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Completed dan and Frosty face off! A Clash of Titans!

Discussion in 'ASB' started by Box, Oct 26, 2012.

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  1. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    [​IMG]
    This'll be intense

    The Contenders
    Frosty's Godlings
    Odolwa the Ludicolo (open)

    [​IMG]
    Ludicolo [Odolwa] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 60 (70/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (26):
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam
    Zen Headbutt
    Energy Ball
    Rain Dance
    Fake Out
    Fury Swipes
    Water Sport
    Thief
    Uproar
    Hydro Pump

    Counter
    Giga Drain
    Leech Seed
    Endure

    Ice Beam
    Protect
    Surf
    Scald
    Solarbeam
    Saria the Roserade (open)

    [​IMG]
    Roserade[Saria] {F}

    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: (Can be Disabled)

    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Technician (DW): (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


    Stats:

    HP: 90
    Atk: 2 (-)
    Def: 2
    SpA: 6 (+)
    SpD: 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (29):

    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    Giga Drain
    Grasswhistle
    Weather Ball
    Sweet Scent
    Toxic
    Toxic Spikes
    Petal Dance
    Aromatherapy
    Ingrain

    Synthesis
    Sleep Powder
    Extrasensory
    Spikes

    Sludge Bomb
    Shadow Ball
    Hidden Power Fire (6)
    Venoshock
    Protect
    Substitute
    Endure
    Gespenst the Dusclops (open)

    [​IMG]
    Dusclops * (Gespenst) M
    Nature: Brave (+ Attack; - Speed)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (25*0.85v) (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: doesn't matter

    Abilities:
    Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (40):
    Leer (*)
    Night Shade (*)
    Disable (*)
    Foresight (*)
    Astonish (*)
    Confuse Ray (*)
    Shadow Sneak (*)
    Pursuit (*)
    Fire Punch
    Thunder Punch
    Ice Punch
    Gravity
    Bind
    Shadow Punch
    Curse
    Hex
    Mean Look
    Payback
    Future Sight

    Destiny Bond (*)
    Pain Split (*)
    Imprison (*)

    Trick Room (*)
    Will-o-Wisp (*)
    Return (*)
    Earthquake
    Rock Slide
    Focus Punch
    Counter
    Substitute
    Protect
    Rest
    Sleep Talk
    Taunt
    Toxic
    Torment
    Spite
    Skill Swap
    Snatch
    Brick Break
    Thor the Cyclohm (open)

    [​IMG]
    Cyclohm[Thor] (Male)
    Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 69 (80/1.15) (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (51):
    Tackle
    Growl
    Dragon Rage
    Leer
    Thundershock
    Charge
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Hyper Beam
    Slack Off
    Hurricane
    Whirlwind
    Bide
    Weather Ball
    Discharge
    Tri Attack
    Thrash
    Zap Cannon
    Outrage

    Hydro Pump
    Magnet Rise
    Heal Bell
    Signal Beam
    Power Gem

    Thunderbolt
    Flamethrower
    Dragon Pulse
    Thunder Wave
    Protect
    Light Screen
    Toxic
    Thunder
    Fire Blast
    Dragon Tail
    Sunny Day
    Substitute
    Trick Room
    Volt Switch
    Roar
    Surf
    Ice Beam
    Endure
    Draco Meteor
    Shock Wave
    Earthquake
    Blizzard
    Double Team
    Torment


    dan's Monsters
    Heather the Infernape (open)
    [​IMG]
    Heather - Infernape (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108

