Completed DarkSlay Vs Texas Cloverleaf!

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#1
Challenging DarkSlay to a 4v4 Mixed Doubles, 2 FE, 2 NFE, first leads will contain one of each

DQ: 2 Days
Items: Training
Abilities: All
Infinate Chills/Recovers
2 Subsitutions
Arena: ASB Arena
Sounds about right!

Switch = KO

If I missed something that Texas didn't hit, just do the standard rules.

Texas' Team:

Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Dig
Dragon Rush

Outrage*
Body Slam*
Iron Head*
Thrash
Aqua Tail
Draco Meteor
Earth Power

Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
Crunch
Toxic
Rest
Swords Dance
Stealth Rock
Dragon Tail
Double Team
Poison Jab
Rock Slide
Bulldoze
Giga Impact
Swagger
Dig
Surf
Total Moves: 39

Yet to get:
Tier 0: Hidden Power Grass (7) (2 MC), Iron Tail (2), Endure (3), Brick Break (2), Fire Blast (2), Whirlpool (3), Dragon Pulse (2), Sleep Talk (2)
Tier 1: Twister (3), Dual Chop (2), Roar (2), Sunny Day (2), Hyper Beam (2), Rain Dance (2), Flamethrower (2), Aerial Ace (2), Facade (2), Natural Gift (3)
Tier 2: Dragonbreath (3), Metal Claw (3), Mud Shot (3), Rock Climb (3), Scary Face (3), Fury Cutter (3), Headbutt (3), Mud-Slap (3), Snore (2), Swift (3), Frustration (2), Return (2), Rock Tomb (2), Secret Power (3), Attract (2), Round (2), False Swipe (2), Fling (2), Incinerate (2), Captivate (3), Rock Smash (3), Cut (2), Strength (2), Double-Edge (3)

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hurricane
Tri Attack

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor
Magnet Rise

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Thunder Wave
Roar
Double Team
Light Screen
Trick Room
Hyper Beam
Gust
Hail
Dragon Tail
Attract
Endure
Total Moves: 49

Yet to get:
Tier 1: Zap Cannon (1), Shock Wave (3), Swift (3), Electroweb (2), Sleep Talk (2), Blizzard (2), Rain Dance (2), Thunder (2), Rest (2), Sandstorm (2), Twister (3), Fire Blast (2)
Tier 2: Thrash (1), Outrage (1), Dragon Rush (3), Dragonbreath (3), Mud-Slap (3), Spark (3), Water Pulse (3), Headbutt (3), Snore (2), Hone Claws (2), Dragon Claw (2), Frustration (2), Earthquake (2), Return (2), Aerial Ace (2), Facade (2), Secret Power (3), Attract (2), Round (2), Incinerate (2), Giga Impact (2), Flash (2), Bulldoze (2), Captivate (3), Natural Gift (3), Wild Charge (2), Strength (2), Waterfall (2)

Deino, (M)
Nature: Hasty (plus Speed, minus Defense, +7% Accuracy)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
Deino
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 3

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Earth Power
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Torment
Total Moves: 14

Horsea, (F)
Nature: Modest (plus Special Attack, minus Attack)
Type: Water
Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW-Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Horsea
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 4
DC: 1/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Signal Beam
Razor Wind
Disable

Dive
Ice Beam
Protect
Total Moves: 13


DarkSlay's Team:

Slowking [Salmon] (F)
Nature: Relaxed (Adds a Rank to Defense. Subtracts 15% from Speed.)

