If nothing else, the spikes on the edge look pretty scary. Team DarthVader317 Vapes the Eevee (Move your mouse to reveal the content) Vapes the Eevee (open) Vapes the Eevee (close) *Eevee [Vapes] (Female) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 3(+) SpD: Rank 3 Spe: 55 EC:3/6 MC:1 DC:3/5 Abilities: Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW): (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected. Attacks: Tackle* Tail Whip* Helping Hand* Sand-Attack* Growl* Quick Attack* Detect* Wish* Yawn* Hidden Power [7 Electric]* Dig* Shadow Ball* Double Team Abby the Absol (Move your mouse to reveal the content) Abby the Absol (open) Abby the Absol (close) Absol [Abby] (Female) Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense) Type: Dark Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 75 MC:0 DC:0/5 Attacks: Scratch Feint Leer Taunt Quick Attack Razor Wind Bite Pursuit Swords Dance Faint Attack Hex Zen Headbutt Ice Beam Will-o-Wisp Thunder Wave Clovis the Rebble (Move your mouse to reveal the content) Clovis the Rebble (open) Clovis the Rebble (close) Rebble [Clovis] Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 90 EC:2/9 MC:0 DC:2/5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Moves: Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Metal Sound Paleo Wave Earth Power Ancient Power Calm Mind Flamethrower Substitute Shadow Ball Team Arcanite Sir Auron the Riolu (Move your mouse to reveal the content) Sir Auron the Riolu (open) Sir Auron the Riolu (close) Riolu (*) Sir. Auron (Male) Nature: Lonely: (Adds * to Attack; Subtracts * From Defense) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Abilities: Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet active) Stats: HP: 90 Atk: Rank 4(+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 60 EC: 5/6 MC: 2 DC: 4/5 KO: 0 Attacks: Quick Attack (*) Foresight (*) Endure (*) Counter (*) Force Palm (*) Feint (*) Reversal (*) Screech (*) Blaze Kick (*) Hi Jump Kick (*) Crunch (*) Drain Punch (*) Work Up (*) Rock Slide (*) Swords Dance Protect Fuma Shuriken the Staryu (Move your mouse to reveal the content) Fuma Shuriken the Staryu (open) Fuma Shuriken the Staryu (close) Staryu (*) Fuma Shuriken Nature: Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Illuminate: (Can be Activated) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. (Not yet active) Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 85 EC: 3/6 MC: 0 DC: 2/5 KO: 0 Attacks: Tackle Harden Water Gun Rapid Spin Recover Camouflage Swift Power Gem Cosmic Power Hydro Pump Light Screen Thunder Thunderbolt Psychic Ice Beam Reflect Cloud Strife the Monohm (Move your mouse to reveal the content) Cloud Strife the Monohm (open) Cloud Strife the Monohm (close) Monohm (M) Cloud Strife Nature: Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfact accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Not yet active) Stats: HP: 90 Atk: Rank 1 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 Spe: 60 EC: 6/6 MC: 1 DC: 5/5 KO: 0 Attacks: Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom DragonBreath Hydro Pump Power Gem Flamethrower Taunt Ice Beam DarthVader317, your chosen two mons please. Then Arcanite sends out his two chosen mons and gives the orders. DarthVader317 gives his orders. I do this wonderful shiny new activity known only as "reffing".