOes)

**Strong Flying-types**: Even though they can't switch in relatively safely because of Cubone's coverage, they Flying-types can switch in without Sticky Web lowering their Speed. Life Orb Doduo can do a number on Cubone with Life Orb-boosted Brave Bird. Choice Specs Taillow can also take down Cubone down with Boomburst.

**Choice Scarf users**: One of the biggest unexpected threats to Cubone is Choice Scarf Chinchou, which outspeeds (remove dash) and OHKOes Cubone with its Water-type STAB moves, even if Sticky Web is up active. Choice Scarf Darumaka, Amaura, and Bunnelby (<- can these not outspeed Cubone if Sticky Web is up?) can simply annihilate it Cubone with their STAB moves and Amaura's can use its Ice-type Nature Power to easily dispose of it.
 
Fixed Fire Punch & Thunder Punch slash.
Removed "even" from Overview. (because I realized how stupid it sounds)
Replaced "prowess" for "Sweeping capabilities" on Overview.

Fixed the abbreviation "LO" from Usage Tips section
Added "Slower" to Usage Tips (missing more dumb things)

Added "to" on Koffing "Checks and Counters" (dumb mistake lol)
Added "nullify the Speed drop from Sticky Web and" at Aqua Jet Users on "Checks and counters"
Fixed "Choice Scarf users" confusion

I'm hesitant about adding/removing anything else. Also, I noticed your amchecks usually imply basically chewing up the whole sentence for the reader to the point where you're repeating the same things over in the same sentence, as if the reader couldn't make a simple connection based on what they're reading. (I don't want this to come out as offensive, it's just something that bothers me because I'm used to writing essays, so I try to just be clear and not repeat things too much.)
 
Last edited:

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
dsr95

REMOVE CHANGE COMMENTS

Overview
########

Holding its signature item Thick Club, which doubles Cubone's Attack stat, allowing it to Cubone reaches 28 Attack without a positive nature. This, paired up with its excellent coverage in Knock Off, Fire Punch, Thunder Punch, Rock Slide, (AC) and its signature move Bonemerang, which allows Cubone to break through the opponent's Focus Sash, Substitute, (AC) and Sturdy, (AC) makes Cubone one of the strongest attackers in Little Cup. Cubone also has very good physical bulk without Eviolite. However, all these positive traits are balanced out since because Cubone is very slow, doesn't have a very good ability, (AC) to abuse and its has low special bulk is rather low. Cubone also requires support from Sticky Web, Trick Room, (AC) or Baton Pass to work properly. Lastly, the presence of Knock Off heavily hinders Cubone's sweeping capabilities because it needs its item to truly shine. Regardless of all this, with a bit a bit of support, Cubone could become an excellent sweeper for you.
space
Physical Attacker
########
uncapitalize all the "Move 1" stuff
Name: Physical Attacker
Move 1: Bonemerang
Move 2: Knock Off
Move 3: Rock Slide / Thunder Punch
Move 4: Fire Punch
Ability: Battle Armor
Item: Thick Club
EVs: 196 Atk / 76 Def / 236 Spe
Nature: Jolly

Moves
========

Bonemerang is the STAB move of choice, breaking Focus Sash, Substitute, (AC) and crippling Sturdy + Berry Juice users. Also, because of the damage rolls in Little Cup, it hits harder than Earthquake. For example, a Cubone using Earthquake may might deal 16 damage 50% of the time and 18 damage the other 50% of the time, whereas Bonemerang may will deal consistent damage of 9, meaning you'll be getting 18 damage most of the time, unlike with Earthquake. Knock Off rids Cubone's checks and counters from of their Eviolites bulk, so they will have a harder time switching in a second time. Rock Slide keeps Flying-types such as Fletchling, Archen, (AC) and Vullaby in check, although Thunder Punch also does this. However, the difference is that Rock Slide can OHKO Larvesta, while Thunder Punch can OHKO Mantyke. Fire Punch is used to hit Grass-types such as Cottonee, Chespin, (AC) and Ferroseed.

Set Details
========

The spread listed gives Cubone as much Attack as possible, having 28 Attack while holding Thick Club. The Defense EVs allow Cubone to take less damage from Fletchling's Acrobatics, so that Cubone can land a Thunder Punch or Rock Slide more consistently. The Speed EVs leave Cubone with 14 Speed, which means while Sticky Web is active, Cubone will be able to outspeed the whole unboosted metagame. Cubone can also be used on Trick Room teams with a spread of 116 HP / 196 Atk / 76 Def / 116 SpD, a Brave Nature, (AC) and 0 Speed IVs of 0 Spe. With this spread, Cubone can switch into attacks more often.

