Darmanitan (Analysis)

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus

Darmanitan

QC Checks: 2/2
GP Checks: 2/2

[Overview]

<p>A high Attack stat, above-average Speed, and a fantastic ability seem to set Darmanitan up for great things in VGC 2012. Unfortunately, this is the exception rather than the norm. Common spread moves such as Rock Slide, Surf, and Earthquake land super effective damage on Darmanitan, and its poor defenses further decrease its staying power. While this may turn one off of Darmanitan, proper support and correct strategy will turn it into a premier attacker in VGC 2012.</p>

[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: Superpower
move 3: Rock Slide
move 4: Earthquake / Fire Punch
item: Choice Scarf
ability: Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Darmanitan's base 95 Speed is often not suitable for VGC, where many Pokemon reside at a base Speed of 100 or higher. However, Darmanitan is able to patch this up by donning a Choice Scarf, which boosts its Speed at the cost of it being able to use only one move. Thankfully, Flare Blitz is such as powerful move that this handicap is often not a handicap at all. Still, some Pokemon resist or are immune to Fire-type attacks, meaning Darmanitan can't run away with the game just by spamming Flare Blitz.</p>

<p>Darmanitan does have several useful coverage options to fall back on should the foe resist its powerful STAB attacks. Tyranitar and Heatran give Darmanitan massive problems, the former resisting Darmanitan's STAB move and the latter being immune to it. Thankfully, Superpower is super effective against both of these Pokemon—Tyranitar being 4x weak—and with its Choice Scarf, Darmanitan easily outspeeds and OHKOes them. Rock Slide takes on Pokemon that otherwise wall Darmanitan, such as Chandelure. Earthquake rounds off Darmanitan's coverage, completing the infamous ''EdgeQuake'' combo and hitting both foes at once; this can be utilized to great effect with an immune partner such as Cresselia. However, the recoil from Flare Blitz may be unattractive, and Fire Punch has certain situational uses, such as in OHKOing the "genies" Tornadus and Thundurus, making it an option over Earthquake.</p>

[ADDITIONAL COMMENTS]

<p>With a Choice Scarf, a Jolly nature, and 252 Speed EVs, Darmanitan is able to outspeed Adamant Choice Scarf Terrakion, which it would fail to otherwise. The remaining 252 EVs are placed in Attack to boost Darmanitan's damage output even further.</p>

<p>Moves such as Rock Slide, Earthquake, and Surf threaten Darmanitan constantly, and as such it appreciates a partner who can mitigate this problem somewhat. Hitmontop provides both Intimidate and Wide Guard support; Intimidate lowers the power of Rock Slide and Earthquake, while Wide Guard blocks the effects of the previously mentioned spread moves for a turn. Cresselia is a great partner for Darmanitan, providing it with Helping Hand support while also being immune to Earthquake, if it is used. Ninetales brings sun to the field with its ability Drought, and once Flare Blitz has been powered up by sun, little can stop it.</p>

<p>Powerful attackers also pair well with Darmanitan, as they can take out the Pokemon which threaten it while also cleaning up the remains after Darmanitan has sufficiently weakened the opposition with Flare Blitz. Expert Belt Weavile, in particular, is a great partner for Darmanitan; Fake Out + Flare Blitz OHKOes Pokemon such as Thundurus, who would otherwise cripple Darmanitan via a priority Thunder Wave. Weavile also OHKOes Pokemon that trouble Darmanitan, such as Heatran, Terrakion, and Tyranitar with Low Kick. Water-type Pokemon are a real annoyance to Darmanitan; this can be remedied by providing sun support and putting Darmanitan alongside Chlorohpyll users such as Shiftry, who handle Water-types with ease. Any Fighting-type will aid Darmanitan greatly, as the Rock-types that threaten it are easily handled by their STAB moves. Zapdos and Thundurus too handle the Water-types that plague Darmanitan with ease, making them wonderful partners.</p>

