danmantincan vs. Nightmare Jigglypuff! The rap battle of the century!

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Personally, I prefer metal, but...
Challenging DJ NJiggles to a battle!

3v3 Singles
DQ: 2 Days (3 for Ref)
Unlimited Chills and Recoveries
Standard ASB Tourney Arena
I'm a dj?

Switch = OK
Items = OFF
Abilities = ALL
DJ = No way man.
And tonight's warriors are...

danmantincan

Tormod - Magmortar (M)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 83

Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves (36):

Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Flamethrower
Sunny Day
Fire Blast
ThunderPunch
Hyper Beam
Flame Burst
Lava Plume

Barrier
Cross Chop
Flare Blitz

Counter

Psychic
Flame Charge
Overheat
Detect
Bide
Teleport
Focus Blast
Taunt
Rock Slide
Endure
Substitute
Protect
Thunderbolt
Will-o-Wisp
Earthquake
Torment
SolarBeam
|

Nolan - Darmanitan (M)
Nature: Docile (No effect on stats)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95

Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Moves (36):
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Overheat
Flare Blitz
Superpower
Taunt
Swagger

Focus Punch
Hammer Arm
Yawn
Encore
Endure

Will-o-Wisp
U-Turn
Substitute
Rock Slide
Psychic
Fire Blast
Focus Blast
Grass Knot
Earthquake
Torment
Dig
Brick Break

Roar
Rest
Protect
SolarBeam
Bulldoze
Flamethrower

Boyd - Pyroak (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks (36):
Bullet Seed
Sweet Scent
Pound
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Blade
Synthesis
Heat Wave
Flare Blitz
Wood Hammer
Energy Ball
Inferno
Zap Cannon
Petal Dance
Heat Crash

Aromatherapy
Blaze Kick
Counter
Seed Bomb

Earth Power
Worry Seed

Sunny Day
Stealth Rock
SolarBeam
Will-o-Wisp
Brick Break
Earthquake
Rock Slide
Light Screen
Flamethrower
Substitute
Protect
Dragon Tail

Endure


VS.

Nightmare Jigglypuff

Metagross [Onion_Bubs] (Unknown)
Nature: Quiet
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-10)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 2
DC: 3/5

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Meteor Mash
Bullet Punch
Psychic

Headbutt
Iron Head
Zen Headbutt

Gravity
Shadow Ball
Total Moves: 13

Mismagius [Dorothy] (F)
Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 14

EC: 6/6
MC: 0
DC: N/A

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Destiny Bond
Imprison
Lucky Chant
Magical Leaf
Power Gem

Nasty Plot
Taunt
Thunderbolt
Dark Pulse
Energy Ball
Substitute

Will-o-Wisp
Shadow Ball
Pain Split
Total Moves: 20

Swampert [Frederick] [Male]
Nature: Adamant
Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Bomb
Mud Sport
Counter
Earthquake
Hammer Arm

Mirror Coat
Curse
Waterfall
Yawn

Roar
Double Team
Brick Break
Bulldoze
Rock Slide
Protect
Dig
Total Moves: 22


Order
Dan sends out his first pokemon
NJiggs sends out his first pokemon + orders
Dan orders
I ref
 
danmantincan:

Nolan
HP: 110
EN: 100
Spe: 95
Abilities: Sheer Force (OFF), Zen Mode (Cannot activate yet)
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Nightmare Jigglypuff:

Frederick
HP: 110
EN: 100
Spe: 60
Abilities: Torrent, Damp
Status ailments: None
Buffs/debuffs: None
Other: None​

Round 1: Yo. Yo, y-I'm a gangster. Where are my dogs at? Bark with me if you are my dog.
♫Bring the Noise

Yo. Yo, this...this beat is made of gunshots. Yo. Tonight's rap battle pits MC danmantincan against DJ NJiggs. Yo.

Yeah, fuck it, I'm doing this the normal way.

Anyway, dmtc opens up his all-fire team with Nolan the Darmanitan, while Jiggs starts off with what is probably his best pokemon for this particular battle; a Swampert named Frederick.

Having the advantage in speed, Dan's dharma baboon gets the first move, gathering dirt, local flora and objects of unsavory origin to build a particularly strong Substitute that bears an uncanny resemblance to a dharma doll, much of which comes apart as Fred Bulldozes the arena a bit, but still stands.

As Jiggy's Swampert backs into a nearby pond, Nolan proceeds to make his foe pay for damaging his lovingly crafted substitute by charring him with a Will-o-Wisp. In response, the butthurt mudfish launches himself with enough force to climb a Waterfall, destroying the last of Nolan's creation.