Type: Psychic / Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Psychic
Slack Off
Nasty Plot
Amnesia
Heal Pulse
Water Pulse

Future Sight (*)
Block (*)
Mud Sport (*)
Wonder Room

Counter

Calm Mind (*)
Surf (*)
Ice Beam (*)
Thunder Wave
Trick Room
Hidden Power (Grass, 7)
Scald
Rain Dance
Flamethrower
Psyshock
Focus Blast
Dragon Tail
Toxic
Reflect
Light Screen
Telekinesis
Protect
Dig
Substitute
Rest
Brick Break
Shadow Ball

Conkeldurr [Lumber] (M)
Nature: Careful (Adds a Rank to Special Defense. Subtracts a Rank from Special Attack.)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9 / 9
MC: 0
DC: 5 / 5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (UNLOCKED): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Little By Little (*)
Focus Punch
Hammer Arm
Foresight
Stone Edge
Scary Face

Drain Punch (*)
Mach Punch (*)
Detect (*)
Reversal
Wide Guard
Force Palm

Ice Punch
Fire Punch
ThunderPunch

Bulk Up (*)
Rock Slide (*)
Payback (*)
Taunt
Earthquake
Substitute
Knock Down
Facade
Toxic
Low Sweep

Monferno (Hitenryu) [M]
Nature: Hasty (Adds 15% to Speed. Subtracts a Rank from Defense.)

Type: Fire / Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+)
Accuracy Boost: 16%
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 1
DC: 2/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Mach Punch
Close Combat

Counter
Encore
ThunderPunch
Fake Out

Fire Blast
Dig
Brick Break

Eelektrik (Blanka) [F]
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (40-6)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 8/9
MC: 4
DC: 0/0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Thunderbolt
Acid Spray
Coil
Gastro Acid

Light Screen
Hidden Power (Ground, 7)
Protect
Toxic


Texas, you send out first.
 
#2
I'm just going to go ahead and send out Cyclohm and Horsea.

DarkSlay, you apparently sent eelektrik in again as your two LC, so just let me know once you've sent in appropriate mons and dan has them edited in.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#3

Scratchet (Mexican Typhoon) [M]
Nature: Timid (Adds 15% to Speed. Subtracts a Rank from Attack.)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 4
DC: 2/5

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Roost
Confuse Ray

Toxic
Substitute
Taunt


Munchlax (Rufus) [M]
Nature: Brave (Adds a Rank to Attack. Subtracts 15% from Speed.)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5-1)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:

MetronomeOdor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Whirlwind
Zen Headbutt

Bulldoze
Ice Beam
Rock Slide


Sorry about that. Change your actions if you need to.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#5
Forcing me to use Conkeldurr first? Oh well, here goes nothing.

Go, Lumber the Conkeldurr and Mexican Typhoon the Scratchet!


Fighting types rule. Also, I don't have any training items. So yeah.

Okay guys, it's time to start off on the right foot. We need to set up some opportunities for you guys so next round can go smoothly, so let's see what we've got...

Mexican Typhoon:
Taunt (Behemoth) -> Yawn (Behemoth) -> Toxic (Behemoth)
IF (
Behemoth uses any kind of protective/evasive move (ie Protect, Detect, Evasive Agility) on action 1), THEN (Use Confuse Ray on Horsea for that action and move your actions down)

Lumber:
SF Ice Punch (
Behemoth) -> Hammer Arm (Behemoth) -> SF Ice Punch
IF (
Behemoth uses Bide), THEN (From that action until the end of Bide, switch targets to Horsea and replace SF Ice Punch with SF ThunderPunch)
IF (Horsea uses Disable on Ice Punch), THEN (Replace the remaining Ice Punch commands with SF ThunderPunch (Horsea))
 
#7

Behemoth (F) | Horsea (F)
Items: N/A | N/A
HP: 110 | 90
Energy: 100 | 100
Spe: 80 | 60
Status: N/A | N/A

Lumber (M) | Mexican Typhoon (M)
Items: N/A | N/A
HP: 110 | 90
Energy: 100 | 100
Spe: 45 | 46 (?)
Status: N/A | N/A​

Action 1:
MT: Taunt (B) = [10 Energy]
Behemoth: Volt Switch (L) - 7+3+(5-4)x1.5 = [11.5 Damage] [4 Energy]
Horsea: BubbleBeam (L) - 7+3+(4-4)x1.5 = [10 Damage] [4 Energy]
Lumber: Ice Punch (B) - [8+2+2+(5-4)x1.5]x1.5 = [20.25 Damage] [6 Energy]