Usage Tips
========

Cubone should never get hit by Knock Off, as it will instantly lose half its sheer power. After Sticky Web is active, you can switch Cubone in on resisted hits or attacks it's immune to and begin your to sweep. For Trick Room Cubone, the big difference is that Cubone's drastically slower now and it's outspeeding everything in TR anyway, right? has limited turns to sweep, but since because it's bulkier, it's able to take strong attacks such as Abra's Psychic, Chinchou's Scald, Bunnelby's Return, (AC) and Corphish's Life Orb-boosted Aqua Jet. Due to this, Cubone is able to switch into most non-resisted hits and begin its sweep. Even without support from Sticky Web, Baton Pass, (AC) or Trick Room, it can often only switch into slow walls, but Cubone's power may can force the opponent to switch out, allowing you to weaken their team.

Team Options
========

Either Surskit or Spinarak would be the first partners to look at, as they're the best Sticky Web users in the metagame. Croagunk is able to beat Corphish and Carvanha, which threaten Cubone with Aqua Jet, making it a solid partner. Drilbur and Psychic-types like such as Abra and Gothita can KO Koffing, which also poses a threat for Cubone. Baton Passers such as Torchic may be used as partners to pass Speed boosts to Cubone. Pokemon who that spread paralysis around the opposing team, such as Cottonee and Porygon, (AC) allow Cubone to outspeed the opposing team later on. For Trick Room, bulky Trick Room users such as Porygon and Spritzee make for good partners, as they don't share a weakness with Cubone.

Other Options
########

Substitute or Swords Dance can replace Fire Punch. The former allows Cubone to take an incoming Will-O-Wisp, or Sucker Punch from Pawniard. The latter gives Cubone even more power, ensuring its switch-ins don't survive a hit. If you're using either of these 2 two options, it's recommended that you use Rock Slide for the third move slot for better coverage, and that you don't use these with Trick Room Cubone, as they will waste 1 one of your sweeping turns. Bone Rush can be used over Bonemerang if you wish to beat Sturdy + Berry Juice users completely, although 2-3 hits from Bone Rush are always going to be weaker than 2 hits from Bonemerang, leaving this option outclassed. Earthquake can replace Bonemerang if you wish to have more accuracy, although you will forgo your ability to break through Substitute, Focus Sash, (AC) and Sturdy. Double-Edge can be used in conjunction with the ability Rock Head, replacing Fire Punch for a solid 120 Base Power move; (SC) unfortunately, this option lacks coverage. Cubone can use Stealth Rock, but you're better off abusing Cubone's great power and coverage.

Checks & Counters
########

**Koffing**: Koffing is immune to Cubone's STAB type, (RC) and can cripple it Cubone with Will-O-Wisp.

**Knock Off**: If Cubone gets hit by Knock Off, it will lose its item, and thus, (RC) its boosted Attack stat.

**Aqua Jet Users**: Aqua Jet from Life Orb Corphish can OHKO Cubone. Carvanha doesn't OHKO with Aqua Jet, but instead it can use Protect to nullify the Speed drop from Sticky Web, (RC) and KO Cubone. Offensive Tirtouga can 2HKO with Aqua Jet but Cubone's use of Bonemerang means Tirtouga's going to be left at 1 HP after that, specially since because +2 Aqua Jet only has a 6.3% chance to OHKO.

**Strong Flying-types**: Even though they can't switch in relatively safely because of Cubone's coverage, they can switch in without Sticky Web lowering their Speed. Doduo can do a number on Cubone with a Life Orb-boosted Brave Bird. Choice Specs Taillow can also take down Cubone with Boomburst.

**Choice Scarf Users**: One of the biggest unexpected threats to Cubone is Choice Scarf Chinchou, which outspeeds and OHKOes Cubone with its Water-type STAB moves, even if Sticky Web is active. Choice Scarf Darumaka, Bunnelby, (AC) and Amaura can simply annihilate Cubone with their STAB moves.

1/2

As always, it's an author's choice to contest things changed in amchecks, but I don't really see where you're coming from with your comments. Contrary to what I'm reading you saying, frenzyplant's check mostly removes repetition from sentences. And frankly, for someone that's used to writing essays...some of your sentences just weren't correct at all. I don't want to sound sassy, but you could at least check the standards to make sure your writing is correct before saying people checking it are wrong.