So yeah, both parties are now utterly pissed at one another, and in an attempt to avenge the little doll, Nolan begins charging his lazer. Fred tries to interrupt him by wrecking half the arena with an Earthquake, but it comes short and suffers the full wrath of the Darmanitan's Solarbeam!

Both pokemon look like they want to tear the living crap out of the other. How will this turn out? Find out after the break!

...Uh, yo.

Order: Darmanitan, Swampert

Action 1
Nolan used Substitute!
Nolan made a substitute! (25 HP)
Frederick used Bulldoze!
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 625 unless stated otherwise): 842 = OHHHHHHH....
-Damage: (6 + 3 + 7.5 - 3) * 1.5 = 20.25 damage!
-Effect chance: Irrelevant due to Substitute = No
The substitute took damage for Nolan!
Numbers:
-Darmanitan: -25(!) HP, -24 EN
-Swampert: -4 EN

Action 2

Nolan used Will-o-Wisp!
-Hit chance (Hit <= 7500): 6856 = Hit
Frederick was burned!
Frederick used Waterfall!
-Hit chance: Irrelevant = Hit
-Crit chance: 2408 = No
-Damage: (8 + 3 + 7.5 - 3 - 3) * 1.5 = 18.75 damage
-Effect chance: Irrelevant due to Substitute = No
The substitute took damage for Nolan!
Nolan's subsitute faded!
Frederick is hurt by his burn! (-2 HP Swampert)
Numbers:
-Darmanitan: -6 EN
-Swampert: -2 HP, -5 EN

Action 3 (Priority: Darmanitan, Swampert, Darmanitan)
Nolan is charging his lazer!
Frederick used Earthquake!
-Hit chance: Irrelevant = Hit
-Crit chance: 3057 = no
-Damage: (10 + 3 + 7.5 - 3 - 3) * 1.5 = 21.75 damage!
Nolan used Solarbeam!
-Hit chance: Irrelevant = Hit
-Crit chance: 7997 = no
-Damage: (12 + 3 - 4.5) * 2.25 = 23.62 damage!
Frederick is hurt by his burn! (-2 HP Swampert)
Numbers:
-Darmanitan: -21.75(!) HP, -8 EN
-Swampert: -25.62(!) HP, -6 EN

Final Numbers:
-Darmanitan: -47 (46.75) HP, -38 EN
-Swampert: -28 (27.62) HP, -15 EN

danmantincan:

Nolan
HP: 63
EN: 62
Spe: 95
Abilities: Sheer Force (OFF), Zen Mode (Cannot activate yet)
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Nightmare Jigglypuff:

Frederick
HP: 82
EN: 85
Spe: 60
Abilities: Torrent, Damp
Status ailments: Burn
Buffs/debuffs: None
Other: None​

 
Ugg sorry, forgot to subscribe to the thread.

Ok, well we got the burn down, which is what we needed.

Let's start by Enabling Zen Mode, then create a 20 HP Substitute which should activate Zen Mode. Then unleash hell with a Grass Knot followed by a SolarBeam. If he uses Protect A2 or A3, use Work Up and push actions back.
 
danmantincan:

Nolan
HP: 63
EN: 62
Spe: 95
Abilities: Sheer Force (OFF), Zen Mode (Standby)
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Nightmare Jigglypuff:

Frederick
HP: 82
EN: 85
Spe: 60
Abilities: Torrent, Damp
Status ailments: Burn
Buffs/debuffs: None
Other: None​


Round 2: Dolls are scary

We're back, folks! Prior to the round starting, Nolan tried activating his Zen Mode, but wasn't weak enough to use it yet. However, he was able to set it on standby, so that when he IS weak enough, it'll take effect automatically. That doesn't take too long, as he opens up by building a Substitute with various flora and all that bulldozed dirt. As Nolan turns from a dharma baboon to just a dharma, Jiggy's Swampert lets out a bestial Roar that would make any kaiju aficionado proud. Here, it just terrifies dmtc's deadly doll.

Perhaps out of terror (or the fact that he's slower in Zen Mode), Nolan can't bring himself to attack fast enough, suffering another round of Bulldozing from Fred before he can conjure the plant life necessary to trip him with a Grass Knot for massive damage. However, all that pent-up rage from last round resurfaces, and the Darmanitan starts charging his lazer...and then firin' his lazer for a colossal amount of damage! How can Solarbeam go without being countered?

