dan and Frosty face off! A Clash of Titans!

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This'll be intense

Going to offer two of the same challenges.

4v4 Singles/Doubles
2 Day DQ
2 Substitutions
Unlimited Chills/Recoveries
Switch = OK
All Abilities
Items On
Arena: Pokemon Stadium

You can chose whether it's Singles or Doubles.
I need to train against strong players so I accept.

Doubles.

Whatever = Standard.
The Contenders
Frosty's Godlings

Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves (26):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Energy Ball
Rain Dance
Fake Out
Fury Swipes
Water Sport
Thief
Uproar
Hydro Pump

Counter
Giga Drain
Leech Seed
Endure

Ice Beam
Protect
Surf
Scald
Solarbeam

Roserade[Saria] {F}

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


Stats:

HP: 90
Atk: 2 (-)
Def: 2
SpA: 6 (+)
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (29):

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle
Weather Ball
Sweet Scent
Toxic
Toxic Spikes
Petal Dance
Aromatherapy
Ingrain

Synthesis
Sleep Powder
Extrasensory
Spikes

Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
Venoshock
Protect
Substitute
Endure

Dusclops * (Gespenst) M
Nature: Brave (+ Attack; - Speed)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25*0.85v) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: doesn't matter

Abilities:
Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (40):
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Shadow Punch
Curse
Hex
Mean Look
Payback
Future Sight

Destiny Bond (*)
Pain Split (*)
Imprison (*)

Trick Room (*)
Will-o-Wisp (*)
Return (*)
Earthquake
Rock Slide
Focus Punch
Counter
Substitute
Protect
Rest
Sleep Talk
Taunt
Toxic
Torment
Spite
Skill Swap
Snatch
Brick Break

Cyclohm[Thor] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

Stats:

HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (51):
Tackle
Growl
Dragon Rage
Leer
Thundershock
Charge
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hyper Beam
Slack Off
Hurricane
Whirlwind
Bide
Weather Ball
Discharge
Tri Attack
Thrash
Zap Cannon
Outrage

Hydro Pump
Magnet Rise
Heal Bell
Signal Beam
Power Gem

Thunderbolt
Flamethrower
Dragon Pulse
Thunder Wave
Protect
Light Screen
Toxic
Thunder
Fire Blast
Dragon Tail
Sunny Day
Substitute
Trick Room
Volt Switch
Roar
Surf
Ice Beam
Endure
Draco Meteor
Shock Wave
Earthquake
Blizzard
Double Team
Torment


dan's Monsters

Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Moves (101/101):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Magic Coat
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will-o-Wisp
Work Up

Tormod - Magmortar (M)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 83

Size Class: 3
Weight Class: 4

EC: 9/9
MC: 1
DC: 5/5

Moves:
Attract
Barrier
Belly Drum
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Clear Smog
Confuse Ray
Counter
Covet
Cross Chop
Curse
Detect
Dizzy Punch
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Facade
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Frustration
Giga Impact
Headbutt
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Incinerate
Iron Tail
Karate Chop
Lava Plume
Leer
Low Kick
Mach Punch
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Overheat
Protect
Psychic
Psywave
Rage
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smog
Smokescreen
Snore
SolarBeam
Strength
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teleport
Thief
Thunderbolt
ThunderPunch
Torment
Toxic
Uproar
Will-o-Wisp

Gareth - Camerupt (M)
Nature: Quiet(+1 SpAtk, -15% Speed, -10% Evasion)

Types: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)

Size Class: 4
Weight Class: 6

EC: 6/6
MC: 0
DC: 5/5

Moves:
After You
Amnesia
AncientPower
Attract
Body Slam
Bulldoze
Captivate
Charm
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hidden Power
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud-Slap
Mud Bomb
Natural Gift
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Scary Face
Secret Power
Selfdestruct
Sleep Talk
Snore
SolarBeam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn

Volug - Ninetales (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW Unlocked): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100

