1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed Darling, it's cold outside... Frosty vs. Lockdown! (SS Refs)

Discussion in 'ASB' started by SimonSays, Aug 28, 2012.

Thread Status:
Not open for further replies.
  1. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Rules of engagement:

    And now, the battlers:

    Frosty's Poltergeist!
    Poltergeist the Rotom (open)

    [​IMG]
    Rotom [Poltergeist]
    Nature: Modest (+SpA, -Atk)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 1(-1)
    Def: Rank 3
    SpA: Rank 4(+1)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (24):
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge
    Omnious Wind

    Thunderbolt
    Will-o-Wisp
    Protect

    Electroweb
    Pain Split
    Snatch
    Volt Switch
    Toxic
    Shadow Ball
    Endure
    Spite
    Reflect



    Lockdown's Onomatopoeia!
    Monohm (open)
    [​IMG]
    Monohm [Shicka-Shicka KaBOOM (SSK)] (M)
    Modest Nature (+1 Special Attack, -1 Attack)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW) [Locked]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom

    Heal Bell
    Magnet Rise
    Mud-Slap

    Thunderbolt
    Flamethrower
    Surf


    Now, go beat each other up, yes?

    Frosty Sends out, then Specifies Ability and Item
    Lockdown Sends out, Specifies Ability and Item, then Orders
    Frosty Orders
    I Ref
  2. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    I will start with Poltergeist the Rotom with Levitate and No Items, because I have no shame and haven't bought a single training item.
  3. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    And I will use Shield Dust on SSK the Monohm, who will hold my Exp. Share.

    Rain Dance > Surf > Surf
  4. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    okie

    Toxic - Hex - Hex
    IF Toxic misses, curse (read: toxic again until it bloody works)
  5. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Pre-Round Information:
    [​IMG]
    Rotom (Poltergeist)
    HP:
    90
    En: 100
    Base Stats: 1/3/4/3/91/1/1
    Stat Changes: None
    Abilities: Levitate
    Other: None

    [​IMG]
    Monohm (SSK) [M]
    HP:
    90
    En: 100
    Base Stats: 1/3/4/2/60/1/2
    Stat Changes: None
    Abilities: Shield Dust
    Other: None

    -----------------------------------------------------

    Round 1 Starts!

    -----------------------------------------------------

    It's nearly 1am local time. You're getting your calcs, and flavour will come another time.

    -----------------------------------------------------

    Round 1 Ends!

    -----------------------------------------------------

    Post-Round Information:
    Rain Continues to Fall... (3 Rounds)
    [​IMG]
    Rotom (Poltergeist)
    HP:
    61
    En: 75
    Base Stats: 1/3/4/3/91/1/1
    Stat Changes: None
    Abilities: Levitate
    Other: None

    [​IMG]
    Monohm (SSK) [M]
    HP:
    55
    En: 72
    Base Stats: 1/3/4/2/60/1/2
    Stat Changes: None
    Abilities: Shield Dust
    Other: Badly Poisoned (-2HP)

    Calculations (open)

    Action 1:
    Rotom:
    Uses Toxic! (7 En) (Miss. <1000, rolled 6948) Monohm became Badly Poisoned!
    Monohm: Uses Rain Dance! (10 En) Heavy Rain began to fall...

    Between Actions:
    Monohm:
    -1HP!

    Action 2:
    Rotom:
    Uses Hex! (7-1= 6 En) (Crit. <625, rolled 7786) (10+3+(4-2)*1.5) = 16 Dmg!
    Monohm: Uses Surf! (7 En) (Crit. <625, rolled 7250) (10+3+(4-3)*1.5) = 14.5 Dmg!

    Between Actions:
    Monohm:
    -1HP!

    Action 3:
    Rotom:
    Uses Hex! (7-1+4=10 En) (Crit. <625, rolled 1380) (10+3+(4-2)*1.5) = 16 Dmg!
    Monohm: Uses Surf! (7+4=11 En) (Crit. <625, rolled 5798) (10+3+(4-3)*1.5) = 14.5 Dmg!

    Between Rounds:
    Monohm:
    -1HP! Poison Worsens!

    End of Round-ing:
    Rotom:
    29 Dmg! -25 En!
    Monohm: 35 Dmg! -28 En!


    Frosty Orders
    LockDown Orders
    I Ref
  6. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Shadow Ball - Hex - Shadow Ball
    IF Heal bell is used a1, use omnious wind a2
  7. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Heal Bell > Surf > Surf
  8. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Pre-Round Information:
    Rain Continues to Fall... (3 Rounds)
    [​IMG]
    Rotom (Poltergeist)
    HP:
    61
    En: 75
    Base Stats: 1/3/4/3/91/1/1
    Stat Changes: None
    Abilities: Levitate
    Other: None

    [​IMG]
    Monohm (SSK) [M]
    HP:
    55
    En: 72
    Base Stats: 1/3/4/2/60/1/2
    Stat Changes: None
    Abilities: Shield Dust
    Other: Badly Poisoned (-2HP)

    -----------------------------------------------------

    Round 2 Starts!

