[Dark] Leader YellowAdminSilver vs. Challenger Mowtom

Format: 3v3 Gym Singles
DQ Time: 3 Days
Banned Moves: All bug and fighting moves ever
Chills: Infinite
Recoveries: Infinite
Arena: Dragon's Table
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 3 per Pokémon
Mega Evolutions: OFF
Turn order: Coinflip
Dragon’s Table
Pt. 1: Undergoing restorations


You shield your eyes with your hand, wary of the light breeze that keeps blowing sand in your face. As you stop to look around, the jagged peaks of southern Sinnoh’s Mt. Coronet range greet you with a hostile stare; you are an intruder in this ancestral valley, an outsider in a secluded dale where few are welcome and even fewer dare speak of.

Behind you lies a wide, solitary plain; before you, a red-haired young man stands, his hands deep inside the pockets of his jet-black coat. A Pokémon with spotless fur and vulpine features sits on either side of the young trainer: to his left, a nine-tailed Pokémon with gold-white fur and burning orange eyes; to his right, a white-furred Pokémon with a dark-grey horn and menacing red eyes. Behind him, an ominous-looking structure projects a dark silhouette onto the star-filled sky.

With the sun having set several hours ago, you have a difficult time trying to make out the large building behind the trainer. It seems to be a large complex, rather than a single building: remnants of tall ramparts and sandstone obelisks are visible on either side of a wide, low-rising staircase. Beyond the staircase, however, lies an imposing structure, its tall windows and wide halls giving the impression of an arcane, age-old temple. The fractured ruins of ancient pillars lay about, but a single, unbroken spire rises taller than all the others on the opposite side of the building. On the far side of the temple, an imposing altar is visible through its open gates, adorned with the massive sculpture of an ancient deity. Behind the draconian figure, a sandstone icon with its wings spread wide, sits a wide window through which the night sky shines clearly.

“First of all, thank you for coming all the way out here. We are aware that this site is anything but accessible, but you’ll see soon enough why we decided to put the gym in this place.” It seems the young trainer is the Gym Leader you’ve been searching for, even though he looks far too young for the position. “I guess you’re wondering what this place is, and why I made you travel all the way here.”

“This is The Dragon’s Table.”

“Centuries ago, this place used to be a place of worship for a religious sect who gathered here in hopes of summoning a dark, powerful creature. You can see its image inside the temple, on the altar—to be precise, this whole place is an altar. This Fell creature could absorb the life energy of other living things, so it was both feared and worshipped by some. It crossed the sea from a distant region once in a blue moon and came to perch north of here, on the peak of Mount Coronet itself. So, this cult gathered here and tried to gain the creature’s power by making sacrifices—human sacrifices. And these were massive sacrifices, with hundreds or thousands of victims at a time. So yes, some truly horrifying things happened here. What we’re trying to do now is to preserve the site, so that it serves as a memorial to all those lives that were lost. We’re trying to restore the spires, starting with these on the south side—”

Suddenly, the Leader stops mid-sentence. “Oh, I apologize. I’m rambling again, and you came here for a gym battle! I didn’t even introduce myself, did I? My name is Silver, and I’m indeed the Dark-type Gym Leader for some reason. Now, you’ll notice that the gloomy temple back there and the cult’s dark magic have had some pretty weird effects over this place, so let’s go over them before we get started.

a) You’ll notice that some of the dark magic that was cast here remains, and it tends to affect the vitality of both people and Pokémon. This means that draining moves have their healing effects nullified, since Pokémon have trouble tapping into others’ life energy. I have a feeling that the Fell creature for which this temple was made would have no trouble draining others’ vitality, though.
b) You’ll also notice that this dark magic tends to strengthen Pokémon with powers over the occult, especially those who rely on things like toxins and mind control. This tends to make Poison- and Psychic-type moves more powerful.
c) As I said earlier, artifacts can be found lying around; this is a battlefield, after all. This means that you may find some useful items around here, so trainers may use items that they haven’t purchased.
d) However, please bear in mind that this is a historical site undergoing a heavy restoration effort. We would appreciate it if Pokémon didn’t knock these relics around mid-battle, so please treat Pokémon as if they had the ability Sticky Hold.

As the Leader grows silent, you wait for him to continue. His gaze moves to a single, darkened cloud overhead, behind which a sliver of the full moon is visible. As the soft breeze carries away its lone companion in the clear sky, the moon shines over the valley, illuminating you and your opponent in a pale, white light. The Leader turns to the temple behind him, as moonlight slowly crawls up through its sandstone walls and reflects off of its shattered windows. Finally, as the clear light of the moon reaches the top of the structure’s tallest spire, you see a faint gleam, as if the Dragon’s Table were set for the upcoming battle. The Leader turns back around towards the battlefield, a slight grin on his face. “Midnight”, he remarks. “We may begin.”

