MK Ultra
BOOGEYMAN
So it seems that DarkSlay is a bender. I mean just look at this arena.
Arena: DarkSlay's Arena of Good Sportsmanship!
Basically, this is a standard arena, surrounded by fans and people who want to watch the battle. The arena is fairly large, enough to give Pokemon the space to do normal activities. Nothing is restricted in terms of moves or combos. It's just a place to train and have fun!
Yeah. Fortunately strongth user Flamestrike has come along to manly this arena up. Show no mercy.
Also
Switch=OK
Items On
All Abilities
TEAM DS:
Flamestrike issues a rebuttal (lol butt), sends out, gives an item and orders.
DarkSlay counters and orders.
Failure to deliver adequate banter will result in consequences.
Arena: DarkSlay's Arena of Good Sportsmanship!
Basically, this is a standard arena, surrounded by fans and people who want to watch the battle. The arena is fairly large, enough to give Pokemon the space to do normal activities. Nothing is restricted in terms of moves or combos. It's just a place to train and have fun!
Yeah. Fortunately strongth user Flamestrike has come along to manly this arena up. Show no mercy.
Also
Switch=OK
Items On
All Abilities
TEAM DS:
TEAM FLAME:DarkSlay said:
Pyroak [Willow] (F)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)
Type: Fire / Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (60 * .15 = 9)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9 / 9
MC: 5
DC: 5 / 5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
Wood Hammer
Flare Blitz
Pound (*)
Bullet Seed (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Energy Ball
Lava Plume
Earth Power (*)
Aromatherapy (*)
Seed Bomb (*)
Heat Wave
Worry Seed
Hidden Power (Ice, 7) (*)
Flamethrower (*)
Substitute (*)
Light Screen
Reflect
Toxic
Sunny Day
SolarBeam
Haunter [Allergy] (F)
Nature: Hasty (Adds 15% to Speed. Subtracts a Rank from Defense.)
Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9 / 9
MC: 2
DC: 0 / 0 (no DW ability)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)
Shadow Ball
Will-O-Wisp
Hex
Destiny Bond
Shadow Punch
Disable (*)
Perish Song (*)
Fire Punch (*)
Counter
Pain Split
Magic Coat
Icy Wind
Sludge Bomb (*)
Thunderbolt (*)
Hidden Power (Ground, 7) (*)
Taunt
Toxic
Venoshock
Psychic
Energy Ball
Bide
Protect
Focus Blast
Substitute
Scrafty [Shawty] (F)
Nature: Adamant (Adds a Rank to Attack. Subtracts a Rank from Special Attack.)
Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6 / 6
MC: 0
DC: 5 / 5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (UNLOCKED): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Attacks:
Leer (*)
Low Kick (*)
Sand Attack (*)
Faint Attack (*)
Headbutt (*)
Swagger (*)
Brick Break (*)
Payback (*)
Hi-Jump Kick
Crunch
Head Smash
Focus Punch
Drain Punch (*)
Ice Punch (*)
Zen Headbutt (*)
Counter
ThunderPunch
Dragon Dance
Bulk Up (*)
Taunt (*)
Dragon Tail (*)
Rock Slide
Dragon Tail
Torment
Dig
Protect
Roar
DarkSlay sends out, gives an item and initiates fighting talk.Flamestrike said:
Golurk(*) - Shadowstrike(U)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 5
Weight Class: 7
Base Rank Total: 18
Total Moves: 32
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Pound(*)
Astonish(*)
Defense Curl(*)
Mud-Slap(*)
Rollout(*)
Shadow Punch(*)
Iron Defense(*)
Mega Punch(*)
Magnitude(*)
DynamicPunch
Night Shade
Curse
Heavy Slam
Earthquake(*)
Hammer Arm(*)
Focus Punch(*)
Toxic
Protect
Rain Dance
Telekinesis
Safeguard
Return(*)
Brick Break
Double Team
Facade
Rest
Giga Impact
Rock Polish(*)
Flash
Stone Edge
Gyro Ball
Rock Slide(*)
Substitute
Fly
Torterra(*) - Seedstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15v)
Size Class: 5
Weight Class: 7
Base Rank Total: 19
Total Moves: 27
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Wood Hammer
Tackle(*)
Withdraw(*)
Absorb(*)
Razor Leaf(*)
Curse(*)
Bite(*)
Mega Drain(*)
Earthquake
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Growth(*)
Sand Tomb
Seed Bomb(*)
Superpower(*)
Wide Guard
Frenzy Plant
Roar
Light Screen
Protect(*)
Reflect
Stone Edge
Swords Dance(*)
Rock Slide
Substitute(*)
Magmortar - Flamestrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 72 (83/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 31
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam
Cross Chop
Mach Punch
ThunderPunch
Counter
Endure
Heat Wave
Helping Hand
Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Earthquake
Psychic
Brick Break
Torment
Rest
Will-O-Wisp
Substitute
Bide
Flamestrike issues a rebuttal (lol butt), sends out, gives an item and orders.
DarkSlay counters and orders.
Failure to deliver adequate banter will result in consequences.