DarthVader317 Vs. TheWolfe: Glacier Knight's No Man Land (Ref. Arcanite, tutor S_O_S)

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Wind whistled through the trees... at least, it would if there were any trees left in this wastleland. The desolate plain was desserted, except for me, and two trainers. My trusty Arcanine, Firion, was looking grim, as was Sir Auron let lose a Dark pulse much stronger than usual, blasting a hole in a earthen trench. Sir. Auron, my Lucario. Obviously, the presence of horrible auras was making them suffer. The Air smelt fetid, as if carrion had been feasting. A Flock of Mandibuzz were flying away, obviously disturbed by the Dark Pulse, and the explosion it caused.
"Niiine...". Firion whined. It was unusual for him to be unsettled. The two trainers that had been sitting quietly on the other tranch embankment got up, and one walked oveer to the other trench.
"Hey, it looks like they're about to have a battle," I said to Firon and Sir. Auron, "Maybe we can pick up a few tricks."

Battle type:
1v1 Singles
DQ time: 3 days
Restrictions: 2 recovery moves, 5 chills, little water sources
Track: Metroid Prime 2: Agon Wastes
Arena: Glacier Knight's No Man Land

No Man’s Land: the only remnants of a war taking place on this lonely plane are craters from cannons and two hastily made trenches opposite of one another. This place is perfect for an intense brawl of epic proportions because unlike domes, gyms, or protected forests this place is dying to be torn apart again. There are no trees or grass, just mounds of dirt and dust, with some puddles here and there from past storms. The air is stale, and you can feel the tension that was strained here years ago. Yes, this already forgotten area is perfect for rough housing and playing dirty. Summary: Dig/earthquake is allowed. Weather is allowed.


The Wolfe's Pokemon:

Grovyle - Meliadoul (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 3

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (DW) - LOCKED.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 110 + 18 accuracy flat

EC: 4/9
MC: 0
DC: 2/5

Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech

-Fury Cutter
-Leaf Blade
-Detect
-Leaf Storm

-Bullet Seed
-Double Kick
-Leech Seed

-Acrobatics
-Safeguard
-Swords Dance

-Hidden Power: Fire 7


Torchic - Roy (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 1

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (DW) - LOCKED.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 45

EC: 2/9
MC: 0
DC: 1/5

Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin

-Featherdance
-Low Kick
-Baton Pass

-Dig
-Substitute
-Flame Charge

-Hidden Power: Ice 7


Mudkip - Hype Dog (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 0

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (DW) - LOCKED.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35 - 10 evasion flat

EC: 2/9
MC: 0
DC: 2/5

Attacks:
-Tackle
-Growl
-Mud Slap
-Water Gun
-Bide
-Foresight
-Mud Sport

-Counter
-Yawn
-Uproar

-Scald
-Ice Beam
-Rock Smash

-Hidden Power: Electric 7
-Toxic


Darth Vader317's Pokemon

Rebble [Clovis]
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90

EC:3/9
MC:0
DC:3/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


Moves:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Earth Power
Ancient Power

Calm Mind
Flamethrower
Substitute
Shadow Ball
Energy Ball



*Pikachu [Shocker] (Male)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense) Accuracy boost=15

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 104(90*1.15)(+)

EC:4/9
MC:0
DC:2/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Thundershock*
Charm*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Slam
Double Team
Electroball
Quick Attack
Thunderbolt
Agility

Charge*
ThunderPunch*
Fake Out*

Volt Change*
Thunder*
Grass Knot*



Torchic [Oberoth] (Male)
Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Slash
Flamethrower

Flame Burst
Low Kick
Night Slash

Hone Claws
Flame Charge
Rock Slide




1) TheWolfe sends out His Pokemon
2) DarthVader317 sends out his Pokemon, and issues orders.
3) TheWolfe issues orders.
4) I ref.
5) TheWolfe issues orders.
6) DarthVader317 issues orders.
7) I ref.
8) ... (You get the picture)
 
~The long hike to the burnt out crater was probably no longer than 30 minutes but arduous trek made it feel like hours. Upon reaching the clearing where the battle took place, Chris could have sworn he felt a few years slip away. Perhaps he might lose more if he stayed too long. Although not sweltering by any means, the barren landscape fatigued him worse than he could imagine. His mind was figuring out what led him to this wasteland in the first place, let alone call out a challenger for a battle all the way out here. It would probably be wise to get this match over with as soon as possible, since it would not be a good idea to linger too long.

