[Dark] Leader Geodude6 vs Challenger Rainman Legends


"Welcome, welcome to the Dark Gym! Today we have a challenge between Flying Leader wannabe Rainman Legends and the relatively new Gym Leader Geodude6! This fight promises to be interesting and destroy my sanity ugh doubles as Rainman Legends has shown not to be a bad player, but is he ready to take on the Gym League? First, before getting too far, let's take a look at the rules of the engagement."

THE RULES
- 6v6 doubles (leader brings 9)
- 4 day DQ
- Infinite recovers / chills
- 3 subs
- Switch = OK
- Turn Order decided by Coinflip.
- Items = ON; no "training items" permitted
- 0 Mega Evolutions
- Arena: Ominous Woods​
Ominous Woods
Type
: Dark
Complexity: Intense
Format: All

This creepy forest is not a place a normal person would want to call home. The thick, twisted, blackened branches of the trees cast many shadows, making it difficult to see, even in bright daylight. The real fun, though, takes place at night. Dark-type Pokemon are creatures of the night, and they feel right at home in this shadowy environment. Because this is their home turf, Dark Pokemon find it easier to make their attacks connect, and their trickery is unmatched. It's also more difficult for them to be startled, and they can escape difficult situations with ease. Dark Pokemon should be feared, and this place embodies that concept perfectly.

Arena Effects:
  • All Dark-type Pokemon get a permanent +1 stage accuracy boost.
  • All Dark-type Pokémon are now immune to all trapping moves and abilities. They are immune to the trapping effect of partial trapping moves (ex. Whirlpool) but are affected by the residual-damage effect. This only affects Pokémon that are naturally Dark-type and is retained if the Pokémon changes type.
  • The battle takes place at night. Moonlight always heals its maximum HP value, even if the sky is obscured.
  • All Dark-type Pokemon now gain Inner Focus in addition to their regular abilities. If the Pokemon already has Inner Focus, Steadfast is gained instead.
  • Razor Claw and Razor Fang cause the moves they boost to score a guaranteed critical hit.
  • In Switch=OK battles, phasing moves (ex. Roar) have their Switch=KO effect.
===

Codifications:
  • Camouflage changes the user to a Ghost-type.
  • Secret Power has a 30% chance to confuse.
  • Nature Power becomes Ominous Wind.
  • Gyarados may be brought by the gym leader, but must be Mega Evolved and must hold the Gyaradosite.

"Dat DQ time... I sense much johning coming. Or not, hopefully. Anyway, with rules out of the way, we can take a look at the teams each trainer brought!"
Leader Geodude6

Goji [Tyranitar] (F)
Nature: Rash
Type:

: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Sand Stream: (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
Unnerve: (DW, Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4+
SpD: Rank 3-
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23


Nature: Rash
Type:

Abilities: Sand Stream, Unnerve
Item: Tyranitarite (Allows Tyranitar to Mega-Evolve into Mega Tyranitar. A Sand Stream summoned by Mega Tyranitar will last indefinitely until the weather is changed.)

Stats:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4+
SpD: Rank 4-
Spe: 71
Size Class: 4
Weight Class: 6
Base Rank Total: 28

EC: 9/9
MC: 0
AC: 5/5

Moves: (65/114)
Fire Fang
Ice Fang
Thunder Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Earthquake
Dark Pulse
Crunch
Stone Edge
Hyper Beam
Giga Impact

Ancient Power
Assurance
Curse
Dragon Dance

Focus Energy
Iron Head
Iron Tail
Outrage
Pursuit
Stealth Rock
Stomp

Focus Punch
Hone Claws
Dragon Claw
Water Pulse
Roar
Toxic
Hidden Power [Poison]
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration

Smack Down
Thunderbolt
Thunder
Dragon Breath
Return

Dig
Brick Break
Double Team
Shock Wave
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Detect
Secret Power

Rest
Attract
Round

Focus Blast
Fling
Endure
Incinerate
Shadow Claw

Retaliate
Rock Polish
Avalanche
Thunder Wave
Bulldoze
Captivate
Dragon Tail
Natural Gift
Swagger