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Superpower / Earthquake
move 3: Rock Slide
move 4: Protect
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Though Darmanitan's middling Speed becomes more predominant in the absence of a Choice Scarf, a Life Orb set can provide the sheer firepower which the Choice Scarf set lacks. STAB-, Life Orb-, and Sheer Force-boosted Flare Blitz has a mind-boggling Base Power of 304, destroying everything that doesn't resist it. Superpower deals with pesky Rock-types, as well as Heatran, who is immune to Flare Blitz via its ability Flash Fire. However, Earthquake deals damage to both opponents at once, and with an immune partner who can also provide Helping Hand support, such as Cresselia, it still gets the same KOs Superpower does. Keep in mind though that even with a Helping Hand boost, Earthquake won't OHKO Tyranitar, who will KO back with its STAB Rock-type attacks. Rock Slide, while granting little additional coverage, grants Darmanitan the ability to hit two opponents at once without harming its partner. Protect is vital to Darmanitan's well-being, allowing its partner to eliminate a threat and granting it a crucial additional turn of life.</p>

[ADDITIONAL COMMENTS]

<p>With its ability, Sheer Force, Darmanitan takes no recoil from Life Orb—while still receiving the boost—when using moves boosted by Sheer Force. This allows it to utilize a Life Orb relatively risk-free, as Life Orb will only cause recoil when Superpower is used. Darmanitan sits at an odd base Speed of 95, something very few other Pokemon have. A Jolly nature would thus be wasted on Darmanitan, as a Speed-boosting nature outspeeds nothing important, allowing it to run an Adamant nature and further boost its massive Attack. The given EV spread simply maximizes Darmanitan's Attack and Speed, as its poor defenses render any investment in its defensive stats useless.</p>

<p>95 base Speed is relatively slow, as many of the Pokemon that stop Darmanitan are faster. Because of this, Darmanitan appreciates a partner who can slow the opponent down through moves such as Thunder Wave. Cresselia thus makes a fantastic partner, as it can utilize either Icy Wind, which slows down both foes, or Thunder Wave, which reduces Speed by 75% and has a chance to incapacitate the victim for a turn. On the other hand, Tailwind can be used to speed Darmanitan up, allowing it to outspeed and deal massive damage to its usual counters. Whimsicott sets Tailwind up with priority thanks to its ability Prankster, and can Charm physical attackers that want to cause Darmanitan pain. Thundurus can Thunder Wave faster foes and take on Water-types with its STAB Thunderbolt, making it a prime choice for a teammate. Zapdos too can set up Tailwind, in addition to taking on Water-types.</p>

[Other Options]

<p>Taunt may seem like an attractive option, but Darmanitan's poor defenses and middling Speed mean it would rather be attacking, and bulkier, faster Pokemon utilize Taunt better in most cases anyway. A Choice Band turns Darmanitan into an unstoppable machine; Choice Band Flare Blitz OHKOes 252 HP Musharna, and has an excellent chance to OHKO physically defensive Cresselia in the sun, something no other Pokemon can boast. Stone Edge looks like a powerful alternative, but it has low accuracy and can only hit one opponent, something Rock Slide surpasses it in. Brick Break may be used over Superpower if one finds the Attack and Defense drop unsuitable; however the drop in power is so great that Superpower or even Earthquake is usually the superior choice. U-turn has a niche on the Choice Scarf set, hitting Psychic-type Trick Room users hard and allowing Darmanitan to switch out before they have a chance to Trick Room and neuter it.</p>

[Checks and Counters]

<p>Terrakion just avoids being OHKOed by Superpower, and can hit Darmanitan hard in return with a combination of Rock Slide + Quick Attack to weaken it and then KO. Other Rock- and Ground-types that resist Flare Blitz, such as Rhyperior with its high Defense and Garchomp with its Dragon typing, are able to take a hit and respond with a super effective Rock Slide or Earthquake. Gyarados walls Darmanitan to the end of the earth and back, lowering its Attack with Intimidate and taking next to nothing from Darmanitan's assaults while responding with a super effective Waterfall of its own.</p>
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
Got the first set written and the second set/oo/checks and counters skeletoned, I'll be writing them tonight so QC Checkers go ahead and have at it!
 