...turns out Fred was waiting to counter with Mirror Coat, thoroughly vaporizing Nolan's sub! Shame that didn't hit him directly.

And then, having had enough, Nolan returns to his trainer in fear, forcing his compatriot Tormod the Magmortar to fight in his stead.

I'd have to say that unless Jiggs recalls his Swampert, Fred's not gonna live for very long...what'll happen next? Find out after the break!

Order: Darmanitan, Swampert

Pre-round actions
:
Nolan enabled Zen Mode!
Nolan's HP is greater than 50%. Zen Mode set to standby.

Action 1 (Priority: Darmanitan, Swampert)
Nolan used Substitute!
Nolan made a substitute! (20 HP)
Nolan is below 50% HP! Zen Mode activated!
Frederick used Roar!
Nolan is terrified! (forced switch out at the end of the round)
Frederick is hurt by his burn! (-2 HP Swampert)
Numbers:
-Darmanitan: -20(!) HP, -18 EN
-Swampert: -2 HP, -7 EN

Action 2 (New order: Swampert, Darmanitan)
Frederick used Bulldoze!
-Hit chance: Irrelevant = Hit
-Crit chance: 1428 = no
-Damage: (6 + 3 + 7.5 - 6 - 3) * 1.5 = 11.25 damage
The substitute took damage for Nolan!
Nolan used Grass Knot!
-Hit chance: Irrelevant = Hit
-Crit chance: 65 = Crit
-Damage: (8 + 3 + 7.5 - 4.5) * 2.25 = 31.5 Damage!!
-Energy cost: 4 + (4 / 2) = 6 EN
Frederick is hurt by his burn! (-2 HP Swampert)
Numbers:
-Darmanitan: -6 EN
-Swampert: -33.5(Ouch!) HP, -4 EN

Action 3 (Priority: Darmanitan, Darmanitan, Swampert)
Nolan is charging his lazer!
Nolan used Solarbeam!
-Hit chance: Irrelevant = Hit
-Crit chance: 7982 = no
-Damage: (12 + 7.5 - 4.5) * 2.25 = 33.75 Damage!!
Frederick used Mirror Coat!
-Hit chance: Irrelevant = Hit
-Crit chance: Irrelevant = no
-Damage: 33.75 * 1.5 = 50.63 DAMAGE!!!
-Energy cost: 6 + (50.63 / 2) = 31.32 EN
The substitute took damage for Nolan!
Nolan's substitute faded!
Frederick is hurt by his burn! (-2 HP Swampert)
Nolan fled in terror!
-Switch chance (1-5000 = Magmortar; 5001-10000 = Pyroak) 3352 = Magmortar
danmantincan sent out Tormod!
Numbers:
-Darmanitan: -8 EN
-Swampert: -35.75(Ouch!) HP, -31.32 EN

Final numbers:
-Darmanitan: -20 HP, -32 EN
-Swampert: -71 (71.25) HP, -42 (42.32) EN

danmantincan:

Tormod
HP: 100
EN: 100
Spe: 83
Abilities: Flame Body, Vital Spirit
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Nightmare Jigglypuff:

Frederick
HP: 11
EN: 43
Spe: 60
Abilities: Torrent, Damp
Status ailments: Burn
Buffs/debuffs: None
Other: None​

danmantincan:

Nolan
HP: 43
EN: 30
Spe: 55
Abilities: Sheer Force (OFF), Zen Mode (ON)
Status ailments: None
Buffs/debuffs: None
Other: None
 
danmantincan:

Tormod
HP: 100
EN: 100
Spe: 83
Abilities: Flame Body, Vital Spirit
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Nightmare Jigglypuff:

Dorothy
HP: 90
EN: 100
Spe: 105
Abilities: Levitate
Status ailments: None
Buffs/debuffs: None
Other: None​

Round 3: I can't think of a witty title for this one

I also can't think of any decent flavor, so I'm just gonna let the robot do the talking.

HELLO. I AM A ROBOT. I WILL BE PERFORMING [CENSORED]'S REFEREE DUTIES FOR THIS ROUND. NIGHTMARE JIGGLYPUFF HAS RECALLED HIS MUDFISH SPECIMEN IN FAVOR OF A WITCH SPECIMEN.

THE FIRE SPECIMEN PROTECTS AGAINST THE WITCH SPECIMEN'S TALKING.

THE WITCH SPECIMEN SHOOTS A BLACK BALL AT THE FIRE SPECIMEN. THE FIRE SPECIMEN COUNTERS BY BLASTING FIRE IN THE FORM OF AN IMPRACTICALLY SHAPED SYMBOL.

