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Darkamber8828 Vs GoldenKnight

Discussion in 'Tournament Arena' started by danmantincan, Jun 27, 2011.

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  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    NUMBER OF POKEMON: 2v2
    BATTLE TYPE: Singles
    RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
    SWITCH: Switch=KO
    ITEMS: Items OFF
    ABILITIES: All Abilities

    The ASB Tournament Arena

    Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

    Darkamber8828's Team:
    Heracross (open)
    Heracross (open)
    Heracross (open)
    [​IMG]
    Heracross [Flooffy] Male
    Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

    Type: Bug/Fighting

    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15)

    x1.15 To Speed, -1 to Special Attack

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.


    Attacks:

    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Close Combat

    Megahorn
    Focus Punch
    Double Edge

    Stone Edge
    Swords Dance
    Protect
    Dig
    Earthquake

    Rampardos (open)
    [​IMG]
    Rampardos [Tim] (M)

    Nature: Rash (+1 SpA -1 SpD)

    Type: Rock

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Stats

    HP: 110
    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 58

    (+1 SpA -1 SpD)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities

    Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc

    Sheer Force (DW) (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks

    Headbutt *
    Leer *
    Focus Energy *
    Pursuit *
    Take Down *
    Scary Face *
    Assurance *
    Zen Headbutt
    Head Smash
    Endeavor

    Hammer Arm *
    Iron Head *
    Leer *

    Earthquake *
    Stone Edge *
    Ice Beam *
    Flamethrower
    Thunderbolt
    Rock Slide



    GoldenKnight's Team:
    Kitsunoh (open)
    Kitsunoh (open)
    Kitsunoh (open)
    [​IMG]
    Kitsunoh* [Heyeohkah] [M] think coyote in native american mythology
    Nature: Adamant

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 110

    Counters:
    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Curse(*)
    Thunder Fang
    Ice Fang
    Scratch(*)
    Shadow Sneak(*)
    Copycat
    Faint Attack(*)
    Odor Sleuth(*)
    Iron Defense(*)
    Leer(*)
    Lick(*)
    Yawn(*)
    Meteor Mash(*)
    Psycho Shift(*)
    Dig(*)
    Will-O-Wisp(*)
    Theif(*)
    ShadowStrike
    Perish Song
    Magic Coat
    Taunt
    Super Fang
    Revenge
    Memento
    Pain Split

    Cyclohm (open)
    [​IMG]
    Cyclohm [Chaac] (M) mayan god of rain
    Nature: Calm

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4(+)
    Spe: 80

    Counters:
    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Whirlwind
    Bide
    Weather Ball
    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Twister
    Spark
    Hydro Pump
    Heal Bell
    Magnet Rise
    Thunderbolt
    Flamethrower
    Dragon Pulse
    Slack Off
    Hurricane
    Tri Attack
    Thunder

    If there have been any changes to these Pokemon since the start of the tourny, VM me so I can make the proper adjustments.

    Both Kitsunoh and Heracross have been sent out. The RNG has decided that GoldenKnight will order first.

    Good Luck Trainers!
  2. little gk

    little gk <Birkal> I will quit everything I do on smogon
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    my kitsunoh has earthquake, but that's no big deal i guess

    this isn't a very good match up for me ;L;

    Start by Yawning follow up with Super Fang twice
    If hera tries to use Swords Dance, go ahead and Taunt it.

    let's hope cursed body saves me!
  3. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    Ugh Super Fang sucks

    Ugh Kit is immune to Counter

    If Cursed Body saves him I will MURDER at least four puppies

    innocent ones

    Protect ~ Dig ~ Earthquake

    Also, as you can see in one of the psots in the tourney prize thread, my Heracross has more moves.

    Heracross (open)

    [​IMG]
    Heracross [Flooffy] Male
    Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

    Type: Bug/Fighting

    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15)

    x1.15 To Speed, -1 to Special Attack

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.


    Attacks:

    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Close Combat

    Megahorn
    Focus Punch
    Double Edge

    Stone Edge
    Swords Dance
    Protect
    Dig
    Earthquake
    Substitute
    Toxic
  4. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Flooffy (Heracross) (M)
    HP: 100
    Energy: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 98
    Actions: Protect~Dig~Earthquake

    [​IMG]
    Heyeohkah (Kitsunoh) (M)
    HP: 100
    Energy: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 110
    Actions: Yawn~Super Fang~Super Fang


    Here we are again! The second round of the First ASB Singles Tournament has finally begun! The competitors have been randomized, and GoldenKnight will face off against Darkamber8828. Both trainers have already sent in their Pokemon, Darkamber sending in her Heracross, Flooffy, and GoldenKnight sending in Heyeohkah the Kitsunoh.

