Shoddybattle
Darkrai2 vs. Skater: Scylant’s Time [Warstory]
Darkrai2’s Pokémon: Infernape, Jirachi, Metagross, Lucario, Scylant, Snorlax
Skater’s Pokémon: Ninetails, Grumpig, Cacturne, Altaria, Sandslash, Froslass
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
Darkrai2 sent out Syclant (lvl 100 Syclant ?).
Skater sent out Volpe 9 code (lvl 100 Ninetales ?).
Darkrai2 switched in Infernape (lvl 100 Infernape ?).
Volpe 9 code used Hypnosis.
Volpe 9 code's attack missed!
A great start to the battle. I figure that if I keep Scylant in, then its Ice-Bug typing would fail it and would leave a big dent in my team. Hypnosis's lame accuracy really saved my that turn. At least is Infernape had fallen asleep it wouldn't of really mattered, and you'll see why a little bit later. I was only really thinking about fainting his Ninetails, and I got a little careless because of that.
---
Infernape used Close Combat.
Volpe 9 code lost 77% of its health.
Infernape's defence was lowered.
Infernape's special defence was lowered.
Volpe 9 code used Hypnosis.
Volpe 9 code's attack missed!
This turn wasn't a real surprise, and so the opponent switches, not fearing anthing at all. Hypnosis was really lame today!
---
Skater switched in GramPorc (lvl 100 Grumpig ?).
Infernape used Close Combat.
It's not very effective...
GramPorc lost 27% of its health.
Infernape's defence was lowered.
Infernape's special defence was lowered.
GramPorc's leftovers restored its health a little!
GramPorc restored 6% of its health.
I think that that was the greatest idea ever. I mean come on, even the mighty Close Combat can not destroy Grumpig. Not a real suprise, I knew that if he was smart he would switch.
---
Darkrai2 switched in Jirachi (lvl 100 Jirachi).
GramPorc used Calm Mind.
GramPorc's special attack was raised.
GramPorc's special defence was raised.
GramPorc's leftovers restored its health a little!
GramPorc restored 6% of its health.
A Calm-Minder is really hard to predict, but I bring out Jirachi, who only take a meager 25% from Psychic attacks, and also is a good wall, so I decide to bring it out.
---
Jirachi used U-turn.
It's super effective!
GramPorc lost 36% of its health.
Darkrai2 switched in Metagross (lvl 100 Metagross).
GramPorc used Calm Mind.
GramPorc's special attack was raised.
GramPorc's special defence was raised.
GramPorc's leftovers restored its health a little!
GramPorc restored 6% of its health.
I desperately needed to switch to Metagross because it could use Bullet Punch for some damage, and what better way to do it than hit it with a Super-Effective U-Turn?
---
Metagross used Bullet Punch.
GramPorc lost 33% of its health.
GramPorc used Hidden Power.
Metagross lost 31% of its health.
GramPorc's leftovers restored its health a little!
GramPorc restored 6% of its health.
Okay, it finally decides to attack, but only for a meager 31%. Metagross does more damge with 33%, and I see that I just might have the advantage,and so I keep Metagross in to wall Grumpig.
---
Metagross used Bullet Punch.
GramPorc lost 27% of its health.
Skater's GramPorc fainted.
6-5
I knew that I would beat his Sandslash for the first faint of the match, and believe it can keep happening, untill he sends out the perfect counter.
---
Skater switched in Puntaspillo (lvl 100 Sandslash ?).
Choice Band prohibits the use of this move.
Metagross used Bullet Punch.
Puntaspillo lost 23% of its health.
Puntaspillo used Earthquake.
It's super effective!
Metagross lost 61% of its health.
Puntaspillo's leftovers restored its health a little!
Puntaspillo restored 6% of its health.
Weird name. Anyway, I take it and keep Metagross in, because I think he can take Sandslash down, or at least beat him down. So, let's go on.
---
Metagross used Bullet Punch.
Puntaspillo lost 24% of its health.
Puntaspillo used Earthquake.
It's super effective!
Metagross lost 8% of its health.
Darkrai2's Metagross fainted.
Puntaspillo's leftovers restored its health a little!
Puntaspillo restored 6% of its health.
