[DARK] Leader YellowAdminSilver vs. Challenger Birkal

Format: 4v4 Gym Singles
DQ Time: 2 Days
Banned Moves: -
Chills: Infinite
Recoveries: Infinite
Arena: Dragon's Table
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 3 per Pokémon
Mega Evolutions: OFF
Turn order: Coinflip
Dragon’s Table
Pt. 1: Undergoing restorations


You shield your eyes with your hand, wary of the light breeze that keeps blowing sand in your face. As you stop to look around, the jagged peaks of southern Sinnoh’s Mt. Coronet range greet you with a hostile stare; you are an intruder in this ancestral valley, an outsider in a secluded dale where few are welcome and even fewer dare speak of.

Behind you lies a wide, solitary plain; before you, a red-haired young man stands, his hands deep inside the pockets of his jet-black coat. A Pokémon with spotless fur and vulpine features sits on either side of the young trainer: to his left, a nine-tailed Pokémon with gold-white fur and burning orange eyes; to his right, a white-furred Pokémon with a dark-grey horn and menacing red eyes. Behind him, an ominous-looking structure projects a dark silhouette onto the star-filled sky.

With the sun having set several hours ago, you have a difficult time trying to make out the large building behind the trainer. It seems to be a large complex, rather than a single building: remnants of tall ramparts and sandstone obelisks are visible on either side of a wide, low-rising staircase. Beyond the staircase, however, lies an imposing structure, its tall windows and wide halls giving the impression of an arcane, age-old temple. The fractured ruins of ancient pillars lay about, but a single, unbroken spire rises taller than all the others on the opposite side of the building. On the far side of the temple, an imposing altar is visible through its open gates, adorned with the massive sculpture of an ancient deity. Behind the draconian figure, a sandstone icon with its wings spread wide, sits a wide window through which the night sky shines clearly.

“First of all, thank you for coming all the way out here. We are aware that this site is anything but accessible, but you’ll see soon enough why we decided to put the gym in this place.” It seems the young trainer is the Gym Leader you’ve been searching for, even though he looks far too young for the position. “I guess you’re wondering what this place is, and why I made you travel all the way here.”

“This is The Dragon’s Table.”

“Centuries ago, this place used to be a place of worship for a religious sect who gathered here in hopes of summoning a dark, powerful creature. You can see its image inside the temple, on the altar—to be precise, this whole place is an altar. This Fell creature could absorb the life energy of other living things, so it was both feared and worshipped by some. It crossed the sea from a distant region once in a blue moon and came to perch north of here, on the peak of Mount Coronet itself. So, this cult gathered here and tried to gain the creature’s power by making sacrifices—human sacrifices. And these were massive sacrifices, with hundreds or thousands of victims at a time. So yes, some truly horrifying things happened here. What we’re trying to do now is to preserve the site, so that it serves as a memorial to all those lives that were lost. We’re trying to restore the spires, starting with these on the south side—”

Suddenly, the Leader stops mid-sentence. “Oh, I apologize. I’m rambling again, and you came here for a gym battle! I didn’t even introduce myself, did I? My name is Silver, and I’m indeed the Dark-type Gym Leader for some reason. Now, you’ll notice that the gloomy temple back there and the cult’s dark magic have had some pretty weird effects over this place, so let’s go over them before we get started.

a) You’ll notice that some of the dark magic that was cast here remains, and it tends to affect the vitality of both people and Pokémon. This means that draining moves have their healing effects nullified, since Pokémon have trouble tapping into others’ life energy. I have a feeling that the Fell creature for which this temple was made would have no trouble draining others’ vitality, though.
b) You’ll also notice that this dark magic tends to strengthen Pokémon with powers over the occult, especially those who rely on things like toxins and mind control. This tends to make Poison- and Psychic-type moves more powerful.
c) As I said earlier, artifacts can be found lying around; this is a battlefield, after all. This means that you may find some useful items around here, so trainers may use items that they haven’t purchased.
d) However, please bear in mind that this is a historical site undergoing a heavy restoration effort. We would appreciate it if Pokémon didn’t knock these relics around mid-battle, so please treat Pokémon as if they had the ability Sticky Hold.