Action 2:
MT: Yawn (B) = [6 Energy]
Behemoth: Rain Dance = [10 Energy]
Horsea: Disable (L) = [7 Energy]
Lumber: Hammer Arm (B) - 10+3+2+(5-4)x1.5 = [16.5 Damage] [6 Energy]

Action 3:
MT: Toxic (B) = [7 Energy]
Lumber: ThunderPunch (H) - [8+2+2+(5-3)x1.5]x1.5 = [22.5 Damage] [6 Energy]
Horsea: Super BubbleBeam (L) - 7x2.25+3+3+(4-4)x1.5 = [21.75 Damage] [23 Energy]
Behemoth: Super Hurricane (L) - [12x2.25+(5-4)x1.5]x1.5 = [42.75 Damage] [35 Energy]
Behemoth: [-1 HP]



Behemoth (F) | Horsea (F)
Items: N/A | N/A
HP: 72 | 68
Energy: 51 | 66
Spe: 80 | 60
Status: Toxic (2DpA), Drowsy, Cooldown (A1) | Swift Swim, Cooldown (A1)
Rain (3r)​

Lumber (M) | Mexican Typhoon (M)
Items: N/A | N/A
HP: 24 | 90
Energy: 82 | 77
Spe: 45 | 46 (?)
Status: Ice Punch Disabled (4a). -2 Spe | N/A​
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#9
Ouch! That hurts quite a bit. Thankfully, Behemoth will be out at least two actions thanks to the cooldown + Yawn. Maybe we can get lucky and get three free actions! Let's try out our luck this round...

Lumber:
Focus Punch (Behemoth) -> Hammer Arm (Behemoth) -> Drain Punch + Drain Punch Combo (Behemoth)

IF (
Yawn rolls one turn of sleep for Cyclohm), THEN (Change last action to Mach Punch + Mach Punch Combo (Behemoth))

Mexican Typhoon:
Substitute (20 HP) -> Confuse Ray (Horsea) ->
Chill
 
#10

Behemoth (F) | Horsea (F)
Items: N/A | N/A
HP: 72 | 68
Energy: 51 | 66
Spe: 80 | 60
Status: Toxic (2DpA), Drowsy, Cooldown (A1) | Swift Swim, Cooldown (A1)
Rain (3r)​

Lumber (M) | Mexican Typhoon (M)
Items: N/A | N/A
HP: 24 | 90
Energy: 82 | 77
Spe: 45 | 46 (?)
Status: Ice Punch Disabled (4a). -2 Spe | N/A​

Action 1:
Lumber: Is focusing
MT: Substitute = [-20 HP] [18 Energy]
Lumber: Focus Punch - 15+3+(5-4)x1.5 = [19.5 Damage] [9 Energy]
Behemoth: [-2 HP]

Action 2:
MT: Confuse Ray (H) = [5 Energy]
Horsea: Bubble (L) - 4+3+3+(4-4)x1.5 = [10 Damage] [2 Energy]
Lumber: Hammer Arm - 10+3+(5-4)x1.5 = [14.5 Damage] [6 Energy]
Behemoth: [-2 HP]

Action 3:
Lumber: Super Mach Punch (B) - 4x2.25+3+(5-4)x1.5 = [13.5 Damage] [19 Energy]
MT: Chill = [+12 Energy]
Horsea: BubbleBeam (L) - 7+3+3+(4-4)x1.5 = [13 Damage] [4 Energy]
Behemoth: Dragon Pulse (L) - 9+3+(5-4)x1.5 = [13.5 Damage] [6 Energy]
Behemoth: [-2 HP]



Behemoth (F) | Horsea (F)
Items: N/A | N/A
HP: 18 | 68
Energy: 45 | 60
Spe: 80 | 60
Status: Toxic (3DpA), N/A | Swift Swim, N/A
Rain (2r)​

Lumber (M) | Mexican Typhoon (M)
Items: N/A | N/A
HP: 0 | 70
Energy: 48 | 66
Spe: 45 | 46 (?)
Status: KOed | Substitute (20 HP)​
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#11
Posting to say that I am on the road today/tonight and can't post actions until tomorrow. I will post them tomorrow, though.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#12
Go, Rufus the Munchlax!