cosmicexplorer

pewpewpew
is a Forum Moderator Alumnusis a Contributor Alumnus
Switch the set order, scarf is a ton easier to use than LO and the extra power is only useful against bulkier teams; against standard goodstuff, Scarf can pretty easily wreck half a team or more. Mention Gyarados as a counter since it kinda cockblocks Darmanitan completely. Don't even put BD in OO, it's complete shit with Darmanitan's defenses, same with Zen Mode, it's useless. Slash Earthquake after Superpower in the LO set, since HH-boosted (if it can get an HH boost) EQ OHKOes 4 HP Terrakion and does a ton to Tyranitar, and still gets cool KOes on stuff like Heatran. Put Earthquake as the first slash for the fourth move on Scarf, since Fire Punch isn't strong enough to KO anything except like Thundurus outside of sun, and Flare Blitz recoil isn't too bad thanks to Darmanitan's rather high HP.

Darmanitan also LOVES fighting-type partners, since Tyranitar, Terrakion, and Rhyperior are the three mons which actually give it any sort of trouble while spamming Flare Blitz. Really anything that can take those three on, including I guess Water- and Grass-types (Breloom is cool too) is a huge help to Darmanitan. Fake Out is also really cool since oftentimes with scarf you can just Fake Out + OHKO with Flare Blitz turn 1 and have Darmanitan still alive and pretty healthy; Expert Belt Weavile is cool for this reason, Faking Out annoying stuff like TWave Thundurus, Terrakion, and other random shit, while OHKOing every Rock-type outside of Rhyperior with Low Kick (with the ebelt boost). Water-types are also really annoying for Darmanitan, especially Gyara, so if on a sun team, Chlorophyllers are really useful, and outside it, Thundurus with Prankster TWave or Zapdos with Tailwind or whatever (just some sort of speed support since Darmanitan is too slow otherwise) can help stop faster attackers and hit most Water-types for an OHKO (if it has egem or whatever).
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
Switch the set order, scarf is a ton easier to use than LO and the extra power is only useful against bulkier teams; against standard goodstuff, Scarf can pretty easily wreck half a team or more. Mention Gyarados as a counter since it kinda cockblocks Darmanitan completely. Don't even put BD in OO, it's complete shit with Darmanitan's defenses, same with Zen Mode, it's useless. Slash Earthquake after Superpower in the LO set, since HH-boosted (if it can get an HH boost) EQ OHKOes 4 HP Terrakion and does a ton to Tyranitar, and still gets cool KOes on stuff like Heatran. Put Earthquake as the first slash for the fourth move on Scarf, since Fire Punch isn't strong enough to KO anything except like Thundurus outside of sun, and Flare Blitz recoil isn't too bad thanks to Darmanitan's rather high HP.

Darmanitan also LOVES fighting-type partners, since Tyranitar, Terrakion, and Rhyperior are the three mons which actually give it any sort of trouble while spamming Flare Blitz. Really anything that can take those three on, including I guess Water- and Grass-types (Breloom is cool too) is a huge help to Darmanitan. Fake Out is also really cool since oftentimes with scarf you can just Fake Out + OHKO with Flare Blitz turn 1 and have Darmanitan still alive and pretty healthy; Expert Belt Weavile is cool for this reason, Faking Out annoying stuff like TWave Thundurus, Terrakion, and other random shit, while OHKOing every Rock-type outside of Rhyperior with Low Kick (with the ebelt boost). Water-types are also really annoying for Darmanitan, especially Gyara, so if on a sun team, Chlorophyllers are really useful, and outside it, Thundurus with Prankster TWave or Zapdos with Tailwind or whatever (just some sort of speed support since Darmanitan is too slow otherwise) can help stop faster attackers and hit most Water-types for an OHKO (if it has egem or whatever).
Got all of it in, and wrote up the rest of it, awaiting further QC!

EDIT: Thanks for the check Alaka!
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
This is good, the only thing I question is investing the hp to survive a Terrakion Rock Slide, if you have flare blitzed at all before it isn't gonna make a difference.