    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (101/101):
    Acrobatics
    Aerial Ace
    Assist
    Attract
    Blast Burn
    Blaze Kick
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Captivate
    Close Combat
    Counter
    Covet
    Cut
    Dig
    Double Kick
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Endure
    Facade
    Fake Out
    Feint
    Fire Blast
    Fire Pledge
    Fire Punch
    Fire Spin
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frustration
    Fury Swipes
    Giga Impact
    Grass Knot
    Gunk Shot
    Headbutt
    Heat Wave
    Helping Hand
    Hidden Power (Ice 7)
    Hone Claws
    Hyper Beam
    Incinerate
    Iron Tail
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Magic Coat
    Mud-Slap
    Nasty Plot
    Natural Gift
    Overheat
    Poison Jab
    Protect
    Punishment
    Quick Guard
    Rest
    Retaliate
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Rollout
    Round
    Scratch
    Secret Power
    Shadow Claw
    Slack Off
    Sleep Talk
    Snore
    SolarBeam
    Stealth Rock
    Stone Edge
    Strength
    Submission
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Taunt
    ThunderPunch
    Torment
    Toxic
    U-Turn
    Uproar
    Vacuum Wave
    Will-o-Wisp
    Work Up
    Tormod the Magmortar (open)
    [​IMG]
    Tormod - Magmortar (M)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 83

    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves:
    Attract
    Barrier
    Belly Drum
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Clear Smog
    Confuse Ray
    Counter
    Covet
    Cross Chop
    Curse
    Detect
    Dizzy Punch
    Double-Edge
    Double Team
    Dual Chop
    Dynamic Punch
    Earthquake
    Ember
    Endure
    Facade
    Faint Attack
    Fire Blast
    Fire Punch
    Fire Spin
    Flame Burst
    Flame Charge
    Flamethrower
    Flare Blitz
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Follow Me
    Frustration
    Giga Impact
    Headbutt
    Heat Wave
    Helping Hand
    Hidden Power
    Hyper Beam
    Incinerate
    Iron Tail
    Karate Chop
    Lava Plume
    Leer
    Low Kick
    Mach Punch
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Overheat
    Protect
    Psychic
    Psywave
    Rage
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Screech
    Secret Power
    Seismic Toss
    Skull Bash
    Sleep Talk
    Smog
    Smokescreen
    Snore
    SolarBeam
    Strength
    Submission
    Substitute
    Sunny Day
    Swagger
    Take Down
    Taunt
    Teleport
    Thief
    Thunderbolt
    ThunderPunch
    Torment
    Toxic
    Uproar
    Will-o-Wisp
    Gareth the Camerupt (open)
    [​IMG]
    Gareth - Camerupt (M)
    Nature: Quiet(+1 SpAtk, -15% Speed, -10% Evasion)

    Types: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)

    Size Class: 4
    Weight Class: 6

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    After You
    Amnesia
    AncientPower
    Attract
    Body Slam
    Bulldoze
    Captivate
    Charm
    Curse
    Defense Curl
    Dig
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Echoed Voice
    Ember
    Endure
    Eruption
    Explosion
    Facade
    Fire Blast
    Fissure
    Flame Burst
    Flame Charge
    Flamethrower
    Flash Cannon
    Focus Energy
    Frustration
    Giga Impact
    Growl
    Headbutt
    Heat Wave
    Hidden Power
    Howl
    Hyper Beam
    Incinerate
    Iron Head
    Lava Plume
    Magnitude
    Mimic
    Mud-Slap
    Mud Bomb
    Natural Gift
    Overheat
    Protect
    Rest
    Return
    Roar
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Sandstorm
    Scary Face
    Secret Power
    Selfdestruct
    Sleep Talk
    Snore
    SolarBeam
    Spit Up
    Stealth Rock
    Stockpile
    Stomp
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swallow
    Tackle
    Take Down
    Toxic
    Will-o-Wisp
    Yawn
    Volug the Ninetales (open)
    [​IMG]
    Volug - Ninetales (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought (DW Unlocked): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100