As the Leader grows silent, you wait for him to continue. His gaze moves to a single, darkened cloud overhead, behind which a sliver of the full moon is visible. As the soft breeze carries away its lone companion in the clear sky, the moon shines over the valley, illuminating you and your opponent in a pale, white light. The Leader turns to the temple behind him, as moonlight slowly crawls up through its sandstone walls and reflects off of its shattered windows. Finally, as the clear light of the moon reaches the top of the structure’s tallest spire, you see a faint gleam, as if the Dragon’s Table were set for the upcoming battle. The Leader turns back around towards the battlefield, a slight grin on his face. “Midnight”, he remarks. “We may begin.”

Arena effects
a) All Pokémon gain the ability Sticky Hold on top of their regular abilities.
b) Moves that drain HP in addition to dealing damage have their healing effect nullified. The move Oblivion Wing is exempt from this restriction. [Full list: Absorb, Drain Punch, Draining Kiss, Dream Eater, Giga Drain, Horn Leech, Leech Life, Leech Seed, Mega Drain, Parabolic Charge]
c) Trainers may use items that they have not purchased.
d) The Base Attack Power of Psychic-type moves is boosted by 2BAP, and the Base Attack Power of Poison-type moves is boosted by 1BAP.

Codifications:
a) Camouflage turns the user into a Ghost-type
b) Nature Power calls Confusion
c) Secret Power has a 30% chance to lower the target's Special Attack by one stage



"Hmm I feel like I've been in this exact situation before. I guess ASB's time-turners really mess with your head after a while. Let's just get to the battle."

Team Leader:
Nohr was the first Pokémon to join Silver's team after leaving his hometown. She comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.

Nohr - Pangoro (F).
Type: Fighting / Dark
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (43)
Level up:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Taunt
Low Sweep

Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw

TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Torment
Rest
Sleep Talk
Earthquake
Infestation

Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Knock Off
Fire Punch
Ice Punch
ThunderPunch
Iron Head
Block
Focus Punch
Snatch

Credit for the animated battle sprite goes to N-Kin
Actually, new sprite! I don't know who to credit for it tho =(
Zara's past remains shrouded in mystery. She reveals little about her origins herself, and doesn't make any efforts whatsoever to confirm or deny the rumors that float around about her. If the stories are to be believed, Zara comes from a secluded fortress built into a solitary mountain, deep in the desert. Here, a secretive Order has lived and trained for generations, at the service of a mysterious figure who might be more myth than man. This "Old Man of the Mountain" is rumored to have a legion of assassins at his beck and call, trained in the arts of combat and deception. Be it as it may, Zara joined Silver after hearing of the young trainer's intentions of contending for the position of Dark Gym Leader, and she has always worked to that end with ruthless precision, efficiency and loyalty. Nothing about Zara has ever made Silver feel like the rumors about her being a highly-trained assassin are false.

Zara's loyalty and composure have quickly endeared her to Soul, who sees in her a kindred spirit. She seems to be motivated by a deep sense of spirituality, although few manage to comprehend this part of her personality.

Zara - Greninja (F).
Type: Water/Dark
Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Torrent / Protean (U)

Nature: Naive (+15% Spe / +23% Acc / -1 SpD)

Stats:
HP - 100
Atk - 3
Def - 3
SpA - 4
SpD - 2 (-)
Spe - 141 (+)
Size class - 3
Weight class - 3
Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Attacks (55):
Level up:
Night Slash
Role Play
Mat Block
Shadow Sneak
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Bounce
Water Shuriken
Spikes
Extrasensory
Hydro Pump
Haze
Feint Attack

Egg:
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

TM:
Toxic
Taunt
Protect
Dig
Substitute
Blizzard
U-Turn
Grass Knot
Hidden Power [Fairy]
Thief
Dive
Acrobatics
Hyper Beam
Giga Impact
Rock Slide
Dark Pulse
Rock Tomb
Scald
Ice Beam
Façade
Surf
Sleep Talk

Tutor:
Gunk Shot
Low Kick
Icy Wind
Snatch
Spite
Rest
Return


Nothing
Greed is... strange. Many chalk it up to living in a cave for the longest time, since it seems the solitude has messed with his people skills, among other things. He has a bit of an obsession with things that shine in the darkness, as well as a not-so-small case of kleptomania. Greed is also fixated on hoarding money and jewels, which, strangely, he doesn't eat, unlike most of his species. Suffice it to say, he's not entirely right in the head, which freaks Zelda out to no end. Still, he's an able battler, and he will always go all-out in a fight--albeit for a price.

