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Completed Darkamber vs Venser at the Waterfall Colosseum

Discussion in 'ASB' started by Objection, Jun 24, 2011.

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  1. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    The first bout will be between these pokemon:

    Team Darkamber

    Puff the Gengar (open)

    [​IMG]
    Gengar [Puff] Male
    Nature: Rash (Adds +1 to Special Attack, Subtracts * from Special Defense)

    Type: Ghost/Poison

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Poison Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 110

    +1 to Special Attack, -1 to Special Defense

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:
    Levitate This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Hypnosis *
    Lick *
    Spite *
    Mean Look *
    Curse *
    Confuse Ray *
    Night Shade *
    Sucker Punch *
    Payback *

    Fire Punch *
    Haze *
    Will-O-Wisp *
    Disable

    Shadow Ball *
    Sludge Bomb *
    Thunderbolt *
    Substitute
    Explosion
    Psychic
    Focus Blast



    Yodawg the Lombre (open)

    [​IMG]
    Lombre [Yodawg] (Male)

    Nature: Modest (+1 to Special Attack, -1 Attack)

    Type: Water/Grass

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50

    (+1 to Special Attack, -1 to Attack)

    EC: 8/9
    MC: 0
    DC: 2/5

    Abilities

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo (DW: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

    Attacks
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubblebeam
    Hydro Pump
    Energy Ball
    Fake Out
    Fury Swipes
    Water Sport
    Mega Drain

    Giga Drain
    Leech Seed
    Counter

    Surf
    Ice Beam
    Toxic
    Whirlpool


    Team Venser

    Paul the Slowpoke (open)

    [​IMG]
    Slowpoke [Paul] (Male)
    Nature: Sassy
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Oblivious (Innate)
    This Pokemon is incapable of being effected by Attract or Cute Charm.

    Ability 2: Own Tempo (Innate)
    This Pokemon moves at its own pace and cannot be confused by any method.

    Ability 3: Regenerator (Innate, DW, Dormant)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (boosted by nature)
    Spe: 13 (lowered by nature, flat 10 point decrease in evasion)

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    Zen Headbutt
    Me First
    Mud Sport

    Surf
    Psychic
    Calm Mind
    Scald
    Waterfall

    Ice Punch


    Triple Threat the Porygon2 (open)

    [​IMG]
    Porygon2 [Triple Threat] (Genderless)

    Nature: Modest (+1 * to Special Attack, -1 * to Attacl)

    Type: Normal
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Abilities:
    Trace (Can be activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
    Analytic (DW) (Can be activated): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 100
    Atk: Rank 2 -
    Def: Rank 3
    SpA: Rank 5 +
    SpD: Rank 3
    Spe: 60

    EC: 6/9
    MC: 1
    DC: 4/5

    Attacks:
    Conversion
    Conversion 2
    Tackle
    Sharpen
    Psybeam
    Agility
    Recover
    Tri Attack
    Discharge
    Magic Coat

    Ice Beam
    Charge Beam
    Thunderwave
    Psychic
    Shadow Ball


    Since Darkamber chose the arena and both teams are being sent out immediately, I think Venser orders first.
  2. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    Shouldn't she go first? It doesn't change for 1v1s.
  3. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Yeah, Darkamber sends out her mons (done) then you send out your mons (done) and give orders (we're at this stage), then Darkamber gives orders, then I ref.
  4. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    Oh yeah...sorry!

    Okay um.

    Slowpoke, attack gengar and get some damage off! Psychic x3

    porygon, you're a bamf! use Tri Attack on lombre, psychic gengar, tri attack lombre! If you ever try to get hypnosis'd use magic coat that action instead.
  5. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    Puff, Shadow Ball ~ Disable (Psychic) ~ Shadow Ball that Slowpoke!

    Yodawg, Energy Ball ~ Giga Drain ~ Energy Ball Slowpoke!

    Pick on the weakling until it's DEAD!

    >:|

    also nitpick "colosseum"
  6. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Sorry, it's just that you were both looking inactive. Anyway, will ref shortly.
  7. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Note: This battle started before the changes to stat boosts etc. so this battle will use the previous version's mechanics.