    Size Class: 2
    Weight Class: 2

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Attract
    Bide
    Body Slam
    Calm Mind
    Captivate
    Charm
    Confuse Ray
    Covet
    Curse
    Dark Pulse
    Dig
    Disable
    Double-Edge
    Double Team
    Dream Eater
    Ember
    Endure
    Energy Ball
    Extrasensory
    Facade
    Faint Attack
    Fire Blast
    Fire Spin
    Flail
    Flame Burst
    Flame Charge
    Flamethrower
    Flare Blitz
    Foul Play
    Frustration
    Giga Impact
    Grudge
    Headbutt
    Heat Wave
    Hex
    Hidden Power (Ground 7)
    Howl
    Hyper Beam
    Hypnosis
    Imprison
    Incinerate
    Inferno
    Iron Tail
    Magic Coat
    Mimic
    Nasty Plot
    Natural Gift
    Ominous Wind
    Overheat
    Pain Split
    Payback
    Power Swap
    Protect
    Psych Up
    Psyshock
    Quick Attack
    Rage
    Reflect
    Rest
    Return
    Roar
    Role Play
    Round
    Safeguard
    Secret Power
    Skull Bash
    Sleep Talk
    Snore
    SolarBeam
    Spite
    Substitute
    Sunny Day
    Swagger
    Swift
    Tail Slap
    Tail Whip
    Take Down
    Toxic
    Will-o-Wisp
    Zen Headbutt

    Shadow Mend


    --

    dan sends out, Frosty sends out and orders, dan counterorders

    The rules are in place, BEGIN.
  2. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    Magmortar @ Magmarizer and Ninetales @ Charcoal!

    Let's turn up the heat!
  3. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    I knew bringing Saria was a bad idea.

    Oh well, time for some lemonades.

    Cyclohm with Magnet and Dusclops with Eviolite

    Cyclohm: Trick Room - Rain Dance - Synchroquake
    IF Magmortar uses Taunt A1 AND it is against Cyclohm THEN Protect and DON'T push back
    IF Magmortar is ordered to use Sunny Day on a turn Cyclohm is ordered to use Rain Dance AND Trick Room is up THEN Thunderbolt (Ninetales) and push back

    Dusclops: Taunt (Ninetales) - Rock Slide - Synchroquake
    IF Trick Room isn't up by the time you act THEN Trick Room and push back.
  4. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    Tormod: Taunt (Dusclops)~Taunt (Cyclohm)~Will-o-Wisp (Dusclops)
    If Hypnosis misses, use Will-o-Wisp (Dusclops)~Lava Plume~Psychic (Cyclohm)
    Volug: Hypnosis (Cyclohm)~Toxic (Dusclops)~Fire Blast (Dusclops)
    If Hypnosis misses, use Hidden Power (Cyclohm)~Fire Spin (Dusclops)
  5. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Pre-Round

    [​IMG]
    Thor @ Magnet
    Shield Dust/Static/Overcoat
    HP: 110
    EN: 100

    2/4/5/3
    Size 4/Weight 4
    Speed 69/-10 Evade

    Status: Electric +4DMG
    Stat Modifiers: -
    Actions: Trick Room - Rain Dance - Earthquake
    [​IMG]
    Gespenst @ Eviolite
    Pressure
    HP: 90
    EN: 100

    4/8/2/8
    Size 3/Weight 3
    Speed 21/-10 Evade

    Status: -
    Stat Modifiers: -
    Actions: Trick Room - Trick Room - Trick Room (poor sub is poor)
    [​IMG]
    Tormod @ Magmarizer
    Flame Body/Vital Spirit
    HP: 100
    EN: 100

    5/2/6/3
    Size 3/Weight 4
    Speed 83

    Status: -
    Stat Modifiers: -
    Actions: Taunt (Dusclops) - Taunt (Cyclohm) - Will-o-Wisp (Dusclops)
    [​IMG]
    Volug @ Charcoal
    Flash Fire/Drought
    HP: 100
    EN: 100

    2/3/4/4
    Size 2/Weight 2
    Speed 100

    Status: Fire +4DMG
    Stat Modifiers: -
    Actions: Hypnosis (Cyclohm) - Toxic (Dusclops) - Fire Blast (Dusclops)

    Round 1
    Round 1 Calculations (open)

    A1
    Ninetales - Magmortar - Cyclohm - Dusclops

    The sun shines brightly!

    Ninetales used Hypnosis!
    3191 Hit lolperfect
    -7 En

    Cyclohm fell asleep!
    9778 Intense Sleep

    Magmortar used Taunt!
    Dusclops was taunted!
    -12 En

    Cyclohm is fast asleep!

