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Completed Cutey Time With Objecting Warlord: UllarWarlord Vs Objection

Discussion in 'ASB' started by Faylion, Feb 20, 2013.

  1. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "Good Day everyone! We have a cuteymon match for you all today. Rules are:"
    4v4 LC Doubles
    2 Recoveries/5 Chills
    Abilities = All
    Items = Training
    Switch = OK
    1 Substitution per mon
    Arena:​

    Pokéstar Studios (open)
    The battle takes place in front of the green screens at Pokéstar Studios. The special effects team can provide the effects needed for all moves to work as normal. In addition, some of Pokéstar Studios' finest props are available for use in the battle. Once per round, each Pokémon may use the Use Prop command, specifying which prop and which of its moves they wish to use (eg, Use Prop (Majin’s Slack Off)). This command has the same priority as the move being called, costs 4 energy plus the energy cost of the called move (with no modifier for STAB), is not subject to consecutive use energy penalty, cannot be used in combos and cannot be encored or prevented by any preventative moves such as Taunt and Torment, with the exception of Embargo. However, each prop may only be used once per round. If a Pokémon attempts to use a prop that was already used in the round, the command will fail.

    Pokéstar Studios (open)



    When a Pokémon uses the Use Prop command, the effect depends on the move being used. Moves that target opponents will work as normal, except all damaging moves will deal damage based on the props’ attributes (including STAB) as opposed to the Pokémon’s. All props have rank 4 attack and special attack except Black Belt and Monica, who have rank 6 attack due to Huge Power, and other attributes of props are specified for individual moves when necessary. Also, moves that usually have to be used on several consecutive actions such as Outrage will only be used once on the action the prop is used. Self-targeting moves or moves that target only the user and allies will be used as though the Pokémon is using them. Finally, if a move that targets opponents has additional effects that apply to the user of the move, these additional effects will not apply at all unless specified otherwise.​


    The props and their possible moves are as follows:​



    Berserk F-00 (Normal/Steel) (open)

    • Flare Blitz (WC 3, Reckless) ​
    • Iron Head ​
    • Psychic ​
    • Wild Charge (WC 3, Reckless)​
    Black Belt (Fighting) (open)

    • Focus Punch ​
    • Hammer Arm (speed drop applies) ​
    • Jump Kick ​
    • Mach Punch ​
    • Taunt​
    Black Door (Grass) (open)

    • Amnesia ​
    • Baton Pass ​
    • Counter ​
    • Flame Charge (speed boost applies) ​
    • Ingrain ​
    • Lucky Chant ​
    • Rest ​
    • Toxic​
    Brycen-Man (Dark/Psychic) (open)

    • Ice Beam ​
    • Night Shade ​
    • Psychic ​
    • U-turn (switch applies)​
    Decoy UFO (Flying/Electric) (open)

    • BubbleBeam ​
    • Counter ​
    • Recover ​
    • Signal Beam​
    F-00 (Normal/Steel) (open)

    • Chatter ​
    • Defense Curl ​
    • Flail (BAP based on Pokémon's remaining HP) ​
    • Growl ​
    • Hammer Arm (speed drop applies) ​
    • Headbutt ​
    • Head Smash (WC 2) ​
    • Iron Head ​
    • Needle Arm ​
    • Perish Song ​
    • Teeter Dance ​
    • Thrash​
    Humanoid (Normal) (open)

    • Acid ​
    • Dark Pulse ​
    • Double-Edge (WC 2) ​
    • Explosion (if used, the Humanoid prop is unusable for the rest of the battle) ​
    • Ice Punch ​
    • Night Slash ​
    • Rock Slide ​
    • Scratch ​
    • Selfdestruct (if used, the Humanoid prop is unusable for the rest of the battle) ​
    • Shadow Claw ​
    • Slash​
    Majin (Dark/Ghost) (open)

