Completed DarkSlay vs. Flamestrike - 3v3 in the BenderDome - DualScreen Wins!

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#1
So it seems that DarkSlay is a bender. I mean just look at this arena.

Arena: DarkSlay's Arena of Good Sportsmanship!

Basically, this is a standard arena, surrounded by fans and people who want to watch the battle. The arena is fairly large, enough to give Pokemon the space to do normal activities. Nothing is restricted in terms of moves or combos. It's just a place to train and have fun!

Yeah. Fortunately strongth user Flamestrike has come along to manly this arena up. Show no mercy.

Also
Switch=OK
Items On
All Abilities

TEAM DS:
DarkSlay said:

Pyroak [Willow] (F)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

Type: Fire / Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (60 * .15 = 9)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9 / 9
MC: 5
DC: 5 / 5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Wood Hammer
Flare Blitz
Pound (*)
Bullet Seed (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Energy Ball
Lava Plume

Earth Power (*)
Aromatherapy (*)
Seed Bomb (*)
Heat Wave

Worry Seed

Hidden Power (Ice, 7) (*)
Flamethrower (*)
Substitute (*)
Light Screen
Reflect
Toxic
Sunny Day
SolarBeam


Haunter [Allergy] (F)
Nature: Hasty (Adds 15% to Speed. Subtracts a Rank from Defense.)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9 / 9
MC: 2
DC: 0 / 0 (no DW ability)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)
Shadow Ball
Will-O-Wisp
Hex
Destiny Bond
Shadow Punch

Disable (*)
Perish Song (*)
Fire Punch (*)

Counter
Pain Split
Magic Coat
Icy Wind

Sludge Bomb (*)
Thunderbolt (*)
Hidden Power (Ground, 7) (*)
Taunt
Toxic
Venoshock
Psychic
Energy Ball
Bide
Protect
Focus Blast
Substitute


Scrafty [Shawty] (F)
Nature: Adamant (Adds a Rank to Attack. Subtracts a Rank from Special Attack.)

Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (UNLOCKED): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer (*)
Low Kick (*)
Sand Attack (*)
Faint Attack (*)
Headbutt (*)
Swagger (*)
Brick Break (*)
Payback (*)
Hi-Jump Kick
Crunch
Head Smash
Focus Punch

Drain Punch (*)
Ice Punch (*)
Zen Headbutt (*)
Counter
ThunderPunch
Dragon Dance

Bulk Up (*)
Taunt (*)
Dragon Tail (*)
Rock Slide
Dragon Tail
Torment
Dig
Protect
Roar
TEAM FLAME:
Flamestrike said:

Golurk(*) - Shadowstrike(U)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 5
Weight Class: 7
Base Rank Total: 18
Total Moves: 32

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound(*)
Astonish(*)
Defense Curl(*)
Mud-Slap(*)
Rollout(*)
Shadow Punch(*)
Iron Defense(*)
Mega Punch(*)
Magnitude(*)
DynamicPunch
Night Shade
Curse
Heavy Slam
Earthquake(*)
Hammer Arm(*)
Focus Punch(*)

Toxic
Protect
Rain Dance
Telekinesis
Safeguard
Return(*)
Brick Break
Double Team
Facade
Rest
Giga Impact
Rock Polish(*)
Flash
Stone Edge
Gyro Ball
Rock Slide(*)
Substitute
Fly


Torterra(*) - Seedstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15v)
Size Class: 5
Weight Class: 7
Base Rank Total: 19
Total Moves: 27

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Wood Hammer
Tackle(*)
Withdraw(*)
Absorb(*)
Razor Leaf(*)
Curse(*)
Bite(*)
Mega Drain(*)
Earthquake
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm

Growth(*)
Sand Tomb
Seed Bomb(*)
Superpower(*)
Wide Guard

Frenzy Plant

Roar
Light Screen
Protect(*)
Reflect
Stone Edge
Swords Dance(*)
Rock Slide
Substitute(*)


Magmortar - Flamestrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 72 (83/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 31

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam

Cross Chop
Mach Punch
ThunderPunch

Counter
Endure
Heat Wave
Helping Hand

Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Earthquake
Psychic
Brick Break
Torment
Rest
Will-O-Wisp
Substitute

Bide
DarkSlay sends out, gives an item and initiates fighting talk.
Flamestrike issues a rebuttal (lol butt), sends out, gives an item and orders.
DarkSlay counters and orders.

