Completed DarkSlay vs. Lyris1035: Daycare Match (ref: TravelLog)

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#1
CHALLENGING LYRIS1035

Type: 2 V 2
Style: Singles
Recovers: 2 Recovery / 5 Chills
DQ: 2 Days Player / 3 Days Ref
Arena: The Daycare Playground

What a fun place to have a Pokemon battle! The old man and woman running the daycare have allowed us to spend an hour or two in their backyard to train Pokemon for our adventure. The playground is surrounded by a high fence so that Pokemon cannot escape the arena. It's a flat terrain made of grass that Pokemon can dig through, but seismic activity would crush the house, which the owners might get mad at us about! It's a small to medium sized arena - enough to house a few Pokemon, after all! Since it's a daycare, the daycare owners politely ask that we only use single stage evolving Pokemon (that means either the first of a line of two Pokemon or a line of three Pokemon). There is a small pond nearby that supplies a water source, but it's not big enough to provide multiple Surf attacks.

SUMMARY: Only first stage Pokemon (that means only the first of a line of two or the first of a line of three, not no evolutions). Dig is allowed. Earthquake / Earth Power / Magnitude are disallowed. Surf is limited.
I ACCEPT, dropping all seeks.
Switch = KO
All abilities
items = KO (meaning none)
Requesting referee!

Lyris' Team:

Zorua (*) Zorroa (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
Natue: Naive
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 75 (65 * 1.15 = 74.75, which rounds up to 75.) (+)

EC: 2/6
MC: 0

Attacks:
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze

Dark Pulse (*)
Extrasensory (*)
Snatch (*)
Sucker Punch

Hone Claws (*)
Shadow Ball (*)
Snarl (*)
Aerial Ace


Riolu(*) Auralia (F)

Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60 * 1.15 = 69.) (+)

EC: 4/6
MC: 0
DC: 3/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Copycat
Nasty Plot

Agility (*)
Bullet Punch (*)
Vacuum Wave (*)

Brick Break (*)
Work Up (*)
Swords Dance (*)
Attract
Drain Punch


DarkSlay's Team:

Lilly [Lileep] (F)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Rock / Grass
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20 (-)

EC: 1 / 6
MC: 0
DC: 1 / 5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)

Recover (*)
Curse (*)
Mirror Coat (*)

Toxic (*)
Protect (*)
Rock Slide (*)
Giga Drain


Scratchet (Mexican Typhoon) [M]
Nature: Timid (Adds 15% to Speed. Subtracts 1 Rank from Attack.)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Roost
Confuse Ray

Toxic
Substitute
Taunt


Chimchar (Hitenryu) [M]
Nature: Hasty(Adds 15% to Speed. Subtracts 1 Rank from Defense.)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 71 (+)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Counter
Encore
ThunderPunch

Fire Blast
Dig
Brick Break






Order of the Game:
DarkSlay sends out a mon
Lyris sends out a mon and issues actions
DarkSlay's actions
etc.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#2
All right, back at the Daycare! Let's start off with a familiar friend. I can hear the power of the earth...

Go, Mexican Typhoon the Scratchet!
 
#3
Let's do this, Auralia!

Riolu(*) Auralia (F)
Nature: Naive
Ruin his set-up!
Taunt ~ Aerial Ace ~ Extrasensory
If he uses Substitute, unless it's lower than 15 HP, Use Snatch.
Illusion Mode
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#4
Okay Mexican Typhoon, it's time to show our opponent why we're the kings of strategy! (Major deja-vu here...)

He put in a substitution for Substitute, but that doesn't mean we can't prevent him from stopping us. This obvious Riolu isn't going to stop us! Show him your own priority Taunt to stop his own Taunt! Then, use a highly accurate Toxic to start the residual damage! Then, create a 25 HP Substitute to not only force a useless Snatch, but to create a Substitute big enough to stop two of its attacks!
 
#5

HP: 90
Energy: 100
Boosts/Drops:
Other:

VS.