    • Crunch ​
    • Dual Chop ​
    • Slack Off ​
    • Swords Dance​
    Mecha-Tyranitar Mark 1 (Steel) (open)

    • Earthquake ​
    • Iron Head ​
    • Spark ​
    • Surf​
    Mecha-Tyranitar Mark 2 (Steel/Electric) (open)

    • Dragon Pulse ​
    • Flamethrower ​
    • Metal Burst ​
    • Thunderbolt​
    Monica (Normal) (open)

    • Crush Grip ​
    • DoubleSlap ​
    • Focus Punch ​
    • Growl ​
    • Rage (attack boost applies whenever the Pokémon takes direct damage) ​
    • Stomp (SC 7) ​
    • Teeter Dance​
    Monster (Dark) (open)

    • Confusion ​
    • Dark Pulse​
    Temporal Transport (Steel) (open)

    • Clear Smog ​
    • Discharge ​
    • Flame Burst ​
    • Icicle Crash ​
    • Overheat (special attack drop applies) ​
    • Signal Beam​
    UFO (Psychic/Electric) (open)

    • Dark Pulse ​
    • Flamethrower ​
    • Hyper Beam (sluggishness applies) ​
    • Ice Beam​
    White Door (Grass) (open)

    • Baton Pass ​
    • Inferno ​
    • Mirror Coat ​
    • Toxic​


    "We have Ullarwarlord with:"​

    Darwin the Embirch (open)
    [​IMG]

    Darwin the Embirch (open)


    <Embirch> [Darwin] (Male)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

    Abilities:
    Reckless (Type: Innate)
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.​

    Leaf Guard (Type: Innate)
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.​

    Chlorophyll (Type: Innate) [DW, Locked]
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.​

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (-, -10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13​

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin​

    Aromatherapy
    Counter
    GrassWhistle​

    Sunny Day
    Protect
    Rock Slide​


    Mirror the Eevee (open)
    [​IMG]
    Mirror the Eevee (open)


    <Eevee> [Mirror] (Female)
    Nature: Bold (+Def, - Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

    Abilities:
    Run Away (Type: Innate)
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.​

    Adaptability (Type: Innate)
    he moves that match this Pokemon’s type have their Base Attack Power increased by two (2).​

    Anticipation (Type: Innate) [DW, Locked]
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).​

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13​

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Quick attack
    Bite
    Covet
    Take Down​

    Endure
    Wish
    Flail​

    Protect
    Return
    Frustration​


    Potential the Dwebble (open)
    [​IMG]
    Potential the Dwebble (open)


    <Dwebble> [Potential] (Male)
    Nature: Sassy (+SpD, -Spe)
    Type: Bug/Rock
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).​

    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.​

    Abilities:
    Sturdy (Type: Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.​

    Shell Armor (Type: Innate)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.​

    Weak Armor (Type: Can Be Enabled) [DW, Locked]
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.​

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 47 (-, -10% Evasion)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14​

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Fury Cutter
    Rock Blast
    Withdraw
    Sand-Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock​

    Block
    Endure
    Spikes​

    Protect
    Double Team
    Substitute​


    Nuggs the Rufflet (open)
    [​IMG]
    Nuggs the Rufflet (open)


    <Rufflet> [Nuggs] (Male)
    Nature: Adamant (+Attack, -Sp. Att.)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​

    Abilities:
    Keen Eye (Type: Innate)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.​

    Sheer Force (Type: Can Be Enabled)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​

    Hustle (Type: Can Be Enabled) [DW, Locked]
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14​

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace​

    Roost
    Superpower
    Tailwind​

    Protect
    Sky Drop
    Substitute​



    "And we have Objection with:"
    Prince John the Meowth (open)
    [​IMG]
    Prince John the Meowth (open)


    Meowth [Prince John] (M)
    Nature: Naive (+Speed, -Special Defence)​

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 104 (+) (Accuracy boost: 25% (24.864367816091954022988505747126% unrounded))
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Moves: 18​

