The first bout will be between these pokemon: Team Darkamber Puff the Gengar (Move your mouse to reveal the content) Puff the Gengar (open) Puff the Gengar (close) Gengar [Puff] Male Nature: Rash (Adds +1 to Special Attack, Subtracts * from Special Defense) Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Poison Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 6 (+) SpD: Rank 2 (-) Spe: 110 +1 to Special Attack, -1 to Special Defense EC: 9/9 MC: 0 DC: N/A Abilities: Levitate This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Hypnosis * Lick * Spite * Mean Look * Curse * Confuse Ray * Night Shade * Sucker Punch * Payback * Fire Punch * Haze * Will-O-Wisp * Disable Shadow Ball * Sludge Bomb * Thunderbolt * Substitute Explosion Psychic Focus Blast Yodawg the Lombre (Move your mouse to reveal the content) Yodawg the Lombre (open) Yodawg the Lombre (close) Lombre [Yodawg] (Male) Nature: Modest (+1 to Special Attack, -1 Attack) Type: Water/Grass Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 50 (+1 to Special Attack, -1 to Attack) EC: 8/9 MC: 0 DC: 2/5 Abilities Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Attacks Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain Bubblebeam Hydro Pump Energy Ball Fake Out Fury Swipes Water Sport Mega Drain Giga Drain Leech Seed Counter Surf Ice Beam Toxic Whirlpool Team Venser Paul the Slowpoke (Move your mouse to reveal the content) Paul the Slowpoke (open) Paul the Slowpoke (close) Slowpoke [Paul] (Male) Nature: Sassy Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Ability 1: Oblivious (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Ability 2: Own Tempo (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Ability 3: Regenerator (Innate, DW, Dormant) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 (boosted by nature) Spe: 13 (lowered by nature, flat 10 point decrease in evasion) EC: 3/6 MC: 0 DC: 3/5 Attacks: Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Zen Headbutt Me First Mud Sport Surf Psychic Calm Mind Scald Waterfall Ice Punch Triple Threat the Porygon2 (Move your mouse to reveal the content) Triple Threat the Porygon2 (open) Triple Threat the Porygon2 (close) Porygon2 [Triple Threat] (Genderless) Nature: Modest (+1 * to Special Attack, -1 * to Attacl) Type: Normal Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Trace (Can be activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round. Analytic (DW) (Can be activated): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 100 Atk: Rank 2 - Def: Rank 3 SpA: Rank 5 + SpD: Rank 3 Spe: 60 EC: 6/9 MC: 1 DC: 4/5 Attacks: Conversion Conversion 2 Tackle Sharpen Psybeam Agility Recover Tri Attack Discharge Magic Coat Ice Beam Charge Beam Thunderwave Psychic Shadow Ball Since Darkamber chose the arena and both teams are being sent out immediately, I think Venser orders first.