    Team Darkamber

    Puff the Gengar (open)
    [​IMG]
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 110
    Energy: 100%
    Abilities: Levitate
    Other: None


    Yodawg the Lombre (open)
    [​IMG]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50
    Energy: 100%
    Abilities: Swift Swim, Rain Dish
    Other: None


    Team Venser

    Paul the Slowpoke (open)
    [​IMG]
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (-) (Opponent's accuracy boost: 10%)
    Energy: 100%
    Abilities: Oblivious, Own Tempo
    Other: None


    Triple Threat the Porygon2 (open)
    [​IMG]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Energy: 100%
    Abilities: Trace, Download
    Other: None


    The first bout begins: Puff the Gengar and Yodawg the Lombre against Paul the Slowpoke and Triple Threat the Porygon2. Puff is quick off the mark and throws a Shadow Ball at Paul while Yodawg quickly follows up with an Energy Ball. The second attack catches Paul off-guard and reduces his resistance to the incoming attacks. However, he's not out yet and neither is Triple Threat. The Porygon2 launches a Tri Attack at Yodawg while Paul uses his Psychic powers on Puff, knowing that Gengar, unlike most ghosts, is actually susceptible to psychic powers.

    It seems that Puff knows this too as he taps into Paul's mind and Disables that psychic attack. Triple Threat steps in and uses his own faux-Psychic powers against Puff. Somehow, these are more effective than Paul's real ones were. But as Paul tries to attack and fails, he is hit by Yodawg's Giga Drain, which restores some of Yodawg's vitality as well as removing some of Paul's.

    The final attacks of this round are much like the attacks of the first: Puff throws a Shadow Ball at Paul and Yodawg launches an Energy Ball at Paul. However, the Slowpoke barely holds on. It's no good however; being unable to use his psychic powers has really put a damper on Paul's capabilities. But when Triple Threat launches a Tri Attack at the Lombre, he leaves a burn on Yodawg's right hand! Perhaps Triple Threat can carry Venser to a victory in this first bout?

    Team Darkamber

    Puff the Gengar (open)
    [​IMG]
    HP: 50
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 110
    Energy: 84%
    Abilities: Levitate
    Other: None


    Yodawg the Lombre (open)
    [​IMG]
    HP: 66
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50
    Energy: 79%
    Abilities: Swift Swim, Rain Dish
    Other: 1st degree burn on right hand (-2 BP to physical attacks that use right hand, 2 DPA)


    Team Venser

    Paul the Slowpoke (open)
    [​IMG]
    HP: 1
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (-) (Opponent's accuracy boost: 10%)
    Energy: 70%
    Abilities: Oblivious, Own Tempo
    Other: -1 special defence due to Energy Ball (1 more round), Psychic disabled (4 more actions)


    Triple Threat the Porygon2 (open)
    [​IMG]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Energy: 81%
    Abilities: Trace, Download
    Other: +1 special attack due to Download


    Raw data

    Action 1 (open)
    Turn order: Puff, Triple Threat, Yodawg, Paul

    Download raises Triple Threat's special attack by 1 stage

    Puff uses Shadow Ball on Paul for 5 energy
    Roll a D16 for crit: 13 - no crit
    Roll a D100 for special defence drop: 65 - no special defence drop
    Paul takes (8+3+(6-5)+(5-3)*1.5)*1.5=22.5 damage

    Triple Threat uses Tri Attack on Yodawg for 6 energy
    Roll a D16 for crit: 11 - no crit
    Roll a D100 for status: 32 - no status
    Yodawg takes (8+3+(5-3)*1.5)+(1-0)*1.5=15.5 damage

    Yodawg uses Energy Ball on Paul for 5 energy
    Roll a D16 for crit: 16 - no crit
    Roll a D100 for special defence drop: 6 - special defence drop
    Paul takes (8+3+(3-3)*1.5)*1.5=16.5 damage

    Paul uses Psychic on Puff for 6 energy
    Roll a D16 for crit: 16 - no crit
    Roll a D100 for special defence drop: 47 - no special defence drop
    Puff takes (9+3+(2-2)*1.5)*1.5=18 damage


    Action 2 (open)
    Turn order: Puff, Triple Threat, Yodawg, Paul

    Puff uses Disable on Paul for 6 energy
    Paul's Psychic is disabled for 6 actions

    Triple Threat uses Psychic on Puff for 7 energy
    Roll a D16 for crit: 2 - no crit
    Roll a D100 for special defence drop: 50 - no special defence drop
    Puff takes (9+(5-2)*1.5)*1.5+(1-0)*1.5=21.75 damage

    Yodawg uses Giga Drain on Paul for 11 energy
    Roll a D16 for crit: 11 - no crit
    Paul takes (8+3+(3-3)*1.5)*1.5+(0--1)*1.5=18 damage
    Yodawg restores (18/2)=9 HP