    GoldenKnight starts the battle off by ordering Heyeohkah to Yawn at Flooffy. Flooffy is quick on his feet, as he sets up a Protective barrier, that shield him from the impending boredom. The second he lowers the barrier, Heyeohkah rushes in and attacks Flooffy with a powerful Super Fang. Flooffy then Digs underground. Heyeohkah searches hopelessly for his opponent but cannot find him. Flooffy then shoots up from underneath the ground, slamming into Heyeohkah.

    Flooffy seems to have been inflicted by Heyeohkah's cursed body, and can no longer use Dig. Flooffy doesn't let the curse hinder his battle, and he creates a powerful Earthquake, that shakes the arena and sends Heyeohkah tumbling to the ground. The limber Kitsunoh (see what I did there?) is quick to his feet and rushes in and attacks Flooffy with another Super Fang, though this attack was weaker than before.

    Calcs (open)

    Protect = [7 Energy]
    Yawn = [7 Energy]

    Super Fang = [20 Damage] [13 Energy]
    Dig - [8+(5-3)x1.5]x1.5 = [17 Damage] [6 Energy]

    Super Fang = [16 Damage] [15 Damage]
    Earthquake - [10+(5-3)x1.5]x1.5 = [20 Damage] [7 Energy]


    [​IMG]
    Flooffy (Heracross) (M)
    HP: 64
    Energy: 80
    Stats: N/A
    Status: Dig Disabled (5 Actions)

    [​IMG]
    Heyeohkah (Kitsunoh) (M)
    HP: 63
    Energy: 65
    Stats: N/A
    Status: N/A


    DA, you're up.
  5. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    oh COME ON

    Earthquake ~ Earthquake ~ Protect

    Protect the first time he uses yawn and push actions back
  6. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    hmmmmm

    Meteor Mash -> Shadow Strike -> Iron Defense

    more hax please
  7. danmantincan

    danmantincan

    Joined:
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    Messages:
    2,806
    [​IMG]
    Flooffy (Heracross) (M)
    HP: 64
    Energy: 80
    Stats: N/A
    Status: Dig Disabled (5 Actions)
    Actions: Earthquake~Earthquake~Protect

    [​IMG]
    Heyeohkah (Kitsunoh) (M)
    HP: 63
    Energy: 65
    Stats: N/A
    Status: N/A
    Actions: Meteor Mash~ShadowStrike~Iron Defense


    Heyeohkah doesn't let up, as he punches Flooffy with a cosmic fist. The Meteor Mash sends Flooffy sprawling backwards. Flooffy is quick to his feet, and creates another Earthquake. Before Heyeohkah can recover, he goes crashing to the ground from another Earthquake.

    Not one to give up, Heyeohkah's claw becomes engulfed in a Shadowy energy, as he rushes in and Strikes Flooffy. The shadows cling to the Heracross, lowering his Defense. Flooffy, wary of any further attack, sets up a Protective barrier. Heyeohkah takes this time to prepare, as his entire body becomes coated in Iron, boosting his Defense.

    Calcs (open)

    Meteor Mash - 10+3+(5-3)x1.5 = [16 Damage] [6 Energy]
    Earthquake - [10+(5-3)x1.5]x1.5 = [20 Damage] [11 Energy]

    ShadowStrike - 8+3+(5-3)x1.5 = [14 Damage] [5 Energy]
    Earthquake - [10+(5-3)x1.5]x1.5 = [20 Damage] [15 Energy]

    Protect - Fail = [7 Energy]
    Iron Defense = [6 Energy]


    [​IMG]
    Flooffy (Heracross) (M)
    HP: 34
    Energy: 47
    Stats: -1 Defense
    Status: Dig Disabled (2 Actions)

    [​IMG]
    Heyeohkah (Kitsunoh) (M)
    HP: 23
    Energy: 48
    Stats: +2 Defense
    Status: N/A

    GK, you're up.
  8. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    let's get it

    meteor mash x3

    i shouldn't have used shadow strike last round, but i guess it payed off!
  9. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
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    FUCK DEFENSE DROPS

    METEOR MASH MISS

    EQ EQ EQ
  10. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Flooffy (Heracross) (M)
    HP: 34
    Energy: 47
    Stats: -1 Defense
    Status: Dig Disabled (2 Actions)
    Actions: Earthquake~Earthquake~Earthquake

    [​IMG]
    Heyeohkah (Kitsunoh) (M)
    HP: 23
    Energy: 48
    Stats: +2 Defense
    Status: N/A
    Actions: Meteor Mash~Meteor Mash~Meteor Mash


    With both Pokemon nearing their end, they prepare for their final onslaught. Flooffy starts the round by creating another powerful Earthquake. Heyeohkah climbs back to his feet and attacks with 2 Meteor Mashes. Flooffy is able to jump out of the way of the first attack, but gets slammed by the second. Heyeohkah is now exhausted by the double attack, leaving a perfect opening for Flooffy to knock him out with another Earthquake.