Sleep Talk
Substitute
Rock Smash
Snarl
Power-up Punch
Confide
Cut

Surf
Strength
Whirlpool
Rock Climb

Aqua Tail
Block
Body Slam
Counter
Double-Edge
Dragon Pulse

Dynamic Punch
Earth Power
Fire Punch
Foul Play
Fury Cutter
Headbutt

Ice Punch
Iron Defense
Low Kick
Mega Kick
Mega Punch
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore

Spite
Superpower
Thunder Punch
Uproar

Zuzu [Scrafty] (F)
Nature: Adamant
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW, Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks: (48/??)
Leer
Low Kick
Feint Attack
Sand Attack
Headbutt
Swagger
Brick Break
Chip Away
Scary Face
Payback
High Jump Kick
Façade
Rock Climb
Crunch
Focus Punch
Head Smash

Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
Thunder Punch

Dragon Claw
Toxic
Roar
Taunt
Smack Down
Dig
Double Team
Rock Tomb
Torment
Low Sweep
Incinerate
Retaliate
Stone Edge
Dragon Tail
Rock Slide
Poison Jab
Rock Smash
Power-Up Punch

Iron Defense
Iron Head
Iron Tail
Knock Off
Spite
Super Fang

Hanako, the Skilled [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(73/15) = 4 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Secret Power
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Rock Smash
Waterfall

Hydro Cannon
Gunk Shot
Ice Punch
Icy Wind
Low Kick
Snatch
Snore
Spite
Water Pledge

Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks: (60/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn

Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang

Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive

Aqua Tail
Iron Tail
Knock Off
Snatch
Superpower

Doñakarasu [Honchkrow] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (DW, Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 4-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves: (??/??)
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Nasty Plot
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind

Brave Bird
Confuse Ray
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Quick Attack
Sky Attack
Whirlwind

Calm Mind
Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Payback
Retaliate
Giga Impact
Thunder Wave
Psych Up
Swagger
Substitute
Dark Pulse
Snarl
Fly

Heat Wave
Icy Wind
Mimic
Snatch
Spite
Superpower
Twister

Beat Up

Emma [Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 17


Gemstone [Mega Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:


Mega Ability:
Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 4+
SpD: Rank 4
Spe: 17-
Size Class: 1
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
AC: 5/5

Moves: (??/111)
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Punishment
Power Gem
Confuse Ray
Quash
Knock Off
Shadow Claw
Foul Play
Shadow Ball

Feint
Imprison
Metal Burst
Moonlight
Recover
Sucker Punch
Trick

Focus Punch
Toxic
Hidden Power [Ground]
Sunny Day
Taunt
Protect
Telekinesis
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Rest
Attract
Low Sweep
Payback
Will-O-Wisp
Endure
Psych Up
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Dark Pulse
Power-Up Punch
Dazzling Gleam

Dynamic Punch
Counter
Fire Punch
Gravity
Ice Punch
Low Kick
Magic Coat
Mimic
Pain Split
Snatch
Spite
Thunder Punch
Wonder Room

Helping Hand
Lick
Octazooka

Dari [Drapion] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Moves:
Fire Fang
Ice Fang
Thunder Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Poison Fang
Toxic Spikes
Night Slash
Crunch
Cross Poison

Agility
Iron Tail
Night Slash
Slash
Twineedle
Whirlwind

Roar
Toxic
Venoshock
Taunt
Protect
Earthquake
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
X-Scissor
Payback
Endure
Bulldoze
Retaliate
Giga Impact
Rock Slide
Poison Jab
Infestation
Substitute
Cut

Aqua Tail

Zuki [Pangoro] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). [Pangoro's attacks affected: Comet Punch, Drain Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Sky Uppercut, Thunder Punch]
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 50-
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Body Slam
Vital Throw
Crunch
Parting Shot
Sky Uppercut
Taunt
Low Sweep

Foul Play
Me First
Quash
Quick Guard
Storm Throw

Dragon Claw
Roar
Hidden Power [Ice]
Protect
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Focus Blast
Retaliate
Giga Impact
Stone Edge
Rock Slide
Sleep Talk