    Paul uses Psychic on Puff for 10 energy
    The move fails due to Disable

    Paul's Disable counter drops to 5


    Action 3 (open)
    Turn order: Puff, Triple Threat, Yodawg, Paul

    Puff uses Shadow Ball on Paul for 5 energy
    Roll a D16 for crit: 4 - no crit
    Roll a D100 for special defence drop: 35 - no special defence drop
    Paul takes (8+3+(6-5)+(5-3)*1.5)*1.5+(0--1)*1.5=24 damage

    Triple Threat uses Tri Attack on Yodawg for 6 energy
    Roll a D16 for crit: 6 - no crit
    Roll a D100 for status: 4 - status inflicted
    Roll a D3 for status (1 = burn, 2 = paralysis, 3 = freeze): 1 - 1st degree burn on right hand
    Yodawg takes (8+3+(5-3)*1.5)+(1-0)*1.5=15.5 damage

    Yodawg uses Energy Ball on Paul for 5 energy
    Roll a D16 for crit: 13 - no crit
    Roll a D100 for special defence drop: 30 - no special defence drop
    Paul takes (8+3+(3-3)*1.5)*1.5+(0--1)*1.5=18 damage

    Paul uses Psychic on Puff for 14 energy
    The move fails due to Disable

    Paul's Disable counter drops to 4
    Yodawg takes 2 burn damage


    End of round (open)
    Total damage:
    Puff: 39.75
    Yodawg: 24
    Triple Threat: 0
    Paul: 99


    It's Darkamber's turn now.
  8. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    you have got to be kidding me

    Puff, Thunderbolt ~ Shadow Ball ~ Thunderbolt that Slowpoke!

    Yodawg, Energy Ball ~ Giga Drain ~ Energy Ball Slowpoke!

    Once it's dead,

    Puff, Focus Blast ~ Sludge Bomb ~ Focus Blast!

    Yodawg, Hydro Pump ~ Giga Drain ~ Hydro Pump!
  9. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    focus on gengar

    psychic ~ psychic~ discharge

    paul u gonna die :( ummm

    use surf x3
  10. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Darkamber

    Puff the Gengar (open)
    [​IMG]
    HP: 50
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 110
    Energy: 84%
    Abilities: Levitate
    Other: None


    Yodawg the Lombre (open)
    [​IMG]
    HP: 66
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50
    Energy: 79%
    Abilities: Swift Swim, Rain Dish
    Other: 1st degree burn on right hand (-2 BP to physical attacks that use right hand, 2 DPA)


    Team Venser

    Paul the Slowpoke (open)
    [​IMG]
    HP: 1
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (-) (Opponent's accuracy boost: 10%)
    Energy: 70%
    Abilities: Oblivious, Own Tempo
    Other: -1 special defence due to Energy Ball (1 more round), Psychic disabled (4 more actions)


    Triple Threat the Porygon2 (open)
    [​IMG]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Energy: 81%
    Abilities: Trace, Download
    Other: +1 special attack due to Download


    The next round begins with Paul on the brink of fainting. He is struck by a powerful Thunderbolt that fries him to the core. Well ... that was overkill. Puff seems happy with that result, but is not so happy when he is hit by Triple Threat's virtual Psychic powers. However, Yodawg backs him up with a Hydro Pump.

    Now though Triple Threat has to try and take down these two pokemon all by itself. It strikes with more of its faux Psychic powers but the Gengar hits it with a Sludge Bomb. The poison in the sludge has somehow found its way into the Porygon2 and is slowly corrupting its data. Yodawg hits with a Giga Drain that strikes Triple Threat's weak spot, allowing more vitality to be drained.

    Puff launches a Focus Blast at Triple Threat, but it misses by a mile and crashes into one of the pillars. Triple Threat emits a Discharge that frazzles Puff, causing him to faint, and hurts Yodawg somewhat too. But the Lombre finishes the round by landing another Hydro Pump on the Porygon2.

    It's now one-on-one. Who will win this first bout?

    Team Darkamber

    Puff the Gengar (open)
    [​IMG]
    HP: Zap!
    Energy: 63%
    Abilities: Levitate


    Yodawg the Lombre (open)
    [​IMG]
    HP: 54
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50
    Energy: 54%
    Abilities: Swift Swim, Rain Dish
    Other: 1st degree burn on right hand (-2 BP to physical attacks that use right hand, 2 DPA)


    Team Venser

    Paul the Slowpoke (open)
    [​IMG]
    HP: Overkill
    Energy: 70%
    Abilities: Oblivious, Own Tempo


    Triple Threat the Porygon2 (open)
    [​IMG]
    HP: 36
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Energy: 57%
    Abilities: Trace, Download
    Other: +1 special attack due to Download, poisoned (2 DPA)


