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Completed Danmantincan vs TIO (6vs6 at the tower of heaven)

Discussion in 'ASB' started by Frosty, Nov 10, 2012.

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  1. Frosty

    Frosty =_=
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    The Tower of Heaven (open)

    [​IMG]
    The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.

    All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.

    For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.

    If there's any questions or need clarification on anything, PM me.

    Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.


    Order of Operations:
    TIO sends out pokemon
    Danmantincan sends out pokemon with orders
    TIO gives orders
    I Ref
  2. TIO

    TIO

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    Here's for the first battle I'll use flavor in!
    [​IMG]
    It would appear that Jill is best suited to take this team out.
    [​IMG]
    Let's do this, then!
  3. danmantincan

    danmantincan

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    Micaiah, kick things off for us!

    Thunderbolt~Grass Knot~Thunderbolt
    If targeted by a Damaging Water-type move A2 or A3, use Trace (Water Absorb) A1 and push actions back. Only once.
    If targeted by Hex AND you are affected by status, use Evasive Teleport. Not on consecutive actions.
  4. TIO

    TIO

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    [​IMG]
    I knew he would send in the Kirlia...
    Alright, Jill, first I want you to take evasive measures against it's assault. Then just blast away at it.
    Double Team (4) ~ Shadow Ball ~ Ominous Wind
  5. Frosty

    Frosty =_=
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    [​IMG]
    Hp: 110
    En: 100
    1/4/3/4/60
    Other:

    [​IMG]
    Hp: 90
    En: 100
    1/2/4/2/50
    Other:​

    And we begin this match now! TIO sends out Jill the Jellicent, while Danmantincan counters with Micaiah the Kirlia. A psychic type against a ghost? Odd, but I won't judge. Much.

    Anyway, Jill begins the match but using her agility (really?) to create 4 clones with Double Team! And it works, as Micaiah hits only a clone with her Thunderbolt. A good start for TIO!

    For the second turn, Jill goes offensive as well and attacks with Shadow Ball, for good damage and a Special Defense Reduction. Micaiah tries to get the real one to trip with Grass Knot, but it hits a clone!.

    Finally, Jill attacks again with Ominous Wind and a small error makes Micaiah discover the real Jill and attacks it with Thunderbolt, making all clones disappear!

    And now is the time for the first law! I personally hate hax sooooo:

    Law 1: Moves that can induce confusion are banned.

    data (open)

    Jellicent: Double Team (4 Clones) for 16 energy

    Kirlia: Thunderbolt: 10*1.5 = Hit Clone for 7 energy
    Clone (1=real one): 3 (clone)

    Jellicent: Shadow Ball: (8 + 3 + 1.5)*1.5= 18.75 damage for 5 energy
    Crit: 10
    Effect: 1 (yes)

    Kirlia: Grass Knot: 10*1.5 = Hit clone for 6.5 energy
    Clone (1=real one): 2 (clone)

    Jellicent: Ominous Wind: (6 + 3 + 1.5)*1.5 + 1.75= 17.50 damage for 4 energy
    Crit: 7
    Effect: 9

    Kirlia: Thunderbolt: 10*1.5 = 15 damage for 7 energy
    Clone (1=real one): 1 (real one)
    Crit: 16
    Effect: 4


    [​IMG]
    Hp: 95
    En: 75
    1/4/3/4/60
    Other:

    [​IMG]
    Hp: 54
    En: 79
    1/2/4/2/50
    Other: -1SpD for 1r

    TIO's Turn!
  6. TIO

    TIO

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    [​IMG]
    Deliver a beating onto this dancer!
    Shadow Ball ~ Ominous Wind ~ Shadow Ball
  7. danmantincan

    danmantincan

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    Thunder Wave~Thunderbolt~Disable (Shadow Ball)
  8. Frosty

    Frosty =_=
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    [​IMG]
    Hp: 95
    En: 75
    1/4/3/4/60
    Other:

    [​IMG]
    Hp: 54
    En: 79
    1/2/4/2/50
    Other: -1SpD for 1r

    Laws (open)

    Law 1: Moves that can induce confusion are banned.


    On the second round we see Jill continuing her fierce offense with another Shadow Ball. But Micaiah tries her luck and changes strategy, paralysing the Jellicent with Thunder Wave.

    Now faster, Micaiah goes back to attack-mode with Thunderbolt, which was countered with Ominous Wind, which got a critical hit!.

    Finally, Micaiah Disables Shadow Ball and Jill just stands there looking pretty as it forget the move it was about to use.