    Calcs (open)
    Meteor Mash - Miss = [6 Energy]
    Earthquake - [10+(5-3)x1.5]x1.5-2x1.5 = [17 Damage] [7 Energy]

    Meteor Mash - 10+3+(5-3)x1.5+1x1.5 = [18 Damage] [10 Energy]
    Earthquake - [10+(5-3)x1.5]x1.5-2x1.5 = [17 Damage] [11 Energy]


    [​IMG]
    Flooffy (Heracross) (M)
    HP: 16
    Energy: 29
    Stats: N/A
    Status: N/A

    [​IMG]
    Heyeohkah (Kitsunoh) (M)
    HP: 0
    Energy: 32
    Stats: N/A
    Status: KOed

    GK sends out Cyclohm.
    DA, you're up.
  11. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
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    2,979
    I CAN'T BELIEVE THAT WORKED

    Earthquake ~ Dig ~ Megahorn

    if my calculations are correct you should have 1 energy after all of that. But if my predictions are correct, you'll probably be dead.
  12. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Messages:
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    you have got to be kidding me :|
    Show Hide
    [​IMG]


    flamethrower x3
  13. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Flooffy (Heracross) (M)
    HP: 16
    Energy: 29
    Stats: N/A
    Status: N/A
    Actions: Earthquake~Dig~Megahorn
    [​IMG]
    Chaac (Cyclohm) (M)
    HP: 110
    Energy: 100
    Atk: 1
    Def: 4
    SpA: 4
    SpD: 4
    Spe: 80
    Actions: Flamethrower~Flamethrower~Flamethrower

    Flooffy showed his Moxie by knocking Heyeohkah out, but now with Chaac coming in to avenge his fallen comrade, Flooffy won't be able to hold out for long. To try and do as much damage as possible, Flooffy creates another Earthquake, continuing to destroy more and more of the arena. Chaac is able to hold on, and launches a Flamethrower, frying the bug.

    Calcs (open)
    Earthquake - [10+(5-4)x1.5+(6-5)x1.5]x1.5+1x1.5 = [20 Damage] [15 Energy]
    Flamethrower - [10+(4-3)x1.5]x1.5 = [17 Damage] [7 Energy]


    [​IMG]
    Flooffy (Heracross) (M)
    HP: 0
    Energy: 14
    Stats: N/A
    Status: KOed
    [​IMG]
    Chaac (Cyclohm) (M)
    HP: 90
    Energy: 100
    Stats: N/A
    Status: N/A

    GK, you're up.
  14. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    oh yeah, we should enable sheer force

    if tim uses earthquake, be sure to use magnet rise and tier the other attacks since rain is really important for me!

    Rain Dance -> Hydro Pump -> Weather Ball

    let's hope static helps us out

    still angry about meteor mash not hitting :(
  15. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    hoo boy

    enable sheer force

    Earthquake ~ Ice Beam ~ Earthquake

    cyclohm should probably have 93 energy
  16. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Tim (Rampardos) (M)
    HP: 110
    Energy: 100
    Atk: 7
    Def: 2
    SpA: 4
    SpD: 1
    Spe: 58
    Actions: Earthquake~Ice Beam~Earthquake

    [​IMG]
    Chaac (Cyclohm) (M)
    HP: 90
    Energy: 93
    Stats: N/A
    Status: N/A
    Actions: Magnet Rise~Rain Dance~Magnet Rise

    Tim appears in a flash of light, and lets loose a mighty roar. Without warning, Tim creates a massive Earthquake. It seems that Darkamber is trying as hard has physically possible to destroy our arena beyond repair. Chaac then charges his body like a Magnet, and he begins to Rise just before he suffers any damage from the violent quake.

    While floating above the ground, Chaac summons a violent storm with an ancient Rain Dance. Tim doesn't seem to mind the rain, and he launches a Beam of Ice right at Chaac. Tim creates another Earthquake that shakes the ground, harmlessly below Chaac, who recharges his body with Magnet Rise.