    Raw data

    Action 1 (open)
    Turn order: Puff, Triple Threat, Yodawg, Paul

    Puff uses Thunderbolt on Paul for 7 energy
    Roll a D16 for crit: 15 - no crit
    Roll a D100 for paralysis: 30 - no paralysis
    Paul takes (10+(6-5)+(5-3)*1.5)*1.5+(0--1)*1.5=22.5 damage
    Paul is KO'd by the attack

    Triple Threat uses Psychic on Puff for 7 energy
    Roll a D16 for crit: 14 - no crit
    Roll a D100 for special defence drop: 25 - no special defence drop
    Puff takes (9+(5-2)*1.5)*1.5+(1-0)*1.5=21.75 damage

    Yodawg uses Hydro Pump on Triple Threat for 7 energy
    Roll a D100 for accuracy: 15 - hit
    Roll a D16 for crit: 8 - no crit
    Triple Threat takes (12+3+(3-3)*1.5)=15 damage

    Yodawg takes 2 burn damage


    Action 2 (open)
    Turn order: Puff, Triple Threat, Yodawg

    Puff uses Sludge Bomb on Triple Threat for 6 energy
    Roll a D16 for crit: 2 - no crit
    Roll a D100 for poison: 10 - poison
    Triple Threat takes (9+3+(6-5)+(5-3)*1.5)=16 damage

    Triple Threat uses Psychic on Puff for 11 energy
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for special defence drop: 32 - no special defence drop
    Puff takes (9+(5-2)*1.5)*1.5+(1-0)*1.5=21.75 damage

    Yodawg uses Giga Drain on Triple Threat for 11 energy
    Roll a D16 for crit: 1 - crit
    Triple Threat takes (8+3+3+(3-3)*1.5)=14 damage
    Yodawg restores (14/2)=7 HP

    Yodawg takes 2 burn damage
    Triple Threat takes 2 poison damage


    Action 3 (open)
    Turn order: Puff, Triple Threat, Yodawg

    Puff uses Focus Blast on Triple Threat for 8 energy
    Roll a D100 for accuracy: 92 - miss

    Triple Threat uses Discharge for 6 energy
    Roll a D16 for crit against Puff: 7 - no crit
    Roll a D16 for crit against Yodawg: 13 - no crit
    Roll a D100 for paralysis against Puff: 76 - no paralysis
    Roll a D100 for paralysis against Yodawg: 41 - no paralysis
    Puff takes (8*0.75+(5-2)*1.5)+(1-0)*1.5=12 damage
    Puff is KO'd by the attack
    Yodawg takes (8+(5-3)*1.5)+(1-0)*1.5=12.5 damage

    Yodawg uses Hydro Pump for 7 energy
    Roll a D100 for accuracy: 35 - hit
    Roll a D16 for crit: 13 - no crit
    Triple Threat takes (12+3+(3-3)*1.5)=15 damage

    Yodawg takes 2 burn damage
    Triple Threat takes 2 poison damage


    End of round (open)
    Total damage:
    Puff: 95.25
    Yodawg: 35.5
    Triple Threat: 64
    Paul: 121.5


    Venser's turn now.
  11. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    recover ~ tri attack ~ recover

    magic coat him the first time he tries to leech seed
  12. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    FUCK FOCUS BLAST

    Yodawg, Giga Drain ~ Rain Dance ~ Giga Drain
  13. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Yodawg the Lombre (open)
    [​IMG]
    HP: 54
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50
    Energy: 54%
    Abilities: Swift Swim, Rain Dish
    Other: 1st degree burn on right hand (-2 BP to physical attacks that use right hand, 2 DPA)


    Triple Threat the Porygon2 (open)
    [​IMG]
    HP: 36
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Energy: 57%
    Abilities: Trace, Download
    Other: +1 special attack due to Download, poisoned (2 DPA)


    So it's just Triple Threat and Yodawg now. Triple Threat senses that it's running low on vitality and begins to Recover some of it, only for it to be Giga Drained away by its opponent. Triple Threat follows up by going on the offensive, striking Yodawg in the weak spot with a Tri Attack, but then the Lombre performs a Rain Dance, causing rain to fall in the Waterfall Colosseum. Now Yodawg feels much faster and is slowly recovering the health his burn is sapping. The Porygon2's poisoning still drains its vitality though. But once again, Yodawg Giga Drains his opponent to get some health back while Triple Threat makes another Recovery. It won't be able to do that any more though.