    Dusclops used Trick Room!
    But it failed!

    A2
    Ninetales used Toxic!
    2999 Hit
    Dusclops was badly poisoned!
    -9 En

    Magmortar used Taunt!
    Cyclohm was taunted!
    -14 En

    Cyclohm is fast asleep!

    Dusclops used Struggle!
    1/2 Magmortar
    Damage: 5 + 4.5 = 9.5 Damage
    Recoil: 3.8 Damage
    -5 En

    Dusclops was hurt by its poison!
    -1 HP

    A3
    Ninetales used Fire Blast!
    728 Hit
    2970 No Crit
    5122 No Burn
    Damage: 12 + 3 - 1.5 - 3 + 4 = 14.5 Damage
    -9 En

    Magmortar used Will-O-Wisp!
    9317 Miss
    -8 En

    Cyclohm woke up!
    Cyclohm used Earthquake!
    9449/5356/3803 No Crits
    Damage (Ninetales): (7.5 - 1.5) * 1.5 = 9 Damage
    Damage (Magmortar): 7.5 * 1.5 = 10.75 Damage
    Damage (Dusclops): 7.5 - 7.5 = 0 Damage
    -7 En

    Dusclops used Struggle!
    1/2 Magmortar
    Damage: 5 + 4.5 = 9.5 Damage
    Recoil: 3.8 Damage
    -9 En

    Dusclops is hurt by its poison!
    -1 HP

    End of round results: Cyclohm taunted (4a) -7EN, Dusclops taunted (3a) badly poisoned (2) -25HP -14EN, Ninetales -9HP -25EN, Magmortar -30HP -34EN


    Post Round

    [​IMG]
    Thor @ Magnet
    Shield Dust/Static/Overcoat
    HP: 110
    EN: 93

    2/4/5/3
    Size 4/Weight 4
    Speed 69/-10 Evade

    Status: Electric +4DMG, Taunted (4a)
    Stat Modifiers: -
    Actions: Trick Room - Rain Dance - Earthquake
    [​IMG]
    Gespenst @ Eviolite
    Pressure
    HP: 65
    EN: 86

    4/8/2/8
    Size 3/Weight 3
    Speed 21/-10 Evade

    Status: Taunted (3a), Badly Poisoned (2)
    Stat Modifiers: -
    Actions: Trick Room - Struggle - Struggle (poor sub is poor)
    [​IMG]
    Tormod @ Magmarizer
    Flame Body/Vital Spirit
    HP: 70
    EN: 66

    5/2/6/3
    Size 3/Weight 4
    Speed 83

    Status: -
    Stat Modifiers: -
    Actions: Taunt (Dusclops) - Taunt (Cyclohm) - Will-o-Wisp (Dusclops)
    [​IMG]
    Volug @ Charcoal
    Flash Fire/Drought
    HP: 91
    EN: 75

    2/3/4/4
    Size 2/Weight 2
    Speed 100

    Status: Fire +4DMG
    Stat Modifiers: -
    Actions: Hypnosis (Cyclohm) - Toxic (Dusclops) - Fire Blast (Dusclops)

    ---​
    [​IMG]
    Perfect round for dan bar the Will-O-Wisp miss. You're up first now dan, let's see if Frosty can make a comeback.
  6. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    Just a note, Earthquake (and other attacks that target multiple Pokemon) should be reduced to 75% of its BAP.

    Tormod: Fire Blast~Flamethrower~Fire Blast (All on Dusclops)
    If Dusclops uses Earthquake in a combo successfully, use Detect and push actions back. Only once
    If Dusclops faints, use Psychic on Cyclohm for all remaining actions.
    Volug: Reflect~Fire Blast (Dusclops)~Flamethrower (Dusclops)
    If Dusclops uses Earthquake in a combo successfully, use Protect and push actions back. Only once.
    If Dusclops faints, target Cyclohm.
  7. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    Sometimes one must use funky suicidal tactics so this ends faster.

