Completed Darling, it's cold outside... Frosty vs. Lockdown! (SS Refs)

Status
Not open for further replies.
#1
Rules of engagement:

the Rules said:
1 vs 1 I-will-be-using-a-rotom-so-please-no-countering-tks Match
Arena: ASB Arena
Item: Training
Abilities: one
Subs: 2
2 days DQ
And now, the battlers:

Frosty's Poltergeist!

Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (24):
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Omnious Wind

Thunderbolt
Will-o-Wisp
Protect

Electroweb
Pain Split
Snatch
Volt Switch
Toxic
Shadow Ball
Endure
Spite
Reflect


Lockdown's Onomatopoeia!

Monohm [Shicka-Shicka KaBOOM (SSK)] (M)
Modest Nature (+1 Special Attack, -1 Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) [Locked]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Heal Bell
Magnet Rise
Mud-Slap

Thunderbolt
Flamethrower
Surf


Now, go beat each other up, yes?

Frosty Sends out, then Specifies Ability and Item
Lockdown Sends out, Specifies Ability and Item, then Orders
Frosty Orders
I Ref
 
#2
I will start with Poltergeist the Rotom with Levitate and No Items, because I have no shame and haven't bought a single training item.
 
#5
Pre-Round Information:

Rotom (Poltergeist)
HP:
90
En: 100
Base Stats: 1/3/4/3/91/1/1
Stat Changes: None
Abilities: Levitate
Other: None


Monohm (SSK) [M]
HP:
90
En: 100
Base Stats: 1/3/4/2/60/1/2
Stat Changes: None
Abilities: Shield Dust
Other: None

-----------------------------------------------------

Round 1 Starts!

-----------------------------------------------------

It's nearly 1am local time. You're getting your calcs, and flavour will come another time.

-----------------------------------------------------

Round 1 Ends!

-----------------------------------------------------

Post-Round Information:
Rain Continues to Fall... (3 Rounds)

Rotom (Poltergeist)
HP:
61
En: 75
Base Stats: 1/3/4/3/91/1/1
Stat Changes: None
Abilities: Levitate
Other: None


Monohm (SSK) [M]
HP:
55
En: 72
Base Stats: 1/3/4/2/60/1/2
Stat Changes: None
Abilities: Shield Dust
Other: Badly Poisoned (-2HP)

Action 1:
Rotom:
Uses Toxic! (7 En) (Miss. <1000, rolled 6948) Monohm became Badly Poisoned!
Monohm: Uses Rain Dance! (10 En) Heavy Rain began to fall...

Between Actions:
Monohm:
-1HP!

Action 2:
Rotom:
Uses Hex! (7-1= 6 En) (Crit. <625, rolled 7786) (10+3+(4-2)*1.5) = 16 Dmg!
Monohm: Uses Surf! (7 En) (Crit. <625, rolled 7250) (10+3+(4-3)*1.5) = 14.5 Dmg!

Between Actions:
Monohm:
-1HP!

Action 3:
Rotom:
Uses Hex! (7-1+4=10 En) (Crit. <625, rolled 1380) (10+3+(4-2)*1.5) = 16 Dmg!
Monohm: Uses Surf! (7+4=11 En) (Crit. <625, rolled 5798) (10+3+(4-3)*1.5) = 14.5 Dmg!

Between Rounds:
Monohm:
-1HP! Poison Worsens!

End of Round-ing:
Rotom:
29 Dmg! -25 En!
Monohm: 35 Dmg! -28 En!


Frosty Orders
LockDown Orders
I Ref
 
#8
Pre-Round Information:
Rain Continues to Fall... (3 Rounds)

Rotom (Poltergeist)
HP:
61
En: 75
Base Stats: 1/3/4/3/91/1/1
Stat Changes: None
Abilities: Levitate
Other: None


Monohm (SSK) [M]
HP:
55
En: 72
Base Stats: 1/3/4/2/60/1/2
Stat Changes: None
Abilities: Shield Dust
Other: Badly Poisoned (-2HP)

-----------------------------------------------------

Round 2 Starts!

