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Completed DarkSlay Vs Texas Cloverleaf!

Discussion in 'ASB' started by danmantincan, Sep 30, 2012.

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  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806

    Texas' Team:
    Garchomp (open)

    [​IMG]
    Garchomp* Sharky, (M)
    Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (Unlocked) (DW) Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 118 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:
    Fire Fang
    Tackle*
    Sand Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Slash*
    Dual Chop
    Dig
    Dragon Rush

    Outrage*
    Body Slam*
    Iron Head*
    Thrash
    Aqua Tail
    Draco Meteor
    Earth Power

    Hone Claws*
    Earthquake*
    Stone Edge*
    Dragon Claw
    Shadow Claw
    Protect
    Substitute
    Crunch
    Toxic
    Rest
    Swords Dance
    Stealth Rock
    Dragon Tail
    Double Team
    Poison Jab
    Rock Slide
    Bulldoze
    Giga Impact
    Swagger
    Dig
    Surf
    Total Moves: 39

    Yet to get:
    Tier 0: Hidden Power Grass (7) (2 MC), Iron Tail (2), Endure (3), Brick Break (2), Fire Blast (2), Whirlpool (3), Dragon Pulse (2), Sleep Talk (2)
    Tier 1: Twister (3), Dual Chop (2), Roar (2), Sunny Day (2), Hyper Beam (2), Rain Dance (2), Flamethrower (2), Aerial Ace (2), Facade (2), Natural Gift (3)
    Tier 2: Dragonbreath (3), Metal Claw (3), Mud Shot (3), Rock Climb (3), Scary Face (3), Fury Cutter (3), Headbutt (3), Mud-Slap (3), Snore (2), Swift (3), Frustration (2), Return (2), Rock Tomb (2), Secret Power (3), Attract (2), Round (2), False Swipe (2), Fling (2), Incinerate (2), Captivate (3), Rock Smash (3), Cut (2), Strength (2), Double-Edge (3)
    Cyclohm (open)

    [​IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Weather Ball
    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Double Hit
    Spark
    Sonicboom
    Discharge
    Slack Off
    Hurricane
    Tri Attack

    Hydro Pump
    Signal Beam
    Power Gem
    Dragon Dance
    Heal Bell
    Draco Meteor
    Magnet Rise

    Thunderbolt
    Flamethrower
    Charge Beam
    Dragon Pulse
    Protect
    Torment
    Hidden Power Grass 7
    Volt Switch
    Substitute
    Sunny Day
    Surf
    Toxic
    Ice Beam
    Thunder Wave
    Roar
    Double Team
    Light Screen
    Trick Room
    Hyper Beam
    Gust
    Hail
    Dragon Tail
    Attract
    Endure
    Total Moves: 49

    Yet to get:
    Tier 1: Zap Cannon (1), Shock Wave (3), Swift (3), Electroweb (2), Sleep Talk (2), Blizzard (2), Rain Dance (2), Thunder (2), Rest (2), Sandstorm (2), Twister (3), Fire Blast (2)
    Tier 2: Thrash (1), Outrage (1), Dragon Rush (3), Dragonbreath (3), Mud-Slap (3), Spark (3), Water Pulse (3), Headbutt (3), Snore (2), Hone Claws (2), Dragon Claw (2), Frustration (2), Earthquake (2), Return (2), Aerial Ace (2), Facade (2), Secret Power (3), Attract (2), Round (2), Incinerate (2), Giga Impact (2), Flash (2), Bulldoze (2), Captivate (3), Natural Gift (3), Wild Charge (2), Strength (2), Waterfall (2)
    Deino (open)

    [​IMG]
    Deino, (M)
    Nature: Hasty (plus Speed, minus Defense, +7% Accuracy)
    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    Deino
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 44 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 3

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Earth Power
    Ice Fang
    Thunder Fang

    Taunt
    Thunder Wave
    Torment
    Total Moves: 14
    Horsea (open)

    [​IMG]
    Horsea, (F)
    Nature: Modest (plus Special Attack, minus Attack)
    Type: Water
    Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW-Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    Horsea
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 4
    DC: 1/5

    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility

    Signal Beam
    Razor Wind
    Disable

    Dive
    Ice Beam
    Protect
    Total Moves: 13


    DarkSlay's Team:
    Salmon the Slowking (open)
    [​IMG]
    Slowking [Salmon] (F)
    Nature: Relaxed (Adds a Rank to Defense. Subtracts 15% from Speed.)