5-5
Metagross faints in the effort to take down Sandslash, but I know that Sandslash can be taken down by my worthy pokemon!
---
Darkrai2 switched in Lucario (lvl 100 Lucario ?).
Lucario used Aura Sphere.
Puntaspillo lost 65% of its health.
Skater's Puntaspillo fainted.
5-4
See, I told you. Anyway, he brings in Ninetails, which is definatly going to take down Lucario. I still keep him out though, because maybe I can get a Close Combat in before Lucario faints...
---
Skater switched in Volpe 9 code (lvl 100 Ninetales ?).
Volpe 9 code used Flamethrower.
It's super effective!
Lucario lost 100% of its health.
Darkrai2's Lucario fainted.
4-4
No, I can't. The score is tied and I can't help feeling that Ninetails could sweep my team, and I worry and bring out the best pokemon for the job.
---
Darkrai2 switched in Infernape (lvl 100 Infernape ?).
Infernape used Close Combat.
Volpe 9 code lost 23% of its health.
Skater's Volpe 9 code fainted.
Infernape's defence was lowered.
Infernape's special defence was lowered.
4-3
Okay, now the score is in my favor, and I stop worrying because the he bring out a pokemon which I know I can defeat. Here's a hint: Cactus.
---
Skater switched in Cactus (lvl 100 Cacturne ?).
Cactus used Sucker Punch.
It's not very effective...
Infernape lost 68% of its health.
Infernape used Flare Blitz.
It's super effective!
Cactus lost 100% of its health.
Skater's Cactus fainted.
Infernape was hit by recoil!
Infernape lost 32% of its health.
4-2
I OHKO Cacturne with Flare Blitz. Very easy faint for me and I have a big score advantage, so I start doing everything right for once.
---
Skater switched in Ghiacciolo (lvl 100 Froslass ?).
Ghiacciolo used Thunderbolt.
Infernape lost 0% of its health.
Darkrai2's Infernape fainted.
3-2
So my Infernape faints, and I see how much he ment to my team. Then I only have a small advantage over him, and the match gets a lot closer.
---
Darkrai2 switched in Jirachi (lvl 100 Jirachi).
Ghiacciolo used Thunder Wave.
Jirachi is paralysed! It may be unable to move!
Jirachi used U-turn.
It's not very effective...
Ghiacciolo lost 14% of its health.
Darkrai2 switched in Snorlax (lvl 100 Snorlax ?).
I am keep Jirachi in for one turn and bring in Curselax, which is the Wall of my team, and might just get me the victory.
---
Ghiacciolo used Thunder Wave.
Snorlax is paralysed! It may be unable to move!
Snorlax used Earthquake.
Ghiacciolo lost 43% of its health.
Snorlax gets paralyzed, but still manages to use Earthquake for 43% damage, and so this is a pretty nice turn for Snorlax.
---
Ghiacciolo used Thunderbolt.
Snorlax lost 12% of its health.
Snorlax used Earthquake.
Ghiacciolo lost 39% of its health.
I use Earthquake again, fearing nothing, and get good results, but still for less damage than last turn.
---
Darkrai2 switched in Syclant (lvl 100 Syclant ?).
Ghiacciolo used Thunderbolt.
Syclant lost 41% of its health.
Scylant is switched in, and is punished with a powerful Thunderbolt, but it still fights on, waiting for the faint next turn.
---
Syclant used Bug Buzz.
It's not very effective...
Ghiacciolo lost 4% of its health.
Skater's Ghiacciolo fainted.
3-1
The faint happens, and I can honestly say that Syclant was worth it. A very good part of my team, and he proved it right then.
---
Skater switched in Altalena (lvl 100 Altaria ?).
Syclant used Bug Buzz.
It's not very effective...
Altalena lost 17% of its health.
Altalena used Dragon Claw.
Syclant lost 33% of its health.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Scylant is in Critical health, but fights on, like the good team member he is! But still...
---
Syclant used Bug Buzz.
It's not very effective...
Altalena lost 16% of its health.
Altalena used Dragon Claw.
Syclant lost 25% of its health.
Darkrai2's Syclant fainted.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
2-1
Scylant, you did your part! Let's see if I can take down the Dragon-Flying beast. Jirachi gets ready to do its part!