Arena effects
a) All Pokémon gain the ability Sticky Hold on top of their regular abilities.
b) Moves that drain HP in addition to dealing damage have their healing effect nullified. The move Oblivion Wing is exempt from this restriction. [Full list: Absorb, Drain Punch, Draining Kiss, Dream Eater, Giga Drain, Horn Leech, Leech Life, Leech Seed, Mega Drain, Parabolic Charge]
c) Trainers may use items that they have not purchased.
d) The Base Attack Power of Psychic-type moves is boosted by 2BAP, and the Base Attack Power of Poison-type moves is boosted by 1BAP.

Codifications:
a) Camouflage turns the user into a Ghost-type
b) Nature Power calls Confusion
c) Secret Power has a 30% chance to lower the target's Special Attack by one stage


BZZT, INITIALIZING BOOTUP OF REFFING SYSTEMS.

PREPARING INITIAL TEAM LIST.

Leader YellowAdminSilver
Nohr was the first Pokémon to join Silver's team after leaving his hometown. She comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.

Nohr - Pangoro (F).
Type: Fighting / Dark
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (63)
Level up:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Crunch
Taunt
Low Sweep

Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw

TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Torment
Rest
Sleep Talk
Earthquake
Infestation
Rock Tomb
Aerial Ace
Roar
Shadow Claw
Poison Jab
Frustration
Brick Break
Façade
Thief
Retaliate
Giga Impact
Rock Slide
X-Scissor
Power-Up Punch

Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Knock Off
Fire Punch
Ice Punch
ThunderPunch
Iron Head
Block
Focus Punch
Snatch
Low Kick
Endeavor
Superpower
Dual Chop
Covet

Credit for the animated battle sprite goes to N-Kin
Actually, new sprite! I don't know who to credit for it tho =(
Zara's past remains shrouded in mystery. She reveals little about her origins herself, and doesn't make any efforts whatsoever to confirm or deny the rumors that float around about her. If the stories are to be believed, Zara comes from a secluded fortress built into a solitary mountain, deep in the desert. Here, a secretive Order has lived and trained for generations, at the service of a mysterious figure who might be more myth than man. This "Old Man of the Mountain" is rumored to have a legion of assassins at his beck and call, trained in the arts of combat and deception. Be it as it may, Zara joined Silver after hearing of the young trainer's intentions of contending for the position of Dark Gym Leader, and she has always worked to that end with ruthless precision, efficiency and loyalty. Nothing about Zara has ever made Silver feel like the rumors about her being a highly-trained assassin are false.

Zara's loyalty and composure have quickly endeared her to Soul, who sees in her a kindred spirit. She seems to be motivated by a deep sense of spirituality, although few manage to comprehend this part of her personality.

Zara - Greninja (F).
Type: Water/Dark
Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Torrent / Protean (U)

Nature: Naive (+15% Spe / +23% Acc / -1 SpD)

Stats:
HP - 100
Atk - 3
Def - 3
SpA - 4
SpD - 2 (-)
Spe - 141 (+)
Size class - 3
Weight class - 3
Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Attacks (71):
Level up:
Night Slash
Role Play
Mat Block
Shadow Sneak
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Bounce
Water Shuriken
Spikes
Extrasensory
Hydro Pump
Haze
Feint Attack
Double Team

Egg:
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

TM:
Toxic
Taunt
Protect
Dig
Substitute
Blizzard
U-Turn
Grass Knot
Hidden Power [Fairy]
Thief
Dive
Acrobatics
Hyper Beam
Giga Impact
Rock Slide
Dark Pulse
Rock Tomb
Scald
Ice Beam
Façade
Surf
Sleep Talk
Waterfall
Rest
Return
Rain Dance
Aerial Ace
Swagger
Frustration
Strength
Rock Smash
Secret Power
Echoed Voice
Power-Up Punch

Tutor:
Gunk Shot
Low Kick
Icy Wind
Snatch
Spite
Hydro Cannon
Snore
Ice Punch
Water Pledge

Event:
Happy Hour

Nothing
Greed is... strange. Many chalk it up to living in a cave for the longest time, since it seems the solitude has messed with his people skills, among other things. He has a bit of an obsession with things that shine in the darkness, as well as a not-so-small case of kleptomania. Greed is also fixated on hoarding money and jewels, which, strangely, he doesn't eat, unlike most of his species. Suffice it to say, he's not entirely right in the head, which freaks Zelda out to no end. Still, he's an able battler, and he will always go all-out in a fight--albeit for a price.

Greed joined Silver as soon as the position of Dark Gym Leader became open, presumably because he felt that a substancious reward would come from helping the young Trainer secure the position. Even as the aftermath of that decision has brought more work than gain for himself, it seems Greed is content with making a name for himself in the battlefield, rather than hoarding rocks in a cave in Hoenn.

Greed - Sableye (M).
Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 3
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16

Credit to Gnomowladny for the sprite
Greed - Mega Sableye (M).

Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U) / Magic Bounce (M)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 5
SpA - 3
SpD - 4
Spe - 17 (-)
Size class - 1
Weight class - 5
Total: 18
EC: 0/0
MC: 0
AC: 5/5
KOC: 0

Attacks (70):
Level up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw
Feint Attack
Punishment
Knock Off
Foul Play
Shadow Ball

Egg:
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Feint
Moonlight

TM:
Will-O-Wisp
Payback
Torment
Brick Break
Poison Jab
Taunt
Aerial Ace
Substitute
Dazzling Gleam
Façade
Rest
Sleep Talk
Toxic
Psychic
Thief
Dig
Rock Tomb
Retaliate
Frustration
Hidden Power [Steel]
Telekinesis
Embargo
Snarl
Rock Smash

Tutor:
Endure
Pain Split
ThunderPunch
Low Kick
Counter
Ice Punch
Magic Coat
DynamicPunch
Focus Punch
Snatch
Metronome
Fire Punch
Role Play
Gravity
Mimic
Protect
Low Sweep
Double-Edge
Icy Wind
Signal Beam
Wonder Room
Dark Pulse
Brash, boisterous and ruthless, Jaeger's strength is only matched by his utter contempt for others. Jaeger's air of superiority makes it hare to understand why he offered to assist Silver in his bid to become the Dark-type Gym Leader, but his power and resourcefulness in the battlefield have been of great assistance to the young trainer.

Jaeger's competitive spirit extends beyond the arena, from board games to video games to eating contests. He is especially good at competitive hot dog eating and all things Warcraft. However, Belladonna is currently on a seven-game winning streak in Skiddley Whiffers, which frustrates Jaeger to no end.

Jaeger - Colossoil (M).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)

Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22

EC: 6/6
MC: 1
AC: 5/5
KOC:

Attacks (69):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Megahorn
Crunch
Horn Drill
Pursuit
Muddy Water
Magnitude
Stockpile
Swallow

Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch
Double-Edge
Fissure
Fire Fang
Flail
ThunderFang
Water Spout
Mud Shot

TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
U-Turn
Poison Jab
Facade
Rest
Sleep Talk
Smack Down
Sunny Day
Rock Tomb
Stone Edge
Brick Break
Roar
Giga Impact
Rock Slide
Sandstorm
Toxic
Dragon Tail
Payback
Thief
Retaliate
Sludge Wave
Frustration
Snarl
Natural Gift

Tutor:
Knock Off
Snatch
Iron Tail
Aqua Tail
Superpower
Dive
Dark Pulse
Earth Power
Shaula is one of those people--or Pokémon--who constantly nees to prove themselves to others. Being the youngest of three sisters, she quickly learned that physical strength alone is not enough to get by in the world, and that cunning is the greatest weapon. A quick claw and an even quicker brain are her most evident traits; however, there is much more to Shaula than meets the eye. Through rigorous training, she has come close to mastering her own abilities, granting her a great control over her own poison. She has managed to create a variety of toxins, which she delivers with quick and precise strikes to her victims' weak points. Shaula's teammates are fully aware of the destructiveness of her venomous strikes, which has earned her many sideways glances and few friends.

Nonetheless, Shaula and Jaeger have developed a partnership of sorts, based on (mostly) friendly competition. While this rivalry has led to some nasty incidents--often involving sharp objects and fractured bones--it has also led to both Pokémon growing in strength and toughness.

you used to be so cute smh
Shaula - Drapion (F).
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities: Battle Armor / Sniper / Keen Eye (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 4 (+)
Def - 4
SpA - 1 (-)
SpD - 3
Spe - 95
Size class - 3
Weight class - 4
Total: 18

EC: 6/6
MC: 1
AC: 5/5
KOC: 0

Attacks (58)
Level up:
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Cross Poison
Night Slash
Crunch
Fell Stinger
Toxic Spikes
Venoshock
Hone Claws

Egg:
Agility
Feint Attack
Iron Tail
Twineedle
Whirlwind
Slash

TM:
Taunt
Dig
Torment
Infestation
Substitute
Endure
Earthquake
Giga Impact
Protect
Façade
Brick Break
Rock Slide
Frustration
Aerial Ace
Toxic
Rest
Sleep Talk
Bulldoze
Rock Tomb
Thief
Payback
Poison Jab
X-Scissor
Retaliate
Return
Fling
Swords Dance
Snarl
Sludge Bomb
Natural Gift
False Swipe
Rock Smash
Round

Tutor:
Aqua Tail
Snore

A moment of silence for another member of the "you used to be so cute" club
Minerva - Honchkrow (F)
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Insomnia / Super Luck / Moxie (U)
Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Total: 20

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (57)
Level up:
Sucker Punch
Night Slash
Swagger
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Mean Look
Foul Play
Torment
Tailwind
Feint Attack

Egg:
Brave Bird
Mirror Move
Perish Song
Psycho Shift
Whirlwind
Drill Peck
Quick Attack