EDIT: 1/2
 

soul_survivor

VGCPL Champion
In OO of the life orb set, if the life orb is being used you can run fire gem. It make flare blitz hit once like its holding a choice band. Which can get some nice KO's to those who survive LO flareblitz.
 

Solace

royal flush
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
I think fire gem is fairly unnecessary. it is best used in the sun and so fire moves already get a boost. It's a bit redundant imo.
 

cosmicexplorer

pewpewpew
is a Forum Moderator Alumnusis a Contributor Alumnus
posting to agree with Solace, just use CB (which should be added to OO because it's ridiculous) if you want to get KOes like 252 HP Musharna with CB (and physically defensive Cresselia in sun which is just retardedly powerful).

EDIT: Sorry it's an 83% chance to OHKO with Adamant CB Flare Blitz in sun/with an HH boost/at +1 atk but that good of a chance to OHKO Cresselia with a neutral attack on turn 1 is fucking insane.
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
Choice Band is now in OO, bam


EDIT: Other stuff put in for the second check, let's get some GP checks on this :D
 

cosmicexplorer

pewpewpew
is a Forum Moderator Alumnusis a Contributor Alumnus
It's not a chance to KO, it's an EXCELLENT chance to OHKO physically defensive Cresselia with sun or an HH boost. There is LO recoil on EQ as well, not just Superpower. ebelt Low Kick Weavile also OHKOes Terrakion. HH EQ on LO doesn't OHKO Tyranitar, mention that. Mention Thund and Zappy as partners for the Scarf set as well, and Zappy as a Tailwind user to hit Water-types for the LO set.

QC 2/2
 

evan

I did my best -- I have no regrets
is a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnus
You've got a bunch of stuff about Life Orb in the Choice Scarf set. Danmanitan is a super cool mon that I wanted to be so much better last year. Here's hoping for the new year!
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>A high Attack stat, above-average Speed, and a fantastic ability seem to set Darmanitan up for great things in VGC 2012. Unfortunately, this is the exception rather than the norm. Common spread moves such as Rock Slide, Surf, and Earthquake that land super effective damage on to Darmanitan are common in Rock Slide, Surf, and Earthquake; furthermore, and its Darmanitan's poor defenses further decrease its staying power. While this may turn one off of Darmanitan, proper support and correct strategy will turn Darmanitan it into a premier attacker in VGC 2012.</p>

[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: Superpower
move 3: Rock Slide
move 4: Earthquake / Fire Punch
item: Choice Scarf
ability: Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Darmanitan's base 95 Speed is often not suitable for VGC, where many Pokemon reside at a base Speed of 100 or higher. However, Darmanitan is able to patch this up by donning a Choice Scarf, which boosts its Speed one stage at the cost of Darmanitan it being able to use only one move. Thankfully, Flare Blitz is such as powerful move that oftentimes this handicap is often not a handicap at all. The combination of Sheer Force, Life Orb, and Flare Blitz create a deadly array of damage. Sheer Force, when coupled with a move with secondary effects and the recoil of a Life Orb, boosts the damage of Flare Blitz by 1.69, giving it the incredible Base Power of 304! (what evan said) Unfortunately Still, some Pokemon resist or are immune to Fire-type attacks, forcing Darmanitan to run more than just one move meaning Darmanitan can't run away with the game just by spamming Flare Blitz.</p>

<p>Darmanitan does have several useful coverage options to fall back on should the foe resist its powerful STAB attacks. Tyranitar and Heatran give Darmanitan massive problems, the former resisting Darmanitan's STAB move and the latter being immune to it. Thankfully, Superpower is super effective against both of these Pokemon—Tyranitar being 4x weak—and with its Choice Scarf, Darmanitan easily outspeeds and OHKOes them. Rock Slide takes on Pokemon that otherwise wall Darmanitan, such as Chandelure. In the last slot, Earthquake rounds off Darmanitan's coverage, hit both foes at oncecompleting the infamous ''EdgeQuake'' combo and hitting both foes at once; this and can be utilized to great effect with an immune partner such as Cresselia. However, the recoil from Flare Blitz may be unattractive, and Fire Punch has certain situational uses, such as in OHKOing the "genies" Tornadus and Thundurus, making it an option over Earthquake.</p>