    Type: Psychic / Water
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    Abilities:
    Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Attacks:
    Curse (*)
    Yawn (*)
    Tackle (*)
    Growl (*)
    Water Gun (*)
    Confusion (*)
    Disable (*)
    Headbutt (*)
    Psychic
    Slack Off
    Nasty Plot
    Amnesia
    Heal Pulse
    Water Pulse

    Future Sight (*)
    Block (*)
    Mud Sport (*)
    Wonder Room

    Counter

    Calm Mind (*)
    Surf (*)
    Ice Beam (*)
    Thunder Wave
    Trick Room
    Hidden Power (Grass, 7)
    Scald
    Rain Dance
    Flamethrower
    Psyshock
    Focus Blast
    Dragon Tail
    Toxic
    Reflect
    Light Screen
    Telekinesis
    Protect
    Dig
    Substitute
    Rest
    Brick Break
    Shadow Ball
    Lumber the Conkeldurr (open)
    [​IMG]
    Conkeldurr [Lumber] (M)
    Nature: Careful (Adds a Rank to Special Defense. Subtracts a Rank from Special Attack.)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (UNLOCKED): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound (*)
    Leer (*)
    Focus Energy (*)
    Bide (*)
    Low Kick (*)
    Rock Throw (*)
    Wake-Up Slap (*)
    Little By Little (*)
    Focus Punch
    Hammer Arm
    Foresight
    Stone Edge
    Scary Face

    Drain Punch (*)
    Mach Punch (*)
    Detect (*)
    Reversal
    Wide Guard
    Force Palm

    Ice Punch
    Fire Punch
    ThunderPunch

    Bulk Up (*)
    Rock Slide (*)
    Payback (*)
    Taunt
    Earthquake
    Substitute
    Knock Down
    Facade
    Toxic
    Low Sweep
    Hitenryu the Monferno (open)
    [​IMG]
    Monferno (Hitenryu) [M]
    Nature: Hasty (Adds 15% to Speed. Subtracts a Rank from Defense.)

    Type: Fire / Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 94 (+)
    Accuracy Boost: 16%
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 1
    DC: 2/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:

    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Slack Off
    Mach Punch
    Close Combat

    Counter
    Encore
    ThunderPunch
    Fake Out

    Fire Blast
    Dig
    Brick Break
    Blanka the Eelektrik (open)
    [​IMG]
    Eelektrik (Blanka) [F]
    Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 34 (40-6)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 8/9
    MC: 4
    DC: 0/0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Headbutt
    Bind
    Acid
    Thunderbolt
    Acid Spray
    Coil
    Gastro Acid

    Light Screen
    Hidden Power (Ground, 7)
    Protect
    Toxic


    Texas, you send out first.
  2. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Messages:
    7,650
    I'm just going to go ahead and send out Cyclohm and Horsea.

    DarkSlay, you apparently sent eelektrik in again as your two LC, so just let me know once you've sent in appropriate mons and dan has them edited in.
  3. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Mexican Typhoon the Scratchet (open)
    [​IMG]
    Scratchet (Mexican Typhoon) [M]
    Nature: Timid (Adds 15% to Speed. Subtracts a Rank from Attack.)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 46 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/6
    MC: 4
    DC: 2/5

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Yawn
    Roost
    Confuse Ray

    Toxic
    Substitute
    Taunt

    Rufus the Munchlax (open)
    [​IMG]
    Munchlax (Rufus) [M]
    Nature: Brave (Adds a Rank to Attack. Subtracts 15% from Speed.)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (5-1)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks:

    MetronomeOdor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Counter
    Whirlwind
    Zen Headbutt

    Bulldoze
    Ice Beam
    Rock Slide


    Sorry about that. Change your actions if you need to.
  4. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,650
    Nope Im cool with my choices
  5. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Forcing me to use Conkeldurr first? Oh well, here goes nothing.