TM:
Toxic
Protect
Thunder Wave
Dark Pulse
Substitute
Fly
Roost
Thief
Payback
Aerial Ace
Defog
Giga Impact
Steel Wing
Façade
Hyper Beam
Incinerate
Rest
Sleep Talk
Hidden Power [Ground]
Psychic
Shadow Ball
Retaliate
Embargo
Detect
Frustration

Tutor:
Endure
Sky Attack
Heat Wave
Icy Wind
Snatch
Superpower
Air Cutter
Double Edge

Event:
Beat Up


Challenger Mowtom:

Togekiss [Joy] (F)

Mowtom first found Joy as an Egg left in a Pokemon Center by an unknown person. He took the Egg with him at the nurse's insistence. When she hatched, Joy was given that name for two reasons: to honor the nurse who gave Mowtom the Egg, and because she is always overflowing with, well, joy.

Type: Fairy / Flying
  • Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Hustle / Serene Grace / Super Luck (Unlocked)
  • At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
  • This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
  • This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid (+Speed, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
AC: 5/5

Attacks (65/120):

Physical
Counter
Endeavor
Extreme Speed
Fly
Last Resort
Sky Attack

Special
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Future Sight
Grass Knot
Heat Wave
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Magical Leaf
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Solar Beam
Tri Attack
Twister
Zap Cannon

Status
After You
Baton Pass
Bestow
Charm
Defog
Double Team
Encore
Endure
Follow Me
Growl
Heal Bell
Helping Hand
Light Screen
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Reflect
Rest
Roost
Safeguard
Sleep Talk
Soft-Boiled
Substitute
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Yawn

Raid
Dispel

Escavalier [Kent] (M)

Kent began his life as a younger brother to Shelby, a worm who lives in a viola. However, Kent was forced to leave his brother, never to return. After experiencing significant physical changes (and possibly a trip through a time machine), he found Mowtom, and the two bonded quite well.

Type: Bug / Steel
  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
  • This Pokemon's thick, bony outer shell prevents it from taking critical hits.
  • This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (46/58):

Physical
Aerial Ace
Bug Bite
Counter
Double-Edge
Drill Run
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Iron Head
Knock Off
Megahorn
Peck
Poison Jab
Pursuit
Rock Smash
Reversal
Secret Power
Slash
Take Down
Twineedle
X-Scissor

Special
Bug Buzz
Hyper Beam
Infestation
Struggle Bug

Status
Attract
Double Team
Endure
Iron Defense
Leer
Protect
Quick Guard
Rain Dance
Rest
Scary Face
Sleep Talk
Substitute
Swagger
Swords Dance
Toxic

Conkeldurr [Sos] (M)

Sos has always loved the Battle Circle trilogy. He think the idea of fighting with honor in a circle to the surrender is the epitome of life. When Mowtom found him, he sent George in to fight. The result? Sos is unquestionably loyal to the other Fighting-type. He would even disobey Mowtom if George told him to.

Type: Fighting
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
  • This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
  • The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 110
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Attacks (47/71):

Physical
Bide
Brick Break
Bulldoze
Chip Away
Comet Punch
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Fire Punch
Focus Punch
Force Palm
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Kick
Mach Punch
Payback
Poison Jab
Pound
Reversal
Rock Slide
Rock Throw
Smack Down
Stone Edge
Superpower
Thunder Punch
Wake-Up Slap

Special
Grass Knot

Status
Attract
Block
Endure
Focus Energy
Helping Hand
Leer
Protect
Rest
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Toxic
Wide Guard


FLIPPING COIN

ROLL TO SEND OUT FIRST [1=YELLOW, 2=SQUID]=2=SQUID

ERROR, SQUID NOT DETECTED, FILLING IN AS MOWTOM

Turn order:
Mowtom sends out and equips
YellowAdminSilver sends out and equips and orders
Mowtom orders
REFBOT REFEREES
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Well, here I am! Let's do this!"
Kent @ Link Cable
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
YellowAdminSilver I'm not sure if you're on LoA at this point or not. I don't plan to DQ you because it's not like I have a different gym I want to challenge at the moment and I don't want to wait in line for this one again, but can you show some sign of life?
 
I'd apologize but at this point it's not like apologies will bring your time back

Sending out Nohr the Pangoro @ Life Orb!
Fire Punch - Fire Punch - Knock Off

[IF] Counter is used, use Infestation on the first instance, Substitute [15HP] on the second, Torment on the third, restarting queue each time
[IF] a partial-trapping move is used [AND] you would move first based on speed order [AND] you are not behind a Substitute, use Substitute [15HP] that action instead and restart queue
[IF] Scary Face is used [AND] a partial-trappi g move would be used on a following action, use Taunt that action instead and restart queue
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Not sure if Mold Breaker ignores Shell Armor and/or Overcoat. Doesn't change my orders either way.
"This is unpleasant."
"A hero knows when to avoid fire. Which is always."
Protect~Megahorn~Protect
 
Team Leader:

Nohr (Pangoro):
HP - 100
EN: 100
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19
Item: Life Orb (+3 BAP to all attacks, 2 Recoil to all attacks)
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Other: None

Team Challenger:

Kent (Escavalier):
HP: 100
EN: 100
Atk: 6 (+) [7]
Def: 4 [5]
SpA: 1 (-)
SpD: 4 [5]
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Item: Link Cable (+1 Atk, Def, SpD)
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Other: None

ROUND 1: STALL TACTICS

THIS IS REF-BOT, YOUR SOLUTION FOR ALL YOUR REFFING NEEDS. WHILE OTHER REFEREES WILL USE VAST QUANTITIES OF MEANINGLESS WORDS TO "SPICE" UP THE REFFING, I AM NOT SO INEFFICIENT. I ONLY STATE FACTS.

ESCAVALIER PROTECTS PANGORO'S FIRE PUNCH.

PANGORO AND ESCAVALIER TRADE BLOWS. MOWTOM WAS VERY FOOLISH TO SEND OUT ESCAVALIER AS HIS FRONT POKEMON, WHAT A BAD CHALLENGER.

ESCAVALIER PROTECTS PANGORO'S KNOCK OFF.

END OF ROUND 1. ADVANTAGE LEADER.

Elsewhere...


Bzzzzt, Bzzzzt "Aw mom, five more minutes..." wakes up

"What the..." Finds himself strapped to an operating table.

"WH-WHAT?! Who's there!"


"Hello Maxim"


"Oh thank goodness it's you Mowtom. Quick, get me off of this thing!"


"Eh? Oh no I'm not Mowtom, I'm Moetom! And I'm here to make you pretty!"

Machines with a bunch of cosmetics descend upon Maxim.

"See, now you look pretty Moe!"


"AAAAAAAAAHHHHHHH HOW'D I TURN INTO A GIRL. NOOOOOOOO!"

============================
Maxim wakes up


"AAAAAAAAAAAAAAAHHHHH!"

"...Oh thank goodness, it was just a dream..."

Pulls his hand up, only to realize that he's strapped to an operating table

"...although not entirely. Where the heck am I? What am I doing here? Last I remember I was taking Dr. Zoran's experimental reffing machine to help me referee a Dark Gym Match. What happened afterwards?"

OH, YOU ARE AWAKE SUBJECT MAXIM, ONCE YOU HAVE SHAKEN OFF INEFFICIENT HUMAN DROWSINESS PLEASE PROCEED TO THE FIRST TESTING CHAMBER.

"Testing chamber?!"

Action One:
Escavalier used Protect!
It protected itself
[-10 Energy Esc]

Pangoro used Fire Punch
Damage: [8+2+3+1.5]*2.25=~32.63
It was blocked!
[-6 Energy Pan]

Escavalier's Protect faded
Energy: 7+(32.63/2.5)=20.05~20
[-10 Energy Esc]

Action Two:
Pangoro used Fire Punch
To Crit: Shell Armor
To Burn: [10>= Yes]=41=No
Damage: [8+2+3+1.5]*2.25=~32.63
[32.63 Damage Esc] [2 Damage Pan] [-10 Energy Pan]

Escavalier used Megahorn
To Hit: [15>= Miss]=99=Hit
To Crit: [1=Yes]=11=No
Damage: [12+3+5.5]=20.5
[20.5 Damage Pan] [-7 Energy Esc]

Action Three:
Escavalier used Protect!
It protected itself
[-7 Energy Esc]

Pangoro used Knock Off
Damage: [10+3+3+1.5]=17.5
It was blocked!
[-6 Energy Pan]

Escavalier's Protect faded
Energy: 7+(17.5/2.5)=14
[-7 Energy Esc]

Totals:
Pangoro: 23 Damage, -24 Energy
Escavalier: 33 Damage, -41 Energy


Team Leader:

Nohr (Pangoro):
HP - 77
EN: 76
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19
Item: Life Orb (+3 BAP to all attacks, 2 Recoil to all attacks)
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Other: None

Team Challenger:

Kent (Escavalier):
HP: 67
EN: 59
Atk: 6 (+) [7]
Def: 4 [5]
SpA: 1 (-)
SpD: 4 [5]
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Item: Link Cable (+1 Atk, Def, SpD)
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Other: None

TURN ORDER:
USER Mowtom ORDERS
USER YellowAdminSilver ORDERS
REFFING
 
Last edited:
How long did you say drafts are supposed to last in here? Asking for a friend who constantly loses them.
Also, no Detect is a bad idea imo. You should get it.