    Yodawg the Lombre (open)
    [​IMG]
    HP: 45
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50 100
    Energy: 23%
    Abilities: Swift Swim, Rain Dish
    Other: 1st degree burn on right hand (-2 BP to physical attacks that use right hand, 2 DPA), Swift Swim active, Rain Dish active


    Triple Threat the Porygon2 (open)
    [​IMG]
    HP: 48
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Energy: 27%
    Abilities: Trace, Download
    Other: +1 special attack due to Download, poisoned (2 DPA), used 2 recoveries


    Raw data (open)
    Triple Threat uses Recover for (100/10)+2=12 energy
    Triple Threat restores 20 HP

    Yodawg uses Giga Drain for 11 energy
    Roll a D16 for crit: 16 - no crit
    Triple Threat takes (8+3+(3-3)*1.5)=11 damage
    Yodawg restores (11/2)=5.5 HP

    Yodawg takes 2 burn damage
    Triple Threat takes 2 poison damage

    Triple Threat uses Tri Attack for 6 energy
    Roll a D16 for crit: 1 - crit
    Roll a D100 for status: 82 - no status
    Yodawg takes (8+3+3+(5-3)*1.5)+(1-0)*1.5=18.5 damage

    Yodawg uses Rain Dance for 9 energy
    The weather changed to rain for 5 rounds
    Yodawg's Swift Swim and Rain Dish are active

    Yodawg restores 2 HP due to Rain Dish
    Yodawg takes 2 burn damage
    Triple Threat takes 2 poison damage

    Yodawg uses Giga Drain for 11 energy
    Roll a D16 for crit: 14 - no crit
    Triple Threat takes (8+3+(3-3)*1.5)=11 damage
    Yodawg restores (11/2)=5.5 HP

    Triple Threat uses Recover for (100/10)+2=12 energy
    Triple Threat restores 20 HP

    Yodawg restores 2 HP due to Rain Dish
    Yodawg takes 2 burn damage
    Triple Threat takes 2 poison damage

    Total damage:
    Yodawg: 45
    Triple Threat: 52


    And Darkamber's up next.
  14. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    Hydro Pump ~ Giga Drain ~ chill
  15. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    Tri Attack ~ chill ~ Tri Attack
  16. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Forgot to mention, the rain is up for 4 more rounds starting from this round. Also, for global effects like rain, iirc they were removed at the end of each bout in PBR so I'm going to do the same here.

    Yodawg the Lombre (open)
    [​IMG]
    HP: 45
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50 100
    Energy: 23%
    Abilities: Swift Swim, Rain Dish
    Other: 1st degree burn on right hand (-2 BP to physical attacks that use right hand, 2 DPA), Swift Swim active, Rain Dish active


    Triple Threat the Porygon2 (open)
    [​IMG]
    HP: 48
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Energy: 27%
    Abilities: Trace, Download
    Other: +1 special attack due to Download, poisoned (2 DPA), used 2 recoveries


    Yodawg and Triple Threat continue their struggle, with Yodawg firing off a Hydro Pump and Triple Threat launching a Tri Attack back at him. But the Lombre suddenly feels stiff and ... paralysed. Not paralysed enough to stop him from Giga Draining more of the Porygon2's vitality, but paralysed enough to slow him down so much that Triple Threat has time to Chill and fire another Tri Attack before Yodawg is able to Chill himself.

    Both pokemon are now so exhausted that I don't think either one could survive another powerful attack. But will the Lombre be able to overcome its new deficit, or will the Porygon2 be able to make up for its ally's less-than-stellar performance earlier?

    Yodawg the Lombre (open)
    [​IMG]
    HP: 16
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50 100 25
    Energy: 17%
    Abilities: Swift Swim, Rain Dish
    Other: 1st degree burn on right hand (-2 BP to physical attacks that use right hand, 2 DPA), Swift Swim active, Rain Dish active, 10% paralysis, chilled 1 time


    Triple Threat the Porygon2 (open)
    [​IMG]
    HP: 13
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Energy: 27%
    Abilities: Trace, Download
    Other: +1 special attack due to Download, poisoned (2 DPA), used 2 recoveries, chilled 1 time


    Raw data (open)
    Yodawg uses Hydro Pump for 7 energy
    Roll a D100 for accuracy: 42 - hit
    Roll a D16 for crit: 16 - no crit
    Triple Threat takes (12+3+(3-3)*1.5+3)=18 damage

    Triple Threat uses Tri Attack for 6 energy
    Roll a D16 for crit: 10 - no crit
    Roll a D100 for status: 6 - status inflicted
    Roll a D3 for status (1 = burn, 2 = paralysis, 3 = freeze): 2 - 15% paralysis
    Yodawg takes (8+3+(5-3)*1.5)+(1-0)*1.5=17 damage

    Yodawg restores 2 HP due to Rain Dish
    Yodawg takes 2 burn damage
    Triple Threat takes 2 poison damage

