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Completed DarkSlay vs. Lyris1035: Daycare Match (ref: TravelLog)

Discussion in 'ASB' started by TravelLog, Jun 9, 2011.

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  1. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935

    Lyris' Team:
    Zorroa the Zorua (open)
    [​IMG]
    Zorua (*) Zorroa (F)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

    Stats:
    Natue: Naive
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 75 (65 * 1.15 = 74.75, which rounds up to 75.) (+)

    EC: 2/6
    MC: 0

    Attacks:
    Scratch (*)
    Leer (*)
    Pursuit (*)
    Fake Tears (*)
    Fury Swipes (*)
    Faint Attack (*)
    Scary Face (*)
    Taunt (*)
    Foul Play
    Night Daze

    Dark Pulse (*)
    Extrasensory (*)
    Snatch (*)
    Sucker Punch

    Hone Claws (*)
    Shadow Ball (*)
    Snarl (*)
    Aerial Ace

    Auralia the Riolu (open)
    [​IMG]
    Riolu(*) Auralia (F)

    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (60 * 1.15 = 69.) (+)

    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)
    Copycat
    Nasty Plot

    Agility (*)
    Bullet Punch (*)
    Vacuum Wave (*)

    Brick Break (*)
    Work Up (*)
    Swords Dance (*)
    Attract
    Drain Punch


    DarkSlay's Team:
    Lilly the Lileep (open)
    [​IMG]
    Lilly [Lileep] (F)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Rock / Grass
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 20 (-)

    EC: 1 / 6
    MC: 0
    DC: 1 / 5

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Astonish (*)
    Constrict (*)
    Acid (*)
    Ingrain (*)
    Confuse Ray (*)

    Recover (*)
    Curse (*)
    Mirror Coat (*)

    Toxic (*)
    Protect (*)
    Rock Slide (*)
    Giga Drain

    Mexican Typhoon the Scratchet (open)
    [​IMG]
    Scratchet (Mexican Typhoon) [M]
    Nature: Timid (Adds 15% to Speed. Subtracts 1 Rank from Attack.)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 46 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Yawn
    Roost
    Confuse Ray

    Toxic
    Substitute
    Taunt

    Hitenryu the Chimchar (open)
    [​IMG]
    Chimchar (Hitenryu) [M]
    Nature: Hasty(Adds 15% to Speed. Subtracts 1 Rank from Defense.)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 71 (+)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:

    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Counter
    Encore
    ThunderPunch

    Fire Blast
    Dig
    Brick Break



    THE DAY CARE LADY (open)

    [​IMG]



    Order of the Game:
    DarkSlay sends out a mon
    Lyris sends out a mon and issues actions
    DarkSlay's actions
    etc.
  2. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    All right, back at the Daycare! Let's start off with a familiar friend. I can hear the power of the earth...

    Go, Mexican Typhoon the Scratchet!
    [​IMG]
  3. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Let's do this, Auralia!
    [​IMG]
    Riolu(*) Auralia (F)
    Nature: Naive
    Ruin his set-up!
    Taunt ~ Aerial Ace ~ Extrasensory
    If he uses Substitute, unless it's lower than 15 HP, Use Snatch.
    Illusion Mode
  4. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
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    1,414
    Okay Mexican Typhoon, it's time to show our opponent why we're the kings of strategy! (Major deja-vu here...)

    He put in a substitution for Substitute, but that doesn't mean we can't prevent him from stopping us. This obvious Riolu isn't going to stop us! Show him your own priority Taunt to stop his own Taunt! Then, use a highly accurate Toxic to start the residual damage! Then, create a 25 HP Substitute to not only force a useless Snatch, but to create a Substitute big enough to stop two of its attacks!
  5. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    [​IMG]
    HP: 90
    Energy: 100
    Boosts/Drops:
    Other:

    VS.

    [​IMG]
    HP: 90
    Energy: 100
    Boosts/Drops:
    Other:


    Round One: It's Important to Check Opponents' Abilities...

    Thanks to his wonderful Prankster ability, Scratchtet opens the round with a priority Taunt on Riolu, leaving it unable to act this action.

    Once again taking advantage of Prankster, Scratchtet uses a Toxic to badly poison Riolu. That's gonna hurt folks. This time, Riolu is able to act, and uses a powerful Aerial Ace! Unfortunately, the poison takes effect and hurts him some what.