HP: 90
Energy: 100
Boosts/Drops:
Other:


Round One: It's Important to Check Opponents' Abilities...

Thanks to his wonderful Prankster ability, Scratchtet opens the round with a priority Taunt on Riolu, leaving it unable to act this action.

Once again taking advantage of Prankster, Scratchtet uses a Toxic to badly poison Riolu. That's gonna hurt folks. This time, Riolu is able to act, and uses a powerful Aerial Ace! Unfortunately, the poison takes effect and hurts him some what.

To close the round, Scratchtet creates a 25-HP Substitute. Riolu does his best to Snatch it, but Scratchtet's early taunt makes it so angry it can't think straight enough to act. The poison however, is acting just fine...


Taunt (10 energy)= Riolu taunted for 6 six actions
Riolu can't do anything!

Toxic (7 energy)= Riolu is Badly Poisoned!
Aerial Ace (4 energy)= 9 damage. Scratchtet 81 HP.
Riolu takes 1 poison damage. Riolu 89 HP.

25 HP substitute (22 energy)= Scratchtet 59 HP, 22 HP sub. 61 energy
Riolu tries to use Snatch but can't!
Riolu takes 1 poison damage. Riolu 88 HP, 96 energy



HP: 59
Energy: 61
Boosts/Drops:
Other: 25 HP Substitute

VS.


HP: 88
Energy: 96
Boosts/Drops:
Other: Badly poisoned (1 DPA, 2DPA next round)



DarkSlay, your actions.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#6
Well done Mexican Typhoon! We're not out of this one yet, though. First, start off with a Yawn to make it drowzy. Then use Roost to regain some of that lost HP. Finally, end with a chill as it probably breaks your Sub.
 
#7
EDIT: "Auralia" wasn't attacked and damaged, sorry.
So...
Extrasensory ~ Dark Pulse ~ Aerial Ace
If I am no longer taunted,
Dodge ~ Fake Tears ~ Extrasensory
Can you even read white by any chance?
 
#8

HP: 59
Energy: 61
Boosts/Drops:
Other: 25 HP Substitute

VS.


HP: 88
Energy: 96
Boosts/Drops:
Other: Badly poisoned (2DPA), taunted (3 actions)


Round Two: Substitution!

Scratchtet once again makes excellent use of Prankster to get off a nice big Yawn, leaving Zorua feeling rather drowsy! It still manages to get off a powerful Extrasensory however, which does some nice damage to Scratchtet's substitute.

To avoid pushing its luck, Scratchtet Roosts to regain some of its lost health, while Zorua tries unsuccessfully to destroy the substitute with a Dark Pulse.

The round comes to a close with Scratchtet lazily chilling in the playpen, while the Daycare lady looks on smiling! Zorua, destructive little thing, finally breaks the substitute with an Aerial Ace. Too bad its been taking poison damage this whole time! The earlier yawn also seems to take affect, as Zorua falls into a mild sleep (2 actions).



Yawn (7 energy)= Zorua will fall asleep after 3 actions
Extrasensory (6 energy)= 12 damage. Scratchtet has 13 HP sub left.
Zorua takes 2 poison damage. Zorua 86 HP

Roost (11 energy)= Scratchtet regains 20 HP. Scratchtet 79 HP
Dark Pulse (6 energy)= 7 damage. Scratchtet has 6 HP substitute left
Zorua takes 2 poison damage. Zorua 84 HP

chill (+12 energy)= Scratchtet 79 HP, 55 energy
Aerial Ace (6 energy)=9 damage. Substitute breaks!
Zorua takes 2 poison damage. Zorua 82 HP, 78 energy

Zorua falls asleep! RNG for sleep (of 3)=2, asleep for 2 actions



HP: 79
Energy: 55
Boosts/Drops:
Other:

VS.


HP: 82
Energy: 78
Boosts/Drops:
Other: Badly poisoned (3DPA next round), asleep for 2 actions.