A bit of a surprise, isn't it? They might be two NFE's, but don't count them out yet!

Mexican Typhoon:
Confuse Ray (Behemoth) ->
Chill -> Rock Smash (Horsea)
IF (Behemoth uses Slack Off), THEN (Use Taunt and push actions back.)
IF (Behomoth uses a protective move on A1 (Protect, Detect, Evasive Agility, etc.)), THEN (Use Fury Swipes (Horsea) and push actions down)

Rufus:
Ice Punch (Behemoth) -> Bulldoze -> Metronome (Horsea) [
Volt Tackle, Wood Hammer, Giga Impact, Torment, Bulk Up, Psycho Shift, Hurricane, Aqua Ring, Sunny Day, Rock Polish]
IF (Behomoth uses a protective move on either A1 or A2 (Protect, Detect, Evasive Agility, etc.), but not on both actions), THEN (Use Stockpile and push actions down)
IF (
Horsea uses Protect on A3), THEN (Change your last action to Stockpile)
 
#13
Fast Horsea ftw

Horsea: Bubblebeam Munchlax, Focus Energy, Dive Scratchet
Cyclohm: Endure, Roar Scratchet, Dragon Pulse+Hyper Beam Scratchet
If, you hit yourself in confusion a2, feel sad and roar a3
 
#14

Behemoth (F) | Horsea (F)
Items: N/A | N/A
HP: 18 | 68
Energy: 45 | 60
Spe: 80 | 60
Status: Toxic (3DpA), 1 KOC | Swift Swim, N/A
Rain (2r)​

Rufus (M) | Mexican Typhoon (M)
Items: N/A | N/A
HP: 120 | 70
Energy: 100 | 66
Spe: 4 | 46 (?)
Status: N/A | Substitute (20 HP)​

Ice Punch crit, so Behemoth died A1 from Toxic damage.
Action 1:
Behemoth: Endure = [15 Energy]
MT: Confuse Ray (B) = [5 Energy]
Horsea: BubbleBeam (R) - 7+3+3+(4-3)x1.5 = [14.5 Damage] [4 Energy]
Rufus: Ice Punch (B) - [8+3+(4-4)x1.5]x1.5 = [16.5 Damage] [6 Energy]
Behemoth: [-3 HP]

Action 2:
MT: Chill = [+12 Energy]
Horsea: Focus Energy = [12 Energy]
Rufus: Bulldoze (H) - 6x0.75+(4-3)x1.5 = [6 Damage] [5 Energy]
Bulldoze (MT) - 6x0.75+(4-3)x1.5 = [6 Damage (Sub)]

Action 3:
Horsea: Dove underwater
MT: Rock Smash (H) - Miss = [2 Energy]
Rufus: Metronome (Torment) (H) - Miss = [17 Energy]
Horsea: Dive (MT) - 8+3+3+5+(1-3)x1.5 = [16 Damage (Sub)] [9 Energy]



Behemoth (F) | Horsea (F)
Items: N/A | N/A
HP: 0 | 68
Energy: 30 | 35
Spe: 80 | 60
Status: 1 KOC, KOed | Swift Swim, Focus Energy (4a), -1 Spe
Rain (1r)​