[ADDITIONAL COMMENTS]

<p>With a Choice Scarf, a Jolly nature, and 252 Speed EVs, Darmanitan is able to outspeed Adamant Choice Scarf Terrakion, which it would fail to otherwise. The remaining 252 EVs are placed in Attack to boost Darmanitan's damage output even further.</p>

<p>Moves such as Rock Slide, Earthquake, and Surf threaten Darmanitan constantly, and as such, it appreciates a partner who can help it fight back against these moves mitigate this problem somewhat. Hitmontop provides both Intimidate and Wide Guard support; Intimidate lowers the power of Rock Slide and Earthquake, while Wide Guard blocks the effects of the previously mentioned spread moves for a turn. Cresselia is a great partner for Darmanitan, providing it with Helping Hand support while also being immune to Earthquake, if it is chosen used. Ninetales brings sun to the field with its ability Drought, and once Flare Blitz has been powered up by sun, little can stop it.</p>

<p>While some help defend Darmanitan, many Pokemon help it just as well from the offensive spectrum. Powerful attackers also pair well with Darmanitan, as they can take out the Pokemon which threaten it while also cleaning up the remains after Darmanitan has sufficiently weakened the opposition with Flare Blitz. Expert Belt Weavile, in particular, is a great partner for Darmanitan; Fake Out + Flare Blitz OHKOes Pokemon such as Thundurus, who would otherwise cripple Darmanitan via a priority Thunder Wave. Weavile also OHKOes Pokemon that trouble Darmanitan, such as Heatran, Terrakion, and Tyranitar with Low Kick. Water-type Pokemon are a real annoyance to Darmanitan; this can be remedied by providing sun support and putting Darmanitan alongside Chlorophyll users Pokemon such as Shiftry, who handle Water-types with ease. Any Fighting-type will aid Darmanitan greatly, as the Rock-types that threaten Darmanitan it are easily handled by their STAB moves. Zapdos and Thundurus too handle the Water-types that plague Darmanitan with ease, making them wonderful partners giving Darmanitan a stalwart partner.</p>

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Superpower / Earthquake
move 3: Rock Slide
move 4: Protect
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While without a Choice Scarf, ThoughDarmanitan's middling Speed becomes more predominant in the absence of a Choice Scarf, a Life Orb set can increase providethe damage output sheer firepower which the Choice Scarf set lacks. STAB-, Life Orb-, and Sheer Force-boosted Flare Blitz has a mind-boggling Base Power of 304, destroying everything that doesn't resist it. Superpower deals with pesky Rock-types, as well as Heatran, who is immune to Flare Blitz via its ability Flash Fire. However, Earthquake deals damage to both opponents at once, and with an immune partner who can also provide Helping Hand support, such as Cresselia, Earthquake it still gets the same KOs Superpower does. Keep in mind though that even with a Helping Hand boost, Earthquake won't OHKO Tyranitar, who will KO back with its STAB Rock-type attacks. Rock Slide while granting little additional coverage, grants Darmanitan the ability to hit two opponents at once without harming its partner. Protect is vital to Darmanitan's well-being, granting it an additional turn of life, giving Darmanitan's allowing its partner the chance to eliminate a threat and granting it a crucial additional turn of life.</p>

[ADDITIONAL COMMENTS]

<p>With Darmanitan's itsability, Sheer Force, Darmanitan takes no recoil from Life Orb—while still receiving the boost—when using moves boosted by Sheer Force. This allows it to utilize a Life Orb relatively risk-free, as Life Orb will only cause recoil when Superpower is used. Darmanitan sits at an odd base Speed of 95, something very few other Pokemon have. Because of this, A Jolly nature would thus be wasted on Darmanitan, as a +Speed Speed-boosting nature outspeeds nothing important, allowing it to boost Darmanitan's Attack with runan Adamant nature and further boost its massive Attack. With its poor defenses, Darmanitan is able to run maximum Attack and Speed, as EVs invested in either defenses or HP would be wasted The given EV spread simply maximizes Darmanitan's Attack and Speed, as its poor defenses render any investment in its defensive stats useless. It must be noted that a Helping Hand-boosted Earthquake is unable to OHKO Tyranitar, and this must be kept in mind when taking it on.</p>