Lyris, word to the wise. Never insult your referree. Yes I can read white. But if I don't know to look for it, I probably won't randomly try to find text in white. You could have just PMed me about it. More importantly, the rudeness you showed is ill-becoming to someone looking to gain the respect of the ASB community. Please try and show more consideration next time.

By the way, Lyris, your actions.
 
#9
Sorry...I forgot the usage note...
Anyways:
Hone Claws ~ Fake Tears ~ Night Daze
If he uses Substitute, use Snatch.
One more thing, If you got my edit, ref, Auralia's illusion isn't broken yet, only attack damage can break it.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#10
Well, since Zoura is asleep for two actions, we have some free turns to take advantage of the opportunity. Let's get aggressive!

Mexican Typhoon, use Rock Smash to hit this thing for good damage (and maybe a Defense drop!). Then, use Substitute (25 HP) to make a good shield for yourself. Right before it wakes up, use Rock Smash once again for major damage!

EDIT: He is asleep for two rounds, and the third attack I resist, so it stays the same.
 
#11
Lyris, I know this isn't really in the most obvious place, but your post breaks the rules on substitution.

Substitution Rules

This has implemented the following Substitution rules:

Attack Substitution:

For each of their Pokemon, a Player acting first may create a substitution based on one specific Attack or Command the opponent can issue and substitute their called actions. This conditional can only be triggered by one of the opponent's actions, however it may apply to multiple consecutive actions for the trainer's Pokemon in that round.

Chance Substitution:

For each of their Pokemon, either player may create a substitution based on the success or failure of a previously ordered Attack or Attack effect. This conditional can only be triggered by the success or failure of a previous action, and as such cannot be applied to the first action of a round. A Player acting first can make either an Attack Substitution or a Chance Substitution, but not both.

KO Substitution:

For each of their Pokemon, either player in a multiple battle (doubles or more) may order an alternative set of actions based on a specific opponent fainting on a specific action. A KO Substitution can be ordered in addition to an Attack Substitution or a Chance Substitution.


In this case, you have too many substitutions. Please edit your post limiting your actions to exactly one substitution.
 
#12

HP: 79
Energy: 55
Boosts/Drops:
Other:

VS.


HP: 82
Energy: 78
Boosts/Drops:
Other: Badly poisoned (3 DPA), asleep for first two actions


Round Three: The Joys of Nap-time

Nap-time. It's one of the most sacred and precious things across the world. Millions of children take time out of the day to relax and dream of cookies and happy things. Not Zorua though. As Zorua naps, Scratchtet hits it with a powerful Rock Smash, which also seems to lower Zorua's defense.

With Zorua still napping, Scratchtet uses the time to set up a comfortable substitute. Awww, it's playing with dolls... how cute!

In any case, Zorua finally wakes up and decides to go on the offensive with a Night Daze, but I guess he's a little slow having just woken up, because he only manages to hit the substitute! AND it looks like the poison has been hurting it this whole time. Poor thing! Why doesn't the Daycare Lady help!?!?! Regardless, Scratchtet takes advantage of the situation and delivers another Rock Smash, which lowers Zorua's defense even further!

Zorua is napping! ZZZZZZ
Zorua takes 3 poison damage! Zorua 79 HP
Rock Smash (3 energy)= 11 damage. Zorua 68 HP, Scratchtet 52 energy
RNG for lowering defense (<=50 is yes)=13, yes

Zorua is napping! ZZZZZZ
Zorua takes 3 poison damage! Zorua 65 HP
Substitute (22 energy)= Scratchtet 54 HP, 25 HP sub, 30 energy

Night Daze (7 energy)=8 damage. Scratchtet’s sub: 17 HP. Zorua 71 energy.
Zorua takes 3 poison damage! Zorua 62 HP
Rock Smash (3 energy)= 13 damage. Zorua 49 HP. Scratchtet 27 energy
RNG for lowering defense (<=50 is yes)=41, yes




HP: 54
Energy: 27
Boosts/Drops:
Other: 17 HP substitute

VS.