Rufus (M) | Mexican Typhoon (M)
Items: N/A | N/A
HP: 105 | 70
Energy: 72 | 71
Spe: 4 | 46 (?)
Status: N/A | 1 KOC​
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#16
EDIT: Damn, I meant Ice Beam, not Ice Punch. :| Well, it is only fair that the round should be re-done, as I don't feel like getting a KO off of a move that I don't have. It's completely up to Texas and you, dan.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#19
Mexican Typhoon:
Confuse Ray (Behemoth) ->
Chill -> Rock Smash (Horsea)
IF (Behemoth uses Slack Off), THEN (Use Taunt and push actions back.)
IF (Behomoth uses a protective move on A1 (Protect, Detect, Evasive Agility, etc.)), THEN (Use Fury Swipes (Horsea) and push actions down)

Rufus:
Ice BEAM (Behemoth) -> Bulldoze -> Metronome (Horsea) [
Volt Tackle, Wood Hammer, Giga Impact, Torment, Bulk Up, Psycho Shift, Hurricane, Aqua Ring, Sunny Day, Rock Polish]
IF (Behomoth uses a protective move on either A1 or A2 (Protect, Detect, Evasive Agility, etc.), but not on both actions), THEN (Use Stockpile and push actions down)
IF (
Horsea uses Protect on A3), THEN (Change your last action to Stockpile)
 
#21

Behemoth (F) | Horsea (F)
Items: N/A | N/A
HP: 18 | 68
Energy: 45 | 60
Spe: 80 | 60
Status: Toxic (3DpA), 1 KOC | Swift Swim, N/A
Rain (2r)​

Rufus (M) | Mexican Typhoon (M)
Items: N/A | N/A
HP: 120 | 70
Energy: 100 | 66
Spe: 4 | 46 (?)
Status: N/A | Substitute (20 HP)​

9.9 Behemoth hurt itself in confusion, Ice Beam crit.
Action 1:
MT: Confuse Ray (B) = [5 Energy]
Horsea: BubbleBeam (R) - 7+3+3+(4-3)x1.5 = [14.5 Damage] [4 Energy]
Behemoth: Hurt self - 4+(1-4)x1.5 = [1 Damage] [3 Energy]
Rufus: Ice Beam (B) - [10+3+(2-3)x1.5]x1.5 = [17.25 Damage] [7 Energy]

Action 2:
MT: Chill = [+12 Energy]
Horsea: BubbleBeam (R) - 7+3+3+(4-3)x1.5 = [14.5 Damage] [8 Energy]
Rufus: Bulldoze (H) - 6x0.75+(4-3)x1.5 = [6 Damage] [5 Energy]
Bulldoze (MT) - 6x0.75+(4-3)x1.5 = [6 Damage (Sub)]

Action 3:
Horsea: Dove underwater
MT: Rock Smash (H) - Miss = [2 Energy]
Rufus: Metronome (Giga Impact) (H) - Miss = [20 Energy]
Horsea: Dive (R) - 8+3+3+(1-2)x1.5 = [12.5 Damage] [9 Energy]



Behemoth (F) | Horsea (F)
Items: N/A | N/A
HP: 0 | 62
Energy: 42 | 39
Spe: 80 | 60
Status: 1 KOC, KOed | Swift Swim, N/A
Rain (1r)​

Rufus (M) | Mexican Typhoon (M)
Items: N/A | N/A
HP: 78 | 70
Energy: 68 | 71
Spe: 4 | 46 (?)
Status: 1 KOC | Substitute (14 HP)​
 
#22
9.9 indeed

Looks like its Garchomp's turn @ exp. share

Horsea: Disable Ice Beam (munchlax), Bubblebeam Munchlax, Bubblebeam Munch
If Taunted a1, replace orders with Bubblebeam/Ice Beam/Bubblebeam and Lax
Garchomp: Earthquake, Dragon Claw Lax, Earthquake
If Ice Beam is used successfully on you, Dig Munchlax that action and push back, but not consecuttively

also wow this battle is old, clohm has 11 more moves, chomp has 18 more moves, deino is a 49 mvoe hydrei and horsea is a 27 move kingdra


also i forgot about items so if it's alright with you guys i'd like to post-attach an exp.share to horsea at this point
 
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