---
Darkrai2 switched in Jirachi (lvl 100 Jirachi).
Altalena used Dragon Claw.
It's not very effective...
Jirachi lost 7% of its health.
Jirachi used Zen Headbutt.
Altalena lost 27% of its health.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Ha, 7%! Well, I do 27% and get very close to a victory, so read on! Jirachi is doing great!
---
Altalena used Dragon Claw.
It's not very effective...
Jirachi lost 8% of its health.
Jirachi used Zen Headbutt.
Altalena lost 23% of its health.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Okay, another good turn. But will I do anything next turn? Or will I fail to win?
---
Altalena used Earthquake.
It's super effective!
Jirachi lost 25% of its health.
Jirachi is paralysed! It can't move!
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Very bad turn. I lose HP and I don't do anything. Very unforunate for me, but good for my opponent!
---
Altalena used Earthquake.
It's super effective!
Jirachi lost 25% of its health.
Jirachi is paralysed! It can't move!
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
The same thing happens? Well, this might be a little harder than I previously thought, but not so hard.
---
Altalena used Earthquake.
It's super effective!
Jirachi lost 23% of its health.
Jirachi used Zen Headbutt.
Altalena lost 27% of its health.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
I finally do damge, but not as much as I had hoped for, but it was a start!Great!
---
Altalena used Earthquake.
It's super effective!
Jirachi lost 24% of its health.
Jirachi used Zen Headbutt.
Altalena lost 24% of its health.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
2-0
GG, and a very challenging one, too. I thought that my opponent would win, but I still pull of the win!
---
Jirachi used Zen Headbutt.
Altalena lost 15% of its health.
Skater's Altalena fainted.
Darkrai2 wins!
Skater: gg
Darkrai2: great balttle
Darkrai2: warstory
Skater: xD
Props:
Scylant for doing a lot of damage.
Metagross and Jirachi for being the best Steel-Psychic types a trainer could have!
Skater for the great Shoddy match!
Slops:
Snorlax for not doing much of anything.
Infernape for fainting way, way too early!
Lucario for the same reason that Infernape was a slop.
Darkrai2 vs. Skater: Scylant’s Time [Warstory]
Darkrai2’s Pokémon: Infernape, Jirachi, Metagross, Lucario, Scylant, Snorlax
Skater’s Pokémon: Ninetails, Grumpig, Cacturne, Altaria, Sandslash, Froslass
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
Darkrai2 sent out Syclant (lvl 100 Syclant ?).
Skater sent out Volpe 9 code (lvl 100 Ninetales ?).
Darkrai2 switched in Infernape (lvl 100 Infernape ?).
Volpe 9 code used Hypnosis.
Volpe 9 code's attack missed!
A great start to the battle. I figure that if I keep Scylant in, then its Ice-Bug typing would fail it and would leave a big dent in my team. Hypnosis's lame accuracy really saved my that turn. At least is Infernape had fallen asleep it wouldn't of really mattered, and you'll see why a little bit later. I was only really thinking about fainting his Ninetails, and I got a little careless because of that.
---
Infernape used Close Combat.
Volpe 9 code lost 77% of its health.
Infernape's defence was lowered.
Infernape's special defence was lowered.
Volpe 9 code used Hypnosis.
Volpe 9 code's attack missed!
This turn wasn't a real surprise, and so the opponent switches, not fearing anthing at all. Hypnosis was really lame today!
---
Skater switched in GramPorc (lvl 100 Grumpig ?).
Infernape used Close Combat.
It's not very effective...
GramPorc lost 27% of its health.
Infernape's defence was lowered.
Infernape's special defence was lowered.
GramPorc's leftovers restored its health a little!
GramPorc restored 6% of its health.
I think that that was the greatest idea ever. I mean come on, even the mighty Close Combat can not destroy Grumpig. Not a real suprise, I knew that if he was smart he would switch.
---
Darkrai2 switched in Jirachi (lvl 100 Jirachi).
GramPorc used Calm Mind.
GramPorc's special attack was raised.
GramPorc's special defence was raised.
GramPorc's leftovers restored its health a little!
GramPorc restored 6% of its health.
A Calm-Minder is really hard to predict, but I bring out Jirachi, who only take a meager 25% from Psychic attacks, and also is a good wall, so I decide to bring it out.