In light of all of this, Chris knew he had to give some life back into this barren land, even if only a little. He drew out a Pokeball from his belt and gave it a good kick releasing his Pokemon.~

Let's go Meliadoul the Grovyle!


Grovyle - Meliadoul (F)

Meliadoul: Grovyle!
 
Alright, let's go Shocker the Pikachu! Time for your first match since evolving.

Let's start things quickly Shocker, and use Fake Out. Then use Thunder Wave to get a speed advantage. End the round with a ThunderPunch. If Grovyle attempts to use Detect replace your action with Charge.
 
There isn't much you can do against a Fake Out, but if somehow you pull through advance with a Leaf Blade. Set up a Safeguard to block that Thunder Wave and any other nasty status coming your way and end by firing a Leech Seed.

Leaf Blade ~ Safeguard ~ Leech Seed

Meliadoul: Grovyle!
 
Round 1: "To Paralyze, or not to Paralyze, that is the question"

Shocker the Pikachu:


90HP
100 Energy
2/2/2/1/104
+15% Accuracy

Vs

Meliadoul the Grovyle

90HP
100 Energy
3/1/3/3/110
+18% Accuracy

----------------------------------------------

The Pokeballs open, and out comes a small yellow rodent with a Lightningbolt tail, called Shocker (a Pikachu) and a green lizard with a red belly, Meliadoul the Grovyle. Before you can blink, the Shocker dashes towards Meliadoul, and slaps her round the face (Fake Out). Meliadoul was obviously shocked, as she flinched! Shocker starts to charge up to release some electricity towards Meliadoul, but while Shocker is charging, Meliadoul makes a safeguarding green veil, preventing her from recieving status conditions for 5 rounds. When Shocker releases his Thunder wave, it bounces off the veil harmlessly! Meliadoul, obviously dislikes the area, so she decides to plant some Leeching seeds. Unfortunately, Shocker gets in the way, and he will now drain health for the next six actions! In retaliation, Shocker throws a ThunderPunch at Meliadoul, but it doesn't hurt much, as it is not very effective.

As the Fighting pauses, I ask My Lucario what he thinks. He replies:
"Obviously Grovyle got the best out of this turn, keeping himself protected from Paralysis for probably the whole battle. The Leech Seed may also help her a lot in the long run. However, Shocker still has it all to play for."

----------------------------------------------

Shocker the Pikachu:

87HP
84 Energy
2/2/2/1/104
+15% Accuracy
Leech Seed 5 Actions

Vs

Meliadoul the Grovyle

79HP
80 Energy
3/1/3/3/110
+18% Accuracy
Safeguard (4 Rounds)
Action 1:
Pikachu (Shocker) Uses Fake out! (Priority +3)
No Hit Roll, as Accuracy = 115%
Crit Roll: (1/16 = Crit) (Result: 5/16 No Crit)
((4+0+0+(2-1)*1.5+0+0-0-0)*1)+(0-0)*1.5
= 5.5 Damage, rounded to 6 damage (Energy cost = 4)

Grovyle (Meliadoul) Uses Leaf Blade!
Flinched!

Action 2:
Grovyle (Meliadoul) Uses Safeguard!
Grovyle is now immune to status effects for 5 rounds!
(Energy cost = 10)

Pikachu (Shocker) Uses Thunder Wave!
Blocked by Safeguard!
(Energy Cost = 7)

Action 3:
Grovyle (Meliadoul) Uses Leech Seed!
No Hit Roll, as Accuracy = 102%
Pikachu is now Seeded! (6 actions)
(Energy Cost = 9, STAB)

Pikachu (Shocker) Uses Thunder Punch!
115% Accuracy!
Grovyle cannot be Paralyzed!
Crit Roll: (1/16 = Crit) (Result: 8/16 No Crit)
((8+3+0+(2-1)*1.5+0+0-0-0)*0.67)+(0-0)*1.5
It's not Very Effective!
= 8.375 Damage, rounded to 8 damage (Energy cost = 5, STAB)

Leech seed:
Grovyle +3HP
Pikachu -3HP


(Forgot to let you know, I'm a tutor ref, being tutored by Son_of_Shadoo, hopefully you didn't notice!)