Failure to deliver adequate banter will result in consequences.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#2
...I don't know what a bender is. :(

Anyways, let's go with my tried and true starter. Go, Allergy the Gengar!

For its item, it will be using an Expert Belt.
 
#3

Brandon walked into the arena, ready to face someone who he hadn't fought in a long, long time. DarkSlay was his first opponent in ASB; Brandon had fought him with a Turtwig and a Golett and lost horribly. Now Brandon was back with those same two Pokemon, now evolved into a Torterra and a Golurk, along with his signature Pokemon, Flamestrike the Magmortar, and he was determined to make sure this fight didn't have the same outcome. As DarkSlay led with his trusty Gengar, Brandon debated on who to respond with. None of the Pokemon he had brought did particularly well against Gengar; it was one of the best Pokemon in ASB for a reason. Still, Brandon knew that Flamestrike could handle it. "Flamestrike, you're up first!" The Magmortar appeared in a red flash, ready to fight. "Alright, let's get to it! Start with a Taunt! He'll probably Taunt you back, but at least we force him to do it or lose most of his options! Next, Fire Blast him, and finish off with a Flamethrower! If he does Taunt you on the first action, then just Fire Blast him then, follow up with a Flamethrower, and finish off with a Lava Plume! And if he tries to Protect and you aren't taunted, then use Sunny Day to give us a power boost!"

Summary:
Taunt -> Fire Blast -> Flamethrower
If he uses Taunt A1 actions become Fire Blast -> Flamethrower -> Lava Plume
If he uses Protect use Sunny Day and push actions back, but only once
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#4
Issuing some substitutions to bait the stoppage of your Taunt? Clever, but unfortunately, Allergy has a movepool the size of a certain body part of mine (my feet), so there's a way around this easy. Let's go! (Also, my Gengar actually has HP Ground (I made an approval post for the change a month ago), but I'm going to leave it as HP Fighting for punishment of my stupidity of not editing it.)

Allergy, my ghostly little fiend, start off the match by waving around your stubby little arms in an effort to sew yourself a Magic Coat! That will bounce back the Taunt aimed at you without having to activate one of those silly substitutes. Then, use a 79% accurate Hypnosis to try to stave off that Fire Blast (and possibly a Flamethrower please). Finally, finish with a Toxic, to start planning for the next round.
 
#5

(F)
HP: 90
EN: 100
Spe: 127 (+18% ACC)
Hasty
Expert Belt
Levitate

Magic Coat~Hypnosis~Toxic

VS


(M)
HP: 100
EN: 100
Spe: 72 (-10% EVA)
Brave
Magmarizer
Flame Body
Vital Spirit

Taunt~Fire Blast~Flamethrower

If Gengar uses Taunt a1, Fire Blast~Flamethrower~Lava Plume
If Gengar uses Protect, Sunny Day and push actions back, but only once.

DarkSlay sends out his Gengar, named Allergy, and Flamestrike retorts with his eponymous Magmortar. Allergy senses an incoming Taunt, and quickly puts up a Magic Coat, reflecting it right back at Flamestrike (the mon, not the dude) - "YOU'RE A HOSER EH".

Allergy then shoots some purple sleep rays from her eyes, and they land on target, but Flamestrike just seems too feisty to be put to sleep by such things, giving him plenty of opportunity to retaliate with a Fire Blast. It appears being called a hoser, albeit by himself has increased his firepower somewhat, causing the flames to burn Allergy!

Allergy finally decides to deal damage (in a backhanded way), releasing a cloud of poison that Flamestrike is unable to avoid. The Magmortar once again goes for direct damage, shooting a Flamethrower out of his arm cannon. Personally I think Samus pulls it off better, but it seems to work out fine, dealing a hefty chunk of damage to the Ghost-type.

Action 1

Allergy used Magic Coat:
10 EN

Flamestrike used Taunt:
10 EN
Flamestrike was Taunted!

Action 2

Allergy used Hypnosis:
RNG Roll for Hit - 36/100 (Yes)
Flamestrike's Vital Spirit prevents it from falling asleep!
7 EN

Flamestrike used Fire Blast:
RNG Roll for Hit - 20/20 (Yes)
RNG Roll for Crit - 6/16 (No)
RNG Roll for Burn - 1/10 (Yes)
19 DMG, 7 EN

Allergy took 2 burn damage.

Action 3

Allergy used Toxic:
6 EN

Flamestrike used Flamethrower:
RNG Roll for Crit - 10/16 (No)
17 DMG, 6 EN

Allergy took 2 burn damage.
Flamestrike took 1 poison damage.