Greed joined Silver as soon as the position of Dark Gym Leader became open, presumably because he felt that a substancious reward would come from helping the young Trainer secure the position. Even as the aftermath of that decision has brought more work than gain for himself, it seems Greed is content with making a name for himself in the battlefield, rather than hoarding rocks in a cave in Hoenn.

Greed - Sableye (M).
Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 3
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16

EC: 0/0
MC: 0
AC: 5/5
KOC:

Attacks (48):
Level up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw
Knock Off
Foul Play
Shadow Ball

Egg:
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Feint
Moonlight

TM:
Will-O-Wisp
Payback
Torment
Brick Break
Poison Jab
Taunt
Aerial Ace
Substitute
Dazzling Gleam
Façade
Rest
Sleep Talk
Toxic
Psychic

Tutor:
Endure
Pain Split
ThunderPunch
Low Kick
Counter
Ice Punch
Magic Coat
DynamicPunch
Focus Punch
Snatch
Metronome
Fire Punch
Brash, boisterous and ruthless, Jaeger's strength is only matched by his utter contempt for others. Jaeger's air of superiority makes it hare to understand why he offered to assist Silver in his bid to become the Dark-type Gym Leader, but his power and resourcefulness in the battlefield have been of great assistance to the young trainer.

Jaeger's competitive spirit extends beyond the arena, from board games to video games to eating contests. He is especially good at competitive hot dog eating and all things Warcraft. However, Belladonna is currently on a seven-game winning streak in Skiddley Whiffers, which frustrates Jaeger to no end.

Jaeger - Colossoil (M).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)

Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22

EC: 6/6
MC: 0
AC: 5/5
KOC:

Attacks (47):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Megahorn
Crunch
Horn Drill
Pursuit
Muddy Water

Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch
Double-Edge

TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
U-Turn
Poison Jab
Facade
Rest
Sleep Talk
Smack Down
Sunny Day
Rock Tomb
Stone Edge
Brick Break
Roar
Giga Impact

Tutor:
Knock Off
Snatch
Iron Tail
Aqua Tail
Superpower
Dive
Asura goes to great lengths to portray herself as the personification of fear itself, boasting about her great power and making sure that she appears terrifying to all her opponents. However, Silver and the other members of the team know that this is nothing but an act, since Asura is friendly and easygoing. In reality, Asura's defining feature is a deep and insatiable sense of wonder towards the world. Since she was born blind and was thus confined to a cavern for most of her life, she knew nothing about the wide world outside. Asura never left the cave until being recruited by Silver's team, but her biggest revelation came when she finally evolved into Hydreigon. With evolution came her two biggest blessings: the ability to fly and the sense of sight. No matter how merciless she tries to appear to her foes, at heart she remains an innocent and curious soul. She strives to learn and discover new things about the world around her every day. Nothing makes her happier than discovering a new ability or seeing a new color for the first time, which is why her teammates can never help but laugh whenever she enters battle and terrifies her opponent with a well-rehearsed cackle from the shadows.

Asura is not just the first recruit to join Silver's Dark-typed team--she is also the biggest Avril Lavigne fan in the world.

