Same deal as before, really.
This one is to be used in conjunction with
http://www.smogon.com:81/rs/abilities/.
Notable changes include a more detailed Pickup list (being editted in), as well as revised Flame Body/Magma Armor statistics, which differs from the D/P list I already posted.
However, it must be noted that field effects were only available in Emerald (outside of Pickup). Should this be noted individually, or at the beginning of the list? I'm not sure how you want this done.
[ABILITY]
Arena Trap
[SHORT DESC]
Increases wild encounter rate.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters have a higher chance of occuring.
[ABILITY]
Compoundeyes
[SHORT DESC]
Increases the possibility of wild Pokemon holding items.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild Pokemon will have a higher chance of holding an item. This effect only applies to items that the Pokemon can be found holding regardless.
[ABILITY]
Cute Charm
[SHORT DESC]
Increases wild encounter rate of the opposite gender.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters have against the opposite gender have a higher chance of occuring.
[ABILITY]
Flame Body
[SHORT DESC]
Roughly halves the amount of steps required to hatch eggs.
[LONG DESC]
Based on the initial amount of steps required to hatch an egg, Flame Body will reduce the amount of steps required in the following manner:
<table class="sortable">
<thead>
<tr>
<th>Steps Without Magma Armor</th>
<th>Steps With Magma Armor</th>
</tr>
</thead>
<tbody>
<tr>
<td>1535</td>
<td>1023</td>
</tr>
<tr>
<td>2815</td>
<td>1535</td>
</tr>
<tr>
<td>4095</td>
<td>2303</td>
</tr>
<tr>
<td>5375</td>
<td>2815</td>
</tr>
<tr>
<td>6655</td>
<td>3583</td>
</tr>
<tr>
<td>7935</td>
<td>4095</td>
</tr>
<tr>
<td>9215</td>
<td>4863</td>
</tr>
<tr>
<td>10495</td>
<td>5375</td>
</tr>
</tbody>
</table>
[ABILITY]
Hustle
[SHORT DESC]
Increases wild encounter rate with higher level Pokemon.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters with higher level Pokemon have a higher chance of occuring ,relative to the highest level encounterable in that area.
[ABILITY]
Hyper Cutter:
[SHORT DESC]
Increases the area of effect of Cut.
[LONG DESC]
If a Pokemon with this ability is in your party and the move Cut is used while in the grass, more grass will be removed than usual.
[ABILITY]
Illuminate
[SHORT DESC]
Increases wild encounter rate.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters have a higher chance of occuring.
[ABILITY]
Intimidate
[SHORT DESC]
Decreases wild encounter rate.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters have a lower chance of occuring.
[ABILITY]
Keen Eye
[SHORT DESC]
Decreases wild encounter rate.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters have a lower chance of occuring.
[ABILITY]
Lightningrod
[SHORT DESC]
Makes future Entry Calls more likely.
[LONG DESC]
When a Pokemon with Lightningrod is present in your lineup in Emerald, chances of you receiving an Entry Call on the Pokenav are increased.
[ABILITY]
Magma Armor
[SHORT DESC]
Roughly halves the amount of steps required to hatch eggs.
[LONG DESC]
Based on the initial amount of steps required to hatch an egg, Magma Armor will reduce the amount of steps required in the following manner:
<table class="sortable">
<thead>
<tr>
<th>Steps Without Magma Armor</th>
<th>Steps With Magma Armor</th>
</tr>
</thead>
<tbody>
<tr>
<td>1535</td>
<td>1023</td>
</tr>
<tr>
<td>2815</td>
<td>1535</td>
</tr>
<tr>
<td>4095</td>
<td>2303</td>
</tr>
<tr>
<td>5375</td>
<td>2815</td>
</tr>
<tr>
<td>6655</td>
<td>3583</td>
</tr>
<tr>
<td>7935</td>
<td>4095</td>
</tr>
<tr>
<td>9215</td>
<td>4863</td>
</tr>
<tr>
<td>10495</td>
<td>5375</td>
</tr>
</tbody>
</table>
[ABILITY]
Magnet Pull
[SHORT DESC]
Increases wild encounter rate against Steel Pokemon.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters with Steel Pokemon have a higher chance of occuring.
[ABILITY]
Pickup
[SHORT DESC]
Adds a chance of finding an item after each battle.
[LONG DESC]
After each battle, there is a 10% chance that a Pokemon with this ability may find an item. A Pokemon already holding an item cannot pick up another.