(F)
HP: 50
EN: 77
Spe: 127 (+18% ACC)
Hasty
Expert Belt
Levitate
Burned (2 dpa)

VS


(M)
HP: 99
EN: 77
Spe: 72 (-10% EVA)
Brave
Magmarizer
Flame Body
Vital Spirit

Taunted (4 actions)
Badly poisoned (2 dpa)

Issue actions, o Slayer of Darkness.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#6
Okay, time for big damage potential (hopefully). Also, what kind of person gives Magmortar "Vital Spirit"? What a stupid choice of DW ability. Regardless, there's still time to score some major damage. Let's go Allergy!

Start with a mighty Pain Split to even the game! Then, hit it with Hidden Power (Ground, 7), and finally with Venoshock!

IF (Magmortar uses Bide on Action 2), THEN (Replace Venoshock with Confuse Ray)
 
#7

"I hate Pain Split," Brandon muttered to himself as he considered his options. Unfortunately, he didn't have very many. "Well Flamestrike, just blow him away with some powerful attacks! Fire Blast, then Flamethrower, and finish off with another Fire Blast! He may have some trickery, but we have sheer power on our side!"

Summary:
Fire Blast -> Flamethrower -> Fire Blast
 
#8

(F)
HP: 50
EN: 77
Spe: 127 (+18% ACC)
Hasty
Expert Belt
Levitate
Burned (2 dpa)

Pain Split~Hidden Power (Ground 7)~Venoshock

If Magmortar Bides a2, replace Venoshock with Confuse Ray.

VS


(M)
HP: 99
EN: 77
Spe: 72 (-10% EVA)
Brave
Magmarizer
Flame Body
Vital Spirit

Taunted (4 actions)
Badly poisoned (2 dpa)

Fire Blast~Flamethrower~Fire Blast

Sensing some difference in the HP numbers, Allergy tries a Pain Split to even up the score. Angered at seeing his hard work go to waste, Flamestrike's Fire Blast goes wide of the mark, further increasing the width of Allergy's grin.

Allergy then unleashes a Hidden Power, aided by the belt she's wearing as a headband (face it that image is way cooler than anywhere else). Flamestrike then retaliates with a sure-to-hit Flamethrower, stinging Allergy.

Allergy finishes up with a nasty looking Venoshock, accentuated by Flamestrike's poisoned state. The Magmortar ends the round with another Fire Blast, this one landing true.

Action 1

Allergy used Pain Split:
The battlers shared their pain! (both to 75 HP)
20 EN

Flamestrike used Fire Blast:
RNG Roll for Hit - 3/20 (No)
7 EN

Allergy took 2 burn damage.
Flamestrike took 2 poison damage.

Action 2

Allergy used Hidden Power:
RNG Roll for Crit - 14/16 (No)
18 DMG, 5 EN

Flamestrike used Flamethrower:
RNG Roll for Crit - 12/16 (No)
17 DMG, 6 EN

Allergy took 2 burn damage.
Flamestrike took 2 poison damage.

Action 3

Allergy used Venoshock:
RNG Roll for Crit - 6/16 (No)
19 DMG, 7 EN

Flamestrike used Fire Blast:
RNG Roll for Hit - 13/20 (Yes)
RNG Roll for Crit - 15/16 (No)
19 DMG, 7 EN

Allergy took 2 burn damage.
Flamestrike took 2 poison damage.


(F)
HP: 33
EN: 45
Spe: 127 (+18% ACC)
Hasty
Expert Belt
Levitate
Burned (2 dpa)

VS


(M)
HP: 32
EN: 57
Spe: 72 (-10% EVA)
Brave
Magmarizer
Flame Body
Vital Spirit

Taunted (1 action)
Badly poisoned (3 dpa)

Flamestrike to issue actions.
 
#9

"Great, a miss," Brandon fumed as he considered what to do next. Gengar had a remarkable amount of options, and he really couldn't afford to leave it with much health before the next round. Then he thought of a plan. "Alright Flamestrike, start with another Flamethrower, then combine Fire Punch and Mach Punch for an extremely speedy attack that will finish him off! If he uses Protect successfully use a Fire Blast to make him waste energy and push your actions back!"

Summary:
Flamethrower -> Fire Punch + Mach Punch -> Flamethrower
If he uses Protect use Fire Blast and push actions back
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#10
Good job Allergy! You're doing a fantastic job at being the little annoying prick that you are! (I mean it in a loving way.)

