Dan strikes Rick's weak point for massive damage!

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.....Or maybe not, type disvantage and all.....

danmantincan said:

Micaiah - Ralts (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

Size Class: 1
Weight Class: 1

EC: 3/9
MC: 0
DC: 2/5

Moves:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt
rickheg said:
Seem familiar? Ignore the link, that's for when it's a Metagross.

http://i1121.photobucket.com/albums/l501/RealLuvGuy/Pokemon%20Recolours/376-Recoloured.png
Beldum (-)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion
Type: Psychic/Steel
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3(+)
Spe: 26(-)
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks
Level Up:
Take Down

Tutor:
Headbutt
Iron Head
Zen Headbutt
1v1 LC
2 Day DQ
Training Items only
1 Ability
0 recovers/0 chills
Unown Soup
2 Substitutions
Switch = Okie Dokie


Since this is a 1 on 1 and we are using Training items anyway....

Dan sends out and orders.
Rick does the same.
Then i do my thing as a ref.
 
Using an Amulet Coin.

Thunderbolt~Shadow Ball~Thunderbolt

If Iron Head is used twice this round, use Disable (Iron Head) after the first use.
 
Forgot about this, my bad.


Giant Enemy Beldum
(G.E.B)
HP: 90| EN: 100| Spe: 26
Ranks: 2/3/2/3
Size: 1| Weight: 4
Abilities: Clear Body
Other: Best movepool ever!


Micaiah
HP: 90| EN: 100| Spe: 40
Ranks: 0/1/3/2
Size: 1| Weight: 1
Abilities: Trace, Synchronize
Other: Funny hat/helmet....thing.



Headbutts and energy-based attacks everywhere!
And a critical hit happened.

Action 1


Micaiah used Thunderbolt - 7 energy
To crit (8630) - No
To paralise (6689) - No
10 damage!


G.E.B used Headbutt - 5 energy
To crit (7654) - No
(7 + 1,5) = 8,5 damage!

Action 2

Micaiah used Shadow Ball - 6 energy
To lower Sp.Def (5113) - No
8 damage!

E.G.B used Iron Head - 5 energy
To crit (6280) - No
(8 + 3 + 1,5) = 12,5 damage

Action 3

Micaiah used Thunderbolt - 7 energy
To crit (2525) - No
To paralise (8197) - No
10 damage!


G.E.B used Headbutt - 5 energy
To crit (335) - Yes
(7 + 1,5 + 3) = 11,5 damage!





Giant Enemy Beldum
(G.E.B)
HP: 62| EN: 85| Spe: 26
Ranks: 2/3/2/3
Size: 1| Weight: 4
Abilities: Clear Body
Other: Pokedex lied when it said Beldum needs to fuse with another Beldum in order to evolve.


Micaiah
HP: 57| EN: 80| Spe: 40
Ranks: 0/1/3/2
Size: 1| Weight: 1
Abilities: Trace, Synchronize
Other: Can breed with Muk and Weezing.
 
Oh, right. This is Unown Soup.

Unown S (Shadow Force) > Iron Head > Headbutt
IF Unown S is not available when you would use it, use Unown N (Night Slash) instead
IF Iron Head is disabled, use Headbutt that action instead
 

Giant Enemy Beldum
(G.E.B)
HP: 62| EN: 85| Spe: 26
Ranks: 2/3/2/3
Size: 1| Weight: 4
Abilities: Clear Body
Other: Pokedex lied when it said Beldum needs to fuse with another Beldum in order to evolve.


Micaiah
HP: 57| EN: 80| Spe: 40
Ranks: 0/1/3/2
Size: 1| Weight: 1
Abilities: Trace, Synchronize
Other: Can breed with Muk and Weezing.


Our next round starts with Micaiah running towards an Unown B and staying completely immobile.

G.E.B decides to take advantage of that and attacks, first by grabbing an Unown S and unleashing the full Force of the Shadows on the poor psychic type.

Still choosing to not move, G.E.B uses his favorite move, Iron Head and slams on the apparentely helpless Ralts once again.

Finaly getting up, Micaiah unleashes a powerfull scream and a blinding light, charging on G.E.B and severely harming him! Isnt Bide an awesome move?
Angry at suddenly being with less HP, G.E.B Headbutts his enemy once again, but she manages to hang on, smilling over her big advantage.




Action 1

Micaiah used Bide!

G.E.B used Shadow Force - 10 energy
To crit (8064) - No
(12 + 1,5)*1,5 = 20,25 damage!

Action 2

Micaiah is storing the energy!

G.E.B used Iron Head -
5 energy
To crit (4921) - No
(8 + 3 + 1,5) = 12,5 damage

Action 3

Micaiah unleashed the energy! - 6 + (57,3125/2) = 34,6 energy!
57,3125 damage to G.E.B!

G.E.B used Headbutt - 5 energy
To crit (9266) - Yes
(7 + 1,5 + 3) = 11,5 damage!




Giant Enemy Beldum
(G.E.B)
HP: 5| EN: 65| Spe: 26
Ranks: 2/3/2/3
Size: 1| Weight: 4
Abilities: Clear Body
Other: Angry and extremely confused.


Micaiah
HP: 24| EN: 56| Spe: 40
Ranks: 0/1/3/2
Size: 1| Weight: 1
Abilities: Trace, Synchronize
Other: Would have won already if Shadow Force got a critical hit.



Now Dan goes first. Hurray!
 
Micaiah used Thunderbolt!

G.E.B fainted!


Me: 2 UC


Rick: 1 CC

Dan: 2 CC

G.E.B: 1 EC, 1 DC and 3 MC.

Micaiah: 1 EC, 1 DC, 2 MC and 1 KOC
 
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