    Cyclohm: COMBO (Twister + Rain Dance) - cooldown - COMBO (Surf + Surf)

    Dusknoir: Brick Break (Ninetales) - Earthquake - COMBO (Return + Shadow Sneak) at Ninetales
  8. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Pre-Round

    [​IMG]
    Thor @ Magnet
    Shield Dust/Static/Overcoat
    HP: 110
    EN: 93

    2/4/5/3
    Size 4/Weight 4
    Speed 69/-10 Evad
    e
    Status: Electric +4DMG, Taunted (4a)
    Stat Modifiers: -

    Actions: Twister + Rain Dance Combination (Ninetales) - Cool Down - Mega Surf
    [​IMG]
    Gespenst @ Eviolite
    Pressure
    HP: 65
    EN: 86

    4/8/2/8
    Size 3/Weight 3
    Speed 21/-10 Evade

    Status: Taunted (3a), Badly Poisoned (2)
    Stat Modifiers: -

    Actions: Brick Break (Ninetales) - Earthquake - Return + Shadow Sneak Combination (Ninetales)
    [​IMG]
    Tormod @ Magmarizer
    Flame Body/Vital Spirit
    HP: 70
    EN: 66

    5/2/6/3
    Size 3/Weight 4
    Speed 83

    Status: -
    Stat Modifiers: -

    Actions: Fire Blast (Dusclops) - Flamethrower (Dusclops) - Fire Blast (Dusclops)
    [​IMG]
    Volug @ Charcoal
    Flash Fire/Drought
    HP: 91
    EN: 75

    2/3/4/4
    Size 2/Weight 2
    Speed 100

    Status: Fire +4DMG
    Stat Modifiers: -

    Actions: Reflect - Fire Blast (Dusclops) - Flamethrower (Dusclops)​

    Round 2
    Round 2 Calculations (open)

    Ninetales - Magmortar - Cyclohm - Dusclops

    The shines shines brightly!

    A1
    Ninetales used Reflect!
    danmantican's team was protected!
    -8 En

    Magmortar used Fire Blast!
    4866 Hit
    7477 No Crit
    697 Burn
    Damage (Dusclops): 12 + 3 + 3 - 2 + 4 = 20 Damage
    Dusclops was burned!
    -7 En

    Cyclohm is charging a powerful attack!

    Dusclops used Brick Break!
    5445 No Crit
    Damage (Ninetales): 5 + 1.5 = 6.5 Damage
    The barrier shattered!
    -6 En

    Cyclohm used Great Storm!
    6606 No Crit
    Damage (Magmortar): (6 + 3) * 1.5 = 13.5 Damage
    Damage (Ninetales): (6 + 1.5) * 1.5 = 11.25 Damage
    Rain began to fall!
    -19.5 En

    Magmortar -2HP

    A2
    Ninetales used Fire Blast!
    9014 Miss
    The attack missed!
    -7 En

    Magmortar used Flamethrower!
    4666 No Crit
    Damage (Dusclops): 10 + 3 - 3 - 2 + 4 = 12 Damage
    -6 En

    Cyclohm must cool down!

    Dusclops used Earthquake!
    7638/6760/4940 No Crits
    Damage (Ninetales): (4.5 + 1.5) * 1.5 = 9 Damage
    Damage (Magmortar): (4.5 + 3) * 1.5 = 11.25 Damage
    Damage (Cyclohm): 4.5 * 1.5 = 6.75 Damage
    -7 En

    A3
    Dusclops unleashed Lurking Return!
    8227 No Crit
    Damage (Ninetales): 11 + 3 + 1.5 = 15.5 Damage
    -15.5 En

    Ninetales used Flamethrower!
    9234 No Crit
    Damage (Dusclops): 10 + 3 - 3 - 3.5 = 6.5 Damage
    -6 En

    Magmortar used Fire Blast!
    1145 Hit
    6301 No Crit
    Damage (Dusclops): 12 + 3 - 3 - 2 + 4 = 14 Damage
    -7 En

    Cyclohm is charging a powerful attack!