*calculates*

Okay, so according to my energy left and damage outputs, I should be able to pull off a KO with a simple combo (thanks to Toxic damage, actually) without breaking off too much of my energy bank to become useless the next round. So, being the beast that you are, let's get it!

Hidden Power + Hidden Power Combo -> Sucker Punch -> Sucker Punch
 
#11

(F)
HP: 33
EN: 45
Spe: 127 (+18% ACC)
Hasty
Expert Belt
Levitate
Burned (2 dpa)

Hidden Power+Hidden Power~cool off~Sucker Punch

VS


(M)
HP: 32
EN: 57
Spe: 72 (-10% EVA)
Brave
Magmarizer
Flame Body
Vital Spirit

Taunted (1 action)
Badly poisoned (3 dpa)​

Flamethrower~Fire Punch+Mach Punch~cool off

If Protect, Fire Blast and push actions down.


Allergy holds off for a second, allowing Flamestrike to get in with a Flamethrower. Allergy then unleashes a double Hidden Power combo, felling the mighty Flamestrike. His trainer looks distraught, and sadly recalls him.

Action 1

Flamestrike used Flamethrower:
RNG Roll for Crit - 10/16 (No)
17 DMG, 6 EN

Allergy used Hidden Power+Hidden Power:
RNG Roll for Crit - 9/16 (No)
31 DMG, 28 EN

Allergy took 2 burn damage.
Flamestrike took 3 poison damage.

Flamestrike fainted!


(F)
HP: 14
EN: 17
Spe: 127 (+18% ACC)
Hasty
Expert Belt
Levitate
Burned (2 dpa)

VS


(M)
HP: -1
EN: 51
Spe: 72 (-10% EVA)
Brave
Magmarizer
Flame Body
Vital Spirit


Flamestrike to send out, then DarkSlay to order first.
 
#12

Brandon sighed and recalled Flamestrike, still miffed about that crucial miss. "You did great Flamestrike, that was a really tough matchup and you made it close." Now he had an difficult decision; both of his last two Pokemon weren't very good against Gengar, but he had to choose one. Looking at the rest of DarkSlay's team, he made his decision. "Alright, time for a bit of revenge! Let's go Seedstrike!" The Torterra hit the field, clearly excited to get another chance against DarkSlay.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#13
Good job my ghostly friend! Could you have started a bad omen by beating the Pokemon named after the trainer? We will see! For now, we need to continue the nightmares.

Start off by giving our opponent a nice burn with a Will-O-Wisp! That will surely help out in the future. Then, follow that up with a chilling Icy Wind! Finish it off with a Sludge Bomb!

IF (Torterra uses Protect on Action 1), THEN (Chill on the first action, follow up with a Pain Split, and finish off the round with an Icy Wind.)

IF (
Torterra uses Light Screen), THEN (Use Taunt on that action and push your actions back.)
 
#15

(F)
HP: 14
EN: 17
Spe: 127 (+18% ACC)
Hasty
Expert Belt
Levitate
Burned (2 dpa)

Will-O-Wisp~Icy Wind~Sludge Bomb

VS


(M)
HP: 100
EN: 100
Spe: 48 (-10% EVA)
Brave
Light Clay
Overgrow
Shell Armour

Crunch~Crunch~Crunch

As Seedstrike appears in the dome, Allergy immediately senses a physical presence, and responds with a burst of ghostly fire, burning Seedstrike to the core. Some lame pun about apples? Anyway Seedstrike is understandably unhappy about this, and Crunches down on Allergy, ending its tenure on this mortal plane. DarkSlay recalls him; weeping like the sap he is.

Action 1

Allergy used Will-O-Wisp:
RNG Roll for Hit - 95/100 (Yes)
Seedstrike was burned!
7 EN

Seedstrike used Crunch:
RNG Roll for Crit - 16/16 (No)
RNG Roll for DEF Lower - 1/5 (Yes)
Allergy's Defense was lowered!
16.5 (rounded to 17) DMG, 6 EN

Allergy fainted!

Seedstrike took 2 burn damage.


(F)
HP: -3
EN: 10
Spe: 127 (+18% ACC)
Hasty
Expert Belt
Levitate
Burned (2 dpa)

VS


(M)
HP: 98
EN: 94
Spe: 48 (-10% EVA)
Brave
Light Clay
Overgrow
Shell Armour
Burned (2 dpa)

DarkSlay to send out, Flamestrike to order and then DarkSlay orders.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#16
Hm...well, I actually don't mind Torterra as much as Golurk, and I'd rather save my non-DynamicPunch weak Pokemon until later, so...