    Go, Lumber the Conkeldurr and Mexican Typhoon the Scratchet!

    [​IMG][​IMG]
    Fighting types rule. Also, I don't have any training items. So yeah.

    Okay guys, it's time to start off on the right foot. We need to set up some opportunities for you guys so next round can go smoothly, so let's see what we've got...

    Mexican Typhoon:
    Taunt (Behemoth) -> Yawn (Behemoth) -> Toxic (Behemoth)
    IF (
    Behemoth uses any kind of protective/evasive move (ie Protect, Detect, Evasive Agility) on action 1), THEN (Use Confuse Ray on Horsea for that action and move your actions down)

    Lumber:
    SF Ice Punch (
    Behemoth) -> Hammer Arm (Behemoth) -> SF Ice Punch
    IF (
    Behemoth uses Bide), THEN (From that action until the end of Bide, switch targets to Horsea and replace SF Ice Punch with SF ThunderPunch)
    IF (Horsea uses Disable on Ice Punch), THEN (Replace the remaining Ice Punch commands with SF ThunderPunch (Horsea))
  6. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
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    Messages:
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    Cyclohm: Volt Switch Conkeldurr, Rain Dance, Hurricane+Hurricane Conkeldurr
    Horsea: Bubblebeam Conkeldurr, Disable Ice Punch, Bubblebeam+Bubblebeam Conkeldurr
  7. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG][​IMG]
    Behemoth (F) | Horsea (F)
    Items: N/A | N/A
    HP: 110 | 90
    Energy: 100 | 100
    Spe: 80 | 60
    Status: N/A | N/A
    [​IMG][​IMG]
    Lumber (M) | Mexican Typhoon (M)
    Items: N/A | N/A
    HP: 110 | 90
    Energy: 100 | 100
    Spe: 45 | 46 (?)
    Status: N/A | N/A​

    Calculations: (open)
    Action 1:
    MT: Taunt (B) = [10 Energy]
    Behemoth: Volt Switch (L) - 7+3+(5-4)x1.5 = [11.5 Damage] [4 Energy]
    Horsea: BubbleBeam (L) - 7+3+(4-4)x1.5 = [10 Damage] [4 Energy]
    Lumber: Ice Punch (B) - [8+2+2+(5-4)x1.5]x1.5 = [20.25 Damage] [6 Energy]

    Action 2:
    MT: Yawn (B) = [6 Energy]
    Behemoth: Rain Dance = [10 Energy]
    Horsea: Disable (L) = [7 Energy]
    Lumber: Hammer Arm (B) - 10+3+2+(5-4)x1.5 = [16.5 Damage] [6 Energy]

    Action 3:
    MT: Toxic (B) = [7 Energy]
    Lumber: ThunderPunch (H) - [8+2+2+(5-3)x1.5]x1.5 = [22.5 Damage] [6 Energy]
    Horsea: Super BubbleBeam (L) - 7x2.25+3+3+(4-4)x1.5 = [21.75 Damage] [23 Energy]
    Behemoth: Super Hurricane (L) - [12x2.25+(5-4)x1.5]x1.5 = [42.75 Damage] [35 Energy]
    Behemoth: [-1 HP]


    [​IMG][​IMG]
    Behemoth (F) | Horsea (F)
    Items: N/A | N/A
    HP: 72 | 68
    Energy: 51 | 66
    Spe: 80 | 60
    Status: Toxic (2DpA), Drowsy, Cooldown (A1) | Swift Swim, Cooldown (A1)
    Rain (3r)​
    [​IMG][​IMG]
    Lumber (M) | Mexican Typhoon (M)
    Items: N/A | N/A
    HP: 24 | 90
    Energy: 82 | 77
    Spe: 45 | 46 (?)
    Status: Ice Punch Disabled (4a). -2 Spe | N/A​
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
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    Messages:
    7,650
    shit cools down a1

    Draco Meteor Conk, Dragon Pulse conk
    Bubble, Bubbleveam conk

    tired acions are the best actions
  9. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Ouch! That hurts quite a bit. Thankfully, Behemoth will be out at least two actions thanks to the cooldown + Yawn. Maybe we can get lucky and get three free actions! Let's try out our luck this round...

