Completed DarthVader vs Devoninja at the non-tournament arena

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#1
"I dunno. This place looks an awful lot like the tournament arena."

Didn't you read the white font?

"Gardevoir, the paper is white. How could I possibly read white font."

Psychic thing.

"So... of no use to me whatsoever?"

It depends on your outlook.

"..."

...

"I think I should explain something. I would be a very, very sarcastic ref. This would be one of the tamer things you can expect in your reffing. You'll see what I mean later."

2v2 Singles
1st or 2nd stage NFEs
2 Day DQ
1 Recover/3 Chills
Arena: Stone Arena
A 100m diameter circular arena with stone walls. There is a small pool of water in the center. There are a few tall, thin standing stones encircling the pool. There are a variety of grasses and vines on the walls and ground. All moves allowed. Basically it's a standard arena with more flavor.

1 Ability
No Switch
No Items

devoninja said:

Larvitar(*) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (41 / 1.15 = 35.65 which truncates to 35) (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Chip Away(*)
Rock Slide(*)
Scary Face(*)
Thrash(*)
Earthquake
Stone Edge

Pursuit(*)
Ancientpower(*)
Assurance(*)

Substitute(*)
Toxic(*)
Taunt(*)

16 Moves


Minccino(*) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW Locked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 3/5

Attacks:
Pound(*)
Growl(*)
Helping Hand(*)
Tickle(*)
Doubleslap(*)
Encore(*)
Swift(*)
Sing(*)
TailSlap(*)
Wake-Up Slap
After You

Aqua Tail(*)
Endure(*)
Iron Tail(*)

U-turn(*)
Substitute(*)
Double Team(*)
Thief

18 Moves


Gastly(*) (F)

Nature: Modest (+1 SpA, -1 Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Ball
Destiny Bond

Disable(*)
Clear Smog(*)
Grudge(*)

Thunderbolt(*)
Energy Ball(*)
Will-o-Wisp(*)
Sludge Bomb
Torment

Bide

19 Moves
DarthVader317 said:

*Pikachu [Shocker] (Male)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuraccy boost of 19%; Subtracts One (1) Rank from Special Defense)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 104(90*1.15)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:5/9
MC:0
DC:3/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks (19):
Thundershock*
Charm*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Slam
Double Team
Electroball
Quick Attack
Thunderbolt
Agility

Charge*
ThunderPunch*
Fake Out*

Volt Change*
Thunder*
Grass Knot*
Hidden Power [7 Ice]


Scratchet [Mixtli] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks (15):
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Superpower
Taunt
Work Up
Hyper Voice

Nature Power
Roost
Yawn

Brick Break
Bulldoze
Rock Slide


<Nohface> [Kit-Kat] (Female)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 3
DC: 1/5

Attacks (15):
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Foul Play

Payback
Gyro Ball
Rock Slide

DarthVader sends out mon and chooses ability, devoninja gives Pokemon+ability and orders, DarthVader orders, I add humor and calcs, DarthVader orders, devoninja orders, I insert witty comments, etc.

EDIT: I swear I had Vader's team. Le me fix, and we can reorder as needed
 
#2
I'll start with Kit-Kat the Nohface, with Levitate.

<Nohface> [Kit-Kat] (Female)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 3
DC: 1/5

Attacks (15):
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Foul Play

Payback
Gyro Ball
Rock Slide
 
#3
Alright Gastly. Start this thing off right. Start burning his face off. Oh wait, he doesn't have one. Well, burn him in the place-where-a-face-should-be-area. Then blast him with ghostly ghostlyness. Then go middle-school-bully-style on him.

Will-o-Wisp -> Shadow Ball -> Torment
 
#5
Round One: Duel to the death... after death... and Red is tired... to death... which was the death of flavor...

Nohface used Shadow Sneak!
It's super effective!
(4+3+1.5)*1.5=13 damage
-2 energy
Gastly used Will-o-wisp!
But it missed!
-7 energy
Gastly used Shadow Ball!
(8+3+3)=14 damage
-5 energy
Nohface used Meteor Mash!
(10+3+1.5)=15 damage
-6 energy
Gastly used Torment!
Nohface fell for the Torment!
-10 energy
Nohface used Yawn!
Gastly is drowsy!
-7 energy

Gastly
HP: 62
Energy: 78
Drowsy (falls asleep end of one action)

Nohface
HP: 86
Energy: 85
Tormented five actions (Meteor Mash, Yawn, Shadow Sneak blocked)
 
#7
Alright Gastly let's get something done before you drift off to dream land. Infuse your Shadow Ball with the fire from Will-O-Wisp, changing it's type to fire and giving it 100% burn rate. Then cooldown from that combo. You look like you're about to fall asleep as it is. Finally finish up with another shadow ball.

Will-O-Wisp/Shadow Ball -> cooldown -> Shadow Ball
 
#8
Round Two: Phantoms of the Night

Nohface begins to spin around, moving faster and faster in a levitating rotation until he rolls forwards and slams into Gastly, dealing substantial damage to the ghost. Gastly replies by summoning up a huge cloud of spectral energy straight from the underworld and organizing it into a huge mass of shadowy Will-o-wisps that rotate around the arena before descending upon Nohface, almost dragging him back into the afterlife with it as he is seared by the burns of purgatory and hell unleashed into the world of the living. When the storm finally passes, Gastly collapses into a brief nap.

Nohface tries to earn himself some retaliation by charging up a powerful vengeful assault and slamming into Gastly as he sleeps, causing him to stir and prepare to wake up, but doing solid damage in the process.