    EC: 2/6
    MC: 0
    DC: 2/5​

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.​

    Attacks:
    Scratch
    Growl
    Bite
    Pay Day
    Fake Out
    Fury Swipes
    Faint Attack
    Screech
    Taunt
    Night Slash
    Feint​

    Hypnosis
    Odor Sleuth
    Snatch​

    Thunderbolt
    Dig
    Torment
    U-turn​


    Rourke the Larvitar (open)
    [​IMG]
    Rourke the Larvitar (open)


    Larvitar [Rourke] (M)
    Nature: Quiet (+Special Attack, -Speed)​

    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (-) (Opponent's accuracy boost: 10%)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13
    Moves: 19​

    EC: 2/9
    MC: 0
    DC: 2/5​

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.​

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Earthquake
    Stone Edge
    Dark Pulse
    Crunch​

    Dragon Dance
    Pursuit
    Stealth Rock​

    Smack Down
    Brick Break
    Rock Polish​

    Outrage​


    Lumpjaw the Timburr (open)
    [​IMG]
    Lumpjaw the Timburr (open)


    Timburr [Lumpjaw] (M)
    Nature: Careful (+Special Defence, -Special Attack)​

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 3 (+)
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Moves: 14​

    EC: 0/9
    MC: 0
    DC: 0/5​

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)​

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away​

    Counter
    Drain Punch
    Endure​

    Dig
    Payback
    Rock Slide​


    Madame Medusa the Combee (open)
    [​IMG]
    Madame Medusa the Combee (open)


    Combee [Madame Medusa] (F)
    Nature: Quiet (+Special Attack, -Speed)​

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60 (-) (Opponent's accuracy boost: 10%)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Moves: 11​

    EC: 5/6
    MC: 0
    DC: 0/5​

    Abilities:
    Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​

    Attacks:
    Sweet Scent
    Gust
    Bug Bite
    Bug Buzz​

    Air Cutter
    Mud-Slap
    Ominous Wind
    String Shot
    Swift
    Tailwind
    Endeavor​



    "Let the match commence!"​



    Ullarwarlord sends out Pokemon and equips



    Objection sends out Pokemon, equips, and moves



    Ullarwarlord moves


  2. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG][​IMG][​IMG]

    "Let's start this battle off right!"

    Sending out Darwin the Embirch @ Lucky Egg and Nuggs the Rufflet @ Nothing
  3. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG][​IMG][​IMG]

    Prince John the Meowth will hold an Amulet Coin
    Lumpjaw the Timburr will hold nothing

    Meowth: Taunt (Rufflet) - Thunderbolt (Rufflet) - Hypnosis (Rufflet)
    If Rufflet uses Protect, change that action to Feint (Rufflet) and push actions back.

    Timburr: Use Prop (Mecha-Tyranitar Mark 2's Thunderbolt (Rufflet)) - Rock Slide - Drain Punch (Rufflet)
    If Mecha-Tyranitar Mark 2 is used up by the time it is your turn, change action 1 to Payback (Rufflet)
  4. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]
    "Just because this is their first battle doesn't mean they don't have tricks up their sleeve!"

    Darwin: Grasswhistle (Prince John) > Counter > Sunny Day
    IF Grasswhistle misses, use it the next action

    Nuggs: Tailwind > Sky Drop (Lumpjaw) > Use Prop ((Brycen-Man, U-Turn) Prince John)
  5. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "And the cuties start their match!"