Block
Drain Punch
Endeavor
Fire Punch
Focus Punch
Gunk Shot
Helping Hand
Ice Punch
Thunder Punch

Kikiri [Bisharp] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Defiant: (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4+
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves:
Guillotine
Iron Head
Metal Burst
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Iron Defense
Night Slash
Embargo

Mean Look
Psycho Cut
Pursuit
Stealth Rock
Sucker Punch

Taunt
Protect
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Low Sweep
Payback
Retaliate
Giga Impact
Thunder Wave
Rock Polish
Stone Edge
X-Scissor
Poison Jab
Swagger
Substitute
Cut

Dual Chop
Foul Play
Knock Off
Low Kick
Magnet Rise
Role Play
Snatch
Spite

Rainman Legends

Tomohawk (Kain Highwind) (M)
Types:
Flying:
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam

Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack

Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves: [120/120]=8 CC

Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon

Togekiss (Chocobo) (Female)
Types:
Fairy
: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid: (+15% Spe, -1 Atk, +10% Accuracy)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass
Double Edge

Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
Psycho Shift

TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect
Grass Knot
Incinerate
Fly
Zap Cannon

Move Tutor
Body Slam
Endeavor
Magic Coat
Counter
Heal Bell
Tailwind

Aerodactyl (Valefor) (M)
Type:
Rock:
Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (H): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Nature: Jolly (+15% Speed, +26% Accuracy, -1 SpAtk)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: -/-
MC:
0
AC: 5/5
Attacks:
Level-Up:

Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Rock Slide
Sky Drop
Crunch
Giga Impact
Take Down

Egg:
Pursuit
Assurance
Tailwind
Whirlwind
Wide Guard

TM/HMs:
Taunt
Roost
Earthquake
Stone Edge
Dragon Claw
Bide
Endure
Fly
Torment
Steel Wing
Protect
Reflect
Substitute
Defog
Smack Down
Toxic
Rock Tomb
Theif

Move Tutors:
Sky Attack
Stealth Rock
Iron Tail
Aqua Tail

Sableye (Kefka Palazzo) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: -/-
MC: 1
AC: 5/5


Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Magic Bounce (M): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


Moves:

Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Knock Off
Foul Play
Shadow Ball
Power Gem
Confuse Ray
Shadow Claw

Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst

TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Endure
Theif
Dazzling Gleam
Power-Up Punch

Move Tutor
Counter
Fire Punch
Low Kick
Magic Coat
Pain Split
Ice Punch
Thunder Punch
Gravity
Snatch

Cyclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon
Discharge

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem
Mud Slap
Dragon Dance

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment
Earthquake
Bulldoze
Signal Beam
Ice Beam
Blizzard
Hyper Beam
Substitute
Charge Beam

Move Tutor



"Wow, some pretty strong mons from both sides! It seems that Rainman's team, outside of Kain Highwind and Chocobo, isn't specially made to counter this gym. However, Dragonite and Cyclohm are two very powerful species, with Sableye and Aerodactyl being incredibly annoying. Each Pokémon checks an opposing one that would otherwise check their companions, so this is by no means a bad team.

On the leader's side we see a pretty intimidating set of Dark-type powerhouses, but if I had to guess I would say that the most dangerous here is Hanako, a Greninja that can easily decimate Rainman's team if given a chance. If the leader manages to keep it alive for long and order second a couple times with it, Rainman will have a tough time trying to keep up. Everything in Rain's team bar Sableye being Ice weak doesn't help.

But, I guess that's enough analysis. Let's flip the coin and get this started, shall we?"


Heads = Geodude6
Tails = Rainman Legends




It's tails, so Rainman Legends gets to send out first (how lucky).

HOW THINGS WILL HAPPEN
Rainman Legends sends out and equips.
Geodude6 sends out, equips and orders.
Rainman Legends orders.
I ref.​
 

Geodude6

Look at my shiny CT!
Drapion @ Razor Claw
Sableye @ Everstone

Drapion: Cross Poison Togekiss~Poison Sting Togekiss (Contact)~Cross Poison Togekiss
IF Togekiss uses Counter AND Sableye is not targeting it THEN use Sludge Bomb Togekiss and push actions back.
IF Togekiss uses Encore THEN use Taunt Togekiss and push actions back.
IF you are targeted by Thunder Wave THEN use Substitute (15) and push actions back.