    Alsom to continue the war against hax:

    Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)

    data (open)

    Jellicent: Shadow Ball: (8 + 3 + 1.5)*1.5 +1.75 = 20.5 damage for 5 energy
    Crit: 14
    Effect: 6

    Kirlia: Thunder Wave for 7 energy

    Kirlia: Thunderbolt: 10*1.5 = 15 damage for 7 energy
    Crit: 6

    Full Paralysis: 38 (no)
    Jellicent: Ominous Wind: (6 + 3 + 1.5+3)*1.5+1.75= 22 damage for 3 energy
    Crit: 1 (yes)
    Effect: 4

    Kirlia: Disable (Shadow Ball) for 7 energy

    Full Paralysis: 93 (no)
    Jellicent: Shadow Ball: fails for 5 energy



    [​IMG]
    Hp: 80
    En: 62
    1/4/3/4/60
    Other: Shadow Ball disabled for 5a and paralysed (20%).

    [​IMG]
    Hp: 11
    En: 58
    1/2/4/2/50
    Other:

    Danmantincan's Turn!
  9. danmantincan

    danmantincan

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    Destiny Bond~Thunderbolt~Grass Knot
    If Recover A1, use Double Team (4 Clones)~Encore~Chill.
    If Double Team, use Magical Leaf next action and push actions back.
  10. TIO

    TIO

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    [​IMG]
    Let's finish it!
    Ominous Wind spam
  11. Frosty

    Frosty =_=
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    [​IMG]
    Hp: 80
    En: 62
    1/4/3/4/60
    Other: Shadow Ball disabled for 5a and paralysed (20%).

    [​IMG]
    Hp: 11
    En: 58
    1/2/4/2/50
    Other:

    Michaiah uses Destiny Bond, Jill defeats the Kirlia with Ominous Wind, but Micaiah took a large chunk of the Jellicent with her.

    Law 3: Moves that can lower accuracy are banned

    Laws (open)
    Law 1: Moves that can induce confusion are banned.
    Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
    Law 3: Moves that can lower accuracy are banned


    data (open)

    Kirlia: Destiny Bond for 15 energy

    Full Paralysis: 39 (no)
    Jellicent: Ominous Wind: enough damage for a KO for 3 energy
    Crit: doesn't matter
    Effect: 3/10 (no)

    Jellicent lost 30hp!


    [​IMG]
    Hp: 50
    En: 59
    1/4/3/4/60
    Other: Shadow Ball disabled for 5a and paralysed (15%).

    [​IMG]
    Hp: KO
    En: KO
    1/2/4/2/50
    Other:

    Danmantincan sends out pokemon
    TIO orders
    Danmantincan orders
    I Ref.
  12. danmantincan

    danmantincan

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  13. TIO

    TIO

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    Jill didn't lose 30 hp, Jill lost 11 hp, because that's how much health Kirlia had when she used it. Unless I misread Destiny Bond's description.
    I misread the description.
    Anyways,
    [​IMG]
    Jill, I want you to burn that bird, then attack it with water.
    Will-o-Wisp ~ Hydro Pump ~ Surf
    If P/E, then Double Team and push back.
    If Double Team, then Surf and push back. This sub overrides the other one.
  14. danmantincan

    danmantincan

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    Fly~Brave Bird~Fly
    If Fly is disabled A3, use Substitute 15 HP
  15. Frosty

    Frosty =_=
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    [​IMG]
    Hp: 50
    En: 59
    1/4/3/4/60
    Other: Shadow Ball disabled for 5a and paralysed (15%).

    [​IMG]
    Hp: 90
    En: 100
    3/2/1/3/80
    Other:

    Law 4: Moves that can raise evasion are banned (Double Team is not included)

    laws (open)

    Law 1: Moves that can induce confusion are banned.
    Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
    Law 3: Moves that can lower accuracy are banned
    Law 4: Moves that can raise evasion are banned (Double Team is not included)

    data (open)


    INTIMIDATE!

    Staravia: Fly

    Full Paralysis: 25 (no)
    Jellicent: Will - o - Wisp: miss for 7 energy

    Staravia: Fly: 9 + 3 -1.5 = 10.5 damage for 10 energy
    Crit: 8 (no)
    Cursed Body: 59/100 (no)

    Staravia: Brave Bird: 12 + 3 - 1.5 = 13.5 damage for 7 energy
    Crit: 16 (no)
    Cursed Body: 19 (yes)
    -4.5hp due to recoil

    Full Paralysis: 62 (no)
    Jellicent: Hydro Pump: 12 + 3 = 15 damage for 7 energy
    Hit: 65 (yes)
    Crit: 9 (no)

    Staravia: Fly

    Full Paralysis: 89 (no)
    Jellicent: Surf: miss for 6 energy

    Staravia: Fly: 9 + 3 -1.5 = 10.5 damage for 10 energy
    Crit: 13 (no)


    [​IMG]
    Hp: 15
    En: 39
    1/4/3/4/60
    Other: Shadow Ball disabled for 2a and paralysed (10%).