    Triple Threat chills and restores 12 energy

    Roll a D100 for paralysis: 48 - no paralysis
    Yodawg uses Giga Drain for 11 energy
    Roll a D16 for crit: 13 - no crit
    Triple Threat takes (8+3+(3-3)*1.5)=11 damage
    Yodawg restores (11/2)=5.5 HP

    Yodawg restores 2 HP due to Rain Dish
    Yodawg takes 2 burn damage
    Triple Threat takes 2 poison damage

    Triple Threat uses Tri Attack for 6 energy
    Roll a D16 for crit: 8 - no crit
    Roll a D100 for status: 89 - no status
    Yodawg takes (8+3+(5-3)*1.5)+(1-0)*1.5=17 damage

    Roll a D100 for paralysis: 67 - no paralysis
    Yodawg chills and restores 12 energy

    Yodawg restores 2 HP due to Rain Dish
    Yodawg takes 2 burn damage
    Triple Threat takes 2 poison damage

    Total damage:
    Yodawg: 73.5
    Triple Threat: 87


    The rain will last for 3 more rounds or until one of these two pokemon is KO'd (which should be happening this round). Venser's up now.
  17. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    A tri attack should be able to take it out! Just go with that plan!

    Tri attack x3!
  18. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    What.

    ...what?

    What.

    What?

    WHAT.

    WHAAAAAAAAAAAAAAAAT THE

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFake OutAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASurfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdieAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  19. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Yodawg the Lombre (open)
    [​IMG]
    HP: 16
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50 100 25
    Energy: 17%
    Abilities: Swift Swim, Rain Dish
    Other: 1st degree burn on right hand (-2 BP to physical attacks that use right hand, 2 DPA), Swift Swim active, Rain Dish active, 10% paralysis, chilled 1 time


    Triple Threat the Porygon2 (open)
    [​IMG]
    HP: 13
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Energy: 27%
    Abilities: Trace, Download
    Other: +1 special attack due to Download, poisoned (2 DPA), used 2 recoveries, chilled 1 time


    Yodawg overcomes his paralysis and Fakes Out Triple Threat, but after the shock, the Porygon2 lands one more Tri Attack to knock the Lombre out and win the first bout for its trainer.

    Yodawg the Lombre (open)
    [​IMG]
    HP: Three strikes
    Energy: 13%
    Abilities: Swift Swim, Rain Dish


    Triple Threat the Porygon2 (open)
    [​IMG]
    HP: 11 and winning
    Energy: 21%
    Abilities: Trace, Download


    Raw data (open)
    Roll a D100 for paralysis: 25 - no paralysis
    Yodawg uses Fake Out for 4 energy
    Roll a D16 for crit: 9 - no crit
    Affected by burn
    Triple Threat takes (4+(2-3)*1.5-2)=0.5 damage

    Triple Threat flinches

    Yodawg restores 2 HP due to Rain Dish
    Yodawg takes 2 burn damage
    Triple Threat takes 2 poison damage

    Triple Threat uses Tri Attack for 6 energy
    Roll a D16 for crit: 14 - no crit
    Roll a D100 for status: 57 - no status
    Yodawg takes (8+3+(5-3)*1.5)+(1-0)*1.5=17 damage
    Yodawg is KO'd by the attack

    Total damage:
    Yodawg: 90.5
    Triple Threat: 89.5


    Venser wins bout #1. If he wins bout #2 then the battle is over.

    Let's see what the teams are for bout #2:

    Team Darkamber

    Ruckingfain the Politoed (open)

    [​IMG]
    Politoed [Ruckingfain] (Female)

    Nature: Modest (+1 to Special Attack, -1 Attack)

    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70

    (+1 to Special Attack, -1 to Attack)

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities

    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Drizzle (DW): (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so.

    Attacks

    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Rain Dance
    Bubblebeam
    Hydro Pump
    Bounce

    Refresh
    Encore
    Mud Shot
    Lovely Kiss

    Surf
    Ice Beam
    Hidden Power (Grass, 7 BP, 5 energy)
    Toxic
    Focus Blast
    Blizzard



    Leeps the Paras (open)

    [​IMG]
    Paras [Leeps] Female
    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Grass/Bug

    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)


    Stats:

    Paras
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 25

    +1 to Attack, -1 to Special Attack

    EC: 4/6
    MC: 0
    DC: 2/5

    Abilities:

    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:

    Scratch
    Stun Spore
    Poisonpowder
    Leech Life
    Fury Cutter
    Spore
    Aromatherepy
    X-Scissor