Asura - Hydreigon (F).
Type: Dark / Dragon
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Levitate

Nature: Hasty (+15% Spe / +15% Accuracy / -1 Def)

Stats:
HP - 100
Atk - 4
Def - 2 (-)
SpA - 5
SpD - 3
Spe - 113 (+)
Size class - 4
Weight class - 5
Total: 22

EC: 9/9
MC: 0
AC: N/A
KOC: 0

Attacks (42)
Level up:
Tackle
Double Hit
Tri-Attack
Hyper Voice
Outrage
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Dragon Rush

Egg:
Thunder Fang
Fire Fang
Earth Power
Ice Fang
Head Smash

TM:
Toxic
Taunt
Protect
Torment
Substitute
Thunder Wave
Roost
U-Turn
Fly
Reflect
Flash Cannon
Hyper Beam
Fire Blast
Surf
Earthquake
Hidden Power [Fairy]

Tutor:
Dark Pulse
Draco Meteor
Superpower
Zen Headbutt
Iron Tail
Tailwind
Shaula is one of those people--or Pokémon--who constantly nees to prove themselves to others. Being the youngest of three sisters, she quickly learned that physical strength alone is not enough to get by in the world, and that cunning is the greatest weapon. A quick claw and an even quicker brain are her most evident traits; however, there is much more to Shaula than meets the eye. Through rigorous training, she has come close to mastering her own abilities, granting her a great control over her own poison. She has managed to create a variety of toxins, which she delivers with quick and precise strikes to her victims' weak points. Shaula's teammates are fully aware of the destructiveness of her venomous strikes, which has earned her many sideways glances and few friends.

Nonetheless, Shaula and Jaeger have developed a partnership of sorts, based on (mostly) friendly competition. While this rivalry has led to some nasty incidents--often involving sharp objects and fractured bones--it has also led to both Pokémon growing in strength and toughness.

you used to be so cute smh
Shaula - Drapion (F).
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities: Battle Armor / Sniper / Keen Eye (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 4 (+)
Def - 4
SpA - 1 (-)
SpD - 3
Spe - 95
Size class - 3
Weight class - 4
Total: 18

EC: 6/6
MC: 2
AC: 5/5
KOC: 0

Attacks (49)
Level up:
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Cross Poison
Night Slash
Crunch
Fell Stinger
Toxic Spikes
Venoshock
Hone Claws

Egg:
Agility
Feint Attack
Iron Tail
Twineedle
Whirlwind

TM:
Taunt
Dig
Torment
Infestation
Substitute
Endure
Earthquake
Giga Impact
Protect
Façade
Brick Break
Rock Slide
Frustration
Aerial Ace
Toxic
Rest
Sleep Talk
Bulldoze
Rock Tomb
Thief
Payback
Poison Jab
X-Scissor
Retaliate
Return
Fling

Tutor:
Aqua Tail

Simurgh - Mandibuzz (F).
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Overcoat / Big Pecks / Weak Armor (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 110
Atk - 4 (+)
Def - 4
SpA - 1 (-)
SpD - 3
Spe - 80
Size class - 2
Weight class - 3
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (31)
Level up:
Mirror Move
Brave Bird
Whirlwind
Bone Rush
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack
Tailwind
Defog

Egg:
Foul Play
Knock Off
Roost
Mean Look
Steel Wing

TM:
Toxic
Taunt
Protect
Torment
Substitute
Fly
Giga Impact
Rest
Sleep Talk
Payback

Tutor:
Sky Attack
Snatch
Iron Defense


"An interesting lineup from the leader. Watch out for Zara the Greninja because it's a Greninja. Also because it's the only mon that can become not-Dark easily."

Team Challenger:
Audacious | Gardevoir (F)

[Nature]
Bold (+Def | -Atk)
[Type]
Psychic | Fairy
[Abilities]
Synchronize
Trace
Telepathy (✓)
Pixilate [Mega]
[Stats]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
S&W: 3 | 3
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
S&W: 3 | 3
Total: 25​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[92 | 102]
Ally Switch
Attract
Body Slam
Calm Mind
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt​
Newfoundland | Avalugg (M)

[Nature]
Careful (+SpD | -SpA)
[Type]
Ice
[Abilities]
Own Tempo
Ice Body
Sturdy (✓)
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 28
S&W: 4 | 9
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Bonus]
[+4 CC]
[Learned Moves]
[61 | 61]
After You
Attract
Avalanche
Barrier
Bite
Blizzard
Block
Bulldoze
Confide
Crunch
Curse
Double-Edge
Double Team
Earthquake
Facade
Flash
Flash Cannon
Frost Breath
Frustration
Giga Impact
Gyro Ball
Hail
Harden
Hidden Power [Fire]
Hyper Beam
Ice Ball
Ice Beam
Ice Fang
Icy Wind
Iron Defense
Iron Head
Mirror Coat
Mist
Powder Snow
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sharpen
Skull Bash
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Superpower
Surf
Swagger
Tackle
Take Down
Toxic
Water Pulse​
Baba Yaga | Aurumoth (F)