    Weather: Clear
    Field: Clear
    [​IMG]

    **Reckless, -10% Eva**
    HP 90/90
    EN 100/100
    OK
    [​IMG]
    **Clear**
    HP 100/100

    EN 100/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Technician, +25% Acc**
    HP 90/90
    EN 100/100
    OK
    [​IMG]
    **Clear**
    HP 100/100
    EN 100/100
    OK
    Calculations (open)
    Action 1
    1. Meowth: Taunt 10 EN / Effect: Taunt
    Total: Taunt 6a
    2. Rufflet: Tailwind **Taunted**
    Total: Taunt 5a
    3. Embirch: Grasswhistle 5-1=4 EN / Hit <=5500 (2276=Hit) / Effect: SLP (1-2=1a, 3=2a (1=1a))
    Total: SLP 1a
    4. Timburr: Use Prop Mecha-Tyranitar Mark 2's Thunderbolt (Rufflet) 7+4 EN / Hit 100% / Crit <=625 (1627=No)
    Total: 1.5 (10+6-3)=19.5

    Action 2
    1. Meowth: SLP
    Total: Clear
    2a. Rufflet: 4+2/2-1=4 EN / Hit 100% / Crit <=625 (4215=No) / Effect: Lift
    Total: Lifting
    3. Timburr: Lifted
    Total: Nothing
    2b. Rufflet: Drop
    Total: 1.5(6+2+3+6-3)=21 Damage
    4. Embirch: Counter 6 EN
    Total: Nothing

    Action 3
    1. Meowth: Hypnosis 7 EN / Hit <=8500 (4384=Yes) / Effect: SLP (1-2=1a, 3=2a (1=1a))
    Total: SLP 1a
    Total:
    2. Rufflet: SLP
    Total: Clear
    3. Embirch: Sunny Day 10 EN
    Total: Sunny
    4. Timburr: Drain Punch 12-1=11 EN / Hit 100% / Crit <=625 (3313=No) / Effect: Drain
    Total: 8+3+4.5-3=12.5 Damage / 12.5/2=6.25 Drain​


    OUTCOME

    Weather: Sunny
    Field: Clear


    [​IMG]
    **Reckless, -10% Eva**
    HP 90/90
    EN 80/100
    OK
    [​IMG]
    **Taunt 3a**
    HP 68/100

    EN 96/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Technician, +25% Acc**
    HP 90/90
    EN 83/100
    OK
    [​IMG]
    **Clear**
    HP 79/100
    EN 78/100
    OK
    [​IMG]
    "A pretty uneventful match. Let's see if things shake up next round!"

    UllarWarlord moves
  6. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]
    "Hm...tricky, tricky..."

    Darwin: Rock Slide > Bullet Seed (Prince John) > Rock Slide

    Nuggs: Sky Drop (Lumpjaw) > Superpower (Prince John) > Sky Drop (Lumpjaw)
  7. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Hustle show locked for Rufflet.
  8. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    "That Rufflet is going down."

    Prince John: Pay Day (Nuggs) - Dig (Darwin) - Pay Day (Darwin)

    Lumpjaw: Counter - Use Prop (Monica's Stomp (Darwin)) - Counter
  10. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Weather: Sunny
    Field: Clear


    [​IMG]
    **Reckless, -10% Eva**
    HP 90/90
    EN 80/100
    OK
    [​IMG]
    **Taunt 3a**
    HP 68/100

    EN 96/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Technician, +25% Acc**
    HP 90/90
    EN 83/100
    OK
    [​IMG]
    **Clear**
    HP 79/100
    EN 78/100
    OK
    Calculations (open)
    Action 1
    1. Meowth: Pay Day 3-1=2 EN / Hit 100% / Crit <=625 (9865=No / Effect: +1 CC
    Total: 1.5(4)+3+3-3=9 Damage
    2a. Rufflet: 4+2/2-1=4 EN / Hit 100% / Crit <=625 (1273=No) / Effect: Lift
    Total: Lifting
    3. Embirch: Rock Slide 6 EN
    Meowth: Hit <=9000 (9164=Miss)
    Total: Miss
    Timburr: Lifted
    Total: Miss
    2b. Rufflet: Drop
    Total: 1.5(6+2+3+6-3)=21 Damage
    4. Timburr: Counter 6+21/2-1=15.5 EN / Hit 100%
    Total: 1.5(21)=31.5 Damage

