Dark Waters by Sweep and Psych071c Art Credits to Moose V Introduction What’s up guys, welcome to me and Sweeps RMT! We first met during the Froslass Suspect test, where we ran into each other all the time and were both using rain teams, so we decided to make a team together. The team we created got us reqs in both the Froslass and Victini tests, and got us both to the top of the Lass Suspect ladder at some point. But now Gen 5 is coming to a close, and we must put the team into retirement. This team is a little reliant on inaccurate moves such as Hydro Pump, so it won't win every game on the ladder, but it performs well vs. strong competition. For example, Sweep beat DestinyUnknown with it in the first round of UU open, and we both beat many skilled players with it during the various suspect tests. It is also easy to use and fun to spam for those times when standard teams get a little old. So without further ado, here is our team! Team Overview In-Depth Cobalion @ Focus Sash Ability: Justified EVs: 252 Atk / 252 Spd / 4 Def Jolly Nature - Close Combat - Stealth Rock - Iron Head - Swords Dance A threatening lead with good defensive typing and a great 108 Speed stat. Cobalion might seem like an odd choice for a rain team, but its reliability as a SR setter and its ability to beat up threats to rain such as Empoleon and Snorlax make it worth including on this team. It also fares well against Roserade lacking Sleep Powder. Focus Sash ensures Cobalion gets rocks up and is nice for scouting potential scarfers without worrying about being OHKO'd. Ambushing overeager Scarf Mienshao turn one with Focus Sash & KOing them right back with Close Combat is a lot of fun, though it is also great for surviving Earthquakes and Fire moves and ensuring Stealth Rock goes up. The STAB moves are self-explanatory and hit hard with full investment. Swords Dance is cool to spam on predicted switches (for instance, if your opponent leads with Empoleon and has a Xatu on their team) and turns Cobalion into a major threat. This thing dislikes leads like bulky Nidoqueen, Crobat, Sableye, Mew, and Fire Blast Azelf so if you see any of these mons on your opponent's team, DO hesitate to lead with this. I actually got this set from Shrang's Horses team, and I'd argue Cobalion is the most graceful horse of all. Tornadus (M) @ Damp Rock Trait: Prankster EVs: 252 SAtk / 252 Spd / 4 Def Timid Nature IVs: 0 Atk - Hurricane - Rain Dance - Taunt - Grass Knot Tornadus is a must-have on any Rain team, and is by far the most reliable rain setter in the tier. It can set up rain against any mon in UU (bar Weavile with Ice Shard), guaranteeing you at least 8 turns of rain per game. Preferably, Tornadus is saved for lategame when the opponent has been worn down enough for something to sweep, but there are many situations you also have to send it in early. If you see a lead Swampert or Rhyperior, you should lead with Tornadus and donk them with Grass Knot. It is also the only way to set rain against fast Taunters like Crobat and Azelf with Fire Blast, against these you must get Rain up with Tornadus ASAP. Hurricane is a move you can freely spam once rain is set up, wrecking grass types and a lot of frailer pokemon like Chandelure, Flygon, and Qwilfish. Taunt is insanely important on Tornadus, because it is the only thing that keeps its most common switch-in, Raikou, from getting up a Substitute. If Raikou gets a sub up it’s basically gg, because it can stall out rain by continually subbing, and sweep the team with 1 or 2 Calm Minds under its belt. If Raikou switches in on Tornadus as you Rain Dance, you MUST Taunt it. Taunt has a few other uses like shutting down Sableye and preventing Umbreon from Wishing, but its main job is to prevent a Raikou Sub. Rotom-Mow @ Damp Rock Trait: Levitate EVs: 252 