Go, Shawty the Scrafty! Let's give you a nice Rocky Helmet for good measure.

Status? Shed Skin. Physical attacks? Rocky Helmet + Burn. You have your work cut out, Mr. Seedstrike. Let's get it!
 
#17

"This is going to be tough, but we aren't going to make it easy on you! Start with a Reflect to soften his blows, then stick a Leech Seed on him to get some extra recovery! Finish off with an Earthquake! If he uses Taunt then use Protect to block it and push your actions back the first time, and if he uses it again immediately after then just use a Sand Tomb to restrict his movement then follow up with an Earthquake!"

Summary:
Reflect -> Leech Seed ->Earthquake
If he uses Taunt use Protect and push actions back
If he uses Taunt a second time consecutively then use Sand Tomb and replace any remaining actions with Earthquake (this should override the previous sub if he uses Taunt twice in a row, if he uses Taunt->x->Taunt then the first sub is used both times)
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#18
Oh ho, but it IS that simple! It's time to put on the hurt while pretty much nullifying his entire turn (sans a meh EQ).

Ice Punch -> Dig -> Brick Break
 
#19

(F)
HP: 100
EN: 100
Spe: 58
Adamant
Rocky Helmet
Shed Skin
Moxie
Intimidate

Ice Punch~Dig~Brick Break

VS


(M)
HP: 98
EN: 94
Spe: 48 (-10% EVA)
Brave
Light Clay
Overgrow
Shell Armour
Burned (2 dpa)
-1 ATK

Reflect~Leech Seed~Earthquake

If he uses Taunt use Protect and push actions back

If he uses Taunt a second time consecutively then use Sand Tomb and replace any remaining actions with Earthquake (this should override the previous sub if he uses Taunt twice in a row, if he uses Taunt->x->Taunt then the first sub is used both times).

DarkSlay's second pokemon emerges from her ball and gives Seedstrike a rather Intimidating glare, reducing its attack. She opens up proceedings with a nasty Ice Punch, and Seedstrike puts up a Reflect to prevent such high damage in the future.

Shawty then dives underground to escape a flurry of seeds from Seedstrike, and pops up, dealing some damage.

The Scrafty then decides she isn't happy with that Reflect, and smashes it with a Brick Break. Seedstrike finally decides to do something damaging, with an Earthquake critically hitting Scrafty

Action 1

Shawty intimidates Seedstrike!
-1 ATK

Shawty used Ice Punch:
RNG Roll for Freeze - 5/10 (No)
18 DMG, 6 EN

Seedstrike used Reflect:
8 EN

Seedstrike took 2 burn damage.

Action 2

Shawty went underground!

Seedstrike used Leech Seed:
The attack missed!
9 EN

Shawty used Dig:
2 DMG, 10 EN

Seedstrike took 2 burn damage.

Action 3

Shawty used Brick Break:
Seedstrike's reflect shattered!
11 DMG, 5 EN

Seedstrike used Earthquake:
RNG Roll for Crit - 1/16 (Yes)
17.5 (rounded to 18) DMG, 6 EN

Seedstrike took 2 burn damage.


(F)
HP: 82
EN: 84
Spe: 58
Adamant
Rocky Helmet
Shed Skin
Moxie
Intimidate

VS


(M)
HP: 61
EN: 71
Spe: 48 (-10% EVA)
Brave
Light Clay
Overgrow
Shell Armour
Burned (2 dpa)
-1 ATK


DarkSlay to order first.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#20
All right, good job Shawty! The crit hurts a bit, but we're in a good position to wreck havoc. Time to unleash the ultimate plan!

Taunt -> Ice Punch -> Hi-Jump Kick

IF (
Torterra uses Protect) AND (It is successful), THEN (Use Bulk Up and push your actions back)
 
#21

"I hope you don't think we're going down without a fight! Seedstrike, use Sand Tomb on him to restrict his movement and hopefully make that Ice Punch more difficult, if not impossible, to pull off! Then get some health back with a Giga Drain before nailing him with another Earthquake!"

Summary:
Sand Tomb -> Giga Drain -> Earthquake
 
#22

(F)
HP: 82
EN: 84
Spe: 58
Adamant
Rocky Helmet
Shed Skin
Moxie
Intimidate

Taunt~Ice Punch~Hi Jump Kick

IF (Torterra uses Protect) AND (It is successful), THEN (Use Bulk Up and push your actions back).