[Nature]
Sassy (+SpD | -Spe | -10% Evasion)
[Type]
Bug | Psychic
[Abilities]
Weak Armor
No Guard
Illusion (✓)
[Stats]
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3 (+)
Spe: 81 (-)
S&W: 4 | 5
Total: 23
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 3
[Learned Moves]
[70 | 85]
Ally Switch
Ancient Power
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Focus Blast
Giga Impact
Hail
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Return
Role Play
Safeguard
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Tackle
Tail Glow
Thunder
Thunderbolt
Toxic
Trick
Water Pulse
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt​
Jingly Janglies | Klefki (M)

[Nature]
Modest (+SpA | -Atk)
[Type]
Steel | Fairy
[Abilities]
Prankster
Magician (✓)
[Stats]
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 75
S&W: 1 | 1
Total: 17
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Learned Moves]
[51 | 56]
Astonish
Calm Mind
Crafty Shield
Cut
Dazzling Gleam
Double Team
Draining Kiss
Facade
Fairy Lock
Fairy Wind
Flash Cannon
Foul Play
Frustration
Giga Impact
Heal Block
Hidden Power [Ground]
Hyper Beam
Hyper Beam
Imprison
Iron Defense
Last Resort
Light Screen
Lock-On
Magic Coat
Magic Room
Magnet Rise
Metal Sound
Mirror Shot
Play Rough
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Safeguard
Sleep Talk
Snore
Spikes
Substitute
Sunny Day
Swagger
Switcheroo
Tackle
Thief
Thunder Wave
Torment
Toxic​


"Birkal brings a few unusual but strong Pokemon. Definitely watch for Baba Yaga the Aurumoth, since an experienced player such as Birkal should be able to use Illusion to great effect."

"Or maybe just not use it at all."

"The leader wishes a coin flip, and so a coin shall be flipped." (heads=leader sends first)

"Tails it is! Let's just get this started, folks!"

Birkal sends out with item.
YellowAdminSilver sends out with item and orders.
Birkal orders.
I ref.
 
Well, technically, I'm still on LOA (and so are you until Wednesday smh). But yeah, you probably deserve this much.


Sending out Greed the Sableye @ Everstone!
Fake Out - Fire Punch - Shadow Claw

[IF] Will-O-Wisp is used [AND] your opponent is not Taunted [AND] not in a combination, use Magic Coat on the first instance, Taunt on the second, replacing every instance of Fire Punch with Knock Off and pushing actions back
[IF] Skill Swap is used, [AND] your opponent is not Taunted [AND] you have Prankster as an ability (idk man), use Taunt that action instead, replacing every instance of Fire Punch with Knock Off and pushing actions back
[IF] a damaging Fairy-type move is used [AND] you are not set to use Fake Out that action, use Detect on the first instance, Metal Burst [STALL] on the second, pushing actions back each time

Also, if any of my subs are illegal (looking at you, third sub), I'd appreciate it if I got the chance to reorder. Sorry about the delay.​
 
Team Leader AOOO:

HP: 90
EN: 100
Other: none
Item: Everstone

Team Challenger AOOO:

HP: 90 (???)
EN: 100
Other: none
Item: Expert Belt

Action 1:
"Klefki" used Protect!
-7 Energy

Sableye used Fake Out!
Protected
Calculation: 4+6*1.5-4*1.5=7
-4 Energy

you can probably tell from the damage alone that that ain't no Klefki
7/2.5=3 Energy "Klefki"

Action 2:
"Klefki" used Infestation
Crit: [<=625] 4513/10000 (No)
Calculation: 4+3+5*1.5-3*1.5=10
-4 Energy

Sableye used Fire Punch!
Crit: [<=625] 4956/10000 (No)
Burn: [<=1000] 4820/10000 (No)
Calculation: (8+6*1.5-4*1.5)*1.5=16.5
-6 Energy
-1 Defense, +1 Speed "Klefki"

-2 HP Sableye

Action 3:
Sableye used Detect!
-7 Energy

"Klefki" used Dazzling Gleam!
Protected
Calculation: (8+2+5*1.5-3*1.5)*1.5=19.5
-6 Energy

16.5/2.5=8 Energy "Klefki"
-2 HP Sableye

But wait! It wasn't Klefki! It was Aurumoth! Owait everyone knew that already.