HP: 62
Energy: 71
Boosts/Drops: -2 Def
Other: Badly poisoned (4 DPA next round)


Your move DarkSlay.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#13
Okay. We'll be under a Substitute for two actions at the least, so let's take advantage of that.

Use a chill to start off, then use Rock Smash. Then finish off with a Confuse Ray.

IF IT USES TAUNT, slide in your own Taunt to prevent it, then continue with your actions as they are.
 
#15

HP: 54
Energy: 27
Boosts/Drops:
Other: 17 HP substitute

VS.


HP: 62
Energy: 71
Boosts/Drops: -2 Def
Other: Badly poisoned (4 DPA)


Round Four: Hot for (Substitute) Teacher

Zorua opens the round by using a nasty Extrasensory on Scratchtet's substitute. Luckily for the puffball, it stays standing! Awww SO CUTE! In any case, I guess Scratchtet is bored or tired or something, since he just takes some time to chill, resting on a pillow. Isn't he precious? DAYCARE LADY SAYS YES!

While Lyris orders Zorua to use Aerial Ace this time (FINALLY breaking the substitute), Scratchtet uses the moment to launch a powerful Rock Smash at his opponent, lowering it's defense even further (-3 for now, -2 at end of round from earlier ones beginning to wear off).

Screaming that his opponent is "a LUNATIC," Lyris tries to get Zorua to Taunt Scratchtet, but the little guy, prankster that he is, beats Zorua to the punch with a Taunt of his own, leaving the black fox nothing to do. At it looks the poison has been doing some nasty work of its own!

Extrasensory (6 energy)=12 damage. 5 HP substitute still up. 65 energy
Zorua takes 4 poison damage. Zorua 58 HP
Chill(+12 energy). Scratchtet 39 energy

Aerial Ace (4 energy)= Substitute is broken! 61 energy
Zorua takes 4 poison damage. Zorua 54 HP
Rock Smash (3 energy)=14 damage. Zorua 40 HP. 36 energy
RNG for lower def (<=50 is yes)=25, yes. Zorua -3 def until end of round (then -2)

Prankster Taunt (10 energy)= Scratchtet 26 energy
Zorua tries to Taunt but can’t!
Zorua takes 4 poison damage! Zorua 36 HP (def -2)



HP: 54
Energy: 26
Boosts/Drops:
Other:

VS.


HP: 36
Energy: 61
Boosts/Drops: -2 Def
Other: Badly poisoned (5 DPA next round), taunted (5 actions)


Lyris, your actions please.
 
#16
At least I stopped confuse ray... ;)
Unless I'm still taunted:
Hone Claws ~ Aerial Ace ~ Night Daze
If I am still taunted, Replace Hone Claws with Extrasensory.
If he uses Rock Smash, use Sucker Punch.
 
#18

HP: 54
Energy: 26
Boosts/Drops:
Other:

VS.


HP: 36
Energy: 61
Boosts/Drops: -2 Def
Other: Badly poisoned (5 DPA), taunted (5 actions)


Round Five: One Down

The round opens with a powerful Extrasensory from Zorua while Scratchtet responds with a Rock Smash.

Scratchtet is feeling tired at this point, so he takes a little nap, chilling to regain some energy. Zorua is a dark-type though, so he is EVIL and attacks the adorable Scratchtet with an agonizing Aerial Ace... :(

Zorua then follows up with a Sucker Punch. It's not enough though, as a combination of poison and a final Rock Smash from Scratchtet knocks out the little fox.