Sableye: Will-O-Wisp Dragonite~Ice Punch Togekiss~Poison Jab Togekiss
IF Togekiss uses Dazzling Gleam THEN use Imprison (Dazzling Gleam, Endure, Protect) and push actions back.
IF Dragonite uses a protective/evasive action when you would target it THEN use Feint Dragonite.
IF Togekiss uses Bide A1 THEN use Feint Togekiss A3.
 
Togekiss: Dazzling Gleam-->Thunder Wave (Drapion)-->Encore (Drapion)

Dragonite: Tailwind-->Extremespeed+Fly (Drapion)-->Cooldown (Extremespeed+Fly (Drapion))

If Extremespeed+fly does not evade at +2, please tell me so I can reorder :3
 
ROUND 1
Leader Geodude6



Dari the Drapion (F)
HP:
100
EN: 100
Stats: 4/4/1/3/95
Size and Weight: 3/4
Abilities: Battle Armor / Sniper / Keen Eye
Item: Razor Claw
Status: Healthy
Other: Nothing



Emma the Sableye (F)
HP:
90
EN: 100
Stats: 3 [5]/3 [5]/4/3/43
Size and Weight: 3/5
Abilities: Keen Eye / Stall / Prankster
Item: Everstone
Status: Healthy
Other: -10% eva
Challenger Rainman Legends



Bahamut the Dragonite (M)
HP:
100
EN: 100
Stats: 5/3/5/4/69
Size and Weight: 4/6
Abilities: Inner Focus / Multiscale
Item: Expert Belt
Status: Healthy
Other: -10% eva



Chocobo the Togekiss (M)
HP:
100
EN: 100
Stats: 1/3/5/4/92
Size and Weight: 3/3
Abilities: Hustle / Serene Grace / Super Luck
Item: Scope Lens
Status: Healthy
Other: +10% acc​
Field:
Nothing


"Rainman shows his inner troll, abussing Geodude's substitutions and paralysing AND Encoring Dari into an useless move, while also preserving Bahamut's Multiscale and setting up a Tailwind.

HOWEVER, he DID spend a lot of EN with Bahamut and Chocobo took a LOT of damage while dealing very little in return. Chocobo's strongest move vs the dark types is also sealed, so he won't be able to deal that much damage to Emma.
Speaking of Emma, he now has to order first vs the Sabeye (unless he decides to switch and Geodude stays in, of course), and Drapion will join the fun one action later. So, did he really get in that good of a position?"
Speed Order:
Dari -> Chocobo -> Bahamut -> Emma

Action 1
Emma used Imprison [Dazzling Gleam / Endure / Protect]
Mental block on all the bad guys. Or are them the good ones?
-8 EN

Dari used Cross Poison (Chocobo)!
Crit = Arena Effect
(7 + 3 + 5 + 3 + 6 - 4.5) * 1.5 = 29.25 Dmg .-.
Poison (<= 1000) = 3749: NO
-4 EN

Chocobo used - yep, nothing.

Behemot used Tailwind!
Doubled speed, wiii!
-9 EN

New speed order:
Chocobo -> Bahamut -> Dari -> Emma

Action 2
Behemoth flew up high extreeeemely fast!

Emma used Will-O-Wisp (Behemoth)!
But it missed!
-7 EN

Chocobo used Thunder Wave (Dari)!
Droy was paralysed!
-7 EN

Parahax (<= 2500) = 9197: NO
Dari used Substitute [15 HP]!
Dari created a substitute!
-15 HP, -12 EN

Bahamut used Extreme Fly (Dari)!
Hit (<= 9750) = 439: what a waste of possible hax :(
Crit = Battle Armor
([9 + 8] + 7.5 - 6) = 18.5 Dmg
-25.5 EN

NEW speed order:
Chocobo -> Bahamut -> Emma -> Dari

Action 3
Chocobo used Encore (Dari)!
Dari was encored into Substitute!
-10 EN

Bahamut is cooling down!