THE WITCH SPECIMEN SHOOTS LIGHTING. THE FIRE SPECIMEN CRAFTS A CRUDE DOLL OUT OF. DIRT. STONE. PLANTS. PEANUT BUTTER. FECES. NITROUS-

That's enough, Robot. It's enough to say he built a substitute. Find out what happens next after the break!

Order: Mismagius, Magmortar

Action 1 (Priority: Magmortar, Mismagius)
Tormod used Protect!
Tormod is protecting himself!
Dorothy used Taunt!
Tormod is protecting himself!
Numbers:
-Magmortar: -7 EN
-Mismagius: -10 EN

Action 2
Dorothy used Shadow Ball!
-Hit chance: Irrelevant = Hit
-Crit chance: 7927 = no
-Damage: 8 + 3 + 7.5 - 4.5 = 14 damage
-Effect chance (-1 SpD <= 2000): 55 = -1 SpD
Tormod's special defense fell! (-1 SpD, 1 round)
Tormod used Fire Blast!
-Hit chance (Hit <= 8500): 7647 = Hit
-Crit chance: 9072 = no
-Damage: 12 + 3 + 7.5 - 6 = 16.5 damage
-Effect chance (Burn <= 1000): 3263 = no
Numbers:
-Magmortar: -14 HP, -7 EN
-Mismagius: -16.5 HP, -5 EN

Action 3
Dorothy used Thunderbolt!
-Hit chance: Irrelevant = Hit
-Crit chance: 6310 = no
-Damage: 10 + 7.5 - 6 + 1.75 = 13.25 damage
-Effect chance (Paralyzed <= 1000): 9638 = no
Tormod used Substitute!
Tormod made a substitute! (15 HP)
Numbers:
-Magmortar: -28.25(!) HP, -12 EN
-Mismagius: -7 EN

Final Numbers:
-Magmortar: -42 (42.25) HP, -26 EN
-Mismagius: -17 (16.5) HP, -22 EN

danmantincan:

Tormod
HP: 58
EN: 74
Spe: 83
Abilities: Flame Body, Vital Spirit
Status ailments: None
Buffs/debuffs: None
Other: Substitute (15 HP)

VS.

Nightmare Jigglypuff:

Dorothy
HP: 73
EN: 78
Spe: 105
Abilities: Levitate
Status ailments: None
Buffs/debuffs: None
Other: None​

danmantincan:

Nolan
HP: 43
EN: 30
Spe: 55
Abilities: Sheer Force (OFF), Zen Mode (ON)
Status ailments: None
Buffs/debuffs: None
Other: None

Nightmare Jigglypuff:

Frederick
HP: 11
EN: 43
Spe: 60
Abilities: Torrent, Damp
Status ailments: Burn
Buffs/debuffs: None
Other: None​


Dan?
 
I had forgotten about this fight until this morning. I was just about to go looking for you, but it seems that wasn't necessary. Anyway...

danmantincan:

Tormod
HP: 58
EN: 74
Spe: 83
Abilities: Flame Body, Vital Spirit
Status ailments: None
Buffs/debuffs: None
Other: Substitute (15 HP)

VS.

Nightmare Jigglypuff:

Dorothy
HP: 73
EN: 78
Spe: 105
Abilities: Levitate
Status ailments: None
Buffs/debuffs: None
Other: None​


Round 4: Toasty!

KER-RETCON! Looks like it made Dorothy's pain split backfire, though.

Order: Mismagius, Magmortar

Action 1
Dorothy used Shadow Ball!
-Hit chance: Irrelevant = Hit
-Crit chance: 2719 = no
-Damage: 8 + 3 + 7.5 - 4.5 + 1.75 = 15.75 damage
-Effect chance: Irrelevant due to Substitute = no
Tormod's substitute faded!
Tormod used Fire Punch!
-Hit chance: Irrelevant = Hit
-Crit chance: 9237 = No
-Damage: 8 + 3 + 6 - 3 = 14 damage
-Effect chance (Burn <= 2000 due to Flame Body): 244 = Burn
Dorothy was burned!
Dorothy is hurt by her burn! (-2 HP Mismagius)
Numbers:
-Magmortar: -5 EN
-Mismagius: -16 HP, -5 EN