Gastly finally wakes up, and blasts another ball of shadows, albeit a much smaller one, at Nohface. Undaunted by the smaller show, Nohface unleashes another spinning attack at Gastly.

Gastly
HP: 14
Energy: 63

Nohface
HP: 43
Energy: 60
Tormented two actions (Gyro Ball, Payback Blocked), Burned
 
#11
Round Three: Eternal Peace

Realising that his time is short, Gastly prepares a strategy that the ref pioneered the abuse of. He connects his soul to Nohface, threatening to drag part of him back to the spirit dimentions if he went down. Realising that this fate would be inevitable, Nohface slowly slipped into the shadows until nothing remained in his place.

Then he struck. In a lightning fast blow he emerged from the shadows, knocking into Gastly before dissapearing again, only to ram into Gastly in shadow form, causing the ghost to go down and drag part of Nohface's soul with him. The battle continues on irregardless, but it looks like Nohface has won his trainer a significant advantage.

Gastly
KO

Nohface
HP: 9
Energy: 53
Burned
 
#15
Round Four: Attack of the Clones

Newly out of her Pokeball, everyone's favorite little prevo to the most annoying Pokemon to ever enter an all abilities match appears! Abusing her superior speed, she jumps back and forth so quickly that it looks like multiple copies of her exist in the arena. Indeed, there are. She infused a rather healthy amount of her vitality to create several exact clones in the nature of a less permanent, energy draining substitute. Nohface has on idea what's going on, and fails to hit anything in his confusion, pain, and disorientation.

Suddenly, all five clones rush forwards at once, slamming down their tails upon Nohface hard, who finally collapses from the five way strike.

Minccino
HP: 90
Energy: 83
Four Clones

Nohface
KO
 
#20
Have you ever had your reffing delete right as your about to post and want to kill the world? Yeah, you can identify then.
Minccino
HP: 48
Energy: 61

Scratchet
HP: 59
Energy: 84

Alright, due to ASM stuff I can't ref anymore. I would ask that you please get a subref.
 
#23
I'm guessing Red didn't ref accuracy on Roar but of course I can't tell because he doesn't post any calcs. W/E; water under the bridge.

Tail Slap -> Wake-Up Slap -> Tail Slap
 

Flora

Yep, that tasted purple!
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#25

Minccino (F)
HP: 48
Energy: 61
Other: N/A

Mixtli (M)
HP: 59
Energy: 84
Other: N/A

Round 6

Mixtli uses the Prankster within to hastily Taunt Minccino, stopping her from doing anything other than attacking. Minccino couldn't care less as she slaps Mixtli with a powerful, Technician-boosted Tail Slap! Oo, 4 hits! One of the hits even go critical, causing some of Mixtli's feathers to fall out!

Minccino decides to step up her game by using another one of her amazing slaps - the Wake-up Slap! One slap, and it's wake-up time for Mixtli... well, too bad he wasn't sleeping in the first place. Mixtli's fury builds up and causes him to slam a Brick Break onto Minccino's cuddly fur. Blood immediately fly into every direction, though the cute thing is still not done yet!

With her amazing tail, Minccino leaps onto her prey and slaps him silly! Sadly, this one only lasted for 2 hits. Mixtli has been waiting for the girl to mess up and smashes her body with a Superpower! Looks like some of her internal organs were crushed immensely, though Mixtli's muscles pale in weakness as a result of the Superpower. He'll be a bit weaker on the offense as well as the defense!

Action 1
Mixtli (Taunt): [10 EN]
Minccino (Tail Slap): [7 EN]
RNG ROLL (<=850: To-Hit (Yes)): 265/1000 (Yes)
RNG ROLL LENGTH (<=375: 2 | <=750: 3 | <=875: 4 | <=1000: 5): 762/1000 (4)
RNG ROLL (<=850: To-Crit (Yes)): 47/1000 (Yes)
A critical hit!
RNG ROLL (<=850: To-Crit (Yes)): 278/1000 (No)
RNG ROLL (<=850: To-Crit (Yes)): 865/1000 (No)
RNG ROLL (<=850: To-Crit (Yes)): 834/1000 (No)
((3)x4+1)+3+1+1.5) = 18.5 ~ 19 damage

Action 2
Minccino (Wake-up Slap): [5 EN]
RNG ROLL (<=850: To-Crit (Yes)): 341/1000 (No)
(6+1.5) x 1.5 = 11.25 ~ 11 damage
Mixtli (Brick Break): [5 EN]
RNG ROLL (<=850: To-Crit (Yes)): 894/1000 (No)
(8+3+1.5) x 1.5 = 18.75 ~ 19 damage

Action 3
Minccino (Tail Slap): [7 EN]
RNG ROLL (<=850: To-Hit (Yes)): 233/1000 (Yes)
RNG ROLL LENGTH (<=375: 2 | <=750: 3 | <=875: 4 | <=1000: 5): 90/1000 (2)
RNG ROLL (<=850: To-Crit (Yes)): 967/1000 (No)
RNG ROLL (<=850: To-Crit (Yes)): 515/1000 (No)
((3)x2+1)+3+1.5) = 11.5 ~ 12 damage
Mixtli (Superpower): [7 EN]
RNG ROLL (<=850: To-Crit (Yes)): 279/1000 (No)
(12+3+1.5) x 1.5 = 24.75 ~ 25 damage
-1 Atk/Def (Mixtli - 4a)



Minccino (F)
HP: 4
Energy: 42
Other: Taunt (3a)

Mixtli (M)
HP: 17
Energy: 62
Other: -1 Atk/Def (4a)

devo
dv
 
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