now I'm ready for another one Darumakka [Overview] -Hustle'd STAB Flare Blitz hits like a truck -good offensive movepool -Stronger than and less SR weak than Meraruba [Set] Name: Choice Scarf move 1: Flare Blitz move 2: Rock Slide / Superpower move 3: U-Turn move 4: Fire Punch / Superpower item: Choice Scarf ability: Hustle nature: Jolly evs: 196 Atk / 196 Spe / 76 SpD [Set Comments] -Hits a massive 36 Attack with Hustle and hits 25 Speed with Choice Scarf -U-Turn is always a good move, use it to scout. -Rock Slide or Superpower gives coverage. -Last slot is between using Fire Punch to clean up or using Superpower with Rock Slide. [Additional Comments] -Gets Will-O-Wisp but with Hustle the accuracy would be absolutely terrible. [Team Options] -Things that can set up on bulky ground types, such as Gigar or Gastly. -Bulky Water types can set up on other Bulky Waters or on opposing Fires, and can nail said fires and Bulky Grounds with STAB Water attacks. [Optional Changes] -Darumakka has the standard array of fire-type special attacks, but it would rather use that awesome attack stat with hustle. [Counters] -Bulky ground types, such as Hippopotas or Gligar wall it fairly well -Rock types, but watch out for Superpower. -Fairly average speed among choice scarf users, 19 speed choicers can outspeed and revenge. -Bulky Waters, like Chinchou can handle most moves, but they also do not like Superpower. -Fire types can easily switch in on your fire attacks or on U-Turn but they don't want to eat a Rock Slide or Superpower either. [Dream World] With Inner Focus, Darumakka could use a potentially effective lead set: [Set] Name: Lead/Support move 1: Flare Blitz move 2: Taunt move 3: U-Turn move 4: Encore item: Berry Juice / Life Orb ability: Inner Focus nature: Jolly evs: 196 Atk / 196 Spe / 76 SpD [Set Comments] -Taunt and decent speed stops most SR leads. -Encore and Inner Focus ruins Fake-Outers -It can be a nice attacker too with STAB Flare Blitz so it isn't useless once it stops rocks and kills their lead.