<p>95 base Speed is relatively slow, as many of the Pokemon that stop Darmanitan are faster. Because of this, Darmanitan appreciates a partner who can slow the opponent down through moves such as Thunder Wave. For this, Cresselia thus makes a fantastic partner, as it can utilize either Icy Wind, which slows down both foes, or Thunder Wave, which reduces Speed by 75% and has a chance to incapacitate a Pokemon the victimfor a turn. On the other hand, Tailwind can be used to speed Darmanitan up, passing by its normal counters and dealing massive damage with its attacks allowing it to outspeed and deal massive damage to its usual counters. Whimsicott sets Tailwind up with priority thanks to its ability Prankster, and can Charm physical attackers that want to cause Darmanitan pain. Thundurus can Thunder Wave faster foes, and take on Water-types with its STAB Thunderbolt, making it a prime choice for a teammate. Zapdos is able to too canset up Tailwind, in addition to taking on Water-types.</p>

[Other Options]

<p>Taunt may seem like an attractive option, however but Darmanitan's poor defenses and middling Speed mean it would rather be attacking, and often bulkier, faster Pokemon utilize Taunt better in most cases anyway. A Choice Band turns Darmanitan into an unstoppable machine; Choice Band Flare Blitz OHKOes 252 HP Musharna, and has an excellent chance to OHKO physically defensive Cresselia in the sun, something no other Pokemon can boast. Stone Edge looks like a powerful alternative, but it has low accuracy and can only hit one opponent, something Rock Slide surpasses it in. Brick Break may be used over Superpower if one finds the Attack and Defense drop unsuitable; however, the drop in power is so great that Superpower or even Earthquake is usually the superior choice. U-turn has a niche on the Choice Scarf set, being able to hitting Psychic-type Trick Room users hard and allowing Darmanitan to switch out before they have a chance to Trick Room and neuter Darmanitan it.</p>

[Checks and Counters]

<p>Terrakion barely just avoids being OHKOed by Superpower, and can hit Darmanitan hard in return with a combination of Rock Slide + Quick Attack to weaken it and then KO finish it off. Other Rock- and Ground-types that resist Flare Blitz, such as Rhyperior with its high Defense and Garchomp with its Dragon typing, are able to take a hit and respond with a super effective Rock Slide or Earthquake. Gyarados walls Darmanitan to the end of the earth and back, lowering its Attack with Intimidate and taking next to nothing from Darmanitan's assaults, while responding with a super effective Waterfall of its own.</p>




GP 1 / 2
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
Deletions
Additions / Corrections
Comments


[Overview]

<p>A high Attack stat, above-average Speed, and a fantastic ability seem to set Darmanitan up for great things in VGC 2012. Unfortunately, this is the exception rather than the norm. Common spread moves such as Rock Slide, Surf, and Earthquake that land super effective damage on to Darmanitan are common in Rock Slide, Surf, and Earthquake; furthermore, and its Darmanitan's poor defenses further decrease its staying power. While this may turn one off of Darmanitan, proper support and correct strategy will turn Darmanitan it into a premier attacker in VGC 2012.</p>

[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: Superpower
move 3: Rock Slide
move 4: Earthquake / Fire Punch
item: Choice Scarf
ability: Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Darmanitan's base 95 Speed is often not suitable for VGC, where many Pokemon reside at a base Speed of 100 or higher. However, Darmanitan is able to patch this up by donning a Choice Scarf, which boosts its Speed one stage at the cost of Darmanitan it being able to use only one move. Thankfully, Flare Blitz is such as powerful move that oftentimes this handicap is often not a handicap at all. The combination of Sheer Force, Life Orb, and Flare Blitz create a deadly array of damage. Sheer Force, when coupled with a move with secondary effects and the recoil of a Life Orb, boosts the damage of Flare Blitz by 1.69, giving it the incredible Base Power of 304! (what evan said) Unfortunately Still, some Pokemon resist or are immune to Fire-type attacks, forcing Darmanitan to run more than just one move meaning Darmanitan can't run away with the game just by spamming Flare Blitz.</p>

