2 Day DQ 0 Recoveries 0 Chills Switch = N/A Items = Off Abilities = All Active ~~~ Arena: D&D Game Map ~ Training Arena Description: A very vanilla territory in Dungeons and Dragons, containing trees, an open field, and a copious amount of water available. At the end of every round, Flamestrike (because he's a jerk) will come in and attack each Pokemon for 2d6+6 points of damage with his gigantic Greatsword. He has a +6 Attack Bonus and, for some reason, will always deal double damage if he rolls a natural 20. Each Pokemon's Armor Class is equal to 10+(Def Rank + Speed Rank (Capped at 8 - Def Rank)). Example: Flamestrike attacks a Hasty Gengar in an attempt to hit it. Gengar's AC is 16 (10 + 1 (Def) + 5 (Spe)), and he rolls a 12. It hits - barely. You roll 2d6 and get 2 and 5: this results in a total of 13 DMG to Gengar. Terrador: Crobat (F) (Move your mouse to reveal the content) Crobat (F) (open) Crobat (F) (close) Crobat [Molly] (Female) Nature: Hasty (Spe*1.15, Acc +25.862...%, Def -1 Rank) Type: Poison/Flying Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 150 (+) Size Class: 3 Weight Class: 4 BST: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Leech Life Supersonic Astonish Bite Wing Attack Confuse Ray Air Cutter Screech Air Slash Cross Poison Haze Acrobatics Giga Drain Hypnosis Brave Bird Zen Headbutt Whirlwind Super Fang Heat Wave Endure Mimic Sky Attack Sleep Talk Taunt Substitute Protect Toxic Venoshock Fly Hidden Power (Fighting 7) Shadow Ball Bide Roost Torment Rest Total: 35 Smashlloyd20 Kitsunoh (M) (Move your mouse to reveal the content) Kitsunoh (M) (open) Kitsunoh (M) (close) Casper [Kitsunoh] (Male) Nature: Adamant (+1 * Attack, -1 * Special Attack) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. HP: 100 Atk: 3 (+) Def: 3 SpA: 1 (-1) SpD: 3 Spe: 10 Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 6/6 MC: 13 DC: 5/5 Moves (13): Scratch Iron Defense Lick Odor Sleuth Faint Attack Shadow Sneak Curse Psycho Shift Meteor Mash Yawn Will-o-Wisp Dig Taunt Smash to attack!