    Action 2
    1a. Meowth: Dig 10 EN
    Total: Underground
    2. Embirch: Bullet Seed 7-1=6 EN / **Underground**
    Total: Miss
    3. Rufflet: Superpower 8 EN / **Underground**
    Total: Miss
    4. Timburr: Stomp 7+4=11 EN / Hit 100% / Crit <=625 (7254=No)
    Total: 9+7-1+4.5-3=16.5 Damage
    1b. Meowth: Dig / Hit 100%/ Crit <=625 (6495=No)
    Total: .67(8+3-3)=5.36

    Action 3
    1. Action 1
    1. Meowth: Pay Day 3-1=2 EN / Hit 100% / Crit <=625 (3226=No / Effect: +1 CC
    Total: 1.5(4)+3+3-3=9 Damage
    2a. Rufflet: 4+2/2-1=4 EN / Hit 100% / Crit <=625 (773=No) / Effect: Lift
    Total: Lifting
    3. Embirch: Rock Slide 6 EN
    Meowth: Hit <=9000 (1999=Hit) / Crit <=625 (8126=No) / Flinch <=3000 (1722=Yes)
    Total: 8+4.5-3=9.5 Damage / No Flinch
    Timburr: Lifted
    Total: Miss
    2b. Rufflet: Drop
    Total: 1.5(6+2+3+6-3)=21 Damage
    4. Timburr: Counter 6+21/2-1=15.5 EN / Hit 100%
    Total: 1.5(21)=31.5 Damage
    **Rufflet KO / -13 HP**​


    OUTCOME

    Weather: Sunny
    Field: Clear


    [​IMG]
    **Reckless, -10% Eva**
    HP 68/90
    EN 62/100
    OK
    [​IMG]
    **Clear**
    HP -13/100

    EN 70/100
    KO
    VS
    Field: Clear
    [​IMG]
    **Technician, +25% Acc**
    HP 80/90
    EN 69/100
    OK
    [​IMG]
    **Clear**
    HP 37/100
    EN 36/100
    OK
    Objection moves
  11. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG][​IMG]
    "Go, Potential! Show them how it's done!"

    Sending out Potential the Dwebble @ Amulet Coin
  12. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG][​IMG][​IMG]
    Rourke the Larvitar will hold a Lucky Egg.

    Counterswitch?
  13. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
  14. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]

    "Let's get our next target!"

    Prince John: Fake Out (Darwin) - Feint (Darwin) - Scratch (Darwin)
    If Potential uses Use Prop (Black Belt's Taunt) on Rourke on action 1, change action 1 to Bodyblock (Rourke) and push actions back.
    If Darwin is KO'd, replace all remaining attacks with Faint Attack (Potential).

    Rourke: Rock Polish - Dig (Darwin) - Dig (Darwin)
    If Potential uses Use Prop (Black Belt's Taunt) on you on action 1, change action 1 to Use Prop (Black Belt's Focus Punch (Darwin)) and push actions back.
    If Darwin is KO'd, redirect all remaining attacks to Potential.
  15. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]
    "Hmmm..."

    Darwin: Giga Drain (Rourke) > Use Prop ((Black Door, Counter)) > Giga Drain (Rourke)

    Potential: Spikes > Stealth Rock > Spikes
  16. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Weather: Sunny 2r
    Field: Clear


    [​IMG]
    **Reckless, -10% Eva, Leaf Guard**
    HP 68/90
    EN 62/100
    OK
    [​IMG]
    **Sturdy**
    HP 90/90
    EN 100/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Technician, +25% Acc**
    HP 80/90
    EN 69/100
    OK
    [​IMG]
    **-10% Eva**
    HP 90/90
    EN 100/100
    OK


    Bench (open)
    [​IMG]
    **Clear**
    HP 37/100
    EN 36/100
    OK

    Calculations (open)