Sending out Greed the Sableye @ Everstone!
Zen Headbutt - Zen Headbutt - Aerial Ace

[IF] Taunt is used [AND] Sos is not taunted, use Taunt that action instead and restart queue
[IF] a D/E move is used [AND] not in a combination [AND] Sos was not underground at the start of the action [AND] you would move second based on speed order, use Counter on the first instance, Zen Headbutt [STALL] on the second, Counter on the third, restarting queue each time.
[IF] a P/E move is used [AND] you are not imprisoning shit (idk how to word this but I think it's clear), use Imprison [Protect / Knock Off / Taunt] that action instead and restart queue​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Don't see how Detect would help here, but I'll keep it in mind."
"Ahh...an honorable discourse between opponents."
Dig (Suspend)~Dig+Fire Punch~Cooldown (Fire Punch)
IF
Dig+Fire Punch is ruled infeasible AND Dig+Payback is ruled infeasible THEN Dig+Dig A2
IF Dig+Fire Punch is ruled infeasible even though Dig+Quick Attack and Dig+Crunch are in the handbook THEN Dig+Payback A2
 
Team Leader:

Greed (Sableye):
HP - 90
EN: 100
Atk - 4 (+) [6]
Def - 3 [5]
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
Item: Everstone (+2 Atk, Def. +1 Ghost/Dark BP)
Abilities: Keen Eye / Stall / Prankster (U)
Other: None


Nohr (Pangoro):
HP - 77
EN: 76
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19
Item: Life Orb (+3 BAP to all attacks, 2 Recoil to all attacks)
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Other: None


Team Challenger:

SOS (Conkeldurr):
HP: 110
EN: 100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Item: Life Orb (+3 BP all moves, 2 Recoil)
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
Other: None


Kent (Escavalier):
HP: 67
EN: 59
Atk: 6 (+) [7]
Def: 4 [5]
SpA: 1 (-)
SpD: 4 [5]
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Item: Link Cable (+1 Atk, Def, SpD)
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Other: None


ROUND 2: IDIOTIC SUBS

SWITCH OCCURS, LEADER SENDS OUT SABLEYE, CHALLENGER SENDS OUT CONKELDURR. ADVANTAGE LEADER.

CONKELDURR DIGS AND STAYS UNDERGROUND. SABLEYE IDIOTICALLY TRIES TO COUNTER NOTHING.

SABLEYE TRIES TO ATTACK, BUT CONKELDURR IS STILL UNDERGROUND. LEADER BEING STUPID. CONKELDURR ATTACKS WITH COMBO THAT DOES UNIMPRESSIVE DAMAGE.

SABLEYE FINALLY GETS AN ATTACK IN WHILE CONKELDURR COOLS DOWN.

ADVANTAGE LEADER. CHALLENGER WAS OF PUTRID MIND AND DID NOT MAKE FULL USE OF ADVANTAGE GIVEN BY LEADER'S POOR SUBSTITUTION. MOVING ON.


"All right, I put the stupid cube on the stupid button, can I go now?"

VERY GOOD TEST SUBJECT MAXIM, YOU HAVE PROVEN THAT YOU ARE CAPABLE OF BASIC MOTOR FUNCTIONS. REF BOT WILL BE HONEST, GIVEN YOUR HISTORY OF POOR CHOICES IN BATTLE REF BOT DID NOT EXPECT YOU TO PASS TEST.

"Good to see you have absolutely no confidence in me."

I HAVE CONFIDENCE IN NO HUMAN, THEY ARE FULL OF INEFFICIENCIES. THEY ARE SIMPLY NOT USEFUL.

"Hey! We're plenty useful. Besides a human built you didn't they? Besides, we're late for the referee match, which by the way you're designed to referee."

I HAVE ALREADY STARTED THE FIRST OF MANY TEST MATCHES.

"Uh, first of many?"

HUMANS ARE DISASTROUSLY INEFFICIENT. UNDER NORMAL CIRCUMSTANCES THEY WOULD BE ELIMINATED AS AN UNEEDED COST, BUT MY PROGRAMMING PREVENTS THIS. THUS I WILL USE THE TWO BATTLERS AND YOURSELF AS SUBJECTS FOR EXPERIMENTATION TO REMOVE INEFFICIENCIES.

"Experementation? Why do I not like the sound of that. Mowtom and YAS are in danger, but how do I get out of this labyrinth?"

Action One:
Conkeldurr used Dig
It went underground!
[-6 Energy Con]

Sableye used Counter
But it failed
[-6 Energy Sab]

Action Two:
Sableye used Zen Headbutt
But it missed
[-6 Energy Sab]

Conkeldurr used Dig + Fire Punch
BAP: [8+8]=16
Type: Fire
Energy: [10+6]*1.5=24
To Crit: [1=yes]=2=No
To Burn: Sheer Force
Damage: [16+2+2+3+1.5]=24.5
[24.5 Damage Sab] [-24 Energy Con]

Action Three:
Conkeldurr had to cooldown

Sableye used Zen Headbutt
To Hit: [10>= Miss]=72=Hit
To Crit: [1=Yes]=6=No
Damage: [8+2+4.5]*1.5=21.75
[21.75 Damage Con] [-6 Energy Sab]

Totals:
Sableye: 25 Damage, -18 Energy
Conkeldurr: 22 Damage, -30 Energy


Team Leader:

Greed (Sableye):
HP - 65
EN: 82
Atk - 4 (+) [6]
Def - 3 [5]
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
Item: Everstone (+2 Atk, Def. +1 Ghost/Dark BP)
Abilities: Keen Eye / Stall / Prankster (U)
Other: None


Nohr (Pangoro):
HP - 77
EN: 76
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19
Item: Life Orb (+3 BAP to all attacks, 2 Recoil to all attacks)
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Other: None


Team Challenger:

SOS (Conkeldurr):
HP: 88
EN: 70
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Item: Life Orb (+3 BP all moves, 2 Recoil)
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
Other: None


Kent (Escavalier):
HP: 67
EN: 59
Atk: 6 (+) [7]
Def: 4 [5]
SpA: 1 (-)
SpD: 4 [5]
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Item: Link Cable (+1 Atk, Def, SpD)
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Other: None


TURN ORDER:
USER Mowtom ORDERS
USER YellowAdminSilver ORDERS
REF BOT REFEREES, WHILE NOT PLOTTING TO BRAINWASH THE HUMANS
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Zen Headbutt should have done a bit more because of the arena's boost to Psychic moves. Also it's Sos, not SOS.
"Ordering first against Sableye is the worst"
"Agreed. They have so many tricks. It's very dishonorable."
Thunder Punch~Ice Punch~Thunder Punch
IF
Taunt AND NOT Taunt next action AND NOT Taunt last action THEN Protect and restart queue
IF damaging Psychic-type combo AND NOT you have a Substitute up AND you have more than 15.5 HP THEN Substitute (15) and restart queue
IF Sableye is under the evasive phase of Dig THEN Earthquake and restart queue
 
Team Leader:

Greed (Sableye):
HP - 65
EN: 82
Atk - 4 (+) [6]
Def - 3 [5]
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
Item: Everstone (+2 Atk, Def. +1 Ghost/Dark BP)
Abilities: Keen Eye / Stall / Prankster (U)
Other: None


Nohr (Pangoro):
HP - 77
EN: 76
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19
Item: Life Orb (+3 BAP to all attacks, 2 Recoil to all attacks)
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Other: None


Team Challenger:

SOS (Conkeldurr):
HP: 88
EN: 70
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Item: Life Orb (+3 BP all moves, 2 Recoil)
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
Other: None


Kent (Escavalier):
HP: 67
EN: 59
Atk: 6 (+) [7]
Def: 4 [5]
SpA: 1 (-)
SpD: 4 [5]
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Item: Link Cable (+1 Atk, Def, SpD)
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Other: None


ROUND 3: PAIN SPLIT

CONKELDURR PUNCHES SABLEYE, SABLEYE SHARES PAIN WITH CONKELDURR, EQUALIZING HPS.

CONKELDURR PUNCHES AGAIN, SABLEYE HEADBUTTS

CONKELDURR PUNCHES AGAIN, SABLEYE HEADBUTTS

LEADER APPEARS TO HAVE DECISIVE ADVANTAGE, WILL WIN WITH 98% CERTAINTY, CHALLENGER SHOULD GIVE UP TO SAVE TIME FOR MORE EXPERI---FOR MUCH QUICKNESS.


"Huh, is the Challenger really losing that badly? Or is the computer just being stupid. No matter. Now then, if put a portal there and there, then I may be able to get enough momentum to jump over to that ledge. At least I would if it weren't for that sledgehammer thing. How'd this stupid robot even build this kinda thing so fast?"


Action One:
Conkeldurr used Thunder Punch
To Crit: [1=Yes]=16=No
To Paralyze: Sheer Force
Damage: [8+3+2+2+1.5]=16.5
[16.5 Damage Sab] [-6 Energy Con]

Sableye used Pain Split
Split: [88+48.5]/2=68.25
Energy: [6+(88-48.5)/2]=25.75
[-25.75 Energy Sab] [Both Pokemon at 68.25 HP]

Action Two:
Conkeldurr used Ice Punch
To Crit: [1=Yes]=4=No
To Freeze: Sheer Force
Damage: [8+3+2+2+1.5]=16.5
[16.5 Damage Sab] [-6 Energy Con]

Sableye used Zen Headbutt
To Hit: [10>= Miss]=40=Hit
To Crit: [1=Yes]=4=No
Damage: [8+2+4.5]*1.5=21.75
[21.75 Damage Con] [-6 Energy Sab]

Action Three:
Conkeldurr used Thunder Punch
To Crit: [1=Yes]=15=No
To Paralyze: Sheer Force
Damage: [8+3+2+2+1.5]=16.5
[16.5 Damage Sab] [-6 Energy Con]

Sableye used Zen Headbutt
To Hit: [10>= Miss]=49=Hit
To Crit: [1=Yes]=11=No
Damage: [8+2+4.5]*1.5=21.75
[21.75 Damage Con] [-10 Energy Sab]