    Lumber:
    Focus Punch (Behemoth) -> Hammer Arm (Behemoth) -> Drain Punch + Drain Punch Combo (Behemoth)

    IF (
    Yawn rolls one turn of sleep for Cyclohm), THEN (Change last action to Mach Punch + Mach Punch Combo (Behemoth))

    Mexican Typhoon:
    Substitute (20 HP) -> Confuse Ray (Horsea) ->
    Chill
  10. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG][​IMG]
    Behemoth (F) | Horsea (F)
    Items: N/A | N/A
    HP: 72 | 68
    Energy: 51 | 66
    Spe: 80 | 60
    Status: Toxic (2DpA), Drowsy, Cooldown (A1) | Swift Swim, Cooldown (A1)
    Rain (3r)​
    [​IMG][​IMG]
    Lumber (M) | Mexican Typhoon (M)
    Items: N/A | N/A
    HP: 24 | 90
    Energy: 82 | 77
    Spe: 45 | 46 (?)
    Status: Ice Punch Disabled (4a). -2 Spe | N/A​

    Calculations: (open)
    Action 1:
    Lumber: Is focusing
    MT: Substitute = [-20 HP] [18 Energy]
    Lumber: Focus Punch - 15+3+(5-4)x1.5 = [19.5 Damage] [9 Energy]
    Behemoth: [-2 HP]

    Action 2:
    MT: Confuse Ray (H) = [5 Energy]
    Horsea: Bubble (L) - 4+3+3+(4-4)x1.5 = [10 Damage] [2 Energy]
    Lumber: Hammer Arm - 10+3+(5-4)x1.5 = [14.5 Damage] [6 Energy]
    Behemoth: [-2 HP]

    Action 3:
    Lumber: Super Mach Punch (B) - 4x2.25+3+(5-4)x1.5 = [13.5 Damage] [19 Energy]
    MT: Chill = [+12 Energy]
    Horsea: BubbleBeam (L) - 7+3+3+(4-4)x1.5 = [13 Damage] [4 Energy]
    Behemoth: Dragon Pulse (L) - 9+3+(5-4)x1.5 = [13.5 Damage] [6 Energy]
    Behemoth: [-2 HP]


    [​IMG][​IMG]
    Behemoth (F) | Horsea (F)
    Items: N/A | N/A
    HP: 18 | 68
    Energy: 45 | 60
    Spe: 80 | 60
    Status: Toxic (3DpA), N/A | Swift Swim, N/A
    Rain (2r)​
    [​IMG][​IMG]
    Lumber (M) | Mexican Typhoon (M)
    Items: N/A | N/A
    HP: 0 | 70
    Energy: 48 | 66
    Spe: 45 | 46 (?)
    Status: KOed | Substitute (20 HP)​
  11. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

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    1,414
    Posting to say that I am on the road today/tonight and can't post actions until tomorrow. I will post them tomorrow, though.
  12. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

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    1,414
    Go, Rufus the Munchlax!
    [​IMG]
    A bit of a surprise, isn't it? They might be two NFE's, but don't count them out yet!

    Mexican Typhoon:
    Confuse Ray (Behemoth) ->
    Chill -> Rock Smash (Horsea)
    IF (Behemoth uses Slack Off), THEN (Use Taunt and push actions back.)
    IF (Behomoth uses a protective move on A1 (Protect, Detect, Evasive Agility, etc.)), THEN (Use Fury Swipes (Horsea) and push actions down)

    Rufus:
    Ice Punch (Behemoth) -> Bulldoze -> Metronome (Horsea) [
    Volt Tackle, Wood Hammer, Giga Impact, Torment, Bulk Up, Psycho Shift, Hurricane, Aqua Ring, Sunny Day, Rock Polish]
    IF (Behomoth uses a protective move on either A1 or A2 (Protect, Detect, Evasive Agility, etc.), but not on both actions), THEN (Use Stockpile and push actions down)
    IF (
    Horsea uses Protect on A3), THEN (Change your last action to Stockpile)
  13. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Fast Horsea ftw