    Action 1
    1. Meowth: Fake Out 4-1=3 EN / Hit 100% / Crit <=625 (1850=No) / Flinch
    Total: 1.5(4)+3+3-3=9 Damage
    2. Darwin: Flinch
    Total: Nothing
    3. Dwebble: Spikes 8 EN
    Total: Spikes 1
    4. Larvitar: Rock Polish 7-1=6 EN
    Total: +2 Spe

    Action 2
    1. Meowth: Feint 4 EN / Hit 100% / Crit <=625 (840=No)
    Total: 1.5(4)+3-3=6 Damage
    2a. Larvitar: Dig 10-1=9 EN / Hit 100% / Crit <=625 (6391=No)
    Total: Underground
    3. Dwebble: Stealth Rock 12-1=11 EN
    Total: Stealth Rocks
    2b. Larvitar: Dig
    Total: .67(8+3+4.5-3)=8 Damage
    4. Embirch: Counter 6+4=10 EN / Hit 100%
    Total: 1.5(14)=21 Damage

    Action 3
    1a. Larvitar: Dig 10+4-1=13 EN / Hit 100% / Crit <=625 (1466=No)
    Total: Underground
    2. Meowth: Scratch 3-1=2 EN / Hit 100% / Crit <=625 (8624=No)
    Total: 1.5(4)+3+3-3=9 Damage
    3. Embirch: Giga Drain 12-1=11 EN / **Underground**
    Total: Miss
    4. Dweeble: Spikes 8 EN
    Total: Spikes 2
    2b. Larvitar: Dig
    Total: .67(8+3+4.5-3)=8 Damage​


    OUTCOME

    Weather: Sunny 1r
    Field: Clear


    [​IMG]
    **Reckless, -10% Eva, Leaf Guard**
    HP 28/90
    EN 40/100
    OK
    [​IMG]
    **Sturdy**
    HP 90/90
    EN 73/100
    OK
    VS
    Field: Spikes 2, Stealth Rocks
    [​IMG]
    **Technician, +25% Acc**
    HP 80/90
    EN 60/100
    OK
    [​IMG]
    **-10% Eva**
    HP 79/90
    EN 72/100
    OK


    Bench (open)
    [​IMG]
    **Clear**
    HP 37/100
    EN 36/100
    OK

    UllarWarlord moves
  17. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]
    ":/"

    Darwin: Use Prop (Mecha-Tyraniter MK I, Earthquake) > Rock Slide > Rock Slide

    Potential: Spikes > Use Prop (Black Belt, Mach Punch) Prince John) > Substitute (15)
  18. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Just a reminder that Rourke the Larvitar should be at +1 speed now.

    Prince John: Faint Attack (Darwin) - Use Prop (White Door's Toxic (Potential)) - Taunt (Potential)

    Rourke: Rock Slide - Dragon Dance - Rock Slide
  19. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Weather: Sunny 1r
    Field: Clear


    [​IMG]
    **Reckless, -10% Eva, Leaf Guard**
    HP 28/90
    EN 40/100
    OK
    [​IMG]
    **Sturdy**
    HP 90/90
    EN 73/100
    OK
    VS
    Field: Spikes 2, Stealth Rocks
    [​IMG]
    **Technician, +25% Acc**
    HP 80/90
    EN 60/100
    OK
    [​IMG]
    **+1 Spe, -10% Eva**
    HP 79/90
    EN 72/100

    OK
    Bench (open)
    [​IMG]
    **Clear**
    HP 37/100
    EN 36/100
    OK


    Calculations (open)

    Action 1
    1. Meowth: Faint Attack 4 EN / Hit 100% / Crit <=625 (5532=No)
    Total: 1.5(6)+3-3=9 Damage
    2. Larvitar: 6-1=5 EN
    Embirch: Hit 100% / Crit <=625 (5669=No) / Flinch <=3000 (8036=No)
    Total: 1.5(.75(8)+3+4.5-3)=15.75 Damage​