<p>Darmanitan does have several useful coverage options to fall back on should the foe resist its powerful STAB attacks. Tyranitar and Heatran give Darmanitan massive problems, the former resisting Darmanitan's STAB move and the latter being immune to it. Thankfully, Superpower is super effective against both of these Pokemon—Tyranitar being 4x weak—and with its Choice Scarf, Darmanitan easily outspeeds and OHKOes them. Rock Slide takes on Pokemon that otherwise wall Darmanitan, such as Chandelure. In the last slot, Earthquake rounds off Darmanitan's coverage, hit both foes at oncecompleting the infamous ''EdgeQuake'' combo and hitting both foes at once; this and can be utilized to great effect with an immune partner such as Cresselia. However, the recoil from Flare Blitz may be unattractive, and Fire Punch has certain situational uses, such as in OHKOing the "genies" Tornadus and Thundurus, making it an option over Earthquake.</p>

[ADDITIONAL COMMENTS]

<p>With a Choice Scarf, a Jolly nature, and 252 Speed EVs, Darmanitan is able to outspeed Adamant Choice Scarf Terrakion, which it would fail to otherwise. The remaining 252 EVs are placed in Attack to boost Darmanitan's damage output even further.</p>

<p>Moves such as Rock Slide, Earthquake, and Surf threaten Darmanitan constantly, and as such, it appreciates a partner who can help it fight back against these moves mitigate this problem somewhat. Hitmontop provides both Intimidate and Wide Guard support; Intimidate lowers the power of Rock Slide and Earthquake, while Wide Guard blocks the effects of the previously mentioned spread moves for a turn. Cresselia is a great partner for Darmanitan, providing it with Helping Hand support while also being immune to Earthquake, if it is chosen used. Ninetales brings sun to the field with its ability Drought, and once Flare Blitz has been powered up by sun, little can stop it.</p>

<p>While some help defend Darmanitan, many Pokemon help it just as well from the offensive spectrum. Powerful attackers also pair well with Darmanitan, as they can take out the Pokemon which threaten it while also cleaning up the remains after Darmanitan has sufficiently weakened the opposition with Flare Blitz. Expert Belt Weavile, in particular, is a great partner for Darmanitan; Fake Out + Flare Blitz OHKOes Pokemon such as Thundurus, who would otherwise cripple Darmanitan via a priority Thunder Wave. Weavile also OHKOes Pokemon that trouble Darmanitan, such as Heatran, Terrakion, and Tyranitar with Low Kick. Water-type Pokemon are a real annoyance to Darmanitan; this can be remedied by providing sun support and putting Darmanitan alongside Chlorophyll users Pokemon such as Shiftry, who handle Water-types with ease. Any Fighting-type will aid Darmanitan greatly, as the Rock-types that threaten Darmanitan it are easily handled by their STAB moves. Zapdos and Thundurus too handle the Water-types that plague Darmanitan with ease, making them wonderful partners giving Darmanitan a stalwart partner.</p>

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Superpower / Earthquake
move 3: Rock Slide
move 4: Protect
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While without a Choice Scarf, ThoughDarmanitan's middling Speed becomes more predominant in the absence of a Choice Scarf, a Life Orb set can increase providethe damage output sheer firepower which the Choice Scarf set lacks. STAB-, Life Orb-, and Sheer Force-boosted Flare Blitz has a mind-boggling Base Power of 304, destroying everything that doesn't resist it. Superpower deals with pesky Rock-types, as well as Heatran, who is immune to Flare Blitz via its ability Flash Fire. However, Earthquake deals damage to both opponents at once, and with an immune partner who can also provide Helping Hand support, such as Cresselia, Earthquake it still gets the same KOs Superpower does. Keep in mind though that even with a Helping Hand boost, Earthquake won't OHKO Tyranitar, who will KO back with its STAB Rock-type attacks. Rock Slide while granting little additional coverage, grants Darmanitan the ability to hit two opponents at once without harming its partner. Protect is vital to Darmanitan's well-being, granting it an additional turn of life, giving Darmanitan's allowing its partner the chance to eliminate a threat and granting it a crucial additional turn of life.</p>