Size Class: 2
Weight Class: 2

EC: 6/6
MC: 0
DC: 5/5

Moves:
Attract
Bide
Body Slam
Calm Mind
Captivate
Charm
Confuse Ray
Covet
Curse
Dark Pulse
Dig
Disable
Double-Edge
Double Team
Dream Eater
Ember
Endure
Energy Ball
Extrasensory
Facade
Faint Attack
Fire Blast
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Frustration
Giga Impact
Grudge
Headbutt
Heat Wave
Hex
Hidden Power (Ground 7)
Howl
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Iron Tail
Magic Coat
Mimic
Nasty Plot
Natural Gift
Ominous Wind
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Rage
Reflect
Rest
Return
Roar
Role Play
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Swift
Tail Slap
Tail Whip
Take Down
Toxic
Will-o-Wisp
Zen Headbutt

Shadow Mend


--

dan sends out, Frosty sends out and orders, dan counterorders

The rules are in place, BEGIN.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I knew bringing Saria was a bad idea.

Oh well, time for some lemonades.

Cyclohm with Magnet and Dusclops with Eviolite

Cyclohm: Trick Room - Rain Dance - Synchroquake
IF Magmortar uses Taunt A1 AND it is against Cyclohm THEN Protect and DON'T push back
IF Magmortar is ordered to use Sunny Day on a turn Cyclohm is ordered to use Rain Dance AND Trick Room is up THEN Thunderbolt (Ninetales) and push back

Dusclops: Taunt (Ninetales) - Rock Slide - Synchroquake
IF Trick Room isn't up by the time you act THEN Trick Room and push back.
 
Tormod: Taunt (Dusclops)~Taunt (Cyclohm)~Will-o-Wisp (Dusclops)
If Hypnosis misses, use Will-o-Wisp (Dusclops)~Lava Plume~Psychic (Cyclohm)
Volug: Hypnosis (Cyclohm)~Toxic (Dusclops)~Fire Blast (Dusclops)
If Hypnosis misses, use Hidden Power (Cyclohm)~Fire Spin (Dusclops)
 
Pre-Round


Thor @ Magnet
Shield Dust/Static/Overcoat
HP: 110
EN: 100

2/4/5/3
Size 4/Weight 4
Speed 69/-10 Evade

Status: Electric +4DMG
Stat Modifiers: -
Actions: Trick Room - Rain Dance - Earthquake

Gespenst @ Eviolite
Pressure
HP: 90
EN: 100

4/8/2/8
Size 3/Weight 3
Speed 21/-10 Evade

Status: -
Stat Modifiers: -
Actions: Trick Room - Trick Room - Trick Room (poor sub is poor)

Tormod @ Magmarizer
Flame Body/Vital Spirit
HP: 100
EN: 100

5/2/6/3
Size 3/Weight 4
Speed 83

Status: -
Stat Modifiers: -
Actions: Taunt (Dusclops) - Taunt (Cyclohm) - Will-o-Wisp (Dusclops)

Volug @ Charcoal
Flash Fire/Drought
HP: 100
EN: 100

2/3/4/4
Size 2/Weight 2
Speed 100

Status: Fire +4DMG
Stat Modifiers: -
Actions: Hypnosis (Cyclohm) - Toxic (Dusclops) - Fire Blast (Dusclops)

Round 1
This round was so stupidly perfect yet perfectly stupid that I won't even flavor it.
A1
Ninetales - Magmortar - Cyclohm - Dusclops

The sun shines brightly!

Ninetales used Hypnosis!
3191 Hit lolperfect
-7 En

Cyclohm fell asleep!
9778 Intense Sleep

Magmortar used Taunt!
Dusclops was taunted!
-12 En

Cyclohm is fast asleep!

Dusclops used Trick Room!
But it failed!

A2
Ninetales used Toxic!
2999 Hit
Dusclops was badly poisoned!
-9 En

Magmortar used Taunt!
Cyclohm was taunted!
-14 En

Cyclohm is fast asleep!