    To close the round, Scratchtet creates a 25-HP Substitute. Riolu does his best to Snatch it, but Scratchtet's early taunt makes it so angry it can't think straight enough to act. The poison however, is acting just fine...


    Calcs (open)

    Taunt (10 energy)= Riolu taunted for 6 six actions
    Riolu can't do anything!

    Toxic (7 energy)= Riolu is Badly Poisoned!
    Aerial Ace (4 energy)= 9 damage. Scratchtet 81 HP.
    Riolu takes 1 poison damage. Riolu 89 HP.

    25 HP substitute (22 energy)= Scratchtet 59 HP, 22 HP sub. 61 energy
    Riolu tries to use Snatch but can't!
    Riolu takes 1 poison damage. Riolu 88 HP, 96 energy


    [​IMG]
    HP: 59
    Energy: 61
    Boosts/Drops:
    Other: 25 HP Substitute

    VS.

    [​IMG]
    HP: 88
    Energy: 96
    Boosts/Drops:
    Other: Badly poisoned (1 DPA, 2DPA next round)



    DarkSlay, your actions.
  6. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Well done Mexican Typhoon! We're not out of this one yet, though. First, start off with a Yawn to make it drowzy. Then use Roost to regain some of that lost HP. Finally, end with a chill as it probably breaks your Sub.
  7. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    EDIT: "Auralia" wasn't attacked and damaged, sorry.
    So...
    Extrasensory ~ Dark Pulse ~ Aerial Ace
    If I am no longer taunted,
    Dodge ~ Fake Tears ~ Extrasensory
    Can you even read white by any chance?
  8. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    [​IMG]
    HP: 59
    Energy: 61
    Boosts/Drops:
    Other: 25 HP Substitute

    VS.

    [​IMG]
    HP: 88
    Energy: 96
    Boosts/Drops:
    Other: Badly poisoned (2DPA), taunted (3 actions)


    Round Two: Substitution!

    Scratchtet once again makes excellent use of Prankster to get off a nice big Yawn, leaving Zorua feeling rather drowsy! It still manages to get off a powerful Extrasensory however, which does some nice damage to Scratchtet's substitute.

    To avoid pushing its luck, Scratchtet Roosts to regain some of its lost health, while Zorua tries unsuccessfully to destroy the substitute with a Dark Pulse.

    The round comes to a close with Scratchtet lazily chilling in the playpen, while the Daycare lady looks on smiling! Zorua, destructive little thing, finally breaks the substitute with an Aerial Ace. Too bad its been taking poison damage this whole time! The earlier yawn also seems to take affect, as Zorua falls into a mild sleep (2 actions).



    Calcs (open)

    Yawn (7 energy)= Zorua will fall asleep after 3 actions
    Extrasensory (6 energy)= 12 damage. Scratchtet has 13 HP sub left.
    Zorua takes 2 poison damage. Zorua 86 HP

    Roost (11 energy)= Scratchtet regains 20 HP. Scratchtet 79 HP
    Dark Pulse (6 energy)= 7 damage. Scratchtet has 6 HP substitute left
    Zorua takes 2 poison damage. Zorua 84 HP

    chill (+12 energy)= Scratchtet 79 HP, 55 energy
    Aerial Ace (6 energy)=9 damage. Substitute breaks!
    Zorua takes 2 poison damage. Zorua 82 HP, 78 energy

    Zorua falls asleep! RNG for sleep (of 3)=2, asleep for 2 actions


    [​IMG]
    HP: 79
    Energy: 55
    Boosts/Drops:
    Other:

    VS.

    [​IMG]
    HP: 82
    Energy: 78
    Boosts/Drops:
    Other: Badly poisoned (3DPA next round), asleep for 2 actions.



    Lyris, word to the wise. Never insult your referree. Yes I can read white. But if I don't know to look for it, I probably won't randomly try to find text in white. You could have just PMed me about it. More importantly, the rudeness you showed is ill-becoming to someone looking to gain the respect of the ASB community. Please try and show more consideration next time.