-----------------------------------------------------

I'm sorry again. My time and the internet is limited.

-----------------------------------------------------

Round 2 Ends!

-----------------------------------------------------

Post-Round Information:
Rain Continues to Fall... (2 Rounds)

Rotom (Poltergeist)
HP:
29
En: 61
Base Stats: 1/3/4/3/91/1/1
Stat Changes: None
Abilities: Levitate
Other: None


Monohm (SSK) [M]
HP:
15
En: 45
Base Stats: 1/3/4/2/60/1/2
Stat Changes: None
Abilities: Shield Dust
Other: None

Action 1:
Rotom:
Uses Shadow Ball! (6-1= 5 En) (Crit. <625, rolled 6037) (8+3+(4-2)*1.5) = 14 Dmg!
Monohm: Uses Heal Bell! (9 En) Monohm was cured of it Poisoning!

Action 2:
Rotom:
Uses Ominous Wind! (5-1= 4 En) (Crit. <625, rolled 5924) (6+3+(4-2)*1.5) = 12 Dmg! (Stat Up. <1000, rolled 7768)
Monohm: Uses Surf! (7 En) (Crit. <625, rolled 2238) (10+3+(4-3)*1.5) = 14.5 Dmg!

Action 3:
Rotom:
Uses Shadow Ball! (6-1= 5 En) (Crit. <625, rolled 4423) (8+3+(4-2)*1.5) = 14 Dmg!
Monohm: Uses Surf! (7+4= 11 En) (Crit. <625, rolled 405) A Critical Hit! (10+3+3+(4-3)*1.5) = 17.5 Dmg!

End of Round-ing:
Rotom:
32 Dmg! -14 En!
Monohm: 40 Dmg! -27 En!


LockDown Orders
Frosty Orders
I Ref
 
#11
Post-Round Information:
Rain Continues to Fall... (2 Rounds)

Rotom (Poltergeist)
HP:
29
En: 61
Base Stats: 1/3/4/3/91/1/1
Stat Changes: None
Abilities: Levitate
Other: None


Monohm (SSK) [M]
HP:
15
En: 45
Base Stats: 1/3/4/2/60/1/2
Stat Changes: None
Abilities: Shield Dust
Other: None

-----------------------------------------------------

Round 3 Starts!

-----------------------------------------------------

Closing time. Did anyone get my joke about your guy's names in the title?

-----------------------------------------------------

Round 3 Ends!

-----------------------------------------------------

Post-Round Information:
Rain Continues to Fall... (1 Round)

Rotom (Poltergeist)
HP:
14
En: 26
Base Stats: 1/3/4/3/91/1/1
Stat Changes: None
Abilities: Levitate
Other: Substitute (12 HP)


Monohm (SSK) [M]
HP:
-9 (KO'd)
En: 35
Base Stats: 1/3/4/2/60/1/2
Stat Changes: None
Abilities: Shield Dust
Other: KO'd!

Action 1:
Rotom:
Uses 15HP Substitute! (12 En) Rotom hid behind a Substitute!
Monohm: Uses Mud-Slap! (3 En) (Crit. <625, rolled 4085) (4+(1-3)*1.5)*1.5 = 1.5 Dmg!

Action 2:
Monohm:
Uses Mud-Slap! (3+4= 7 En) (Crit. <625, rolled 6215) (4+(1-3)*1.5)*1.5 = 1.5 Dmg!
Rotom: Uses Mega Shadow Ball! (24-1= 23 En) (Crit. <625, rolled 3339) (18+3+(4-2)*1.5) = 24 Dmg! Monohm Fainted!

End of Round-ing:
Rotom:
15 Dmg! -35 En!
Monohm: 24 (!!!) Dmg! -10 En!


Frosty Wins!

Frosty: 1 CC
Poltergeist the ROTOM: 3 MC, 1 KOC

LockDown: 1 CC
Shicka-Shicka KaBOOM the MONOHM: 1 EC, 3 MC, 1 DC

SimonSays: 2 UC
 
Status
Not open for further replies.