    Bug Bite
    Leech Seed
    Spore

    Protect
    Bullet Seed
    Toxic


    Team Venser

    //ice the Litwick (open)
    [​IMG]
    Litwick [//ice] (♀)

    Nature: Modest (+ Special Attack, - Attack)

    Type: Ghost / Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20

    EC: 0/9
    MC: 0
    DC 0/5

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison

    Heat Wave
    Haze
    Acid Armor

    Sunny Day
    Solarbeam
    Shadow Ball
    Kain the Gabite (open)
    [​IMG]
    Gabite[Kain] (*) (M)
    Nature: Adamant (+Atk, -SpA)

    Type: Dragon/Ground
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    EC: 8/9
    MC: 1
    DC: 2/5

    Stats:

    Gabite
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 82

    Attacks:
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Dual Chop
    Dragon Rush

    Outrage(*)
    Rock Climb(*)
    Iron Head(*)

    Earthquake(*)
    Roar(*)
    Dig(*)
    Draco Meteor


    So ... Darkamber to order first?
  20. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    well, that was incredibly fair.

    Leeps, Spore (Litwick) ~ Stun Spore (Gabite) ~ Spore (Gabite)

    Ruckingfain, Surf ~ Hydro Pump (Litwick) ~ Surf
  21. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    I'm not even going to try to get the KO counters. Let's just move on to the next one >_>
  22. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Sorry Venser, but I can't allow that. You can use stupid moves and try to get yourself killed as quickly as possible but you can't just forfeit like this.
  23. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    oh okay then. In that case i'll try.

    gabite starts by EVOLVING

    garchomp (open)
    [​IMG]
    Garchomp [Kain] (*) (M)
    Nature: Adamant (+Atk, -SpA)

    Type: Dragon/Ground
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    EC: 9/9
    MC: 1
    DC: 2/5

    Stats:

    Gabite
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102

    Attacks:
    Fire Fang
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Dual Chop
    Dragon Rush

    Outrage(*)
    Rock Climb(*)
    Iron Head(*)

    Earthquake(*)
    Roar(*)
    Dig(*)
    Draco Meteor


    Okay, we're playing offense here.

    Garchomp, use Sandstorm turn 1, then Fire Fang Paras. Finish with a Dig and dodge that spore, and come up and attack Ruckingfain!

    //ice, you're a cool cat :D use Sunny Day as soon as you wake up, and, if there're still actions in the round, use Fire Blast on Paras and then Solarbeam on Politoed
  24. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    this is a bump :D i swear i posted
  25. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    OK, since it's a new bout, I figure I can use the newer mechanics for stuff like paralysis, sleep and freeze etc. now. This means that some of the ability descriptions here are outdated (in particular Dry Skin on Paras).

    Team Darkamber

    Ruckingfain the Politoed (open)
    [​IMG]
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Energy: 90%
    Abilities: Water Absorb, Damp, Drizzle
    Other: None


    Leeps the Paras (open)
    [​IMG]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 25
    Energy: 100%
    Abilities: Dry Skin, Effect Spore
    Other: None


    Team Venser

    //ice the Litwick (open)
    [​IMG]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    Energy: 100%
    Abilities: Flame Body, Flash Fire
    Other: None


    Kain the Garchomp (open)
    [​IMG]
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102 25.5
    Energy: 80%
    Abilities: Sand Veil
    Other: None


    And the next four pokemon to battle are Ruckingfain the Politoed, Leeps the Paras, Slash Slash Ice the Litwick and Kain the Gabite ... except he's not a Gabite any more. He has evolved into Garchomp! But that's not all. As soon as she enters the arena, Ruckingfain creates a torrential downpour of rain! This looks like it could be an exciting battle.

    Kain starts off, however, by commanding the rain away and summoning a Sandstorm! Ruckingfain isn't happy about this and, using the surrounding water, creates a wave big enough to Surf on! The wave washes Kain and Slash Slash away, but Leeps' natural ability makes her safe from harm. Leeps follows up by emitting Spores that send the Litwick to sleep ... but not for long. As the sandstorm wears down Ruckingfain, Leeps and Slash Slash, the sleeping Litwick starts to wake up!

    The Garchomp ignites his teeth and chomps down on Leeps with a Fire Fang while Ruckingfain blasts Slash Slash with a Hydro Pump. No doubt if she were still asleep, she would be woken up by that. But as Leeps emits another batch of Spores to Stun Kain, Slash Slash changes the weather again, making it a Sunny Day! The weatherman didn't predict this!