Dusclops used Struggle!
1/2 Magmortar
Damage: 5 + 4.5 = 9.5 Damage
Recoil: 3.8 Damage
-5 En

Dusclops was hurt by its poison!
-1 HP

A3
Ninetales used Fire Blast!
728 Hit
2970 No Crit
5122 No Burn
Damage: 12 + 3 - 1.5 - 3 + 4 = 14.5 Damage
-9 En

Magmortar used Will-O-Wisp!
9317 Miss
-8 En

Cyclohm woke up!
Cyclohm used Earthquake!
9449/5356/3803 No Crits
Damage (Ninetales): (7.5 - 1.5) * 1.5 = 9 Damage
Damage (Magmortar): 7.5 * 1.5 = 10.75 Damage
Damage (Dusclops): 7.5 - 7.5 = 0 Damage
-7 En

Dusclops used Struggle!
1/2 Magmortar
Damage: 5 + 4.5 = 9.5 Damage
Recoil: 3.8 Damage
-9 En

Dusclops is hurt by its poison!
-1 HP

End of round results: Cyclohm taunted (4a) -7EN, Dusclops taunted (3a) badly poisoned (2) -25HP -14EN, Ninetales -9HP -25EN, Magmortar -30HP -34EN


Post Round


Thor @ Magnet
Shield Dust/Static/Overcoat
HP: 110
EN: 93

2/4/5/3
Size 4/Weight 4
Speed 69/-10 Evade

Status: Electric +4DMG, Taunted (4a)
Stat Modifiers: -
Actions: Trick Room - Rain Dance - Earthquake

Gespenst @ Eviolite
Pressure
HP: 65
EN: 86

4/8/2/8
Size 3/Weight 3
Speed 21/-10 Evade

Status: Taunted (3a), Badly Poisoned (2)
Stat Modifiers: -
Actions: Trick Room - Struggle - Struggle (poor sub is poor)

Tormod @ Magmarizer
Flame Body/Vital Spirit
HP: 70
EN: 66

5/2/6/3
Size 3/Weight 4
Speed 83

Status: -
Stat Modifiers: -
Actions: Taunt (Dusclops) - Taunt (Cyclohm) - Will-o-Wisp (Dusclops)

Volug @ Charcoal
Flash Fire/Drought
HP: 91
EN: 75

2/3/4/4
Size 2/Weight 2
Speed 100

Status: Fire +4DMG
Stat Modifiers: -
Actions: Hypnosis (Cyclohm) - Toxic (Dusclops) - Fire Blast (Dusclops)

---​

Perfect round for dan bar the Will-O-Wisp miss. You're up first now dan, let's see if Frosty can make a comeback.
 
Just a note, Earthquake (and other attacks that target multiple Pokemon) should be reduced to 75% of its BAP.

Tormod: Fire Blast~Flamethrower~Fire Blast (All on Dusclops)
If Dusclops uses Earthquake in a combo successfully, use Detect and push actions back. Only once
If Dusclops faints, use Psychic on Cyclohm for all remaining actions.
Volug: Reflect~Fire Blast (Dusclops)~Flamethrower (Dusclops)
If Dusclops uses Earthquake in a combo successfully, use Protect and push actions back. Only once.
If Dusclops faints, target Cyclohm.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sometimes one must use funky suicidal tactics so this ends faster.

Cyclohm: COMBO (Twister + Rain Dance) - cooldown - COMBO (Surf + Surf)

Dusknoir: Brick Break (Ninetales) - Earthquake - COMBO (Return + Shadow Sneak) at Ninetales
 
Pre-Round


Thor @ Magnet
Shield Dust/Static/Overcoat
HP: 110
EN: 93

2/4/5/3
Size 4/Weight 4
Speed 69/-10 Evad
e
Status: Electric +4DMG, Taunted (4a)
Stat Modifiers: -

Actions: Twister + Rain Dance Combination (Ninetales) - Cool Down - Mega Surf

Gespenst @ Eviolite
Pressure
HP: 65
EN: 86

4/8/2/8
Size 3/Weight 3
Speed 21/-10 Evade

Status: Taunted (3a), Badly Poisoned (2)
Stat Modifiers: -

Actions: Brick Break (Ninetales) - Earthquake - Return + Shadow Sneak Combination (Ninetales)

Tormod @ Magmarizer
Flame Body/Vital Spirit
HP: 70
EN: 66

5/2/6/3
Size 3/Weight 4
Speed 83

Status: -
Stat Modifiers: -

Actions: Fire Blast (Dusclops) - Flamethrower (Dusclops) - Fire Blast (Dusclops)

Volug @ Charcoal
Flash Fire/Drought
HP: 91
EN: 75

2/3/4/4
Size 2/Weight 2
Speed 100

Status: Fire +4DMG
Stat Modifiers: -

Actions: Reflect - Fire Blast (Dusclops) - Flamethrower (Dusclops)​

Round 2
Tell me if I calc'd wrongly big numbers mean big booboos
Ninetales - Magmortar - Cyclohm - Dusclops

The shines shines brightly!