    Cyclohm unleashed Tsunami!
    1214 No Crit
    Damage (Ninetales): (16.875 + 3 + 1.5) * 1.5 = 32.0625 Damage
    Damage (Magmortar): (16.875 + 3 + 3) * 1.5 = 34.3125 Damage
    -31.5 En

    Dusclops fainted!

    End of round results (Toxic, burn damage, and pressure EN are only factored in here and not noted above because i'm lazy. Also, transfered charcoal boosts to Ninetales and also Ninetales doesn't miss Fire Blast A2)
    Ninetales -74HP, -25EN
    Magmortar -59HP, -26EN
    Cyclohm -7HP, -51EN, Cooling Down
    Dusclops fainted
    Rain active (3r)


    Post Round

    [​IMG]
    Thor @ Magnet
    Shield Dust/Static/Overcoat
    HP: 103
    EN: 42

    2/4/5/3
    Size 4/Weight 4
    Speed 69/-10 Evad
    e
    Status: Electric +4DMG, Taunted (1a), Cooling Down
    Stat Modifiers: -

    Actions: Twister + Rain Dance Combination (Ninetales) - Cool Down - Mega Surf
    [​IMG]
    Gespenst @ Eviolite
    Fainted
    Stat Modifiers: - [/B]
    Actions: Brick Break (Ninetales) - Earthquake - Return + Shadow Sneak Combination (Ninetales)
    [​IMG]
    Tormod @ Magmarizer
    Flame Body/Vital Spirit
    HP: 11
    EN: 40

    5/2/6/3
    Size 3/Weight 4
    Speed 83

    Status: -
    Stat Modifiers: -

    Actions: Fire Blast (Dusclops) - Flamethrower (Dusclops) - Fire Blast (Dusclops)
    [​IMG] + KOC
    Volug @ Charcoal
    Flash Fire/Drought
    HP: 17
    EN: 50

    2/3/4/4
    Size 2/Weight 2
    Speed 100

    Status: Fire +4DMG
    Stat Modifiers: -

    Actions: Reflect - Fire Blast (Dusclops) - Flamethrower (Dusclops)​
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    You've been giving Magmortar the +4 damage to Fire attacks when Ninetales is holding the Charcoal.
  10. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
  11. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    Come, Odolwa! Take this Water Stone and go!

    Cyclohm: cooldown - Thunderbolt (Volug) - Surf
    IF Sun is up by the time Cyclohm acts THEN Rain Dance and push back.

    Ludicolo: Surf - Surf - Surf
    IF Volug uses Endure AND it hasn't used endure this round yet THEN Leech Seed (Volug) and push back
    (This sub has priority over the above one) IF Magmortar uses Sunny Day AND the above sub applies THEN Surf - Leech Seed (Volug)
  12. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    Tormod: Taunt (Cyclohm)~Overheat (Ludicolo)~Fire Punch (Ludicolo)
    Volug: Endure~Drought~Fire Blast (Ludicolo)
  13. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    With the rising sun comes my reffing.
  14. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Pre-Round
    [​IMG]
    -Thor @ [​IMG]-
    HP: 103
    EN: 42
    Abilities: Shield Dust / Static / Overcoat
    Stats: 2 / 4 / 5 / 3
    Body: Size 4 / Weight 4
    Speed: 69 / -10 Evade
    Status: Electric +4, Taunted (1a), Cooling Down
    Stat Modifiers: -
    Actions: Cool Down | Rain Dance | Thunderbolt (Volug)

    [​IMG]
    -Odolwa @ [​IMG]
    HP: 100
    EN: 100
    Abilities: Swift Swim / Rain Dish / Own Tempo
    Stats: 3 / 3 / 4 / 5
    Body: Size 3 / Weight 4
    Speed: 120 / -10 Evade
    Status: Swift Swim activated, Rain Dish (1) Activated
    Modifiers:
    Actions: Leech Seed | Surf | Surf


    -VS-

    [​IMG]
    Tormod @ [​IMG]
    HP: 11
    EN: 40
    Ability: Flame Body / Vital Spirit
    Stats: 5 / 2 / 6 / 3
    Body: Size 3 / Weight 4
    Speed: 83
    Status:
    Stat Modifiers:
    Actions: Taunt (Cyclohm) | Overheat (Ludicolo) | Fire Punch (Ludicolo)