EDIT: Accuracy was Wrong!
 
Quick question - why does Grovyle only have 12% accuracy boost instead of 18%? I did the calculations earlier when I evolved it from Treecko and it ended up being 18% rounded up.

In any case, let's keep up the performance!

Meliadoul, send a nasty barrage of Bullet Seeds at Shocker and then lunge in with your newly acquired Leaf Blade! End with another Bullet Seed barrage. The Safeguard should protect against the paralysis so there's no worry about Static taking effect.

If the foe uses Double Team, then release a Leer to destroy the fake images. The attack description says it can hit up to three targets. I don't know if it will removes those images or not but it is worth a shot!

Bullet Seed ~ Leaf Blade ~ Bullet Seed
Subs: Use Leer if the enemy uses Double Team until the real foe is hit.

Meliadoul: Grovyle!
 
Shocker, start by using Charge. The special defense boost should keep the second bullet seed from doing as much damage, and boost to electric attacks will help overcome Grovyle's resistance. Then use ThunderPunch, and end the round with Nasty Plot.
 
Round 2: "Chaaaaaarrrrge!"

Shocker the Pikachu:

87HP
84 Energy
2/2/2/1/104
+15% Accuracy
Leech Seed 5 Actions

Vs

Meliadoul the Grovyle

79HP
80 Energy
3/1/3/3/110
+18% Accuracy
Safeguard (4 Rounds)

----------------------------------------------

As the fighting reccomences, Meliadoul fires a 5 rapid streams of Bullet Seeds at Shocker, stinging nastilly. Shocker Retaliates by Charging up for the next attacks, gaining +1 Special Defence and a +3 boost to it's attacks base power! Meliadoul then uses its leafy blades to slash at pikchu, grazing its belly. Once Meliadoul is up close, Shocer smashes it with a ThunderPunch! Meliadoul decides that Bullet seed was more effective, so tries again, but this time, only musters 2 streams of seeds. Shocker Realises that it's losing, and plots a nasy end for Meliadoul....

As the Fighting pauses, I ask My Lucario what he thinks. He replies:
"Hmph. Using Electric moves on a pure grass type? Not too good. Meliadoul certainly got lucky with its bullet seeds, and it almost looks healthier than it did at the start of this round!"

----------------------------------------------

Shocker the Pikachu:

34 HP
65 Energy
2/2/2/1/104
+15% Accuracy
Leech Seed 2 Actions
Charge 3 Actions
+2 Special Attack


Vs

Meliadoul the Grovyle

78HP

64 Energy
3/1/3/3/110
+18% Accuracy
Safeguard (3 Rounds)
Action 1:
Grovyle (Meliadoul) Uses Bullet Seed!
Hits roll: (1,2,3 = 2 Hits, 4,5,6 = 3 Hits, 7 = 4 Hits, 8 = 5 Hits) (Result: 8/8, 5 Hits, BP 15)
No Hit Roll, as Accuracy = 118%
Crit Rolls: (1/16 = Crit) (Results: 8,14,7,9,2 = 0 Crits)
((15+3+0+(2-1)*1.5+0+0-0-0)*1)+(0-0)*1.5
=19.5 rounded to 20 damage (5 energy, STAB)

Pikachu (Shocker) Uses Charge!
Electric type attacks gain 3 BAP for 6 actions.
+1 Special Defence for 6 actions
(Energy cost = 7, STAB)

Action 2:
Grovyle (Meliadoul) Uses Leaf Blade!
No Hit Roll, as Accuracy = 118%
Crit Rolls: (1/8 = Crit) (Results: 6/8 = No Crit)
((9+3+0+(2-1)*1.5+0+0-0-0)*1)+(0-0)*1.5
=13.5 rounded to 13 damage (6 energy, STAB)

Pikachu (Shocker) Uses Thunder Punch!
No Hit Roll, as Accuracy = 115%
No Paralysis Roll, as Safeguard is up.
Crit Roll: (1/16 = Crit) (Results: 11/16 = No Crit)
((11+3+0+(2-1)*1.5+0+0-0-0)*0.67)+(0-0)*1.5 (Charge boost)
It's Not very effective!
=10.33333 damage rounded to 10 damage (5 energy, STAB)