    By the way, Lyris, your actions.
  9. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Sorry...I forgot the usage note...
    Anyways:
    Hone Claws ~ Fake Tears ~ Night Daze
    If he uses Substitute, use Snatch.
    One more thing, If you got my edit, ref, Auralia's illusion isn't broken yet, only attack damage can break it.
  10. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Well, since Zoura is asleep for two actions, we have some free turns to take advantage of the opportunity. Let's get aggressive!

    Mexican Typhoon, use Rock Smash to hit this thing for good damage (and maybe a Defense drop!). Then, use Substitute (25 HP) to make a good shield for yourself. Right before it wakes up, use Rock Smash once again for major damage!

    EDIT: He is asleep for two rounds, and the third attack I resist, so it stays the same.
  11. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Forum Moderatoris a Site Staff Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
    Moderator

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    Lyris, I know this isn't really in the most obvious place, but your post breaks the rules on substitution.

    From the Referee Training Grounds thread (open)
    Substitution Rules

    This has implemented the following Substitution rules:

    Attack Substitution:

    For each of their Pokemon, a Player acting first may create a substitution based on one specific Attack or Command the opponent can issue and substitute their called actions. This conditional can only be triggered by one of the opponent's actions, however it may apply to multiple consecutive actions for the trainer's Pokemon in that round.

    Chance Substitution:

    For each of their Pokemon, either player may create a substitution based on the success or failure of a previously ordered Attack or Attack effect. This conditional can only be triggered by the success or failure of a previous action, and as such cannot be applied to the first action of a round. A Player acting first can make either an Attack Substitution or a Chance Substitution, but not both.

    KO Substitution:

    For each of their Pokemon, either player in a multiple battle (doubles or more) may order an alternative set of actions based on a specific opponent fainting on a specific action. A KO Substitution can be ordered in addition to an Attack Substitution or a Chance Substitution.


    In this case, you have too many substitutions. Please edit your post limiting your actions to exactly one substitution.
  12. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    [​IMG]
    HP: 79
    Energy: 55
    Boosts/Drops:
    Other:

    VS.

    [​IMG]
    HP: 82
    Energy: 78
    Boosts/Drops:
    Other: Badly poisoned (3 DPA), asleep for first two actions


    Round Three: The Joys of Nap-time

    Nap-time. It's one of the most sacred and precious things across the world. Millions of children take time out of the day to relax and dream of cookies and happy things. Not Zorua though. As Zorua naps, Scratchtet hits it with a powerful Rock Smash, which also seems to lower Zorua's defense.

    With Zorua still napping, Scratchtet uses the time to set up a comfortable substitute. Awww, it's playing with dolls... how cute!

    In any case, Zorua finally wakes up and decides to go on the offensive with a Night Daze, but I guess he's a little slow having just woken up, because he only manages to hit the substitute! AND it looks like the poison has been hurting it this whole time. Poor thing! Why doesn't the Daycare Lady help!?!?! Regardless, Scratchtet takes advantage of the situation and delivers another Rock Smash, which lowers Zorua's defense even further!

    Calcs (open)


    Zorua is napping! ZZZZZZ
    Zorua takes 3 poison damage! Zorua 79 HP
    Rock Smash (3 energy)= 11 damage. Zorua 68 HP, Scratchtet 52 energy
    RNG for lowering defense (<=50 is yes)=13, yes

    Zorua is napping! ZZZZZZ
    Zorua takes 3 poison damage! Zorua 65 HP
    Substitute (22 energy)= Scratchtet 54 HP, 25 HP sub, 30 energy

    Night Daze (7 energy)=8 damage. Scratchtet’s sub: 17 HP. Zorua 71 energy.
    Zorua takes 3 poison damage! Zorua 62 HP
    Rock Smash (3 energy)= 13 damage. Zorua 49 HP. Scratchtet 27 energy
    RNG for lowering defense (<=50 is yes)=41, yes



    [​IMG]
    HP: 54
    Energy: 27
    Boosts/Drops:
    Other: 17 HP substitute

    VS.

    [​IMG]
    HP: 62
    Energy: 71
    Boosts/Drops: -2 Def
    Other: Badly poisoned (4 DPA next round)


    Your move DarkSlay.
  13. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Okay. We'll be under a Substitute for two actions at the least, so let's take advantage of that.

    Use a chill to start off, then use Rock Smash. Then finish off with a Confuse Ray.