---
Jirachi used U-turn.
It's super effective!
GramPorc lost 36% of its health.
Darkrai2 switched in Metagross (lvl 100 Metagross).
GramPorc used Calm Mind.
GramPorc's special attack was raised.
GramPorc's special defence was raised.
GramPorc's leftovers restored its health a little!
GramPorc restored 6% of its health.
I desperately needed to switch to Metagross because it could use Bullet Punch for some damage, and what better way to do it than hit it with a Super-Effective U-Turn?
---
Metagross used Bullet Punch.
GramPorc lost 33% of its health.
GramPorc used Hidden Power.
Metagross lost 31% of its health.
GramPorc's leftovers restored its health a little!
GramPorc restored 6% of its health.
Okay, it finally decides to attack, but only for a meager 31%. Metagross does more damge with 33%, and I see that I just might have the advantage,and so I keep Metagross in to wall Grumpig.
---
Metagross used Bullet Punch.
GramPorc lost 27% of its health.
Skater's GramPorc fainted.
6-5
I knew that I would beat his Sandslash for the first faint of the match, and believe it can keep happening, untill he sends out the perfect counter.
---
Skater switched in Puntaspillo (lvl 100 Sandslash ?).
Choice Band prohibits the use of this move.
Metagross used Bullet Punch.
Puntaspillo lost 23% of its health.
Puntaspillo used Earthquake.
It's super effective!
Metagross lost 61% of its health.
Puntaspillo's leftovers restored its health a little!
Puntaspillo restored 6% of its health.
Weird name. Anyway, I take it and keep Metagross in, because I think he can take Sandslash down, or at least beat him down. So, let's go on.
---
Metagross used Bullet Punch.
Puntaspillo lost 24% of its health.
Puntaspillo used Earthquake.
It's super effective!
Metagross lost 8% of its health.
Darkrai2's Metagross fainted.
Puntaspillo's leftovers restored its health a little!
Puntaspillo restored 6% of its health.
5-5
Metagross faints in the effort to take down Sandslash, but I know that Sandslash can be taken down by my worthy pokemon!
---
Darkrai2 switched in Lucario (lvl 100 Lucario ?).
Lucario used Aura Sphere.
Puntaspillo lost 65% of its health.
Skater's Puntaspillo fainted.
5-4
See, I told you. Anyway, he brings in Ninetails, which is definatly going to take down Lucario. I still keep him out though, because maybe I can get a Close Combat in before Lucario faints...
---
Skater switched in Volpe 9 code (lvl 100 Ninetales ?).
Volpe 9 code used Flamethrower.
It's super effective!
Lucario lost 100% of its health.
Darkrai2's Lucario fainted.
4-4
No, I can't. The score is tied and I can't help feeling that Ninetails could sweep my team, and I worry and bring out the best pokemon for the job.
---
Darkrai2 switched in Infernape (lvl 100 Infernape ?).
Infernape used Close Combat.
Volpe 9 code lost 23% of its health.
Skater's Volpe 9 code fainted.
Infernape's defence was lowered.
Infernape's special defence was lowered.
4-3
Okay, now the score is in my favor, and I stop worrying because the he bring out a pokemon which I know I can defeat. Here's a hint: Cactus.
---
Skater switched in Cactus (lvl 100 Cacturne ?).
Cactus used Sucker Punch.
It's not very effective...
Infernape lost 68% of its health.
Infernape used Flare Blitz.
It's super effective!
Cactus lost 100% of its health.
Skater's Cactus fainted.
Infernape was hit by recoil!
Infernape lost 32% of its health.
4-2
I OHKO Cacturne with Flare Blitz. Very easy faint for me and I have a big score advantage, so I start doing everything right for once.
---
Skater switched in Ghiacciolo (lvl 100 Froslass ?).
Ghiacciolo used Thunderbolt.
Infernape lost 0% of its health.
Darkrai2's Infernape fainted.
3-2
So my Infernape faints, and I see how much he ment to my team. Then I only have a small advantage over him, and the match gets a lot closer.
---
Darkrai2 switched in Jirachi (lvl 100 Jirachi).
Ghiacciolo used Thunder Wave.