 
Last edited:
As always, it's an author's choice to contest things changed in amchecks, but I don't really see where you're coming from with your comments. Contrary to what I'm reading you saying, frenzyplant's check mostly removes repetition from sentences. And frankly, for someone that's used to writing essays...some of your sentences just weren't correct at all. I don't want to sound sassy, but you could at least check the standards to make sure your writing is correct before saying people checking it are wrong.
I never actually said his checks were wrong. They're good and clear. I just don't like the constant placement of the same noun in a sentence or paragraph, which is something you're supposed to avoid in essays, no? Regardless, I'm not about to start something here... (Although you can send me a message with all the things you deem I'm doing wrong, so that I may fix them in any future analysis. I would appreciate that.) Also, no sass taken, as this is just to improve the quality of Smogon analyses.

Now, about the checks, I'm sure all the changes have been implemented. Let me know if I missed something, though.
Edit: I'll take that "like" as: "You're ready to go on"
 
Last edited:
amcheck
Add
- Remove

Overview
########

HWhen holding its signature item Thick Club, which doubles Cubone's Attack stat, Cubone reaches 28 Attack without a positive nature. This, paired up with its excellent coverage in Knock Off, Fire Punch, Thunder Punch, Rock Slidwide array of coverage, and its signature move Bonemerang, which allows Cubone to break through the opponent's Focus Sash, Substitute, and Sturdy, makes Cubone one of the strongest attackers in Little Cup. Cubone also has very good physical bulk without Eviolite. However, all these positive traits are balanced out because Cubone is very slow, doesn't have a very good ability, and it has low special bulk. Cubone also requires support from Sticky Web, Trick Room, or Baton Pass to work properly. Lastly, the presence of Knock Off heavily hinders Cubone's sweeping capabilities because it needs its item to truly shine. Regardless of all this, with a bit a bit of support, Cubone could become an excellent sweeper for your team.

Physical Attacker
########
Name: Physical Attacker
move 1: Bonemerang
move 2: Knock Off
move 3: Rock Slide / Thunder Punch
move 4: Fire Punch
Ability: Battle Armor
Item: Thick Club
EVs: 196 Atk / 76 Def / 236 Spe
Nature: Jolly

Moves
========

Bonemerang is theCubone's STAB move of choice, breaking Focus Sash, Substitute, and cripplbesting Sturdy + Berry Juice users. Also, because of the damage rolls in Little Cup, it hits harder than Earthquake. For example, a Cubone using Earthquake might deal 16 damage 50% of the time and 18 damage the other 50% of the time, whereas Bonemerang will deal consistent damage of 9, meaning you'll be getting 18 damage most of the time, unlike with Earthquake. Knock Off rids Cubone's checks and counters of their Eviolites, so they will have a harder time switching in a second time. Rock Slide keeps Flying-types such as Fletchling, Archen, and Vullaby in check, although Thunder Punch also does this. HoweBoth of moves have their own benefits; for instance Rock Slide OHKOes Larvesta, while Thunder Punch can OHKO Mantyke. Fire Punch is used to hit Grass-types such as Cottonee, Chespin, and Ferroseed.

Set Details
========

The EV spread listed gives Cubone as muchigh Attack as it can possible,y have, hitting 28 Attack while holding Thick Club. The Defense EVs allow Cubone to take less damage from Fletchling's Acrobatics, so that Cubone can land a Thunder Punch or Rock Slide more consistently. The Speed EVs leave Cubone with 14 Speed, which means that while Sticky Web is active, Cubone will be able to outspeed the whole unboosted metagame. Cubone can also be used on Trick Room teams with a spread of 116 HP / 196 Atk / 76 Def / 116 SpD, a Brave Nature, and 0 Speed IVs. With this spread, Cubone can switch into attacks more often.

Usage Tips
========

Cubone should never getavoid being hit by Knock Off, as it will instantly lose half of its sheer power. After Sticky Web is active, youCubone can be switch Cuboned in on resisted hits or attacks it's immune to and begin to sweep. For Trick RoomThe big difference for teams using Cubone, the big difference in Trick Room is that Cubone has limited turns to sweep;(Add Semicolon) however, but because it's bulkier, it's able to take strong attacks such as Abra's Psychic, Chinchou's Scald, Bunnelby's Return, and Corphish's Life Orb-boosted Aqua Jet. Due to this, Cubone is able to switch into most non-resisted hits and begin its sweep. Even without support from Sticky Web, Baton Pass, or Trick Room, it can often only switch into slow walls, but Cubone's power can force the opponent to switch out, allowing you to weaken their team.