    [​IMG]
    Volug @ [​IMG]
    HP: 17
    EN: 50
    Abilities: Flash Fire / Drought
    Stats: 2 / 3 / 4 / 4
    Body: Size 2 / Weight 2
    Speed: 100
    Status: Fire +4
    Stat Modifiers: -
    Actions: Endure | [Activate Ability] Drought | Fire Blast (Ludicolo)


    Arena Effects:
    -

    ---
    [​IMG]
    "I am sooo late"

    Round 3 Calculations (open)

    Ludicolo - Ninetales - Magmortar - Cyclohm

    A1
    Ninetales used Endure!
    -15 En

    Ludicolo used Leech Seed!
    6524 Hit
    Ninetales was seeded! (3.33)
    -9 En

    Magmortar used Taunt!
    Cyclohm is already taunted!

    Cyclohm must cool down!

    Ninetales -3.33HP

    A2
    Ludicolo used Surf!
    3215 No Crit
    Damage (Ninetales): (7.5 + 3) * 1.5 = KO (1HP)
    Damage (Magmortar): (7.5 + 3 + 1.5) * 1.5 = 18 Damage KO
    -6 En

    Magmortar fainted!

    Ninetales activated Drought!
    The sunlight became strong!

    Cyclohm used Rain Dance!
    It began to rain!
    -10 En

    Ninetales -1HP

    Ninetales fainted!

    ---
    Post Round
    [​IMG]
    -Thor @ [​IMG]-
    HP: 103
    EN: 32
    Abilities: Shield Dust / Static / Overcoat
    Stats: 2 / 4 / 5 / 3
    Body: Size 4 / Weight 4
    Speed: 69 / -10 Evade
    Status: Electric +4
    Stat Modifiers: -
    Actions: Cool Down | Rain Dance | Thunderbolt (Volug)

    [​IMG]
    -Odolwa @ [​IMG]
    HP: 100
    EN: 85
    Abilities: Swift Swim / Rain Dish / Own Tempo
    Stats: 3 / 3 / 4 / 5
    Body: Size 3 / Weight 4
    Speed: 120 / -10 Evade
    Status: Swift Swim activated, Rain Dish Activated
    Modifiers:
    Actions: Leech Seed | Surf | Surf


    -VS-

    [​IMG]
    Tormod @ [​IMG]
    -FAINTED-


    [​IMG]
    Volug @ [​IMG]
    -FAINTED-


    Arena Effects
    Rain (4R)

    -
  15. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    Heather: Acrobatics~U-Turn~Acrobatics (All on Ludicolo)
    Gareth @ Focus Sash: Stone Edge (Ludicolo~Rock Slide~Explosion

    Congrats Frosty, that second round cemented your victory.
  16. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    Thanks. I never thought I would ever use Twister + Weather move in a non-comic way.

    Regardless, the match isn't over so let's end this!

    Odolwa/Ludicolo: COMBO (Surf + Surf) - cooldown - Hydro Pump (Infernape)
    Thor/Cyclohm: Surf - Hydro Pump (Camerupt) - Hydro Pump (Infernape)
  17. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Pre-Round
    [​IMG]
    -Thor @ [​IMG]-
    HP: 103
    EN: 32
    Abilities: Shield Dust / Static / Overcoat
    Stats: 2 / 4 / 5 / 3
    Body: Size 4 / Weight 4
    Speed: 69 / -10 Evade
    Status: Electric +4
    Stat Modifiers: -
    Actions: Surf | Hydro Pump (Camerupt) | Hydro Pump (Infernape)

    [​IMG]
    -Odolwa @ [​IMG]-
    HP: 100
    EN: 85
    Abilities: Swift Swim / Rain Dish / Own Tempo
    Stats: 3 / 3 / 4 / 5
    Body: Size 3 / Weight 4
    Speed: 120 / -10 Evade
    Status: Swift Swim activated, Rain Dish Activated
    Modifiers:
    Actions: Mega Surf | Cool Down | Hydro Pump (Infernape)