Action 3:
Grovyle (Meliadoul) uses Bullet Seed!
Hits roll: (1,2,3 = 2 Hits, 4,5,6 = 3 Hits, 7 = 4 Hits, 8 = 5 Hits) (Result: 3/8, 2 Hits, BP 6)
No Hit Roll, as Accuracy = 118%
Crit Rolls: (1/16 = Crit) (Results: 13,10 = 0 Crits)
((6+3+0+(2-1)*1.5+0+0-0-0)*1)+(0-0)*1.5
=10.5 rounded to 11 damage (5 energy, STAB)

Pikachu (Shocker) Uses Nsaty Plot!
Pikachu has +2 Special Attack! (Decay begins a3 next round)
(Energy cost = 7)

Leech seed:
Grovyle 3x3 = +9HP
Pikachu -3x3 = -9HP


Edit: Calculations fixed!
 
You swapped Pikachu's attack (2) with Grovyle's defense (1) in the calcs for ThunderPunch, it should have done more damage.


Shocker, use Thunder, followed by a Thunderbolt, and then a second
Thunder. Those are your strongest attacks, even after considering the resistance grass has.
 
Speaking of swapped stats, my Grovyle's Defense and Special Attack are swapped. They're supposed to be 1 and 3 respectively.

Okay Meliadoul, we're looking good! You may resist Electric, but that Nasty Plot and Charge boosts are going to make those incoming blows hurt! At least we hit just as hard back!

Go in for a for another Leaf Blade and then unleash your devastating Leaf Storm! End with another Leech Seed!

Leaf Blade ~ Leaf Storm ~ Leech Seed

Meliadoul: Grovyle!
 
Round : "Leaves him alone Shocker!!"

Shocker the Pikachu:

34 HP
65 Energy
2/2/2/1/104
+15% Accuracy
Leech Seed 2 Actions
Charge 3 Actions
+2 Special Attack


Vs

Meliadoul the Grovyle

78HP

64 Energy
3/1/3/3/110
+18% Accuracy
Safeguard (3 Rounds)


----------------------------------------------

Meliadoul obviously wants to get this finished, an leaps forwards, slashing with his Leaf Blades! Shocker decides that enough is enough, and he calls down a massive bolt of Thunder! Meliadoul decides to conjure up a Leaf Storm, and it's so powerful that it causes a Critical hit! When the leaves subside, Shocker is left lying on the ground, Knocked out!

The winner is TheWolfe and Meliadoul the Grovyle!

As the Fighting concludes, I ask My Lucario what he thinks. He replies:
"A reasonable battle, Pikachu had a rough time, but tried his hardest. Congratulations go to Meliadoul!"

----------------------------------------------

Shocker the Pikachu:

-5HP
58 Energy
2/2/2/1/104
+15% Accuracy

Vs

Meliadoul the Grovyle

65 HP

50 Energy
3/1/3/3/110
+18% Accuracy
Safeguard (2 Rounds)
-2 Special attack
Action 1:
Grovyle (Meliadoul) Uses Leaf Blade!
No Hit Roll, as Accuracy = 118%
Crit Rolls: (1/8 = Crit) (Result: 3 = No Crit)
((9+3+0+(3-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
=13.5 rounded to 14 damage (6 energy, STAB)

Pikachu (Shocker) Uses Thunder!
Hit Roll, Accuracy = 85% (<86= Hit) (Result: 28, Hit)
No Paralysis roll, due to safeguard.
Crit Rolls: (1/16 = Crit) (Result: 12 = No Crit)
((15+3+0+(3-2)*1.5+0+0-0-0)*0.67)+(2-0)*1.5 (Charge Bonus)
=16 Damage (Energy cost = 7, STAB)

Leech seed:
Grovyle +3
Pikachu -3

Action 2:
Grovyle (Meliadoul) Uses Leaf Storm!
No Hit Roll, as Accuracy = 108%
Crit Rolls: (1/16 = Crit) (Results: 1/16 = Crit)
((14+3+3+(3-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
=21.5 rounded to 22 damage (8 energy, STAB)

Shocker Fainted!


Prizes:

I get 2 Ref Tokens
Son_of_Shadoo gets 1 ref Token

TheWolfe gets 2 TC
Meliadoul gets 1EC, 2MC, 1 DC, 1 KO counter

DarthVader317 gets 2 TC
Shocker gets 1EC, 2MC, 1 DC

Great match, Thanks!
 
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