A1
Ninetales used Reflect!
danmantican's team was protected!
-8 En

Magmortar used Fire Blast!
4866 Hit
7477 No Crit
697 Burn
Damage (Dusclops): 12 + 3 + 3 - 2 + 4 = 20 Damage
Dusclops was burned!
-7 En

Cyclohm is charging a powerful attack!

Dusclops used Brick Break!
5445 No Crit
Damage (Ninetales): 5 + 1.5 = 6.5 Damage
The barrier shattered!
-6 En

Cyclohm used Great Storm!
6606 No Crit
Damage (Magmortar): (6 + 3) * 1.5 = 13.5 Damage
Damage (Ninetales): (6 + 1.5) * 1.5 = 11.25 Damage
Rain began to fall!
-19.5 En

Magmortar -2HP

A2
Ninetales used Fire Blast!
9014 Miss
The attack missed!
-7 En

Magmortar used Flamethrower!
4666 No Crit
Damage (Dusclops): 10 + 3 - 3 - 2 + 4 = 12 Damage
-6 En

Cyclohm must cool down!

Dusclops used Earthquake!
7638/6760/4940 No Crits
Damage (Ninetales): (4.5 + 1.5) * 1.5 = 9 Damage
Damage (Magmortar): (4.5 + 3) * 1.5 = 11.25 Damage
Damage (Cyclohm): 4.5 * 1.5 = 6.75 Damage
-7 En

A3
Dusclops unleashed Lurking Return!
8227 No Crit
Damage (Ninetales): 11 + 3 + 1.5 = 15.5 Damage
-15.5 En

Ninetales used Flamethrower!
9234 No Crit
Damage (Dusclops): 10 + 3 - 3 - 3.5 = 6.5 Damage
-6 En

Magmortar used Fire Blast!
1145 Hit
6301 No Crit
Damage (Dusclops): 12 + 3 - 3 - 2 + 4 = 14 Damage
-7 En

Cyclohm is charging a powerful attack!

Cyclohm unleashed Tsunami!
1214 No Crit
Damage (Ninetales): (16.875 + 3 + 1.5) * 1.5 = 32.0625 Damage
Damage (Magmortar): (16.875 + 3 + 3) * 1.5 = 34.3125 Damage
-31.5 En

Dusclops fainted!

End of round results (Toxic, burn damage, and pressure EN are only factored in here and not noted above because i'm lazy. Also, transfered charcoal boosts to Ninetales and also Ninetales doesn't miss Fire Blast A2)
Ninetales -74HP, -25EN
Magmortar -59HP, -26EN
Cyclohm -7HP, -51EN, Cooling Down
Dusclops fainted
Rain active (3r)


Post Round


Thor @ Magnet
Shield Dust/Static/Overcoat
HP: 103
EN: 42

2/4/5/3
Size 4/Weight 4
Speed 69/-10 Evad
e
Status: Electric +4DMG, Taunted (1a), Cooling Down
Stat Modifiers: -

Actions: Twister + Rain Dance Combination (Ninetales) - Cool Down - Mega Surf

Gespenst @ Eviolite
Fainted
Stat Modifiers: - [/B]
Actions: Brick Break (Ninetales) - Earthquake - Return + Shadow Sneak Combination (Ninetales)

Tormod @ Magmarizer
Flame Body/Vital Spirit
HP: 11
EN: 40

5/2/6/3
Size 3/Weight 4
Speed 83

Status: -
Stat Modifiers: -

Actions: Fire Blast (Dusclops) - Flamethrower (Dusclops) - Fire Blast (Dusclops)
+ KOC
Volug @ Charcoal
Flash Fire/Drought
HP: 17
EN: 50

2/3/4/4
Size 2/Weight 2
Speed 100

Status: Fire +4DMG
Stat Modifiers: -

Actions: Reflect - Fire Blast (Dusclops) - Flamethrower (Dusclops)​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Come, Odolwa! Take this Water Stone and go!

