Ditto Battle! Training battle!
1v1 Singles
1 Day DQ for players, 2 for ref.
1 recovery, 5 chills per Pokémon.
Note that I'll be using a Ditto. Please don't bring another Ditto or we'll be here forever.
Arena: Unown Soup
The battlers are on a solid platform in the middle of a giant bowl filled with delicous broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.
EDIT: Sure, we can change the DQ a bit.
In other news, nice job with Scyther in the battle I'm reffing. :)
Mr.L: Hello, and welcome to the Soupbowl Stadium! I am your lovely host and referee, Mr.L, and I have today as my assistant pokemon, Blitzkreig the Monohm....erm, at least I THOUGHT he was here....I'll have to do the opening post without him....crap...I'll do that! :D
Any way we could make it 1 day DQ? I just like to speed things up, but if you are busy I get it, especially because you're reffing another of mine! :P
Well, the Soup of the Day is Alphabet Soup, which has kindly been described by the participants. Thanks for saving me a mouthful, guys =D
Now, in the Blue Corner, we have Endquote, who is bringing the might, the fierce, the pokemon that makes your mom have nightmares...It's....
Ditto: Xerox
Nature: Quirky: Neutral Nature
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
DC: 0/5
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter: (DW, Locked): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.
Attacks: (1)
Transform
And in the Red corner, we have DarksoulSP, a budding ASB Superstar! His team selection consists of:
Scyther [Shinobi] (Male)
Rarity: 4
Nature: Adamant (+1 Attack, -1 Sp Attack)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: <Swarm>
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Ability 2: <Technician>
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
DW (Locked): Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Height: Class 3
Weight: Class 4
Total: 19
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Fury Cutter (*)
Agility (*)
Wing Attack (*)
Double Team (*)
Focus Energy (*)
Leer (*)
Quick Attack (*)
Vacuum Wave (*)
False Swipe (*)
Pursuit (*)
Swords Dance
Night Slash
Light Screen (*)
Reversal (*)
Steel Wing (*)
Substitute (*)
U-Turn (*)
Aerial Ace (*)
Pokemon #2:
Vulpix [Nicole] Female
Rarity:2
Nature: Timid (+15% Speed, + 13% Accuracy, -1 Atk)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ability:
Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
DW (locked): Drought
Type: Innate
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Size: Class 1
Weight: Class 1
Total: 14
EC: 2/6
MC: 0
DC: 1/5
Ember (*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Hypnosis(*)
Hex(*)
Disable(*)
Double Team (*)
Energy Ball (*)
Attract (*)
Toxic
Rarity:2
Nature: Timid (+15% Speed, + 13% Accuracy, -1 Atk)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ability:
Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
DW (locked): Drought
Type: Innate
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
Size: Class 1
Weight: Class 1
Total: 14
EC: 2/6
MC: 0
DC: 1/5
Ember (*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Hypnosis(*)
Hex(*)
Disable(*)
Double Team (*)
Energy Ball (*)
Attract (*)
Toxic
Pokemon #3
Ralts (Yin)
Male
Nature: Serious (neutral nature)
Type: Psychic
What Fighting is to physical prowess, Psychic is to mental. Psychic types sense opponents energy in addition to any visual or hearing confirmation, allowing them to strike opponents from a great distance with their mental assaults and strike them even if they are physically blinded or inhibited. The same is not true if their mental concentration is disrupted through aggravating sounds. They also have a great deal of their own support moves, rivaling those of the Normal type. Psychic Pokemon are deep into mental energy, and thus they can also use ki attacks fairly effectively. Psychic types have intensely strong minds, and can fling opponents with Psychic attacks that their non-Psychic counterparts cannot.
Psychic-type attacks are not godlike, however. Most of them are simple mental assaults that tap into one of the opponents fears or memories. Extrasensory for example taps into memories that frighten the Pokemon, causing them to flinch. Psychic recalls moments of weakness that can lead to a lowering of special defense, and confusion using attacks generally just garble memories. While Psychic (the attack) can redirect energy attacks somewhat, it must be focused on the attack, not the Pokemon issuing it in order to have any function to that effect.
Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Growl *
Confusion *
Double Team *
Teleport *
Lucky Chant *
Calm Mind *
Heal Pulse *
Confuse Ray *
Encore *
Shadow Sneak *
Thunder Wave *
Will-o-Wisp *
Light Screen *
The order of the match shall go like so:
DarksoulSP shall attempt to make Endquote use a Dark Chip
EndQuote uses willpower to refuse the Dark Chip
I determine whether he is worthy enough to refuse said Dark Chip
EndQuote takes another glance at the menacing powers
DarksoulSP beckons him closer
I Ref the actual match and we start from the top.
DarksoulSP, what do?