Hello! Thanks for looking over my team! This is my first real attempt at creating a team in the doubles metagame, so although this might not be the best team you have ever seen, but i want to improve how i perform in battle, and i'm hoping to get some suggestions on how this team / idea could improve.
The Team
Oricorio-Pom-Pom @ Life Orb
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Revelation Dance
- Air Slash
- Roost
Although at first glance, Oricorio is a really weak Pokemon overall, as the poor dancing bird managed to completely lack any base stats over 100. However, the main idea of the team is to abuse Oricorio's ability: Dancer. Dancer allows Oricorio to use any "Dance" move used by either myself or my opponent instantly after one is used. This snowballs really nicely, especially when Oricorio is pared with the next ally, but we will get to that later. Oricorio has protect to let it not only protect itself from all incoming damage for the turn, but can also have Dancer activate, allowing Oricorio to gain stats, or fire off attacks without any risk. Revelation Dance is Oricorio's best STAB option, and, because this Oricorio is in the Pom-Pom form, Revelation Dance becomes an electric type attack. Air Slash is Oricorio's other STAB option. Although it is much weaker than Revelation Dance, Air Slash still hits lots of Pokemon hard after a boost or two. finally, Roost was the move i chose for my last moveslot to give Oricorio a bit of longevity through out a match. Oricorio carries a Life orb to further boost the damage output from Oricorio, because Oricorio dosn't really have fantastic stats overall.
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Bug Buzz
Volcarona is by far the best ally I could have stumbled across for Oricorio. Volcarona hits very hard, and can easily activate Oricorio's Dancer ability through two different moves. The first of these, is Quiver Dance. Quiver Dance gives Volcarona +1 to its SpA, SpD, and Spe. However, because Quiver Dance is a "Dance" move, Oricorio also gaivs these stat changes whenever Volcarona uses it. Volcarona's other way to abuse the Dancer ability is through Fiery Dance. Fiery Dance is an 80 base power fire type attack, that has a 50% chance to boost the users SpA by 1 stage. Not only is this a fantastic move for Volcarona, as it acts as Volcarona's fire STAB, but Oricorio can also use this due to Dancer, and can also reap the rewards that come with it. Giga Drain is Volcarona's best way to hit water type Pokemon that attempt to switch into a Fiery Dance, but it also adds a bit of longevity to Volcrona (and everybody likes to have a bit of longevity). Volcarona's last moveslot is Bug Buzz, Volcarona's bug STAB, and it also hits a bit harder than Fiery Dance in some instances. Volcarona is carring a Focus Sash (don't judge me quite yet) because these two have a massive weakness to rock, and, if doubles has sent one message to me, it would be that Rock Slide is everywhere. So, when both Oricorio and Volcarona both share a weakness to Rock Slide, i thought that a Focus Sash on Volcarona would make lots of scence because it adds a big level of security to my chances of getting off a Quiver Dance or Fiery Dance for Oricorio to abuse before Volcarona dies.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Now, hear me out on this one. Feraligatr might not be the best water type Pokemon ever, but it does one thing that many other pokemon can't get Dragon Dance, without stacking an ice weakness, and still beats rock type Pokemon. Dragon Dance, another Dance move for Oricorio, boosts Feraligatr's Atk and Spe by +1. Although Oricorio dosn't get anything out of an Atk boost, it still gains Spe, which is never a bad thing. Waterfall, Feraligatr's STAB of choice, also gets boosted by Sheer Force, along with Feraligatr's coverage moves: Crunch and Ice Punch. Life Orb is chosen for a major increase in damage output.
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- U-turn
- Knock Off
Mienshao is, again, not the best fighting type pokemon on the face of this earth. However, Mienshao adds a lot of support to this team. Mienshao brings a fast Fake Out support, somthing that every team enjoys. High Jump Kick is Mienshao's strongestSTAB attack even without its other useful ability in Reckless. U-Turn turns Mienshao into a fantastic pivot, and works very well with Regenerator, giving it more health to work with when it switches with an ally. Knock Off is used in the last moveslot to remove some annoying items that an opponent might have. a Life Orb is used to give more damage to Mienshao, as there is a significant difference in damage between a Reckless and non Reckless boosted High Jump Kick, so i wanted to make the difference a little less noticeable.