Rock Smash (3 energy)=14 damage. Zorua 22 HP. 23 energy
Extrasensory (6 energy)= 12 damage. Scratchtet 42 HP. 55 energy
Zorua takes 5 poison damage. Zorua 17 HP

chill (+12 energy)= Scratchtet 35 energy
Aerial Ace (4 energy)= 9 damage. Scratchtet 33 HP. 51 energy
Zorua takes 5 poison damage. 12 HP

Sucker Punch (6 energy)= 7 damage. Scratchtet 26 HP. Zorua 45 energy.
Zorua takes 5 poison damage. 7 HP.
Rock Smash (3 energy)= Zorua KOed. Scratchtet 32 energy



HP: 26
Energy: 32
Boosts/Drops:
Other:

VS.


HP: Smash'd
Energy: KO
Boosts/Drops: KO
Other: KO

Lyris send in your mon. DarkSlay does actions, then Lyris.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#20
All right Mexican Typhoon, let's try and set up some long lasting effects on Riolu before we kick the bucket, shall we?

Toxic -> Yawn -> Confuse Ray
If it uses Copycat, simply put Taunt as the move for that action and continue with the move chain (so that Toxic and Yawn hit).
 
#21
I'd rather outsmart him! I never like that Poison -.-
Copycat ~ Vacuum Wave ~ Bullet Punch
No changing your actions, please ;-) This is why I like attacking second, not 1st!
 
#22
Hey guys, I'm at my summer job now and have little to no reliable internet access. As such, I think it's more fair to you two that you find someone to subref the match in my stead. Sorry guys.
 
#23
Jumping in here to subref.


Mexican Typhoon (M)
HP: 26
EN: 32
SPEED: 46
STAT: +4% Acc (Nature)
OTHER: N/A
VS.


Auralia (F)
HP: 90
EN: 100
SPEED: 69
STAT: +14% Acc (Nature)
OTHER: N/A


Well well, it looks like I've jumped into the thick of things here just in time to see the release of Auralia the little Riolu. Mexican Typhoon immediately decides to make sure Auralia doesn't get up to any funny business by Taunting her into only attacking. After all, funny business is his game. The taunt immediately pays dividends, and Auralia wastes this action being too angry to do anything useful. Auralia then decides to out-do Typhoon at his own game with a priority move of her own in Vacuum Wave. Unfortunately the move uses the weaker side of her offences, and even though it is super effective against the scratch cat the damage is minimal. Meanwhile the Mexican spews Toxic gasses at Auralia and poisons her. The poison starts its slow damage right away, and that could definitely add up in a prolonged battle. Auralia rounds us out by once again beating Scratchet to the punch, literally, with a Bullet Punch. Once again the damage is minimal, and the Scratchet responds by once again using a status move. This time he Yawns at Riolu and makes sure she will soon feel like a nap. However the tactics of this round have weighed heavily on him, and his energy is looking dangerously low.


Mexican Typhoon (M)
HP: 14
EN: 8
SPEED: 46
STAT: +4% Acc (Nature)
OTHER: N/A
VS.


Auralia (F)
HP: 88
EN: 95
SPEED: 69
STAT: +14% Acc (Nature)
OTHER: Toxic (2 DPA), Drowsy (3a), Taunted (3a)


Action 1
Mexican Typhoon: Taunt > Auralia was taunted! [10 EN]
Auralia: Auralia is taunted!

Action 2
Auralia: Vacuum Wave > (4 + 3 + (2-3)*1.5)*1.5 = 8.25 = 8 [8 DMG] [2 EN]
Mexican Typhoon: Toxic > Auralia was afflicted with Toxic Poison [7 EN]

Auralia was hurt by Toxic Poison [1 DMG]

Action 3
Auralia: Bullet Punch > (4 + (3-3)*1.5) = 4 [4 DMG] [3 EN]
Mexican Typhoon: Yawn > Auralia became drowsy! [7 EN]

Auralia was hurt by Toxic Poison [1 DMG]


Wow Scratchet's starting movepool sucks a big fat one :S

Lyris issues actions
DarkSlay issues actions
I ref
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#25
All right, you're almost done Mexican Typhoon. Just one more round to give your next friend the advantage!

Chill -> Confuse Ray -> Rock Smash
 
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