Emma used Poison Jab (Chocobo)!
Crit (<= 625) = 7830: NO
(8 + 7.5 - 4.5) * 1.5 = 16.5 Dmg
Poison (<= 3000) = 5077: NO
-6 EN

Parahax (<= 2500) = 5535: NO
Dari used Substitute [15 HP]!
Yeah, no more then one substitute at a time greedy girl.
-12 EN

Dari's paralysis decayed!

Totals:
Dori: -19 HP (18.5), -28 EN
Emma: -21 EN

Bahamut: -35 EN (34.5)
Chocobo: 49 HP (48.75), -17 EN

Leader Geodude6



Dari the Drapion (F)
HP:
81
EN: 72
Stats: 4/4/1/3/95 [23.75]
Size and Weight: 3/4
Abilities: Battle Armor / Sniper / Keen Eye
Item: Razor Claw
Status: Paralysed (20%)
Other: Encore (Substitute [15 HP], 1A)



Emma the Sableye (F)
HP:
90
EN: 79
Stats: 3 [5]/3 [5]/4/3/43
Size and Weight: 3/5
Abilities: Keen Eye / Stall / Prankster
Item: Everstone
Status: Healthy
Other: -10% eva, Imprison [Dazzling Gleam / Protect / Endure] (3 A)
Challenger Rainman Legends



Bahamut the Dragonite (M)
HP:
100
EN: 65
Stats: 5/3/5/4/69 [138]
Size and Weight: 4/6
Abilities: Inner Focus / Multiscale
Item: Expert Belt
Status: Healthy
Other: -10% eva



Chocobo the Togekiss (M)
HP:
51
EN: 83
Stats: 1/3/5/4/92 [184]
Size and Weight: 3/3
Abilities: Hustle / Serene Grace / Super Luck
Item: Scope Lens
Status: Healthy
Other: +10% acc​
Field:
Tailwind (Rainman Legend's field, 3A)

HOW THINGS WILL HAPPEN
Rainman Legends orders.
Geodude6 orders.
I ref.​
 
Dragonite: Earthquake (Synchro)-->Hurricane (Sableye)--->Earthquake (Synchro)
If Sableye uses Counter when you would use Earthquake, Use Hurricane (Drapion) and push actions back
If Sableye uses Metal Burst Use Hurricane (Drapion) and push actions back
If You are targeted by Pain Split from Sableye Use Protect and push actions back. Do not trigger this sub consecutively
If Sableye is KOed when you would target it redirect to Drapion

Aerodactyl: Earthquake (Synchro)-->Sky Attack (Sableye)--->Earthquake (Synchro)
If Sableye uses Metal Burst Use Sky Attack (Drapion) and push actions back
If Sableye uses targets you with Pain Split, Use Protect and push actions back. Do not trigger this sub consecutively
If Sableye is under a successful P/E move when you would target it, Use Sky Attack (Drapion) and push actions back.
If Sableye is KOed when you would target it, redirect to Drapion

God Im so Fucked
 

Geodude6

Look at my shiny CT!
Drapion: Night Slash Aerodactyl~Night Slash Aerodactyl~Giga Impact+Aqua Tail Aerodactyl

Sableye: Rock Tomb Aerodactyl~Will-O-Wisp Dragonite~Helping Hand Drapion (Giga Impact)
 
ROUND 2
Leader Geodude6



Dari the Drapion (F)
HP:
81
EN: 72
Stats: 4/4/1/3/95 [23.75]
Size and Weight: 3/4
Abilities: Battle Armor / Sniper / Keen Eye
Item: Razor Claw
Status: Paralysed (20%)
Other: Encore (Substitute [15 HP], 1A), Substitute [15 HP]



Emma the Sableye (F)
HP:
90
EN: 79
Stats: 3 [5]/3 [5]/4/3/43
Size and Weight: 3/5
Abilities: Keen Eye / Stall / Prankster
Item: Everstone
Status: Healthy
Other: -10% eva, Imprison [Dazzling Gleam / Protect / Endure] (3 A)
Challenger Rainman Legends



