This'll be intense
Going to offer two of the same challenges.
4v4 Singles/Doubles
2 Day DQ
2 Substitutions
Unlimited Chills/Recoveries
Switch = OK
All Abilities
Items On
Arena: Pokemon Stadium
You can chose whether it's Singles or Doubles.
The ContendersI need to train against strong players so I accept.
Doubles.
Whatever = Standard.
Frosty's Godlings
Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Moves (26):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Energy Ball
Rain Dance
Fake Out
Fury Swipes
Water Sport
Thief
Uproar
Hydro Pump
Counter
Giga Drain
Leech Seed
Endure
Ice Beam
Protect
Surf
Scald
Solarbeam
Roserade[Saria] {F}
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 6 (+)
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (29):
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle
Weather Ball
Sweet Scent
Toxic
Toxic Spikes
Petal Dance
Aromatherapy
Ingrain
Synthesis
Sleep Powder
Extrasensory
Spikes
Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
Venoshock
Protect
Substitute
Endure
Dusclops * (Gespenst) M
Nature: Brave (+ Attack; - Speed)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25*0.85v) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
DC: doesn't matter
Abilities:
Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks (40):
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Shadow Punch
Curse
Hex
Mean Look
Payback
Future Sight
Destiny Bond (*)
Pain Split (*)
Imprison (*)
Trick Room (*)
Will-o-Wisp (*)
Return (*)
Earthquake
Rock Slide
Focus Punch
Counter
Substitute
Protect
Rest
Sleep Talk
Taunt
Toxic
Torment
Spite
Skill Swap
Snatch
Brick Break
Cyclohm[Thor] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (51):
Tackle
Growl
Dragon Rage
Leer
Thundershock
Charge
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hyper Beam
Slack Off
Hurricane
Whirlwind
Bide
Weather Ball
Discharge
Tri Attack
Thrash
Zap Cannon
Outrage
Hydro Pump
Magnet Rise
Heal Bell
Signal Beam
Power Gem
Thunderbolt
Flamethrower
Dragon Pulse
Thunder Wave
Protect
Light Screen
Toxic
Thunder
Fire Blast
Dragon Tail
Sunny Day
Substitute
Trick Room
Volt Switch
Roar
Surf
Ice Beam
Endure
Draco Meteor
Shock Wave
Earthquake
Blizzard
Double Team
Torment
dan's Monsters
Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 0
DC: 5/5
Moves (101/101):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Magic Coat
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will-o-Wisp
Work Up
Tormod - Magmortar (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 83
Size Class: 3
Weight Class: 4
EC: 9/9
MC: 1
DC: 5/5
Moves:
Barrier
Bide
Bulldoze
Clear Smog
Confuse Ray
Counter
Cross Chop
Detect
Earthquake
Ember
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Hyper Beam
Lava Plume
Leer
Mach Punch
Overheat
Protect
Psychic
Rock Slide
Smog
Smokescreen
SolarBeam
Sunny Day
Taunt
Teleport
Thunderbolt
ThunderPunch
Torment
Will-o-Wisp
Gareth - Camerupt (M)
Nature: Quiet(+1 SpAtk, -15% Speed, -10% Evasion)
Types: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
EC: 6/6
MC: 0
DC: 5/5
Moves:
Amnesia
AncientPower
Dig
Earth Power
Earthquake
Ember
Eruption
Explosion
Fire Blast
Flame Burst
Flamethrower
Focus Energy
Growl
Howl
Lava Plume
Magnitude
Protect
Roar
Rock Slide
SolarBeam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Volug - Ninetales (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW Unlocked): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100
Size Class: 2
Weight Class: 2
EC: 6/6
MC: 0
DC: 5/5
Moves:
Bide
Captivate
Confuse Ray
Dark Pulse
Dig
Disable
Double Team
Ember
Endure
Energy Ball
Extrasensory
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Foul Play
Grudge
Heat Wave
Hex
Hidden Power (Ground 7)
Hypnosis
Imprison
Inferno
Magic Coat
Mimic
Nasty Plot
Pain Split
Payback
Power Swap
Protect
Quick Attack
Reflect
Rest
Roar
Safeguard
Sleep Talk
SolarBeam
Substitute
Swagger
Swift
Tail Whip
Toxic
Will-o-Wisp
Shadow Mend
--
dan sends out, Frosty sends out and orders, dan counterorders
The rules are in place, BEGIN.