VS


(M)
HP: 61
EN: 71
Spe: 48 (-10% EVA)
Brave
Light Clay
Overgrow
Shell Armour
Burned (2 dpa)
-1 ATK

Sand Tomb~Giga Drain~Earthquake

Shawty begins by hurling abuse at Seedstrike, mainly based around lumberjacks, Canada and the tree on his back. He becomes unable to perform any non-attacking moves for a few rounds. Seedstrike then creates a small sandstorm that sucks Shawty in, draining its health.

(there's nothing about mons being trapped, sorry flame)

Shawty then covers her fist in frost again, punching Seedstrike viciously enough to freeze the poor pokemon deeply (you'd think flame would have trained him against the cold in canada).

Shawty ends the round with a Hi Jump Kick.

Action 1

Shawty used Taunt:
9 EN

Seedstrike used Sand Tomb:
RNG Roll for Hit - 10/20 (Yes)
RNG Roll for Crit - 15/16 (No)
4 DMG, 3 EN

Shawty took 2 Sand Tomb damage.
Seedstrike took 2 burn damage.

Action 2

Shawty used Ice Punch:
RNG Roll for Freeze - 1/10 (Yes)
RNG Roll for Severity - 2/2 (Deep)
18 DMG, 6 EN

Seedstrike was frozen solid!

Shawty took 2 Sand Tomb damage.
Seedstrike took 2 burn damage.

Action 3

Shawty used Hi Jump Kick:
16 DMG, 7 EN

Seedstrike was frozen solid!

Shawty took 2 Sand Tomb damage.
Seedstrike took 2 burn damage.

Seedstrike thawed out.


(F)
HP: 72
EN: 69
Spe: 58
Adamant
Rocky Helmet
Shed Skin
Moxie
Intimidate
Sand Tomb (1 action)

VS


(M)
HP: 21
EN: 68
Spe: 48 (-10% EVA)
Brave
Light Clay
Overgrow
Shell Armour
Burned (2 dpa)
-1 ATK

Taunted (3 actions)

Flame first.
 
#23
The opponent will suffer more intense damage if it tries to break out of the flames with normal attacks. <- This is from Fire Spin, and most refs treat all other trapping moves similarly (God knows how many physical attackers Deck has fucked over with Sand Tomb, and I've had almost an entire round's worth of attacks fail due to a Blizzard+Whirlpool combo trapping me) but whatever, no point changing it since I don't stand a chance regardless of how it's ruled. Just really frustrating to not have it ruled in my favour due to an inconsistency in the rules.

Giga Drain -> Earthquake -> Giga Drain
 
#25

(F)
HP: 72
EN: 69
Spe: 58
Adamant
Rocky Helmet
Shed Skin
Moxie
Intimidate
Sand Tomb (1 action)

Ice Punch~Hi Jump Kick~Brick Break

VS


(M)
HP: 21
EN: 68
Spe: 48 (-10% EVA)
Brave
Light Clay
Overgrow
Shell Armour
Burned (2 dpa)
-1 ATK

Taunted (3 actions)

Giga Punch~Earthquake~Giga Drain


Shawty opens up with another Ice Punch, fotunately (for Flame) not freezing this time. Seedstrike retaliates with a Giga Drain, but it isn't enough to stop his demise at the hands (feet?) of a Hi Jump Kick from Shawty, who celebrates with a little Moxie.

Action 1

Shawty used Ice Punch:
18 DMG, 6 EN

Seedstrike used Giga Drain:
RNG Roll for Crit - 15/16 (No)
9.5 (rounded to 10) DMG, 5 REC, 11 EN

Shawty took 2 Sand Tomb damage.
Seedstrike took 2 burn damage.

Action 2

Shawty used Hi Jump Kick:
16 DMG, 7 EN

Seedstrike fainted!

Shawty's ATK rose!


(F)
HP: 60
EN: 62
Spe: 58
Adamant
Rocky Helmet
Shed Skin
Moxie
Intimidate
+1 ATK

VS


(M)
HP: -10
EN: 57
Spe: 48 (-10% EVA)
Brave
Light Clay
Overgrow
Shell Armour
Burned (2 dpa)
-1 ATK

Taunted (1 action)

To speed things up:

(F)
HP: 60
EN: 62
Spe: 58
Adamant
Rocky Helmet
Shed Skin
Moxie
Intimidate
+1 ATK

VS


(U)
HP: 100
EN: 100
Spe: 55
Adamant
Expert Belt
Iron Fist
Klutz
No Guard

DarkSlay to order.
 
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