    [​IMG]
    Hp: 75
    En: 73
    3/2/1/3/80
    Other: Brave Bird disabled for 5a

    Danmantincan's Turn!
  16. TIO

    TIO

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    Fly is P/E, fix that.
  17. danmantincan

    danmantincan

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    9.9
    I needed Brave Bird...

    Aerial Ace~Wing Attack~Aerial Ace
    If Recover A1, use Whirlwind~Substitute (20 HP)~Chill
    If Will-O-Wisp and it's not in a combo, use Fly.
  18. TIO

    TIO

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    Scald ~ Recover ~ Scald
    If Scalds burns a1, then used Hydro Pump a3.
  19. Frosty

    Frosty =_=
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    [​IMG]
    Hp: 15
    En: 39
    1/4/3/4/60
    Other: Shadow Ball disabled for 2a and paralysed (10%).

    [​IMG]
    Hp: 75
    En: 73
    3/2/1/3/80
    Other: Brave Bird disabled for 5a

    So Staravia hit with Aerial Ace, Jellicent tried a burn with Scald, to no avail and the bird ends the battle with Wing Attack.

    data (open)

    Staravia: Aerial Ace: 6 + 3 - 1.5 = 7.5 damage for 4 energy
    Crit: 2 (no)

    Full Paralysis: 66 (no)
    Jellicent: Scald: 8 + 3 = 11 damage for 5 energy
    Crit: 7 (no)
    Burn: 8 (no)

    Staravia: Wing Attack: 6 + 3 - 1.5 = 7.5 damage for 4 energy
    Crit:7 (no)

    Jellicent fainted!


    [​IMG]
    Hp: KO
    En: KO
    1/4/3/4/60
    Other: KO

    [​IMG]
    Hp: 64
    En: 67
    3/2/1/3/80
    Other: Brave Bird disabled for 3a
  20. TIO

    TIO

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    [​IMG]
    Alright, Dexter, go! Take this Exp. Share with you, and slap that bird into oblivion!
    Tail Slap ~ Doubleslap ~ Tail Slap
    If P/E, use Double Team (4)
    If Fly, use Dig
  21. danmantincan

    danmantincan

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    Let's drain some of his Energy.
    Detect~Evasive Agility~Detect
  22. Frosty

    Frosty =_=
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    [​IMG]
    Hp: 90
    En: 100
    3/2/1/3/75
    Other:

    [​IMG]
    Hp: 64
    En: 67
    3/2/1/3/80
    Other: Brave Bird disabled for 3a


    data (open)

    Staravia: protect for 7 energy

    Mincinno: Double Team (4 clones) for 16 energy

    Staravia: evasive agility for 7 energy

    Mincinno: Double Team (4 clones) for 20 energy
    But it failed!

    Staravia: protect for 7 energy

    Mincinno: Double Team (4 clones) for 24 energy
    But it failed!


    [​IMG]
    Hp: 90
    En: 40
    3/2/1/3/75
    Other: 4 Double Team clones

    [​IMG]
    Hp: 64
    En: 46
    3/2/1/3/80
    Other:

    Danmantincan's Turn!
  23. danmantincan

    danmantincan

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    Aerial Ace~Brave Bird~Aerial Ace
    If Tail Slap and it's not in a combo, use Fly. Not on consecutive actions.
    If Double Team, use Aerial Ace next actions and push remaining actions back.
  24. TIO

    TIO

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    Doubleslap ~ chill ~ Doubleslap
  25. Frosty

    Frosty =_=
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    [​IMG]
    Hp: 90
    En: 40
    3/2/1/3/75
    Other: 4 Double Team clones

    [​IMG]
    Hp: 64
    En: 46
    3/2/1/3/80
    Other:

    data (open)

    Staravia: Aerial Ace: 6 + 3 + 1.5 = 10.5 damage for 3 energy
    Crit: 4 (no)

    Mincinno: Double Slap: 3*5+3+1.5+1 = 20.5 damage for 8 energy
    Hit: 85 (by a hair yes)
    Crit: 8, 4, 5, 10, 1 (1 crit)

    Staravia: Brave Bird: 12 + 3 + 1.5 = 16.5 damage for 7 energy
    Crit: 13 (no)
    -5.5hp due to recoil

    Mincinno: Chill (+12 energy)

    Staravia: Aerial Ace: 6 + 3 + 1.5 = 10.5 damage for 3 energy
    Crit: 2 (no)

    Mincinno: Double Slap: 3*5+3+1.5 = 19.5 damage for 8 energy
    Hit: 78 (yes)
    Crit: 4, 11, 16, 14, 14 (no no no no no)


    [​IMG]
    Hp: 52
    En: 36
    3/2/1/3/75
    Other:

    [​IMG]
    Hp: 18
    En: 33
    3/2/1/3/80
    Other:

    TIO'd turn!
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