    IF IT USES TAUNT, slide in your own Taunt to prevent it, then continue with your actions as they are.
  14. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    -.- no one EVER goes easy on me?!
    Extrasensory ~ Aerial Ace ~ Taunt
    What a LUNATIC!!
  15. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    [​IMG]
    HP: 54
    Energy: 27
    Boosts/Drops:
    Other: 17 HP substitute

    VS.

    [​IMG]
    HP: 62
    Energy: 71
    Boosts/Drops: -2 Def
    Other: Badly poisoned (4 DPA)


    Round Four: Hot for (Substitute) Teacher

    Zorua opens the round by using a nasty Extrasensory on Scratchtet's substitute. Luckily for the puffball, it stays standing! Awww SO CUTE! In any case, I guess Scratchtet is bored or tired or something, since he just takes some time to chill, resting on a pillow. Isn't he precious? DAYCARE LADY SAYS YES!

    While Lyris orders Zorua to use Aerial Ace this time (FINALLY breaking the substitute), Scratchtet uses the moment to launch a powerful Rock Smash at his opponent, lowering it's defense even further (-3 for now, -2 at end of round from earlier ones beginning to wear off).

    Screaming that his opponent is "a LUNATIC," Lyris tries to get Zorua to Taunt Scratchtet, but the little guy, prankster that he is, beats Zorua to the punch with a Taunt of his own, leaving the black fox nothing to do. At it looks the poison has been doing some nasty work of its own!

    Calcs (open)


    Extrasensory (6 energy)=12 damage. 5 HP substitute still up. 65 energy
    Zorua takes 4 poison damage. Zorua 58 HP
    Chill(+12 energy). Scratchtet 39 energy

    Aerial Ace (4 energy)= Substitute is broken! 61 energy
    Zorua takes 4 poison damage. Zorua 54 HP
    Rock Smash (3 energy)=14 damage. Zorua 40 HP. 36 energy
    RNG for lower def (<=50 is yes)=25, yes. Zorua -3 def until end of round (then -2)

    Prankster Taunt (10 energy)= Scratchtet 26 energy
    Zorua tries to Taunt but can’t!
    Zorua takes 4 poison damage! Zorua 36 HP (def -2)


    [​IMG]
    HP: 54
    Energy: 26
    Boosts/Drops:
    Other:

    VS.

    [​IMG]
    HP: 36
    Energy: 61
    Boosts/Drops: -2 Def
    Other: Badly poisoned (5 DPA next round), taunted (5 actions)


    Lyris, your actions please.
  16. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    At least I stopped confuse ray... ;)
    Unless I'm still taunted:
    Hone Claws ~ Aerial Ace ~ Night Daze
    If I am still taunted, Replace Hone Claws with Extrasensory.
    If he uses Rock Smash, use Sucker Punch.
  17. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Rock Smash -> chill -> Rock Smash

    That should end it for this little fella.
  18. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    [​IMG]
    HP: 54
    Energy: 26
    Boosts/Drops:
    Other:

    VS.

    [​IMG]
    HP: 36
    Energy: 61
    Boosts/Drops: -2 Def
    Other: Badly poisoned (5 DPA), taunted (5 actions)


    Round Five: One Down

    The round opens with a powerful Extrasensory from Zorua while Scratchtet responds with a Rock Smash.

    Scratchtet is feeling tired at this point, so he takes a little nap, chilling to regain some energy. Zorua is a dark-type though, so he is EVIL and attacks the adorable Scratchtet with an agonizing Aerial Ace... :(

    Zorua then follows up with a Sucker Punch. It's not enough though, as a combination of poison and a final Rock Smash from Scratchtet knocks out the little fox.



    Calcs (open)

    Rock Smash (3 energy)=14 damage. Zorua 22 HP. 23 energy
    Extrasensory (6 energy)= 12 damage. Scratchtet 42 HP. 55 energy
    Zorua takes 5 poison damage. Zorua 17 HP

    chill (+12 energy)= Scratchtet 35 energy
    Aerial Ace (4 energy)= 9 damage. Scratchtet 33 HP. 51 energy
    Zorua takes 5 poison damage. 12 HP

    Sucker Punch (6 energy)= 7 damage. Scratchtet 26 HP. Zorua 45 energy.
    Zorua takes 5 poison damage. 7 HP.
    Rock Smash (3 energy)= Zorua KOed. Scratchtet 32 energy


    [​IMG]
    HP: 26
    Energy: 32
    Boosts/Drops:
    Other:

    VS.