Bahamut the Dragonite (M)
HP:
100
EN: 65
Stats: 5/3/5/4/69 [138]
Size and Weight: 4/6
Abilities: Inner Focus / Multiscale
Item: Expert Belt
Status: Healthy
Other: -10% eva



Valefor the Aerodactyl (M)
HP:
100
EN: 100
Stats: 4/3/1/3/150 [300]
Size and Weight: 3/3
Abilities: Rock Head / Pressure / Unnerve
Item: Power Herb (5/5)
Status: Healthy
Other: +26% acc



Chocobo the Togekiss (M)
HP:
51
EN: 83
Stats: 1/3/5/4/92 [184]
Size and Weight: 3/3
Abilities: Hustle / Serene Grace / Super Luck
Item: Scope Lens
Status: Healthy
Other: +10% acc
Field:
Tailwind (Rainman Legend's field, 3A)

HOW THINGS WILL HAPPEN
Rainman Legends orders.
Geodude6 orders.
I ref.


"And of we go to the second round if this gym match!

Rain's team, being insanely fast thanks to Tailwind and with Geo's team being quite slow, moves fisrt by sending multiple shockwaves through the earth, dealing damage to both of the dark types, even if not much. Dari's substitute can't stand to the damage and breaks, but at least it managed to protect Dari a little.

The two flying types are followed by Emma, who launches stones at Valefor at lowers his speed! Geodude then orders Dari to use Night Slash, even though the Drapion is still under the effects of Encore. However, it doesn't even matter as she is fully paralysed!

Next action, Emma uses her cunning abilities to quickly burn Bahamut; however, she can do little to stop the powerful charge and incredibly strong winds sent towards her by Valefort and Bahamut!
Finally recovering from the Encore, Dari attacks Valefor with a powerful Night Slash, leaving a big dent when you consider it is a 7 BAP neutral attack.

Now feeling bloodthirsty, Dari asks Emma to give her all her power, in order to launch a bone breaking attack. Rainman's team tries to stop them by sending shockwaves again, but their power is not nearly enough to leave a decent dent.

Dari, now empowered, leaps towards Valefor with surprising force, with her tail covered in water, looking to take down the Aerodactyl...
But, what is this? Valefor, using his insane speed, manages to dodge the attack!

Dari hits the ground, leaving an inmense crater, but not being able to do any damage! Oh, wow!

This round saw Rainman Legends being incredibly lucky, getting a full paralysis and avoiding the powerful combo Geodude used. Meanwhile, Geo has used a big amount of EN and dind't accomplish much, and with Dari cooling down and close to fainting (not to mention he orders first), will he be able to recover from this bad round? Or will we see these two dark types falling soon?"
Speed Order:
VALEFOR (I mean look 300 Speed) -> Bahamut -> Emma -> Dari

Action 1
Valefor used Earthquake!
Crit Dari = Battle Armour says NO
Crit Emma = 9310: NO
([10*.75] + 6 - 6) * 1.5 = 11.25 Dmg Dari (Substitute)
([10*.75] + 6 - 7.5) = 6 Dmg Emma
-7 EN

Bahamut used Earthquake!
Crit Dari = Battle Armour says NO
Crit Emma = 8738: NO
([10*.75] + 7.5 - 6 + 2) * 1.5 = 16.5 Dmg Dari (Substitute)
Dari's Substitte broke!
([10*.75] + 7.5 - 7.5) = 7.5 Dmg Emma
-7 EN

Emma used Rock Tomb (Valefor)!
Hit (<= 9500) = 4687: YES
Crit (<= 625) = 5874: NO
(6 + 7.5 - 4.5) * 1.5 = 13.5 Dmg
Valefor's Speed fell (but not nearly enough)!
-6 EN

Parahax (<= 2000) = 870: YES
Dari was fully paralysed!
Paralysis: 20% -> 15%

Action 2
Emma used Will-O-Wisp!
Go Prankster! Screw speed!
Hit (<= 9500) = 1222: YES
Bahamut was burned!
-7 EN