Cyclohm: cooldown - Thunderbolt (Volug) - Surf
IF Sun is up by the time Cyclohm acts THEN Rain Dance and push back.

Ludicolo: Surf - Surf - Surf
IF Volug uses Endure AND it hasn't used endure this round yet THEN Leech Seed (Volug) and push back
(This sub has priority over the above one) IF Magmortar uses Sunny Day AND the above sub applies THEN Surf - Leech Seed (Volug)
 
Pre-Round

-Thor @
-

HP: 103
EN: 42
Abilities: Shield Dust / Static / Overcoat
Stats: 2 / 4 / 5 / 3
Body: Size 4 / Weight 4
Speed: 69 / -10 Evade
Status: Electric +4, Taunted (1a), Cooling Down
Stat Modifiers: -
Actions: Cool Down | Rain Dance | Thunderbolt (Volug)


-Odolwa @

HP: 100
EN: 100
Abilities: Swift Swim / Rain Dish / Own Tempo
Stats: 3 / 3 / 4 / 5
Body: Size 3 / Weight 4
Speed: 120 / -10 Evade
Status: Swift Swim activated, Rain Dish (1) Activated
Modifiers:
Actions: Leech Seed | Surf | Surf


-VS-


Tormod @

HP: 11
EN: 40
Ability: Flame Body / Vital Spirit
Stats: 5 / 2 / 6 / 3
Body: Size 3 / Weight 4
Speed: 83
Status:
Stat Modifiers:
Actions: Taunt (Cyclohm) | Overheat (Ludicolo) | Fire Punch (Ludicolo)



Volug @

HP: 17
EN: 50
Abilities: Flash Fire / Drought
Stats: 2 / 3 / 4 / 4
Body: Size 2 / Weight 2
Speed: 100
Status: Fire +4
Stat Modifiers: -
Actions: Endure | [Activate Ability] Drought | Fire Blast (Ludicolo)


Arena Effects:
-

---

"I am sooo late"

Ludicolo - Ninetales - Magmortar - Cyclohm

A1
Ninetales used Endure!
-15 En

Ludicolo used Leech Seed!
6524 Hit
Ninetales was seeded! (3.33)
-9 En

Magmortar used Taunt!
Cyclohm is already taunted!

Cyclohm must cool down!

Ninetales -3.33HP

A2
Ludicolo used Surf!
3215 No Crit
Damage (Ninetales): (7.5 + 3) * 1.5 = KO (1HP)
Damage (Magmortar): (7.5 + 3 + 1.5) * 1.5 = 18 Damage KO
-6 En

Magmortar fainted!

Ninetales activated Drought!
The sunlight became strong!

Cyclohm used Rain Dance!
It began to rain!
-10 En

Ninetales -1HP

Ninetales fainted!

---
Post Round

-Thor @
-

HP: 103
EN: 32
Abilities: Shield Dust / Static / Overcoat
Stats: 2 / 4 / 5 / 3
Body: Size 4 / Weight 4
Speed: 69 / -10 Evade
Status: Electric +4
Stat Modifiers: -
Actions: Cool Down | Rain Dance | Thunderbolt (Volug)


-Odolwa @

HP: 100
EN: 85
Abilities: Swift Swim / Rain Dish / Own Tempo
Stats: 3 / 3 / 4 / 5
Body: Size 3 / Weight 4
Speed: 120 / -10 Evade
Status: Swift Swim activated, Rain Dish Activated
Modifiers:
Actions: Leech Seed | Surf | Surf


-VS-


Tormod @

-FAINTED-



Volug @

-FAINTED-


Arena Effects
Rain (4R)

-
 
Heather: Acrobatics~U-Turn~Acrobatics (All on Ludicolo)
Gareth @ Focus Sash: Stone Edge (Ludicolo~Rock Slide~Explosion

Congrats Frosty, that second round cemented your victory.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Thanks. I never thought I would ever use Twister + Weather move in a non-comic way.

Regardless, the match isn't over so let's end this!