Team Leader AOOO:

HP: 76
EN: 75
Other: Infestation (2a)
Item: Everstone

Team Challenger AOOO:

HP: 93
EN: 80
Other: -1 Defense, +1 Speed
Item: Expert Belt

Birkal plays second order advantage and uses Aurumoth's Illusion to successfully trap Sableye. He can now switch without fearing a counterswitch, but will have to order first. Still, he has the Pokemon to exploit a Sableye.

Birkal orders.
YellowAdminSilver orders.
I ref.
 
Yay for making me fight Auru some other time when it comes back out >_<

Counterswitch accepted!

Sending out Jaeger the Colossoil @ Rare Candy!
Earthquake - Drill Run - Earthquake

[IF] Magnet Rise is used, use Encore on the first instance, replacing any further instances of Earthquake with Dig
[IF] a damaging Fairy-type move is used [AND] not in a combination, use Dig on the first instance, Dig on the second, Protect on the third
[IF] a damaging Fairy-type combination is used, use Dig (suspend) that action instead

Also there will one day be some fluff in this battle, just not right this second

EDIT: I'm assuming that Sticky Hold prevents Magician from triggering? Maybe I should check with someone to see if that's codified somewhere...​
 
Last edited:
WAITWAITWAIT

Sableye is trapped by Infestation and can't switch. I can't believe I didn't realize this until now. Birkal is up to order.
 
...I actually forgot Ghosts did that. I guess not having played the actual games for a year does that to you.
Also I'm almost 100% certain that Sticky Hold negates Magician, since it also stops Thief, Trick, Covet, etc.

Team Leader BAOO:

HP: 120
EN: 100
Other: none
Item: Rare Candy

HP: 76
EN: 75
Other: none
Item: Everstone


Team Challenger BAOO:

HP: 90
EN: 100
Other: none
Item: Weakness Policy

HP: 93
EN: 80
Other: none
Item: Expert Belt


Action 1:
Klefki used Lock-On!
-6 Energy

Colossoil used Earthquake!
Crit: [<=625] 1566/10000 (No)
Calculation: (10+3+1+6*1.5-3*1.5)=27.75
-6 Energy
Weakness Policy GOOO

Action 2:
Colossoil dug down!

Klefki used Dazzling Gleam!
Crit: [<=625] 7742/10000 (No)
Calculation: (8+3+4*1.5-3*1.5)*1.5+4=22.75
-5 Energy

Colossoil used Dig!
Crit: [<=625] 7562/10000 (No)
Calculation: (8+3+1+6*1.5-3*1.5)=24.75
-9 Energy

Action 3:
Colossoil dug down!
-5 Energy

Klefki used Dazzling Beam!
But it missed!
(6+10)*1.5-1=23 Energy

END OF ROUND


Team Leader BAOO:

HP: 97
EN: 80
Other: Underground
Item: Rare Candy

HP: 76
EN: 75
Other: none
Item: Everstone


Team Challenger BAOO:

HP: 37
EN: 66
Other: Cooldown (1a), +2 Attack, +2 Special Attack [permanent]
Item: Weakness Policy

HP: 93
EN: 80
Other: none
Item: Expert Belt


I also did not know Klefki got Lock-On. But it didn't seem to matter, because, well...I'm not sure what Birkal was trying to accomplish?

Birkal orders.
YellowAdminSilver orders.
I ref.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
that's what I get for ordering on my phone

Cooldown | Fairy Wind | Dazzling Gleam
 
"Hey, we all screw the pooch sometimes", said the guy who forgot to equip Rare Candy on Greninja the other day. A charming anecdote that is supposed to make you feel better but will probably fail.


