NUMBER OF POKEMON: 3v3 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. --------------- Okay so I have no idea what any of the colors mean so you'll just have to say what moves you can't use for your Pokemon when you post. Seriously, just allow them all instead of just confusing us. <_< Team danmantincan: Pyroak (Move your mouse to reveal the content) Pyroak (open) Pyroak (close) Pyroak (M) - Boyd Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (27+3+4): Bullet Seed Sweet Scent Pound Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Leaf Blade Synthesis Heat Wave Flare Blitz Wood Hammer Energy Ball Inferno Zap Cannon Petal Dance Blaze Kick Seed Bomb Aromatherapy Counter Worry Seed Sunny Day SolarBeam Will-o-Wisp Brick Break Earthquake Rock Slide Light Screen Flamethrower Substitute Protect Dragon Tail Darmanitan (Move your mouse to reveal the content) Darmanitan (open) Darmanitan (close) Darmanitan (M) - Nolan Nature: Docile (No effect on stats) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. Stats: HP: 110 Atk: Rank 5 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 (Zen Mode) HP: 110 Atk: Rank 2 Def: Rank 4 SpA: Rank 5 SpD: Rank 4 Spe: 55 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Moves (26+3): Tackle Rollout Incinerate Rage Fire Fang Headbutt Uproar Facade Fire Punch Work Up Overheat Flare Blitz Superpower Taunt Swagger Focus Punch Hammer Arm Yawn Encore Will-o-Wisp U-Turn Substitute Rock Slide Psychic Fire Blast Focus Blast Grass Knot Earthquake Torment Dragonite (Move your mouse to reveal the content) Dragonite (open) Dragonite (close) Dragonite (F) - Jill Nature: Mild (+1 SpA, -1 Def) Types: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater) Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 4 Spe: 80 Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: 9/9 MC: 0 + 1 DC: 5/5 Attacks (22+1+8): *Wrap *Leer *Thunder Wave *Twister *Dragon Rage *Slam *Agility Outrage Fire Punch ThunderPunch Hurricane Roost Safeguard Hyper Beam Draco Meteor *Dragon Dance *ExtremeSpeed *Dragon Pulse *Fire Blast *Dragon Tail *Ice Beam Dragon Claw Surf Brick Break Endure Protect Substitute Detect Fly Earthquake Roar Team Deck Knight: Chew Toshio the Beedrill (Move your mouse to reveal the content) Chew Toshio the Beedrill (open) Chew Toshio the Beedrill (close) Beedrill [Chew Toshio] (M) Nature: Adamant (Adds 1 Rank to Attack; Subtracts 1 Rank from SpA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 EC: 5/5 MC: 0 DC: 3/5 Attacks: Poison Sting String Shot Bug Bite Harden Fury Attack Focus Energy Twinneedle Rage Pursuit Toxic Spikes Agility Poison Jab Endeavor Brick Break Swords Dance Tournament Additions: Acrobatics Will Powers the Steelix (Move your mouse to reveal the content) Will Powers the Steelix (open) Will Powers the Steelix (close) Steelix [Will Powers] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Steel/Ground Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 2 SpD: Rank 3 Spe: 26 (30 / 1.15v = 26) (-) EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Attacks: Thunder Fang Ice Fang Fire Fang Mud Sport Tackle Harden Bind Screech Rock Throw Rage Rock Tomb Knock Down Sandstorm Slam Dragonbreath Crunch Sand Tomb Iron Tail Stone Edge Rock Blast Flail Stealth Rock Taunt Earthquake Dragon Tail Explosion Tournament additions: Bide Dig Gyro Ball Rock Polish Roar Double-Edge AquaVelva the Gastrodon (Move your mouse to reveal the content) AquaVelva the Gastrodon (open) AquaVelva the Gastrodon (close) Gastrodon(*) [AquaVelva] (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 33 (39 / 1.15v = 33) (-) EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. Attacks: Mud-Slap(*) Mud Sport(*) Harden(*) Water Pulse(*) Mud Bomb(*) Hidden Power (Fire 7)(*) Rain Dance(*) Body Slam Muddy Water Recover Ancientpower Clear Smog(*) Stockpile(*) Yawn(*) Toxic Ice Beam(*) Protect Earthquake Sandstorm Rest(*) Scald(*) Tournament Additions: Mirror Coat Counter The RNG has decided that Deck_Knight will order first! Good Luck Trainers!