    -VS-

    [​IMG]
    -Heather-
    HP: 100
    EN: 100
    Abilities: Blaze / Iron Fist
    Stats: 5 / 2 / 4 / 3 | Speed: 108
    Status: - | Modifiers: -
    Actions: Acrobatics (Ludicolo) | U-turn (Ludicolo) | Acrobatics (Ludicolo)

    -VS-


    [​IMG]
    -Gareth @ [​IMG]-
    HP: 100
    EN: 100
    Abilities: Magma Armor / Solid Rock / Anger Point
    Stats: 4 / 3 / 5 / 3 | Speed: 34/ -10 Evade
    Status: - | Modifiers: -
    Actions: Stone Edge (Ludicolo) | Rock Slide | Explosion


    Arena Effects
    Rain (4R)


    ---
    Round 4 Calculations (open)

    Ludicolo - Infernape - Cyclohm - Camerupt
    A1
    Infernape used Acrobatics!
    473 Crit (hm if enough of these happen I think Ludicolo actually faints)
    Damage (Ludicolo): (11 + 3 + 3) * 1.5 = 25.5 Damage
    -7 En

    Cyclohm used Surf!
    792/1297 No Crit
    Damage (Infernape): (7.5 + 3 + 3) * 1.5 = 20.25 Damage
    Damage (Camerupt): (7.5 + 3 + 3 - 2 - 1 - 2) * 1.5 = 19.125 Damage
    -7 En

    Camerupt used Stone Edge!
    4481 Hit Trigger
    7743 No Crit
    Damage: 10 + 1.5 = 11.5 Damage
    -7 En

    Ludicolo unleashed Tsunami!
    Damage (Infernape): (16.875 + 3 + 3 + 3) * 1.5 = 45.675 Damage
    Damage (Camerupt): (16.875 + 3 + 3 + 3 - 2 - 1 - 2) * 2.25 = 57.2625 Damage
    -30.5 En

    A2
    Ludicolo must cool down!

    Infernape used U-Turn!
    2562 No Crit
    Damage (Ludicolo): (7 + 3) * 1.5 = 15 Damage
    -5 En

    Cyclohm used Hydro Pump!
    9683 No Hit (Thank fucking god for RNG)
    The attack missed!
    -8 En

    Camerupt used Rock Slide!
    7763/3391 No Crits
    Damage (Cyclohm): 6 Damage
    Damage (Ludicolo): 6 + 1.5 = 7.5 Damage
    -6 En

    A3
    Ludicolo used Hydro Pump!
    2952 Hit Trigger
    6302 No Crit
    Damage: (12 + 3 + 3 + 1.5) * 1.5 = 29.25 Damage
    -7 En

    Infernape used Acrobatics!
    621 Crit (I fucking love RNG)
    Damage (11 + 3 + 3) = 25.5 Damage
    -7 En

    Cyclohm used Hydro Pump!
    1418 Hit
    Infernape dies

    Infernape fainted!

    Camerupt used Explosion!
    Damage (Cyclohm): Irrelevant
    Damage (Ludicolo): 18.75 Damage (103.75 Damage - 4 HP Rain Dish = 100 Damage)
    -20 En

    Camerupt fainted!
    Ludicolo fainted!



    ---
    Post Round
    [​IMG]
    -Thor @ [​IMG]-
    -VICTOR-
    [​IMG]
    -Odolwa @ [​IMG]-
    -FAINTED-


    -VS-

    [​IMG]
    -Heather-
    -FAINTED-

    -VS-


    [​IMG]
    -Gareth @ [​IMG]-
    -FAINTED-


    ---
    Against all odds, Ludicolo dies and I get precious UC.

    Me: 9 + 3.5 = 13 UC

    Both of you: 3 CC each

    All mons get 3MC, Ludicolo gets 3 KOC, Cyclohm gets 1 KOC, Camerupt gets 1 KOC and Magmortar gets 1 KOC.
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