    Horsea: Bubblebeam Munchlax, Focus Energy, Dive Scratchet
    Cyclohm: Endure, Roar Scratchet, Dragon Pulse+Hyper Beam Scratchet
    If, you hit yourself in confusion a2, feel sad and roar a3
  14. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG][​IMG]
    Behemoth (F) | Horsea (F)
    Items: N/A | N/A
    HP: 18 | 68
    Energy: 45 | 60
    Spe: 80 | 60
    Status: Toxic (3DpA), 1 KOC | Swift Swim, N/A
    Rain (2r)​
    [​IMG][​IMG]
    Rufus (M) | Mexican Typhoon (M)
    Items: N/A | N/A
    HP: 120 | 70
    Energy: 100 | 66
    Spe: 4 | 46 (?)
    Status: N/A | Substitute (20 HP)​

    Ice Punch crit, so Behemoth died A1 from Toxic damage.
    Calculations: (open)
    Action 1:
    Behemoth: Endure = [15 Energy]
    MT: Confuse Ray (B) = [5 Energy]
    Horsea: BubbleBeam (R) - 7+3+3+(4-3)x1.5 = [14.5 Damage] [4 Energy]
    Rufus: Ice Punch (B) - [8+3+(4-4)x1.5]x1.5 = [16.5 Damage] [6 Energy]
    Behemoth: [-3 HP]

    Action 2:
    MT: Chill = [+12 Energy]
    Horsea: Focus Energy = [12 Energy]
    Rufus: Bulldoze (H) - 6x0.75+(4-3)x1.5 = [6 Damage] [5 Energy]
    Bulldoze (MT) - 6x0.75+(4-3)x1.5 = [6 Damage (Sub)]

    Action 3:
    Horsea: Dove underwater
    MT: Rock Smash (H) - Miss = [2 Energy]
    Rufus: Metronome (Torment) (H) - Miss = [17 Energy]
    Horsea: Dive (MT) - 8+3+3+5+(1-3)x1.5 = [16 Damage (Sub)] [9 Energy]


    [​IMG][​IMG]
    Behemoth (F) | Horsea (F)
    Items: N/A | N/A
    HP: 0 | 68
    Energy: 30 | 35
    Spe: 80 | 60
    Status: 1 KOC, KOed | Swift Swim, Focus Energy (4a), -1 Spe
    Rain (1r)​
    [​IMG][​IMG]
    Rufus (M) | Mexican Typhoon (M)
    Items: N/A | N/A
    HP: 105 | 70
    Energy: 72 | 71
    Spe: 4 | 46 (?)
    Status: N/A | 1 KOC​
  15. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Gotta go with Sharky

    well. i just checked munchlax's movepool to we what i should be aware of. turns out munchlax doesnt have ice punch. hmm.
  16. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

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    Messages:
    1,414
    EDIT: Damn, I meant Ice Beam, not Ice Punch. :| Well, it is only fair that the round should be re-done, as I don't feel like getting a KO off of a move that I don't have. It's completely up to Texas and you, dan.
  17. Texas Cloverleaf

    Texas Cloverleaf meh
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    Alright, talked to both of yous, lets redo it. I imagine the only thing that will change is that i wont be a dumbass with endure v_v
  18. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
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    After talking to Texas, there will be a redo of that last round. DS, you're up.
  19. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

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    Mexican Typhoon:
    Confuse Ray (Behemoth) ->
    Chill -> Rock Smash (Horsea)
    IF (Behemoth uses Slack Off), THEN (Use Taunt and push actions back.)
    IF (Behomoth uses a protective move on A1 (Protect, Detect, Evasive Agility, etc.)), THEN (Use Fury Swipes (Horsea) and push actions down)