Spd / 248 HP / 8 SAtk Timid Nature - Leaf Storm - Hidden Power [Ice] - Thunder - Rain Dance Rotom-C is our bulky rain setter, and also the team’s best option for wearing down bulky waters such as Empoleon and Milotic, who are hard to get rid of otherwise. Most of the time, Rotom is the second mon out on the field after Cobalion. With its great bulk, Rotom can take almost any neutral attack, set up rain, and then spam Thunder or switch to a sweeper. Even without Special Attack EVs, Rotom hits hard enough with both Leaf Storm and Thunder to break through bulky waters in the tier, and also does a lot of damage to offensive pokemon that aren’t grass types. Hidden Power Ice wrecks Flygon and other ground types, who are often caught switching in on the predicted Electric move. Max Speed allows Rotom to outspeed and set up rain on a lot of slower offensive pokes like Chandelure and unscarfed Heracross, which is very important if you save Rotom for a mid- to lategame setup. The main problem with Rotom-C is that It gives Raikou a free setup opportunity, so you need to avoid sending out Rotom at all costs if your opponent still has his Raikou. Rotom-C doesn’t do much offensively, but it consistently sets up rain and deals with bulky waters, two jobs that are invaluable to this team. Kingdra @ Life Orb Trait: Swift Swim EVs: 252 SAtk / 252 Spd / 4 Def Timid Nature IVs: 0 Atk - Surf - Rain Dance - Draco Meteor - Hydro Pump Kingdra is the most consistent mon on the team, either sweeping, setting up rain, or doing some damage every game. Early game, Kingdra acts as a wallbreaker, luring in Suicune, Roserade and Shaymin and smashing them with Draco Meteor. It can also break down teams by spamming Rain-boosted Hydro Pump, wearing down walls like Snorlax, Porygon2 and Umbreon. Lategame, Kingdra cleans teams up with Hydro Pump and Surf, and a lot of offensive teams are swept clean by this beast. Kingdra is also our third Rain Dancing option, and this move can save the game if the other two Rain Dancers have died. Though it does decrease the damage output a bit, using a Timid nature on Kingdra is crucial. If we did not run Timid, many games would come down to Kingdra vs. Kingdra speed ties. We cannot afford to leave the game up to a coinflip every time a Kingdra is on the opponents team, so a Timid Nature is mandatory. Omastar @ Life Orb Ability: Swift Swim EVs: 252 SAtk / 252 Spd / 4 Def Modest Nature IVs: 30 SAtk / 0 Atk - Hydro Pump - Ice Beam - Shell Smash - Hidden Power [Electric] Omastar is the wallbreaker on this team, as its ridiculously powerful Hydro Pump allows it to 2HKO specially defensive SNORLAX in the rain. After a Shell Smash, Omastar goes from being "really threatening" to "Makes Gen 1 Mewtwo look like a schoolgirl." If it can get in on something like Umbreon, Crobat, or Dusclops for free, it is pretty much good game unless it comes in too late in the rain cycle or it blows a Hydro Pump. Oftentimes it is best to taunt walls like Registeel with Tornadus before sending in Death Star, because Thunder Wave spam is apparently really popular judging by the UU finals. Beware: Omastar's low speed means that all scarfers from Timid Chandelure and up can outrun and revenge the fossil unless has a Smash up in the rain. Omastar does outrun all unscarfed pokemon available to UU except Ninjask and Accelgor at least! A Timid nature can be used on Omastar to outrun Scarf Heracross and below, but we prefer Modest because of how badly it embarrasses walls such as Umbreon, Snorlax, Amoonguss, and company after a smash. Specially Defensive Emploeon hates HP Electric, which is why it is used over HP Grass (Swampert and Unaware Quagsire die violently to Rain boosted Hydro Pumps). So yeah, this thing is great unless it misses Hydro Pump. Kabutops @ Choice Band Ability: Swift Swim EVs: 252 Atk / 252 Spd / 4 Def Adamant Nature - Aqua Jet - Stone Edge - Superpower - Waterfall The most underrated brute you will ever see. Words cannot do justice to how fucking overpowered Bandtops is in rain, especially after its very few checks are inevitably worn down by our other team members. Waterfall OHKO's offensive Roserade after SR and easily 2HKO's potential "checks" such as Physically Defensive Swampert and Bronzong, ensuring they cannot switch in safely. Blastoise is 2HKO's by Stone Edge, though prior damage is needed to blindly spam Waterfall. Frail sweepers such as Mienshao, Raikou, and Flygon are destroyed by Rain Waterfall. Unlike Omastar, Kabutops possesses the ability the outrun everything up to Scarf Mienshao, making it an effective cleaner. Superpower ruins Ferroseed and Empoleon, who would otherwise be able to stand up to Tops. It also 1HKO's Snorlax and has a 50 percent chance to one hit Umbreon. Aqua Jet allows it to pick off weakened Scarfers and frail mons even after a rain cycle ends. Choice Band is chosen to increase Kabutops' already insane damage output while cutting Life Orb recoil, so Bisharp and Honchrow have a much more difficult time picking this thing off. ThreatlistKingdra-OHKO's/2HKO's everything. Our Kingdra is Timid to revenge other Kingdra. Omastar can actually beat Lum Dragon Dance 1-1, but loses to the other sets. SubCM Raikou-If it gets a free sub, it can easily 6-0. Massive threat. Ditto-Ugh, outruns our swimmers due to Choice Scarf+copies Swift Swim Crocune-Not as bad as Raikou but still frustrating after it gets a CM. Will have a hard time getting by Rotom-C. Lanturn-Walls a good portion of the team and spreads paralysis. Annoying, but can be worn down by just spamming Hydro Pump and Draco Meteor. Ludicolo-Defensive sets are hard to break down, offensive sets hit hard in rain though Kabutops and Kingdra both outspeed it. Random insanely fast (108+) scarfers such as Azelf-Surprise factor can lead to the loss of Kabutops, even in Rain. Conclusion Thank you to everyone who took the time to read our RMT! We had a lot of fun making, testing, and playing with the team and we decided we might as well retire it, given how many people have stolen it or started using rain after seeing it over the past few months. The team can be a little inconsistent at times because of all the innacurate moves, but it is competitive and very fun to use if you have gotten tired of all the bulky offense that dominates the tier. There is an importable under here so you can try it out for yourself, and drop us a rate or a like. Later! Importable: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Omastar @ Life Orb Trait: Swift Swim EVs: 252 SAtk / 252 Spd / 4 Def Timid Nature IVs: 30 SAtk / 0 Atk - Hydro Pump - Ice Beam - Shell Smash - Hidden Power [Electric] Tornadus (M) @ Damp Rock Trait: Prankster EVs: 252 SAtk / 252 Spd / 4 Def Timid Nature IVs: 0 Atk - Hurricane - Rain Dance - Taunt - Grass Knot Kingdra @ Life Orb Trait: Swift Swim EVs: 252 SAtk / 252 Spd / 4 Def Timid Nature IVs: 0 Atk - Surf - Rain Dance - Draco Meteor - Hydro Pump Kabutops @ Choice Band Trait: Swift Swim EVs: 252 Atk / 252 Spd / 4 Def Adamant Nature - Aqua Jet - Stone Edge - Superpower - Waterfall Rotom-Mow @ Damp Rock Trait: Levitate EVs: 252 Spd / 248 HP / 8 SAtk Timid Nature - Leaf Storm - Hidden Power [Ice] - Thunder - Rain Dance Cobalion @ Focus Sash Trait: Justified EVs: 252 Atk / 252 Spd / 4 Def Jolly Nature - Close Combat - Stealth Rock - Iron Head - Swords Dance Shoutouts: Sweep: Shoutout to all my #ubers and #penis friends Psych071c: Shoutout to my g's keepin it real in #genvuu, Lonelyness for never answering my questions, RT aka Nas aka tha Visualiza, Masta Ace Emerald, Ernesto b/c he sux, Upstart, and Moose V for making the banner.