Action 2
Dorothy used Thunderbolt!
-Hit chance: Irrelevant = Hit
-Crit chance: 6347 = no
-Damage: 10 + 7.5 - 4.5 + 1.75 = 14.75 damage
-Effect chance (Paralysis <= 1000): 74.51 = no
Tormod used Fire Blast!
-Hit chance (Hit <= 8500): 9577 = miss
Dorothy is hurt by her burn! (-2 HP Mismagius)
Numbers:
-Magmortar: -14.75 HP, -7 EN
-Mismagius: -2 HP, -7 EN

Action 3
Dorothy used Pain Split!
-Hit chance: Irrelevant = Hit
-Damage: (43.25 - 55) / 2 = 5.87 damage
Tormod recovered 5.87 HP!
-Energy cost: (6 + (|43.25 - 55|) / 3) = 5.75 EN
Tormod used Fire Punch!
-Hit chance: Irrelevant = Hit
-Crit chance: 2716 = no
-Damage: 8 + 3 + 6 - 3 = 14 damage
-Effect chance: Already burned = no
Dorothy is hurt by her burn! (-2 HP Mismagius)
Numbers:
-Magmortar: +5.87 HP, -5 EN
-Mismagius: -21.75(!) HP, -3.3 EN

Final numbers:
-Magmortar: -9 (8.88) HP, -17 EN
-Mismagius: -40 (39.75) HP, -15 (15.3) EN

danmantincan:

Tormod
HP: 48
EN: 57
Spe: 83
Abilities: Flame Body, Vital Spirit
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Nightmare Jigglypuff:

Dorothy
HP: 33
EN: 63
Spe: 105
Abilities: Levitate
Status ailments: Burn
Buffs/debuffs: None
Other: None​

danmantincan:


Nolan
HP: 43
EN: 30
Spe: 55
Abilities: Sheer Force (OFF), Zen Mode (ON)
Status ailments: None
Buffs/debuffs: None
Other: None

Nightmare Jigglypuff:

Frederick
HP: 11
EN: 43
Spe: 60
Abilities: Torrent, Damp
Status ailments: Burn
Buffs/debuffs: None
Other: None​


Your turn, Jiggs.
 
danmantincan:

Tormod
HP: 48
EN: 57
Spe: 83
Abilities: Flame Body, Vital Spirit
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Nightmare Jigglypuff:

Dorothy
HP: 33
EN: 63
Spe: 105
Abilities: Levitate
Status ailments: Burn
Buffs/debuffs: None
Other: None​


Round 5: I am a slacker

Sorry guys, no fluff this time. Dorothy went down, though.

Order: Mismagius, Magmortar

Action 1
Dorothy used Taunt!
Tormod is pissed! (6 actions)
Tormod used Fire Blast!
-Hit chance (Hit <= 8500): 1101 = Hit
-Crit chance: 4624 = NOPE.
-Damage: 12 + 3 + 7.5 - 6 = 16.5 damage
-Effect chance: Irrelevant = no
Dorothy is hurt by her burn! (-2 HP Mismagius)
Numbers:
-Magmortar: -7 EN
-Mismagius: -18.5 HP, -10 EN

Action 2
Dorothy used Shadow Ball!
-Hit chance: Irrelevant = Hit
-Crit chance: 9328 = Who the fuck is Kony, anyway?
-Damage: 8 + 3 + 7.5 - 4.5 = 14 EN
-Effect chance (-1 SpD <= 2000): 8530 = no
Tormod used Fire Blast!
-Hit chance (Hit <= 8500): 4561 = Hit
-Crit chance: 6841 = Squadalah!
-Damage: 12 + 3 + 7.5 - 6 = 16.5 damage
Dorothy fainted!
Numbers:
-Magmortar: -14 HP, -11 EN
-Mismagius: -14.5 HP, -5 EN

Final numbers:
-Magmortar: -14 HP, -18 EN
-Mismagius: -33 HP, -15 EN

danmantincan:

Tormod
HP: 34
EN: 39
Spe: 83
Abilities: Flame Body, Vital Spirit
Status ailments: Taunt (3 actions)
Buffs/debuffs: None
Other: None

VS.

Nightmare Jigglypuff:

Dorothy
HP: KO
EN: 48
Spe: 105
Abilities: Levitate
Status ailments: Faint
Buffs/debuffs: None
Other: None​

danmantincan:


Nolan
HP: 43
EN: 30
Spe: 55
Abilities: Sheer Force (OFF), Zen Mode (ON)
Status ailments: None
Buffs/debuffs: None
Other: None

Nightmare Jigglypuff:

Frederick
HP: 11
EN: 43
Spe: 60
Abilities: Torrent, Damp
Status ailments: Burn
Buffs/debuffs: None
Other: None​


Your turn, Dan.
 
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