    Dwebble: Hit 100% / Crit <=625 (8905=No) / Flinch <=3000 (8711=No)
    Total: 1.5(.75(8-1)+3+4.5-4.5)=13.5 Damage
    3. Darwin: Use Prop (Mecha-Tyraniter MK I, Earthquake) 7+4=11 EN
    Meowth: Hit 100% / Crit <=625 (6572=No)
    Total: .75(10)+4.5-3=9 Damage​

    Larvitar: Hit 100% / Crit <=625 (5049=No)
    Total: 1.5(.75(10)+4.5-3)=13.5 Damage

    Dwebble: Hit 100% / Crit <=625 (6808=No)
    Total: .75(10-1)+4.5-4.5=6.75 Damage
    4. Dweeble: Spikes 8+4=12 EN
    Total: Spikes 3

    Action 2​
    1. Dweeble: Use Prop (Black Belt, Mach Punch) Prince John) 4+4=8 EN / Hit 100% / Crit <=625 (4220=No)
    Total: 1.5(4+4.5-3)=8.25 Damage
    2. Meowth: Use Prop (White Door's (Toxic))(Potential) 7+4=11 EN / Hit 100%
    Total: BPSN 1
    3. Larvitar: Dragon Dance 7 EN
    Total: +1 Atk, +1 Spe
    4. Embirch: Rock Slide 6 EN
    Meowth: Hit <=9000 (5907=Hit) / Crit <=625 (6575=No) / Flinch <=3000 (2838=Yes)
    Total: .75(8)+4.5-3=7.5 Damage / No Flinch
    Larvitar: Hit 100% / Crit <=625 (173=Crit) / Flinch <=3000 (2444=Yes)
    Total: .67(.75(8)+3+4.5-3)=7.03 Damage / No Flinch

    **Dweeble: BPSN 1 -1 HP**

    Action 3
    1. Meowth: Taunt 10 EN
    Total: Taunt 6a
    2. Larvitar: 6-1=5 EN
    Embirch: Hit 100% / Crit <=625 (3012=No) / Flinch <=3000 (4514=No)
    Total: 1.5(.75(8)+3+4.5+1.75-3)=18.37 Damage
    **Embirch KO / -15 HP**​

    Dwebble: Hit 100% / Crit <=625 (4491=No) / Flinch <=3000 (8119=No)
    Total: 1.5(.75(8-1)+3+4.5+1.75-4.5)=15 Damage
    3. Dweeble: Substitute (15) **Taunted**
    Total: Taunt 5a

    **Dweeble: BPSN 1 -1 HP**​


    OUTCOME

    Weather: Clear
    Field: Clear


    [​IMG]
    **Reckless, -10% Eva, Leaf Guard**
    HP -15/90
    EN 23/100
    KO
    [​IMG]
    **Sturdy, Taunt 5a**
    HP 66/90
    EN 53/100
    BPSN 2
    VS
    Field: Spikes 3, Stealth Rocks
    [​IMG]
    **Technician, +25% Acc**
    HP 63/90
    EN 35/100
    OK
    [​IMG]
    **+1 Atk, +1 Spe, -10% Eva**
    HP 58/90
    EN 55/100

    OK
    Bench (open)
    [​IMG]**Clear**

    HP 37/100
    EN 36/100
    Bench (open)


    OK

    Objection moves
  20. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG][​IMG]
    "This is going pretty badly..."

    Sending out Mirror the Eevee @ EXP Share
  21. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    "Let's make the most of our lead."

    Prince John: Use Prop (Black Belt's Hammer Arm (Mirror)) - Chill - Scratch (Mirror)
    If Black Belt is used up before you act on action 1, change action 1 to Use Prop (F-00's Hammer Arm (Mirror)).
    If Mirror is KO'd, change all remaining attacks directed at her to Faint Attack (Potential).