Glalie-Mega @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Earthquake
- Ice Shard
- Crunch
Mega Glalie is a very fun and hard hitting Pokemon that gives a lot of quick and hard hitting ice type attacks to a team that greatly appreciates it. In its base form, Glalie can chose to absorb a Fake Out so that he dosen't lose any turn thanks to Inner Focus, but when Glalie mega evolves, he gets a boost to his Spe and Atk, and he gains a new abillity: Refrigerate. This new abillity turns all normal type attacks into ice type attacks, and gives them a small boost to its power. Due to Mega Glailie's typing and abillity, it turns Double Edge into a 120 base power ice type move that is boosted by Refrigerate and also gains STAB. it almost guarantees a knockout on anything that doesn't resist it or is a dedicated physical tank. Earthquake is a fantastic coverage move for glalie, and synergises with with Oricorio thanks to its natural immunity to ground type attacks. Ice Shard is used for priority for Glalie, and also gets a STAB bonus as well. finally, Crunch is used for just a bit more coverage options from Glalie's somewhat poor movepool. Also, Glalitite is used to make Glalie mega evolve. Enough said there.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Earthquake
The final member of my team is Metagross. Metagross is a reliable Pokemon that can do lots to support the team, mostly because it is the bulkiest member of the team. Bullet Punch not only gets STAB, but also gives Metagross acess to some priority. Meteor Mash is used to hit as hard as possible, and is also Metagross' strongest steel STAB. Zen Headbutt is Metagross' strongest Psychic STAB move, and, although it isn't as strong as Meteor Mash, it can still hit many targets that Meteor Mash can't. Finally, Earthquake is a powerfull coverage move for Metagross, and once again works well with Oricorio. Metagross is carring an Assault Vest, to increase it SpD, and, due to this team being as frail as it is, i figured that having at least one pokemon with good overall bulk would be a great addition.
Well, thanks for checking out my team! i have had a bit of success with it on a testing account, but, because i'm new to double, there is probably something that i have overlooked thats probably some kind of crippeling weakness to this team. So, if you have any suggetions for how to improve this team, please post them below. It would mean a lot to me!
The Team
Oricorio-Pom-Pom @ Life Orb
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Revelation Dance
- Air Slash
- Roost
Although at first glance, Oricorio is a really weak Pokemon overall, as the poor dancing bird managed to completely lack any base stats over 100. However, the main idea of the team is to abuse Oricorio's ability: Dancer. Dancer allows Oricorio to use any "Dance" move used by either myself or my opponent instantly after one is used. This snowballs really nicely, especially when Oricorio is pared with the next ally, but we will get to that later. Oricorio has protect to let it not only protect itself from all incoming damage for the turn, but can also have Dancer activate, allowing Oricorio to gain stats, or fire off attacks without any risk. Revelation Dance is Oricorio's best STAB option, and, because this Oricorio is in the Pom-Pom form, Revelation Dance becomes an electric type attack. Air Slash is Oricorio's other STAB option. Although it is much weaker than Revelation Dance, Air Slash still hits lots of Pokemon hard after a boost or two. finally, Roost was the move i chose for my last moveslot to give Oricorio a bit of longevity through out a match. Oricorio carries a Life orb to further boost the damage output from Oricorio, because Oricorio dosn't really have fantastic stats overall.