Odolwa/Ludicolo: COMBO (Surf + Surf) - cooldown - Hydro Pump (Infernape)
Thor/Cyclohm: Surf - Hydro Pump (Camerupt) - Hydro Pump (Infernape)
 
Pre-Round

-Thor @
-

HP: 103
EN: 32
Abilities: Shield Dust / Static / Overcoat
Stats: 2 / 4 / 5 / 3
Body: Size 4 / Weight 4
Speed: 69 / -10 Evade
Status: Electric +4
Stat Modifiers: -
Actions: Surf | Hydro Pump (Camerupt) | Hydro Pump (Infernape)


-Odolwa @
-
HP: 100
EN: 85
Abilities: Swift Swim / Rain Dish / Own Tempo
Stats: 3 / 3 / 4 / 5
Body: Size 3 / Weight 4
Speed: 120 / -10 Evade
Status: Swift Swim activated, Rain Dish Activated
Modifiers:
Actions: Mega Surf | Cool Down | Hydro Pump (Infernape)


-VS-


-Heather-
HP: 100
EN: 100
Abilities: Blaze / Iron Fist
Stats: 5 / 2 / 4 / 3 | Speed: 108
Status: - | Modifiers: -
Actions: Acrobatics (Ludicolo) | U-turn (Ludicolo) | Acrobatics (Ludicolo)

-VS-



-Gareth @
-
HP: 100
EN: 100
Abilities: Magma Armor / Solid Rock / Anger Point
Stats: 4 / 3 / 5 / 3 | Speed: 34/ -10 Evade
Status: - | Modifiers: -
Actions: Stone Edge (Ludicolo) | Rock Slide | Explosion


Arena Effects
Rain (4R)


---
Ludicolo - Infernape - Cyclohm - Camerupt
A1
Infernape used Acrobatics!
473 Crit (hm if enough of these happen I think Ludicolo actually faints)
Damage (Ludicolo): (11 + 3 + 3) * 1.5 = 25.5 Damage
-7 En

Cyclohm used Surf!
792/1297 No Crit
Damage (Infernape): (7.5 + 3 + 3) * 1.5 = 20.25 Damage
Damage (Camerupt): (7.5 + 3 + 3 - 2 - 1 - 2) * 1.5 = 19.125 Damage
-7 En

Camerupt used Stone Edge!
4481 Hit Trigger
7743 No Crit
Damage: 10 + 1.5 = 11.5 Damage
-7 En

Ludicolo unleashed Tsunami!
Damage (Infernape): (16.875 + 3 + 3 + 3) * 1.5 = 45.675 Damage
Damage (Camerupt): (16.875 + 3 + 3 + 3 - 2 - 1 - 2) * 2.25 = 57.2625 Damage
-30.5 En

A2
Ludicolo must cool down!

Infernape used U-Turn!
2562 No Crit
Damage (Ludicolo): (7 + 3) * 1.5 = 15 Damage
-5 En

Cyclohm used Hydro Pump!
9683 No Hit (Thank fucking god for RNG)
The attack missed!
-8 En

Camerupt used Rock Slide!
7763/3391 No Crits
Damage (Cyclohm): 6 Damage
Damage (Ludicolo): 6 + 1.5 = 7.5 Damage
-6 En

A3
Ludicolo used Hydro Pump!
2952 Hit Trigger
6302 No Crit
Damage: (12 + 3 + 3 + 1.5) * 1.5 = 29.25 Damage
-7 En

Infernape used Acrobatics!
621 Crit (I fucking love RNG)
Damage (11 + 3 + 3) = 25.5 Damage
-7 En

Cyclohm used Hydro Pump!
1418 Hit
Infernape dies

Infernape fainted!

Camerupt used Explosion!
Damage (Cyclohm): Irrelevant
Damage (Ludicolo): 18.75 Damage (103.75 Damage - 4 HP Rain Dish = 100 Damage)
-20 En

Camerupt fainted!
Ludicolo fainted!


---
Post Round

-Thor @
-

-VICTOR-

-Odolwa @
-
-FAINTED-


-VS-


-Heather-
-FAINTED-

-VS-



-Gareth @
-
-FAINTED-


---
Against all odds, Ludicolo dies and I get precious UC.

Me: 9 + 3.5 = 13 UC

Both of you: 3 CC each

All mons get 3MC, Ludicolo gets 3 KOC, Cyclohm gets 1 KOC, Camerupt gets 1 KOC and Magmortar gets 1 KOC.
 
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