Team Options
========

Either Surskit or Spinarak would be the first partners to look at, as they're the best Sticky Web users in the metagame. Croagunk is able to beat Corphish and Carvanha, which threaten Cubone with Aqua Jet, making it a solid partner. Drilbur and Psychic-types such as Abra and Gothita can KO Koffing, which also poses a threat for Cubone. Baton Passers such as Torchic may be used as partners to pass Speed boosts to Cubone. Pokemon that spread paralysis around the opposing team, such as Cottonee and Porygon, allow Cubone to outspeed the opposing team later on. For Trick Room, bulky Trick Room users such as Porygon and Spritzee make for good partners, as they don't share a weakness with Cubone.

Other Options
########

Substitute or Swords Dance can replace Fire Punch. The former allows Cubone to take an incoming Will-O-Wisp, or Sucker Punch from Pawniard. T,(AC) while the latter gives Cubone even more power, ensuring its switch-ins don't survive a hit. If you're using either of these two options, it's recommended that you use Rock Slide for the third move slot for better coverage, and that you don't use these with Trick Room Cubone, as they will waste one of your sweeping turns. Bone Rush can be used over Bonemerang if you wish to beat Sturdy + Berry Juice users completely, although 2-3 hits from Bone Rush are always going to be weaker than 2 hits from Bonemerang, leaving this option outclassed. Earthquake can replace Bonemerang if you wish to have more accuracy, although you will forgo your ability to break through Substitute, Focus Sash, and Sturdy. Double-Edge can be used in conjunction with the ability Rock Head, replacing Fire Punch for a solid 120 Base Power move; unfortunately, this option lacks coverage. Cubone can use Stealth Rock, but you're better off using Cubone's great power and coverage.

Checks &amp; Counters
########

**Koffing**: Koffing is immune to Cubone's STAB typmoves thanks to Levitate and can cripple Cubone with Will-O-Wisp.

**Knock Off**: If Cubone gets hit by Knock Off, it will lose its item, and thus its boosted Attack stat.

**Aqua Jet Users**: Aqua Jet from Life Orb Corphish can OHKO Cubone. Carvanha doesn't OHKO with Aqua Jet, but instead it can use Protect to nullify the Speed drop from Sticky Web and KO Cubone. Offensive Tirtouga can 2HKO with Aqua Jet but Cubone's use of Bonemerang means Tirtouga's going to be left at 1 HP after that, especially because +2 Aqua Jet only has a 6.3% chance to OHKO.

**Strong Flying-types**: Even though they can't switch in relatively safely because of Cubone's coverage, theyFlying-types can switch in without Sticky Web lowering their Speed. Doduo can do a number on Cubone with a Life Orb-boosted Brave Bird. Choice Specs Taillow can also take down Cubone with Boomburst.

**Choice Scarf Users**: One of the biggest unexpected threats to Cubone is Choice Scarf Chinchou, which outspeeds and OHKOes Cubone with its Water-type STAB moves, even if Sticky Web is active. Choice Scarf Darumaka, Bunnelby, and Amaura can simply annihilate Cubone with their STAB moves.


Notes:
  • Overview:
    • I don't feel like you need to list all of its coverage, this creates a dragging sentence. Instead, let them be mentioned in Moves / Other Options, where they actually get highlighted. Wide array of coverage moves is broader and covers this as well, while making the sentence not dragging.
  • Moves:
    • Bonemerang doesn't necessarily cripple it per say, it just works very well against SturdyJuice.
  • Set Details:
    • Nice paragraph, just a tiny few changes.
  • Usage Tips:
    • I mean, Cubone may get hit by Knock Off, so it's not never going to get hit.
    • Changed sentence structure to allow it to flow a bit smoother.
  • Team Options:
    • Good :).
  • Other Options:
    • Just combined sentences.
  • Checks and Counters:
    • I'd mention WHY Koffing is immune to Ground-type moves. It's very obvious, but some new user who JUST started may not understand and it's really just an expansion of the thought.
    • It seems like you forgot the e in especially :p!
:)
 
Last edited:
Thanks for adding pointers along with your check, unfixable. It really helps and I'll be sure to use those pointers in the future.
All the checks were added so I guess this is... done!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top