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Bug Buzz
Volcarona is by far the best ally I could have stumbled across for Oricorio. Volcarona hits very hard, and can easily activate Oricorio's Dancer ability through two different moves. The first of these, is Quiver Dance. Quiver Dance gives Volcarona +1 to its SpA, SpD, and Spe. However, because Quiver Dance is a "Dance" move, Oricorio also gaivs these stat changes whenever Volcarona uses it. Volcarona's other way to abuse the Dancer ability is through Fiery Dance. Fiery Dance is an 80 base power fire type attack, that has a 50% chance to boost the users SpA by 1 stage. Not only is this a fantastic move for Volcarona, as it acts as Volcarona's fire STAB, but Oricorio can also use this due to Dancer, and can also reap the rewards that come with it. Giga Drain is Volcarona's best way to hit water type Pokemon that attempt to switch into a Fiery Dance, but it also adds a bit of longevity to Volcrona (and everybody likes to have a bit of longevity). Volcarona's last moveslot is Bug Buzz, Volcarona's bug STAB, and it also hits a bit harder than Fiery Dance in some instances. Volcarona is carring a Focus Sash (don't judge me quite yet) because these two have a massive weakness to rock, and, if doubles has sent one message to me, it would be that Rock Slide is everywhere. So, when both Oricorio and Volcarona both share a weakness to Rock Slide, i thought that a Focus Sash on Volcarona would make lots of scence because it adds a big level of security to my chances of getting off a Quiver Dance or Fiery Dance for Oricorio to abuse before Volcarona dies.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Now, hear me out on this one. Feraligatr might not be the best water type Pokemon ever, but it does one thing that many other pokemon can't get Dragon Dance, without stacking an ice weakness, and still beats rock type Pokemon. Dragon Dance, another Dance move for Oricorio, boosts Feraligatr's Atk and Spe by +1. Although Oricorio dosn't get anything out of an Atk boost, it still gains Spe, which is never a bad thing. Waterfall, Feraligatr's STAB of choice, also gets boosted by Sheer Force, along with Feraligatr's coverage moves: Crunch and Ice Punch. Life Orb is chosen for a major increase in damage output.
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- U-turn
- Knock Off
Mienshao is, again, not the best fighting type pokemon on the face of this earth. However, Mienshao adds a lot of support to this team. Mienshao brings a fast Fake Out support, somthing that every team enjoys. High Jump Kick is Mienshao's strongestSTAB attack even without its other useful ability in Reckless. U-Turn turns Mienshao into a fantastic pivot, and works very well with Regenerator, giving it more health to work with when it switches with an ally. Knock Off is used in the last moveslot to remove some annoying items that an opponent might have. a Life Orb is used to give more damage to Mienshao, as there is a significant difference in damage between a Reckless and non Reckless boosted High Jump Kick, so i wanted to make the difference a little less noticeable.
Glalie-Mega @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Earthquake
- Ice Shard
- Crunch
Mega Glalie is a very fun and hard hitting Pokemon that gives a lot of quick and hard hitting ice type attacks to a team that greatly appreciates it. In its base form, Glalie can chose to absorb a Fake Out so that he dosen't lose any turn thanks to Inner Focus, but when Glalie mega evolves, he gets a boost to his Spe and Atk, and he gains a new abillity: Refrigerate. This new abillity turns all normal type attacks into ice type attacks, and gives them a small boost to its power. Due to Mega Glailie's typing and abillity, it turns Double Edge into a 120 base power ice type move that is boosted by Refrigerate and also gains STAB. it almost guarantees a knockout on anything that doesn't resist it or is a dedicated physical tank. Earthquake is a fantastic coverage move for glalie, and synergises with with Oricorio thanks to its natural immunity to ground type attacks. Ice Shard is used for priority for Glalie, and also gets a STAB bonus as well. finally, Crunch is used for just a bit more coverage options from Glalie's somewhat poor movepool. Also, Glalitite is used to make Glalie mega evolve. Enough said there.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Earthquake
The final member of my team is Metagross. Metagross is a reliable Pokemon that can do lots to support the team, mostly because it is the bulkiest member of the team. Bullet Punch not only gets STAB, but also gives Metagross acess to some priority. Meteor Mash is used to hit as hard as possible, and is also Metagross' strongest steel STAB. Zen Headbutt is Metagross' strongest Psychic STAB move, and, although it isn't as strong as Meteor Mash, it can still hit many targets that Meteor Mash can't. Finally, Earthquake is a powerfull coverage move for Metagross, and once again works well with Oricorio. Metagross is carring an Assault Vest, to increase it SpD, and, due to this team being as frail as it is, i figured that having at least one pokemon with good overall bulk would be a great addition.
Well, thanks for checking out my team! i have had a bit of success with it on a testing account, but, because i'm new to double, there is probably something that i have overlooked thats probably some kind of crippeling weakness to this team. So, if you have any suggetions for how to improve this team, please post them below. It would mean a lot to me!