    -----------------------------------------------------

    I'm sorry again. My time and the internet is limited.

    -----------------------------------------------------

    Round 2 Ends!

    -----------------------------------------------------

    Post-Round Information:
    Rain Continues to Fall... (2 Rounds)
    [​IMG]
    Rotom (Poltergeist)
    HP:
    29
    En: 61
    Base Stats: 1/3/4/3/91/1/1
    Stat Changes: None
    Abilities: Levitate
    Other: None

    [​IMG]
    Monohm (SSK) [M]
    HP:
    15
    En: 45
    Base Stats: 1/3/4/2/60/1/2
    Stat Changes: None
    Abilities: Shield Dust
    Other: None

    Calculations (open)

    Action 1:
    Rotom:
    Uses Shadow Ball! (6-1= 5 En) (Crit. <625, rolled 6037) (8+3+(4-2)*1.5) = 14 Dmg!
    Monohm: Uses Heal Bell! (9 En) Monohm was cured of it Poisoning!

    Action 2:
    Rotom:
    Uses Ominous Wind! (5-1= 4 En) (Crit. <625, rolled 5924) (6+3+(4-2)*1.5) = 12 Dmg! (Stat Up. <1000, rolled 7768)
    Monohm: Uses Surf! (7 En) (Crit. <625, rolled 2238) (10+3+(4-3)*1.5) = 14.5 Dmg!

    Action 3:
    Rotom:
    Uses Shadow Ball! (6-1= 5 En) (Crit. <625, rolled 4423) (8+3+(4-2)*1.5) = 14 Dmg!
    Monohm: Uses Surf! (7+4= 11 En) (Crit. <625, rolled 405) A Critical Hit! (10+3+3+(4-3)*1.5) = 17.5 Dmg!

    End of Round-ing:
    Rotom:
    32 Dmg! -14 En!
    Monohm: 40 Dmg! -27 En!



    LockDown Orders
    Frosty Orders
    I Ref
  9. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Hax time :P

    Mud-Slap > Mud-Slap > Surf
  10. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    nah

    15hp Substitute - COMBO (Shadow Ball + Shadow Ball) - cooldown
  11. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Post-Round Information:
    Rain Continues to Fall... (2 Rounds)
    [​IMG]
    Rotom (Poltergeist)
    HP:
    29
    En: 61
    Base Stats: 1/3/4/3/91/1/1
    Stat Changes: None
    Abilities: Levitate
    Other: None

    [​IMG]
    Monohm (SSK) [M]
    HP:
    15
    En: 45
    Base Stats: 1/3/4/2/60/1/2
    Stat Changes: None
    Abilities: Shield Dust
    Other: None

    -----------------------------------------------------

    Round 3 Starts!

    -----------------------------------------------------

    Closing time. Did anyone get my joke about your guy's names in the title?

    -----------------------------------------------------

    Round 3 Ends!

    -----------------------------------------------------

    Post-Round Information:
    Rain Continues to Fall... (1 Round)
    [​IMG]
    Rotom (Poltergeist)
    HP:
    14
    En: 26
    Base Stats: 1/3/4/3/91/1/1
    Stat Changes: None
    Abilities: Levitate
    Other: Substitute (12 HP)

    [​IMG]
    Monohm (SSK) [M]
    HP:
    -9 (KO'd)
    En: 35
    Base Stats: 1/3/4/2/60/1/2
    Stat Changes: None
    Abilities: Shield Dust
    Other: KO'd!

    Calculations (open)

    Action 1:
    Rotom:
    Uses 15HP Substitute! (12 En) Rotom hid behind a Substitute!
    Monohm: Uses Mud-Slap! (3 En) (Crit. <625, rolled 4085) (4+(1-3)*1.5)*1.5 = 1.5 Dmg!

    Action 2:
    Monohm:
    Uses Mud-Slap! (3+4= 7 En) (Crit. <625, rolled 6215) (4+(1-3)*1.5)*1.5 = 1.5 Dmg!
    Rotom: Uses Mega Shadow Ball! (24-1= 23 En) (Crit. <625, rolled 3339) (18+3+(4-2)*1.5) = 24 Dmg! Monohm Fainted!

    End of Round-ing:
    Rotom:
    15 Dmg! -35 En!
    Monohm: 24 (!!!) Dmg! -10 En!



    Frosty Wins!

    Frosty: 1 CC
    Poltergeist the ROTOM: 3 MC, 1 KOC

    LockDown: 1 CC
    Shicka-Shicka KaBOOM the MONOHM: 1 EC, 3 MC, 1 DC

    SimonSays: 2 UC
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)