Dig (attack) - Drill Run - Chill
 
Team Leader BAOO:

HP: 97
EN: 80
Other: Underground
Item: Rare Candy

HP: 76
EN: 75
Other: none
Item: Everstone


Team Challenger BAOO:

HP: 37
EN: 66
Other: Cooldown (1a), +2 Attack, +2 Special Attack [permanent]
Item: Weakness Policy

HP: 93
EN: 80
Other: none
Item: Expert Belt


Action 1:
Colossoil used Dig (strike)!
Crit: [<=625] 9981/10000 (No)
Calculation: (8+3+1+6*1.5-3*1.5)=24.75
-9 Energy

Klefki must recharge!

Action 2:
Colossoil used Drill Run!
Hit: yes
Crit: no me care wahahaha
Calculation: (8+3+1+6*1.5-3*1.5)=24.75
-5 Energy
Klefki fainted!

END OF ROUND


Team Leader BAOO:

HP: 97
EN: 66
Other: none
Item: Rare Candy

HP: 76
EN: 75
Other: none
Item: Everstone


Team Challenger BXOO:

HP: -13
EN: 66
Other: KOed
Item: Weakness Policy

HP: 93
EN: 80
Other: none
Item: Expert Belt


The challenger is punished for his apparently lack of care in last round's orders and loses a mon for pretty much nothing here. The leader meanwhile seems to have overcome whatever early setbacks he may have faced. At least the leader has to order first here.

Birkal sends in a mon.
YellowAdminSilver orders.
Birkal orders.
I ref.
 
Ummm... I dislike this particular matchup. Also screw your Aurumoth =\

Switch phase initiated!

Sending out Zara the Greninja @ Rare Candy!
Care to counterswitch? Incoming "no"
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

Gardevoir @ Expert Belt

[Trace] Protean

Thunderbolt | Dazzling Gleam | Thunderbolt

If Greninja is a Ghost-type when you would act, use Shadow Ball that action. Push back actions.
If Greninja is a Poison-type Pokemon when you would act, use Psychic that action. Push back actions.
If Greninja is a Ground-type when you would attack, use Ice Beam that action. Push back actions.​
 
Ummm... Sure thing. Let's just get this over with because it's making me anxious haha


Dark Pulse - Blizzard - Dark Pulse

20:36 Birkal but for real, from one gl to another
20:36 Birkal know that there is only so much you can do to defend your gym
20:36 Birkal my first few matches, I stressed out a /ton/ about winning
20:36 Birkal but in the end, it's more about testing the people that come in, not necessarily winning
20:36 Birkal once I changed my mindset, I began enjoying being a gl a lot more​
 
Team Leader BBAO:

HP: 100
EN: 100
Other: none
Item: Rare Candy

HP: 76
EN: 75
Other: none
Item: Everstone


HP: 97
EN: 66
Other: none
Item: Rare Candy


Team Challenger BXAO:

HP: 100 (?)
EN: 100 (?)
Other: none
Item: Expert Belt

HP: -13
EN: 66
Other: KOed
Item: Weakness Policy


HP: 93
EN: 80
Other: none
Item: Expert Belt


Action 1:
Greninja used Dark Pulse!
Crit: [<=625] 5310/10000 (No)
Flinch: [<=2000] 5002/10000 (No)
Calculation: (8+3+2+5*1.5-3*1.5)*1.5=24
-5 Energy

"Gardevoir" used Thunderbolt!
Crit: [<=625] 2564/10000 (No)
Para: [<=1000] 3456/10000 (No)
Calculation: 9+5*1.5-2*1.5=13.5
-7 Energy

Action 2:
Greninja used Blizzard!
Crit: [<=625] 338/10000 (Yes)
Freeze: [<=1000] 5317/10000 (No)
Calculation: 11+3+3+2+5*1.5-3*1.5=22
-8 Energy

"Gardevoir" used Dazzling Gleam!
Crit: [<=625] 5186/10000 (No)
Calculation: 8+5*1.5-2*1.5=12.5
-6 Energy