Valefor used Sky Attack (Emma)!
Valefor consumed part of its Power Herb!
Crit (<= 1250) = 3847: NO
(14 + 3 + 6 - 7.5) = 15.5 Dmg
-9 EN

Bahamut used Hurricane (Emma)!
Hit (<= 8000) =7031: Rain must be very happe that Sableye's go - Speed
Crit (<= 625) = 4458: NO
(11 + 3 + 7.5 - 4.5) = 17 Dmg
Confusion (<= 3000) = 6493: NO
-7 EN

Parahax (<= 1500) = 6664: NO
Dari used Night Slash (Valefor)!
Incredibly powerful auto-crit
(7 + 3 + 5 + 6 - 4.5 + 3) = 19.5 Dmg
-6 EN

Bahamut is hurt by its burn! (-2 HP)

Action 3
Emma used Helping Hand (Dari [Giga Impact])!
Ema is ready to give a hand!
-19 EN

Valefor used Earthquake!
Crit Emma (<= 625) = 1751: NO
([10*.75] + 6 - 6) * 1.5 = 11.25 Dmg Dari
([10*.75] + 6 - 7.5) = 6 Dmg Emma
-7 EN

Bahamut used Earthquake!
Crit Dari = Battle Armour says NO
Crit Emma = 9352: NO
([10*.75] - 3 + 7.5 - 6 + 2) * 1.5 = 12 Dmg Dari
([10*.75] - 3 + 7.5 - 7.5) = 4.5 Dmg Emma
-7 EN

Parahax (<= 1500) = 2941: NO
Dari used Aqua Impact!
Hit (<= 9000) = 9168: NO
BUT IT MISSED!
-28.4 EN

Bahamut is hurt by its burn! (-2 HP)
Dari's paralysis decayed! (15% -> 10%)
Rainman Legend's Tailwind pewtered out!

Totals:
Dari: -23 HP (23.25), -34 EN (34.4)
Emma: -57 HP (56.5), -32 EN

Bahamut: -4 HP, -21 EN
Valefor: -33 HP, -23 EN

Leader Geodude6



Dari the Drapion (F)
HP:
54
EN: 38
Stats: 4/4/1/3/95 [23.75]
Size and Weight: 3/4
Abilities: Battle Armor / Sniper / Keen Eye
Item: Razor Claw
Status: Paralysed (10%)
Other: Cooldown (1A)



Emma the Sableye (F)
HP:
33
EN: 47
Stats: 3 [5]/3 [5]/4/3/43
Size and Weight: 3/5
Abilities: Keen Eye / Stall / Prankster
Item: Everstone
Status: Healthy
Other: -10% eva
Challenger Rainman Legends



Bahamut the Dragonite (M)
HP:
96
EN: 44
Stats: 5/3/5/4/69
Size and Weight: 4/6
Abilities: Inner Focus / Multiscale
Item: Expert Belt
Status: Burned
Other: -10% eva




Valefor the Aerodactyl (M)
HP:
67
EN: 77
Stats: 4/3/1/3/150 [85.71]
Size and Weight: 3/3
Abilities: Rock Head / Pressure / Unnerve
Item: Power Herb (4/5)
Status: Healthy
Other: +26% acc




Chocobo the Togekiss (M)
HP:
51
EN: 83
Stats: 1/3/5/4/92 [184]
Size and Weight: 3/3
Abilities: Hustle / Serene Grace / Super Luck
Item: Scope Lens
Status: Healthy
Other: +10% acc
Field:
Nothing

HOW THINGS WILL HAPPEN
Geodude6 orders.
Rainman Legends orders.
I ref.​
 
It's over, I guess.

Geodude6 gets a ton of hate.

Rainman Legends gets 2 CC.
Bahamut the Dragonite gets 8 CC which he should spend in drugs and not give them to Rain.
Chocobo the Togekiss gets 3 MC.
Valefor the Aerodactyl gets 3 MC.

I get (2.5 + 1) * (2.5 + 2) / 2 + (2.5 * 0.5) = 9.125 = 9 UC. Cool, I guess.
 

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