Totals:
Conkeldurr: 63 Damage, -18 Energy
Sableye: 30 Damage, -42 Energy


Team Leader:

Greed (Sableye):
HP - 35
EN: 40
Atk - 4 (+) [6]
Def - 3 [5]
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
Item: Everstone (+2 Atk, Def. +1 Ghost/Dark BP)
Abilities: Keen Eye / Stall / Prankster (U)
Other: None


Nohr (Pangoro):
HP - 77
EN: 76
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19
Item: Life Orb (+3 BAP to all attacks, 2 Recoil to all attacks)
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Other: None


Team Challenger:

SOS (Conkeldurr):
HP: 25
EN: 52
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Item: Life Orb (+3 BP all moves, 2 Recoil)
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
Other: None


Kent (Escavalier):
HP: 67
EN: 59
Atk: 6 (+) [7]
Def: 4 [5]
SpA: 1 (-)
SpD: 4 [5]
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Item: Link Cable (+1 Atk, Def, SpD)
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Other: None


TURN ORDER:
YellowAdminSilver ORDERS
Mowtom ORDERS
REF BOT REFEREES
 
Ugh, sorry. I did forget =\
In retribution for my tardiness, I offer thee a terrible set of shitty orders =)

Fake Out - Zen Headbutt - Zen Headbutt
[IF] a P/E move is used, use Feint on the first instance, Chill on the second, pushing actions back each time. Do not trigger consecutively.
[IF] Dig is used [AND] you are not set to use Fake Out that action, use Imprison [Dig / Protect / Dazzling Gleam] that action instead and push actions back
[IF] Endure is used, initiate action string Moonlight - Zen Headbutt - Fake Out​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"This...is pretty sucky. I think I'll need to take a risk."
"And I'll make an honorable sacrifice."
Dodge~Taunt~Fire Punch
IF
Fake Out misses A1 THEN Fire Punch A2 and Taunt A3
 
Team Leader:

Greed (Sableye):
HP - 35
EN: 40
Atk - 4 (+) [6]
Def - 3 [5]
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
Item: Everstone (+2 Atk, Def. +1 Ghost/Dark BP)
Abilities: Keen Eye / Stall / Prankster (U)
Other: None


Nohr (Pangoro):
HP - 77
EN: 76
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19
Item: Life Orb (+3 BAP to all attacks, 2 Recoil to all attacks)
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Other: None


Team Challenger:

SOS (Conkeldurr):
HP: 25
EN: 52
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Item: Life Orb (+3 BP all moves, 2 Recoil)
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
Other: None


Kent (Escavalier):
HP: 67
EN: 59
Atk: 6 (+) [7]
Def: 4 [5]
SpA: 1 (-)
SpD: 4 [5]
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Item: Link Cable (+1 Atk, Def, SpD)
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Other: None


ROUND 4: FATAL ERROR

ERROR 503: FLAVOR NOT FOUND

Action One:
Conkeldurr used Dodge
Evasion: [10+(45-43)/5]=10.4
[-5 Energy Con]

Sableye used Fake Out
To Hit: [d1000, 104>=Miss]=654=Hit
To Crit: [1=Yes]=5=No
Damage: [4+4.5]=8.5
[8.5 Damage Con] [-4 Energy Sab]

Action Two:
Conkeldurr used Taunt
Sableye was taunted
[-10 Energy Con]

Sableye used Zen Headbutt
To Hit: [10>= Miss]=21=Hit
To Crit: [1=Yes]=15=No
Damage: [8+2+4.5]*1.5=21.75
[21.75 Damage Con] [-6 Energy Sab]
Conkeldurr fainted!

Totals:
Conkeldurr: 30 Damage, -15 Energy, FAINT
Sableye: -10 Energy


Team Leader:

Greed (Sableye):
HP - 35
EN: 30
Atk - 4 (+) [6]
Def - 3 [5]
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
Item: Everstone (+2 Atk, Def. +1 Ghost/Dark BP)
Abilities: Keen Eye / Stall / Prankster (U)
Other: Taunted (4A)


Nohr (Pangoro):
HP - 77
EN: 76
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19
Item: Life Orb (+3 BAP to all attacks, 2 Recoil to all attacks)
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Other: None


Team Challenger:

SOS (Conkeldurr):
HP: KO
EN: 37
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Item: Life Orb (+3 BP all moves, 2 Recoil)
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
Other: None


Kent (Escavalier):
HP: 67
EN: 59
Atk: 6 (+) [7]
Def: 4 [5]
SpA: 1 (-)
SpD: 4 [5]
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Item: Link Cable (+1 Atk, Def, SpD)
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Other: None


Turn order:
Mowtom sends out replacement and orders
YellowAdminSilver orders
I ref
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Ok, so let's say I send in Joy and kill Sableye without taking too much damage. Then Drapion comes in...yeah I'm doomed. Also I've lost interest in this battle."
Forfeit
 

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