Action 3:
Greninja used Dark Pulse!
Crit: [<=625] 9888/10000 (No)
Flinch: [<=2000] 6352/10000 (No)
Calculation: (8+3+2+5*1.5-3*1.5)*1.5=24
-6 Energy

"Gardevoir" used Thunderbolt!
Crit: [<=625] 82/10000 (Yes)
Para: [<=1000] 9418/10000 (No)
Calculation: 9+3+5*1.5-2*1.5=16.5
-7 Energy

END OF ROUND


Team Leader BBAO:

HP: 57
EN: 82
Other: none
Item: Rare Candy

HP: 76
EN: 75
Other: none
Item: Everstone


HP: 97
EN: 66
Other: none
Item: Rare Candy


Team Challenger AXOO:

HP: 23
EN: 60
Other: none
Item: Expert Belt

HP: -13
EN: 66
Other: KOed
Item: Weakness Policy


Both sides manage to land a crit but thanks to the power of Greninja the Leader further cements his lead here. Not even the power of Illusion could stop him.
At least it's messing with the leader's mind? It's definitely working on the ref.

YellowAdminSilver orders.
Birkal orders.
I ref.
 
For a mon that was so broken that they changed CAP as a result, it's pretty lame that Aurumoth doesn't get Endure imo


Dark Pulse - Dark Pulse - Dark Pulse
[IF] Protect + Light Screen is used, use Toxic Spikes that action instead, replacing future instances of Dark Pulse with Rock Slide
[IF] a P/E move is used, [AND] not in a combination with Magic Coat, use Toxic Spikes on the first instance, Spikes on the second. Do not trigger consecutively. [Note: I asked around on IRC and apparently this sub is a-OK. Let me know if it's not so I can rewrite it. Please and thank you =)]
[IF] a damaging priority move is used [AND] in a combination, use Protect that action instead
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
That crit you scored was valuable.

Feint + Giga Impact | Cooldown (Feint) | Feint + Giga Impact
 
Team Leader BBAO:

HP: 57
EN: 82
Other: none
Item: Rare Candy

HP: 76
EN: 75
Other: none
Item: Everstone


HP: 97
EN: 66
Other: none
Item: Rare Candy


Team Challenger AXOO:

HP: 23
EN: 60
Other: none
Item: Expert Belt

HP: -13
EN: 66
Other: KOed
Item: Weakness Policy


Action 1:
Greninja used Protect!
-7 Energy

Aurumoth used Giga Feint!
Hit: [<=9500] 8756/10000 (Yes)
Crit: [<=625] 4087/10000 (No)
Calculation: 20+5*1.5-3*1.5=23
(11+4)*1.5=22.5 EN

Action 2:
Greninja used Dark Pulse!
Crit: [<=625] 3628/10000 (No)
Flinch: no me care wahahaha
Calculation: (8+3+2+5*1.5-3*1.5)*1.5=24
-6 Energy
Aurumoth fainted!

END OF ROUND


Team Leader BBAO:

HP: 34
EN: 69
Other: none
Item: Rare Candy

HP: 76
EN: 75
Other: none
Item: Everstone


HP: 97
EN: 66
Other: none
Item: Rare Candy


Team Challenger XXOO:

HP: -1
EN: 37
Other: KOed
Item: Expert Belt

HP: -13
EN: 66
Other: KOed
Item: Weakness Policy


The challenger is put in quite the pickle here. His Aurumoth does manage to feint Greninja, however. Then it fainted to Greninja.

Birkal sends out a new mon and orders.
YellowAdminSilver orders.
I ref.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

Audacious @ Rare Candy

[Trace] Protean

Hyper Voice | Moonblast | Hyper Voice

If Greninja is a Steel-type when you would act, use Focus Blast that action. Push back actions.
If Greninja is a Poison-type when you would act, use Psychic that action. Push back actions.
If Greninja is in the evasive stage of a damaging evasive move when you would act, use Trick Room on the first instance, Reflect on the second, and Chill on the third. Push back actions each time.​
 
I'll pretty this up later when I get home, but I need to get this in before Birks edits
Guess what this is now pretty for future generations


Shadow Sneak - Dive - Gunk Shot
 
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