    [​IMG]
    HP: Smash'd
    Energy: KO
    Boosts/Drops: KO
    Other: KO

    Lyris send in your mon. DarkSlay does actions, then Lyris.
  19. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    All right Auralia, Let's go!
    [​IMG]
    Riolu(*) Auralia (F)
    Nature: Naive
  20. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    All right Mexican Typhoon, let's try and set up some long lasting effects on Riolu before we kick the bucket, shall we?

    Toxic -> Yawn -> Confuse Ray
    If it uses Copycat, simply put Taunt as the move for that action and continue with the move chain (so that Toxic and Yawn hit).
  21. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    I'd rather outsmart him! I never like that Poison -.-
    Copycat ~ Vacuum Wave ~ Bullet Punch
    No changing your actions, please ;-) This is why I like attacking second, not 1st!
  22. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Hey guys, I'm at my summer job now and have little to no reliable internet access. As such, I think it's more fair to you two that you find someone to subref the match in my stead. Sorry guys.
  23. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Jumping in here to subref.

    Round 6 START (open)
    [​IMG]
    Mexican Typhoon (M)
    HP: 26
    EN: 32
    SPEED: 46
    STAT: +4% Acc (Nature)
    OTHER: N/A
    VS.

    [​IMG]
    Auralia (F)
    HP: 90
    EN: 100
    SPEED: 69
    STAT: +14% Acc (Nature)
    OTHER: N/A


    Well well, it looks like I've jumped into the thick of things here just in time to see the release of Auralia the little Riolu. Mexican Typhoon immediately decides to make sure Auralia doesn't get up to any funny business by Taunting her into only attacking. After all, funny business is his game. The taunt immediately pays dividends, and Auralia wastes this action being too angry to do anything useful. Auralia then decides to out-do Typhoon at his own game with a priority move of her own in Vacuum Wave. Unfortunately the move uses the weaker side of her offences, and even though it is super effective against the scratch cat the damage is minimal. Meanwhile the Mexican spews Toxic gasses at Auralia and poisons her. The poison starts its slow damage right away, and that could definitely add up in a prolonged battle. Auralia rounds us out by once again beating Scratchet to the punch, literally, with a Bullet Punch. Once again the damage is minimal, and the Scratchet responds by once again using a status move. This time he Yawns at Riolu and makes sure she will soon feel like a nap. However the tactics of this round have weighed heavily on him, and his energy is looking dangerously low.

    Round 6 END (open)
    [​IMG]
    Mexican Typhoon (M)
    HP: 14
    EN: 8
    SPEED: 46
    STAT: +4% Acc (Nature)
    OTHER: N/A
    VS.

    [​IMG]
    Auralia (F)
    HP: 88
    EN: 95
    SPEED: 69
    STAT: +14% Acc (Nature)
    OTHER: Toxic (2 DPA), Drowsy (3a), Taunted (3a)


    Round 6 Calculations (open)

    Action 1
    Mexican Typhoon: Taunt > Auralia was taunted! [10 EN]
    Auralia: Auralia is taunted!

    Action 2
    Auralia: Vacuum Wave > (4 + 3 + (2-3)*1.5)*1.5 = 8.25 = 8 [8 DMG] [2 EN]
    Mexican Typhoon: Toxic > Auralia was afflicted with Toxic Poison [7 EN]

    Auralia was hurt by Toxic Poison [1 DMG]

    Action 3
    Auralia: Bullet Punch > (4 + (3-3)*1.5) = 4 [4 DMG] [3 EN]
    Mexican Typhoon: Yawn > Auralia became drowsy! [7 EN]

    Auralia was hurt by Toxic Poison [1 DMG]


    Wow Scratchet's starting movepool sucks a big fat one :S

    Lyris issues actions
    DarkSlay issues actions
    I ref
  24. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Vacuum Wave ~ Force Palm ~ Brick Break
  25. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    All right, you're almost done Mexican Typhoon. Just one more round to give your next friend the advantage!

    Chill -> Confuse Ray -> Rock Smash
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