    Rourke: Brick Break (Mirror) - Use Prop (F-00's Hammer Arm (Mirror)) - Brick Break (Mirror)
    If F-00 is used up before you act on action 2, change action 2 to Rock Slide.
    If Mirror is KO'd, change all remaining actions to Rock Slide.
  22. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]
    "I'm late! I'm late! For my loss, which just cannot wait!"

    Potential: Use Prop ((Decoy UFO, BubbleBeam), Rourke) > Bug Bite (Rourke) > Chill

    Mirror: Endure > Wish > Use Prop ((Black Door, Counter))
  23. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Ullar, each mon can only use one prop per round.
  24. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
  25. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    **Ullar, Dweeble can't Chill while Taunted. Reorder that please.**

    Weather: Clear
    Field: Clear
    [​IMG]
    **Adaptability**
    HP 90/90
    EN 100/100
    OK
    [​IMG]
    **Sturdy, Taunt 5a**
    HP 66/90
    EN 53/100
    BPSN 2
    VS
    Field: Spikes 3, Stealth Rocks
    [​IMG]
    **Technician, +25% Acc**
    HP 63/90
    EN 35/100
    OK
    [​IMG]
    **+1 Atk, +1 Spe, -10% Eva**
    HP 58/90
    EN 55/100
    OK



    Bench (open)

    [​IMG]
    **Clear**
    HP 37/100
    EN 36/100
    OK

    Calculations (open)

    Action 1

    1. Eevee: Endure 15-1=14 EN
    Total: Endure
    2. Meowth: Use Prop (Black Belt's Hammer Arm) 7+4=11 EN / Hit 100% / Crit <=625 (5180=No) / User -1 Spe
    Total: 1.5(10+3-4.5)=12.75 Damage / User -1 Spe
    3. Larvitar: Brick Break 6 EN / Hit 100% / Crit <=625 (9449=No)
    Total: 1.5(8+4.5-4.5)=12 Damage
    4. Dweeble: Use Prop (Decoy UFO BubbleBeam) 5+4=9 EN / Hit 100% / Crit <=625 (3686=No) / -1 Spe <=1000 (4268=No)
    Total: 1.5(7+3-3)=10.5 Damage​




    Action 2
    1. Larvitar: Use Prop (F-00's Hammer Arm) 7+4=11 EN / Hit 100% / Crit <=625 (516=Crit) / User -1 Spe
    Total: 1.5(10+3+4.5-4.5)=19.5 Damage / User -1 Spe
    2. Meowth: Chill
    Total: +12 EN
    3. Eevee: Wish 6+90/7.5-1=17 EN
    Total: Wish
    4. Dweeble: Bug Bite 4-1=3 EN / Hit 100% / Crit <=625 (1755=No)
    Total: 1.5 (6+3+4.5-3)=15.75 Damage​




    Action 3
    1. Meowth: Scratch 3-1=2 EN / Hit 100% / Crit <=625 (2551=No)
    1.5(4)+3+3-4.5=7.5 Damage
    2. Dweeble: Chill
    Total: +12 EN
    3. Larvitar: Brick Break 6 EN / Hit 100% / Crit <=625 (9985=No)
    Total: 1.5(8+4.5-4.5)=12 Damage
    4. Eevee: Counter 6+19.5/2=15.75 EN / Hit 100%
    Total: 19.5*1.5=29.25 Damage​



    OUTCOME
    Weather: Clear
    Field: Clear
    [​IMG]
    **Adaptability**
    HP 90/90
    EN 100/100
    OK
    [​IMG]
    **Sturdy, Taunt 5a**
    HP 66/90
    EN 53/100
    BPSN 2




    VS




    Field: Spikes 3, Stealth Rocks
    [​IMG]
    **Technician, +25% Acc**
    HP 63/90
    EN 35/100
    OK
    [​IMG]
    **+1 Atk, +1 Spe, -10% Eva**
    HP 58/90
    EN 55/100
    OK

    Bench (open)

    [​IMG]
    **Clear**
    HP 37/100
    EN 36/100
    OK

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