    Calcs (open)
    Magnet Rise = [4 Energy]
    Earthquake - Miss = [6 Energy]

    Rain Dance = [10 Energy]
    Ice Beam - [10+2+(4-4)x1.5]x1.5 = [18 Damage] [7 Energy]

    Magnet Rise = [4 Energy]
    Earthquake - Miss = [6 Energy]


    [​IMG]
    Tim (Rampardos) (M)
    HP: 110
    Energy: 81
    Stats: N/A
    Status: N/A
    [​IMG]
    Chaac (Cyclohm) (M)
    HP: 72
    Energy: 75
    Stats: N/A
    Status: Risen (5 Actions)

    Rain is up for 3 more rounds.
    DA, you're up.
  17. Darkamber8828

    Darkamber8828

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    FFFFUUUU I DIDN'T READ PROPERLY

    THIS IS LIKE THE TENTH MISPLAY

    WE ARE SO DEAD

    ICE BEAM ~ ROCK SLIDE ~ ICE BEAM
  18. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Hydro Pump -> Slack Off -> Hydro Pump
  19. danmantincan

    danmantincan

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    2,806
    [​IMG]
    Tim (Rampardos) (M)
    HP: 110
    Energy: 81
    Stats: N/A
    Status: N/A
    Actions: Ice Beam~Rock Slide~Ice Beam
    [​IMG]
    Chaac (Cyclohm) (M)
    HP: 72
    Energy: 75
    Stats: N/A
    Status: Risen (5 Actions)
    Actions: Hydro Pump~Slack Off~Hydro Pump

    Rampardos has the advantage right now, but GoldenKnight may be able to turn the tide of battle. Now safe from any more Earthquakes, Chaac launches a rain-boosted Hydro Pump. He hits his mark, rocking Tim. Tim retaliates by firing a Beam of Ice, nailing Chaac.

    Not letting up, Tim then buries Chaac underneath a Rock Slide. Chaac is able to climb his way out of the rocks, but then begins to Slack Off to regain some of his lost health. Now nice and refreshed, Chaac launches another Hydro Pump at Tim, before being struck with another Ice Beam.


    Calcs (open)
    Hydro Pump - [12+3+(4-1)x1.5]x1.5 = [29 Damage] [8 Energy]
    Ice Beam - [10+(4-4)x1.5]x1.5 = [15 Damage] [7 Energy]

    Slack Off = [+20 HP] [13 Energy]
    Rock Slide - 8+3+(5-4)x1.5+(7-5)x1 = [15 Damage] [5 Energy]

    Hydro Pump - [12+3+(4-1)x1.5]x1.5 = [29 Damage] [8 Energy]
    Ice Beam - [10+(4-4)x1.5]x1.5 = [15 Damage] [7 Energy]


    [​IMG]
    Tim (Rampardos) (M)
    HP: 52
    Energy: 62
    Stats: N/A
    Status: N/A
    [​IMG]
    Chaac (Cyclohm) (M)
    HP: 62
    Energy: 46
    Stats: N/A
    Status: Risen (2 Actions)

    Rain is up for 2 more rounds.
    GK, you're up.
  20. little gk

    little gk <Birkal> I will quit everything I do on smogon
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    ok

    weather ball x3

    i think two wins it though
  21. Darkamber8828

    Darkamber8828

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    WAIT WAIT WAIT

    YOU FORGOT SHEER FORCE FOR THE LAST TWO ROUNDS >_>

    eh, it probably won't win this for me, but there's always a chance!

    Rock Slide ~ Ice Beam ~ Earthquake
  22. danmantincan

    danmantincan

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    Messages:
    2,806
    Sorry for not adding SF last round (although I did account for it the round before). Chaac loses 2x1.5+2+2x1.5=8 HP.
    [​IMG]
    Tim (Rampardos) (M)
    HP: 52
    Energy: 62
    Stats: N/A
    Status: N/A
    Actions: Rock Slide~Ice Beam~Earthquake
    [​IMG]
    Chaac (Cyclohm) (M)
    HP: 54
    Energy: 46
    Stats: N/A
    Status: Risen (2 Actions)
    Actions: Weather Ball~Weather Ball~Weather Ball


    Tim keeps the pressure up, launching another Ice Beam at Chaac. Chaac begins to channel the energy of the Weather into a Ball. He fires the ball at Tim, and quickly generates another Weather Ball. Before Tim can react, the second attack hits him, just managing to knock him out. GoldenKnight wins!

    Calcs (open)
    Weather Ball - [10+3+(4-1)x1.5]x1.5 = [26 Damage] [7 Energy]
    Ice Beam - [10+2+(4-4)x1.5 = [18 Damage] [11 Energy]

    Weather Ball - [10+3+(4-1)x1.5]x1.5 = [26 Damage] [11 Energy]


    [​IMG]
    Tim (Rampardos) (M)
    HP: 0
    Energy: 51
    Stats: N/A
    Status: N/A
    [​IMG]
    Chaac (Cyclohm) (M)
    HP: 36
    Energy: 28
    Stats: N/A
    Status: N/A

    GK Wins!
    2 TC: GoldenKnight and Darkamber8828
    3 MC: Kitsunoh, Cyclohm, Heracross, Rampardos
    KOC: Cyclohm (2), Heracross (1)

    4 RC for me.
  23. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    So many misplays by me ._.

    gg gk!
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