    Now feeling somewhat slowed down, Kain Digs underground, but not before he and his ally are hit by another one of Ruckingfain's waves. Surf's up! The wave heals Leeps slightly but it does nothing to help her Spores hit Kain. Now with the weather on her side, Slash Slash attempts to scorch Leeps with a Fire Blast, but just as Kain emerges from underground and strikes Ruckingfain, the Litwick realises that it does not know Fire Blast! This mistake by Venser could cost him the match!

    Team Darkamber

    Ruckingfain the Politoed (open)
    [​IMG]
    HP: 83
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Energy: 71%
    Abilities: Water Absorb, Damp, Drizzle
    Other: None


    Leeps the Paras (open)
    [​IMG]
    HP: 53
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 25
    Energy: 80%
    Abilities: Dry Skin, Effect Spore
    Other: Dry Skin active (2 DPA)


    Team Venser

    //ice the Litwick (open)
    [​IMG]
    HP: 20
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    Energy: 84%
    Abilities: Flame Body, Flash Fire
    Other: None


    Kain the Garchomp (open)
    [​IMG]
    HP: 89
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102
    Energy: 60%
    Abilities: Sand Veil
    Other: 20% paralysis


    Raw data

    Action 1 (open)
    Turn order: Kain, Ruckingfain, Leeps, //ice

    Kain uses Sandstorm for 10 energy
    The weather changes to sandstorm for 4 rounds

    Ruckingfain uses Surf for 6 energy
    Roll a D100 for accuracy against Kain (reduced to 80%): 61 - hit
    Roll a D16 for crit against Kain: 9 - no crit
    Roll a D16 for crit against Leeps: 7 - no crit
    Roll a D16 for crit against //ice: 8 - no crit
    Kain takes (10*0.75+3+(4-3)*1.5)=12 damage
    Leeps would take (10*0.75+3+(4-2)*1.5)*0.67=9.045 damage
    Leeps recovers 0 HP
    //ice takes (10*0.75+3+(4-2)*1.5)*1.5=20.25 damage

    Leeps uses Spore on //ice for 7 energy
    Roll a D3 for sleep duration: 1 - 1 action

    //ice is fast asleep
    //ice's sleep counter drops to 0
    //ice wakes up

    Ruckingfain takes 2 sandstorm damage
    Leeps takes 2 sandstorm damage
    //ice takes 2 sandstorm damage


    Action 2 (open)
    Turn order: Kain, Ruckingfain, Leeps, //ice

    Kain uses Fire Fang on Leeps for 5 energy
    Roll a D100 for accuracy: 33 - hit
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for flinch: 52 - no flinch
    Roll a D100 for burn: 58 - no burn
    Leeps takes (7+(6-5)+(5-2)*1.5+2)*2.25=32.625 damage
    Roll a D100 for Effect Spore: 56 - no Effect Spore

    Ruckingfain uses Hydro Pump on //ice for 7 energy
    Roll a D100 for accuracy: 65 - hit
    Roll a D16 for crit: 1 - crit
    //ice takes (12+3+3+(4-2)*1.5)*1.5=31.5 damage

    Leeps uses Stun Spore on Kain for 6 energy
    Roll a D100 for accuracy: 52 - hit
    Kain is inflicted with 25% paralysis

    //ice uses Sunny Day for 9 energy
    The weather changes to sun for 4 rounds

    Leeps takes 2 sun damage


    Action 3 (open)
    Turn order: Ruckingfain, Kain, Leeps, //ice

    Ruckingfain uses Surf for 6 energy
    Roll a D16 for crit against Kain: 15 - no crit
    Roll a D16 for crit against Leeps: 13 - no crit
    Roll a D16 for crit against //ice: 4 - no crit
    Kain takes (10*0.75+3+(4-3)*1.5-3)=9 damage
    Leeps would take (10*0.75+3+(4-2)*1.5-3)*0.67=7.035 damage
    Leeps recovers (7.035/4)=1.75875 HP
    //ice takes (10*0.75+3+(4-2)*1.5-3)*1.5=15.75 damage

    Roll a D100 for paralysis: 86 - no paralysis
    Kain uses Dig for 5 energy
    Kain burrows underground

    Leeps uses Spore on Kain for 7 energy
    The move misses due to Dig

    //ice uses Fire Blast on Leeps for 7 energy
    //ice does not know Fire Blast

    Kain unleashes Dig on Ruckingfain
    Roll a D16 for crit: 9 - no crit
    Ruckingfain takes (8+3+(6-5)+(5-3)*1.5)=15 damage

    Leeps takes 2 sun damage


    End of round (open)
    Total damage:
    Ruckingfain: 17
    Leeps: 36.86625
    //ice: 69.5
    Kain: 21


    The sun will shine for 3 more rounds. Venser is up next.
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