[ADDITIONAL COMMENTS]

<p>With Darmanitan's itsability, Sheer Force, Darmanitan takes no recoil from Life Orb—while still receiving the boost—when using moves boosted by Sheer Force. This allows it to utilize a Life Orb relatively risk-free, as Life Orb will only cause recoil when Superpower is used. Darmanitan sits at an odd base Speed of 95, something very few other Pokemon have. Because of this, A Jolly nature would thus be wasted on Darmanitan, as a +Speed Speed-boosting nature outspeeds nothing important, allowing it to boost Darmanitan's Attack with runan Adamant nature and further boost its massive Attack. With its poor defenses, Darmanitan is able to run maximum Attack and Speed, as EVs invested in either defenses or HP would be wasted The given EV spread simply maximizes Darmanitan's Attack and Speed, as its poor defenses render any investment in its defensive stats useless. It must be noted that a Helping Hand-boosted Earthquake is unable to OHKO Tyranitar, and this must be kept in mind when taking it on.</p>

<p>95 base Speed is relatively slow, as many of the Pokemon that stop Darmanitan are faster. Because of this, Darmanitan appreciates a partner who can slow the opponent down through moves such as Thunder Wave. For this, Cresselia thus makes a fantastic partner, as it can utilize either Icy Wind, which slows down both foes, or Thunder Wave, which reduces Speed by 75% and has a chance to incapacitate a Pokemon the victimfor a turn. On the other hand, Tailwind can be used to speed Darmanitan up, passing by its normal counters and dealing massive damage with its attacks allowing it to outspeed and deal massive damage to its usual counters. Whimsicott sets Tailwind up with priority thanks to its ability Prankster, and can Charm physical attackers that want to cause Darmanitan pain. Thundurus can Thunder Wave faster foes, and take on Water-types with its STAB Thunderbolt, making it a prime choice for a teammate. Zapdos is able to too canset up Tailwind, in addition to taking on Water-types.</p>

[Other Options]

<p>Taunt may seem like an attractive option, however but Darmanitan's poor defenses and middling Speed mean it would rather be attacking, and often bulkier, faster Pokemon utilize Taunt better in most cases anyway. A Choice Band turns Darmanitan into an unstoppable machine; Choice Band Flare Blitz OHKOes 252 HP Musharna, and has an excellent chance to OHKO physically defensive Cresselia in the sun, something no other Pokemon can boast. Stone Edge looks like a powerful alternative, but it has low accuracy and can only hit one opponent, something Rock Slide surpasses it in. Brick Break may be used over Superpower if one finds the Attack and Defense drop unsuitable; however, the drop in power is so great that Superpower or even Earthquake is usually the superior choice. U-turn has a niche on the Choice Scarf set, being able to hitting Psychic-type Trick Room users hard and allowing Darmanitan to switch out before they have a chance to Trick Room and neuter Darmanitan it.</p>

[Checks and Counters]

<p>Terrakion barely just avoids being OHKOed by Superpower, and can hit Darmanitan hard in return with a combination of Rock Slide + Quick Attack to weaken it and then KO finish it off. Other Rock- and Ground-types that resist Flare Blitz, such as Rhyperior with its high Defense and Garchomp with its Dragon typing, are able to take a hit and respond with a super effective Rock Slide or Earthquake. Gyarados walls Darmanitan to the end of the earth and back, lowering its Attack with Intimidate and taking next to nothing from Darmanitan's assaults, while responding with a super effective Waterfall of its own.</p>




GP 1 / 2
Thanks. When switching the LO and Scarf set I guess I messed up a little bit with the paragraphs, sorry!
 

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