<p>In Ruby and Sapphire, items that could be found by Pickup were the same regardless of the level of the user.</p>
<dl>
<dt>30%:</dt>
<dd>Super Potion</dd>
<dt>10%:</dt>
<dd>Ultra Ball, Full Restore, Full Heal, Nugget, Revive, Rare Candy</dd>
<dt>5%:</dt>
<dd>Protein</dd>
<dt>4%:</dt>
<dd>PP Up</dd>
<dt>1%:</dt>
<dd>King's Rock</dd>
</dl>
<p> In Leaf Green and Fire Read, items were also found regardless of the level of the user.</p>
<dl>
<dt>15%:</dt>
<dd>Oran Berry</dd>
<dt>10%:</dt>
<dd>Aspear Berry, Cheri Berry, Chesto Berry, Pecha Berry, Persim Berry, Rawst Berry</dd>
<dt>5%:</dt>
<dd>Nugget, PP Up, Rare Candy, TM 10 (Hidden Power)</dd>
<dt>1%:</dt>
<dd>Belue Berry, Durin Berry, Pamtre Berry, Spelon Berry, Watmel Berry</dd>
</dl>
<p> In Emerald, the probability of finding specific items changes as the user's level does. A higher level user will have a better chance of receiving a rare item, as follows:</p>
<dl>
<dt>Levels 1 - 10:</dt>
<dd>Potion (30%), Antidote (10%), Super Potion (10%), Great Ball (10%), Repel (10%), Escape Rope (10%), Full Heal (10%), Hyper Potion (5%), Ultra Ball (3%), Nugget(1%) </dd>
<dt>Levels 11 - 20:</dt>
<dd>Antidote (30%), Super Potion (10%), Great Ball (10%), Repel (10%), Escape Rope (10%), Full Heal (10%), Hyper Potion (10%), Ultra Ball (5%), Revive (3%), Nugget(1%), King's Rock (1%)</dd>
<dt>Levels 21 - 30:</dt>
<dd>Super Potion (30%), Ultra Ball(10%), Great Ball (10%), Repel (10%), Escape Rope (10%), Full Heal (10%), Hyper Potion (10%), Rare Candy(5%), Revive (3%), Full Restore(1%), King's Rock (1%)</dd>
<dt>Levels 31 - 40:</dt>
<dd>Great Ball (30%), Ultra Ball(10%), Revive (10%), Repel (10%), Escape Rope (10%), Full Heal (10%), Hyper Potion (10%), Rare Candy(5%), Revive (3%), Full Restore(1%), King's Rock (1%)</dd>
<dt>Levels 41 - 50:</dt>
<dd>Repel (30%), Escape Rope (10%), X Attack (10%), Full Heal (10%), Ultra Ball (10%), Hyper Potion (10%), Rare Candy (10%), Protein (5%), Revive (3%), Ether (1%), White Herb (1%)</dd>
<dt>Levels 51 - 60:</dt>
<dd>Escape Rope (30%), X Attack (10%), Full Heal (10%), Ultra Ball (10%), Hyper Potion (10%), Rare Candy (10%), Protein (10%), Revive (5%), HP Up (3%), White Herb (1%), TM44 (1%)</dd>
<dt>Levels 61 - 70:</dt>
<dd>X Attack (30%), Full Heal (10%), Ultra Ball (10%), Hyper Potion (10%), Rare Candy (10%), Protein (10%), Revive (10%), HP Up (5%), Full Restore (3%), TM44 (1%), Elixir (1%)</dd>
<dt>Levels 71 - 80:</dt>
<dd>Full Heal (30%), Ultra Ball (10%), Hyper Potion (10%), Rare Candy (10%), Protein (10%), Revive (10%), HP Up (10%), Full Restore (5%), Max Revive (3%), Elixir (1%), TM01 (1%)</dd>
<dt>Levels 81 - 90:</dt>
<dd>Ultra Ball (30%), Hyper Potion (10%), Rare Candy (10%), Protein (10%), Revive (10%), HP Up (10%), Full Restore (10%), Max Revive (5%), PP Up (3%), TM01 (1%), Leftovers (1%)</dd>
<dt>Levels 91 - 100:</dt>
<dd>Hyper Potion (30%), Rare Candy (10%), Protein (10%), Revive (10%), HP Up (10%), Full Restore (10%), Max Revive (5%), PP Up (3%), Max Elixir (1%), TM26 (1%)</dd>
</dl>
[ABILITY]
Pressure
[SHORT DESC]
Increases wild encounter rate.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters have a higher chance of occuring.
[ABILITY]
Run Away
[SHORT DESC]
Increases chances of successfully escaping battle.
[LONG DESC]
If the Pokemon with this ability is in battle, they will be guaranteed the ability to flee so long as they aren't under the effects of full-trapping moves or abilities. This does not apply to trainer battles, where fleeing cannot occur.
[ABILITY]
Static
[SHORT DESC]
Increases wild encounter rate against Electric Pokemon.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters with Electric Pokemon have a higher chance of occuring.
[ABILITY]
Stench
[SHORT DESC]
Decreases wild encounter rate.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters have a lower chance of occuring. The higher the level of the Pokemon, the lower the encounter rate will become.
[ABILITY]
Sticky Hold
[SHORT DESC]
Increases chance of encountering Pokemon while fishing.
[LONG DESC]
When a Pokemon with this ability is first in the party, it is more likely that you will be prompted to enter battle against a wild Pokemon while fishing.
[ABILITY]
Suction Cups
[SHORT DESC]
Increases chance of encountering Pokemon while fishing.
[LONG DESC]
When a Pokemon with this ability is first in the party, it is more likely that you will be prompted to enter battle against a wild Pokemon while fishing.
[ABILITY]
Swarm
[SHORT DESC]
Increases the likelihood of hearing Pokemon cries while walking.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild Pokemon cries in the area are heard more often while walking.
[ABILITY]
Synchronize:
[SHORT DESC]
Increases the chances of encountering Pokemon with the same nature as the user.
[LONG DESC]
When a Pokemon with this ability is first in the party when entering battle against a wild Pokemon, it has a 50% chance of making the nature correspond the the nature of the Pokemon with this ability. This effect is not applied for stationary Pokemon such as Groudon and Kyogre.
[ABILITY]
Vital Spirit
[SHORT DESC]
Increases wild encounter rate with higher level Pokemon.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters with higher level Pokemon have a higher chance of occuring ,relative to the highest level encounterable in that area.
[ABILITY]
White Smoke
[SHORT DESC]
Decreases wild encounter rate.
[LONG DESC]
When a Pokemon with this ability is first in the party, wild encounters have a lower chance of occuring.
EDIT: I'm soo tired, I've been staring at this screen too long. I'll convert my Emerald list to a definition list in the morning as soon as I get up.