    Rufus:
    Ice BEAM (Behemoth) -> Bulldoze -> Metronome (Horsea) [
    Volt Tackle, Wood Hammer, Giga Impact, Torment, Bulk Up, Psycho Shift, Hurricane, Aqua Ring, Sunny Day, Rock Polish]
    IF (Behomoth uses a protective move on either A1 or A2 (Protect, Detect, Evasive Agility, etc.), but not on both actions), THEN (Use Stockpile and push actions down)
    IF (
    Horsea uses Protect on A3), THEN (Change your last action to Stockpile)
  20. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Cyclohm: Drco Meteor Munchlax, thunder bolt lax, thunderbolt lax
    Horsea: Bubblebeam lax, bubblebeam lax, dive lax
  21. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG][​IMG]
    Behemoth (F) | Horsea (F)
    Items: N/A | N/A
    HP: 18 | 68
    Energy: 45 | 60
    Spe: 80 | 60
    Status: Toxic (3DpA), 1 KOC | Swift Swim, N/A
    Rain (2r)​
    [​IMG][​IMG]
    Rufus (M) | Mexican Typhoon (M)
    Items: N/A | N/A
    HP: 120 | 70
    Energy: 100 | 66
    Spe: 4 | 46 (?)
    Status: N/A | Substitute (20 HP)​

    9.9 Behemoth hurt itself in confusion, Ice Beam crit.
    Calculations: (open)
    Action 1:
    MT: Confuse Ray (B) = [5 Energy]
    Horsea: BubbleBeam (R) - 7+3+3+(4-3)x1.5 = [14.5 Damage] [4 Energy]
    Behemoth: Hurt self - 4+(1-4)x1.5 = [1 Damage] [3 Energy]
    Rufus: Ice Beam (B) - [10+3+(2-3)x1.5]x1.5 = [17.25 Damage] [7 Energy]

    Action 2:
    MT: Chill = [+12 Energy]
    Horsea: BubbleBeam (R) - 7+3+3+(4-3)x1.5 = [14.5 Damage] [8 Energy]
    Rufus: Bulldoze (H) - 6x0.75+(4-3)x1.5 = [6 Damage] [5 Energy]
    Bulldoze (MT) - 6x0.75+(4-3)x1.5 = [6 Damage (Sub)]

    Action 3:
    Horsea: Dove underwater
    MT: Rock Smash (H) - Miss = [2 Energy]
    Rufus: Metronome (Giga Impact) (H) - Miss = [20 Energy]
    Horsea: Dive (R) - 8+3+3+(1-2)x1.5 = [12.5 Damage] [9 Energy]


    [​IMG][​IMG]
    Behemoth (F) | Horsea (F)
    Items: N/A | N/A
    HP: 0 | 62
    Energy: 42 | 39
    Spe: 80 | 60
    Status: 1 KOC, KOed | Swift Swim, N/A
    Rain (1r)​
    [​IMG][​IMG]
    Rufus (M) | Mexican Typhoon (M)
    Items: N/A | N/A
    HP: 78 | 70
    Energy: 68 | 71
    Spe: 4 | 46 (?)
    Status: 1 KOC | Substitute (14 HP)​
  22. Texas Cloverleaf

    Texas Cloverleaf meh
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    9.9 indeed

    Looks like its Garchomp's turn @ exp. share

    Horsea: Disable Ice Beam (munchlax), Bubblebeam Munchlax, Bubblebeam Munch
    If Taunted a1, replace orders with Bubblebeam/Ice Beam/Bubblebeam and Lax
    Garchomp: Earthquake, Dragon Claw Lax, Earthquake
    If Ice Beam is used successfully on you, Dig Munchlax that action and push back, but not consecuttively

    also wow this battle is old, clohm has 11 more moves, chomp has 18 more moves, deino is a 49 mvoe hydrei and horsea is a 27 move kingdra


    also i forgot about items so if it's alright with you guys i'd like to post-attach an exp.share to horsea at this point
  23. danmantincan

    danmantincan

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    Bump for DarkSlay
  24. Texas Cloverleaf

    Texas Cloverleaf meh
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    24h DQ warning
  25. Texas Cloverleaf

    Texas Cloverleaf meh
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    DQ has been called.
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