Jirachi is paralysed! It may be unable to move!
Jirachi used U-turn.
It's not very effective...
Ghiacciolo lost 14% of its health.
Darkrai2 switched in Snorlax (lvl 100 Snorlax ?).
I am keep Jirachi in for one turn and bring in Curselax, which is the Wall of my team, and might just get me the victory.
---
Ghiacciolo used Thunder Wave.
Snorlax is paralysed! It may be unable to move!
Snorlax used Earthquake.
Ghiacciolo lost 43% of its health.
Snorlax gets paralyzed, but still manages to use Earthquake for 43% damage, and so this is a pretty nice turn for Snorlax.
---
Ghiacciolo used Thunderbolt.
Snorlax lost 12% of its health.
Snorlax used Earthquake.
Ghiacciolo lost 39% of its health.
I use Earthquake again, fearing nothing, and get good results, but still for less damage than last turn.
---
Darkrai2 switched in Syclant (lvl 100 Syclant ?).
Ghiacciolo used Thunderbolt.
Syclant lost 41% of its health.
Scylant is switched in, and is punished with a powerful Thunderbolt, but it still fights on, waiting for the faint next turn.
---
Syclant used Bug Buzz.
It's not very effective...
Ghiacciolo lost 4% of its health.
Skater's Ghiacciolo fainted.
3-1
The faint happens, and I can honestly say that Syclant was worth it. A very good part of my team, and he proved it right then.
---
Skater switched in Altalena (lvl 100 Altaria ?).
Syclant used Bug Buzz.
It's not very effective...
Altalena lost 17% of its health.
Altalena used Dragon Claw.
Syclant lost 33% of its health.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Scylant is in Critical health, but fights on, like the good team member he is! But still...
---
Syclant used Bug Buzz.
It's not very effective...
Altalena lost 16% of its health.
Altalena used Dragon Claw.
Syclant lost 25% of its health.
Darkrai2's Syclant fainted.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
2-1
Scylant, you did your part! Let's see if I can take down the Dragon-Flying beast. Jirachi gets ready to do its part!
---
Darkrai2 switched in Jirachi (lvl 100 Jirachi).
Altalena used Dragon Claw.
It's not very effective...
Jirachi lost 7% of its health.
Jirachi used Zen Headbutt.
Altalena lost 27% of its health.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Ha, 7%! Well, I do 27% and get very close to a victory, so read on! Jirachi is doing great!
---
Altalena used Dragon Claw.
It's not very effective...
Jirachi lost 8% of its health.
Jirachi used Zen Headbutt.
Altalena lost 23% of its health.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Okay, another good turn. But will I do anything next turn? Or will I fail to win?
---
Altalena used Earthquake.
It's super effective!
Jirachi lost 25% of its health.
Jirachi is paralysed! It can't move!
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Very bad turn. I lose HP and I don't do anything. Very unforunate for me, but good for my opponent!
---
Altalena used Earthquake.
It's super effective!
Jirachi lost 25% of its health.
Jirachi is paralysed! It can't move!
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
The same thing happens? Well, this might be a little harder than I previously thought, but not so hard.
---
Altalena used Earthquake.
It's super effective!
Jirachi lost 23% of its health.
Jirachi used Zen Headbutt.
Altalena lost 27% of its health.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
I finally do damge, but not as much as I had hoped for, but it was a start!Great!
---
Altalena used Earthquake.
It's super effective!
Jirachi lost 24% of its health.
Jirachi used Zen Headbutt.
Altalena lost 24% of its health.
Altalena's leftovers restored its health a little!
Altalena restored 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
2-0
GG, and a very challenging one, too. I thought that my opponent would win, but I still pull of the win!
---
Jirachi used Zen Headbutt.
Altalena lost 15% of its health.
Skater's Altalena fainted.
Darkrai2 wins!
Skater: gg
Darkrai2: great balttle
Darkrai2: warstory
Skater: xD
Props:
Scylant for doing a lot of damage.
Metagross and Jirachi for being the best Steel-Psychic types a trainer could have!
Skater for the great Shoddy match!
Slops:
Snorlax for not doing much of anything.
Infernape for fainting way, way too early!
Lucario for the same reason that Infernape was a slop.