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Data Data Audit Thread MkII [fairies Fairies FAIRIES! See Post 272]

Discussion in 'ASB' started by Deck Knight, Aug 3, 2011.

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  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
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    2,806
    The Stratagem line has TM58 Endure under 5 Gen TMS. Endure isn't a 5th Gen TM (58 is Sky Drop).

    ObjEDIT: Fixed.
  2. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    A couple of Typos:

    Also, Hidden Power states that you can't change it once you get it, which it's not relly true s it can even when it costs

    ObjEDIT: Fixed.
  3. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
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    Messages:
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    Syclar needs to be updated with This Thread in mind per CAP ASB canon:

    My observations:
    Lower Height and Weight (only affects Weight Class, 2 -> 1)

    TMs:

    TM Move
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM17 Protect
    TM21 Frustration
    TM27 Return
    TM32 Double Team
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM54 False Swipe
    TM56 Fling
    TM58 Endure
    TM62 Silver Wind
    TM72 Avalanche
    TM75 Swords Dance
    TM78 Captivate
    TM81 X-Scissor
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute

    HM01 Cut

    Loses Rock Slide and Brick Break (+2MC each) (Should carry over into Gen 5)

    Gains Fury Attack at Level 0.

    Mountaineer -> Snow Cloak

    New Level-Up Scheme:

    Level Move
    0 Fury Attack
    0 Leer
    5 Leech Life
    8 Ice Shard
    13 Focus Energy
    18 Icy Wind
    23 X-Scissor

    Starting Attacks Above (Loses Slash entirely in Gen 4, gains X-Scissor as Pre-25, but has Slash as 17 in Gen 5 ASB Custom)

    28 Hail
    35 Bug Buzz
    42 Ice Beam
    49 Sheer Cold

    Check this over and get it implemented ASAP.

    IAR EDIT:
    Snore is an added Gen IV Tutor. Additionally, Rain Dance, Strength & Rock Smash are removed HM's (+2 MC for both).

    This should be the final stats...
    Syclar (FINAL) (open)
    Syclar:
    [​IMG]
    Height: 0'8"
    Weight: 8.8 lbs / 4 kg
    Evolution: Syclar --> Level 30 --> Syclant
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats: 40 / 76 / 45 / 74 / 39 / 91

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    4th Gen Level-Up Moves:
    0 Fury Attack
    0 Leer
    5 Leech Life
    8 Ice Shard
    13 Focus Energy
    18 Icy Wind
    23 X-Scissor
    28 Hail
    35 Bug Buzz
    42 Ice Beam
    49 Sheer Cold

    5th Gen Level-Up Moves:
    0 Fury Attack
    0 Leer
    0 Leech Life
    4 Scratch
    9 Focus Energy
    13 Ice Shard
    17 Slash
    21 Bug Bite
    25 Icicle Spear
    29 Hail
    33 Icy Wind
    37 X-Scissor
    41 Avalanche
    45 Icicle Crash
    49 Bug Buzz
    54 Sheer Cold

    Egg Moves:
    Earth Power
    Pin Missile
    Superpower
    String Shot
    Spikes
    Tail Glow
    Counter
    Signal Beam
    Silver Wind
    Water Pulse

    4th Gen Tutor Moves:
    Bug Bite
    Earth Power
    Fury Cutter
    Icy Wind
    Snore
    String Shot
    Superpower

    5th Gen Tutor Moves:
    Bug Bite
    Earth Power
    Electroweb
    Giga Drain
    Icy Wind
    Knock Off
    Signal Beam
    Sleep Talk
    Snore
    Superpower

    4th Gen TMs:
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM17 Protect
    TM21 Frustration
    TM27 Return
    TM32 Double Team
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM54 False Swipe
    TM56 Fling
    TM58 Endure
    TM62 Silver Wind
    TM72 Avalanche
    TM75 Swords Dance
    TM78 Captivate
    TM81 X-Scissor
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    HM01 Cut

    5th Gen TMs:
    TM01 Hone Claws
    TM06 Toxic
    TM07 Hail
    TM09 Venoshock
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM17 Protect
    TM21 Frustration
    TM22 Solarbeam
    TM27 Return
    TM28 Dig
    TM32 Double Team
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM49 Echoed Voice
    TM54 False Swipe
    TM60 Quash
    TM62 Acrobatics
    TM72 Avalanche
    TM75 Swords Dance
    TM76 Struggle Bug
    TM79 Frost Breath
    TM81 X-Scissor
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    HM01 Cut
    Pre-25 Moves (open)
    Fury Attack
    Leer
    Leech Life
    Scratch
    Ice Shard
    Focus Energy
    Slash
    Icy Wind
    Bug Bite
    X-Scissor
    Icicle Spear


    Is this all correct?
  4. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Switch=KO battles -> Switch=OK battles, I think

    And Fire Punch's burn rate is listed as 10, not 10%.

    ObjEDIT: Fixed.
  5. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Slight deal that might be a typo.

    I think in the Feedback thread these items were only going to give two ranks to 15 BRT or less, but when they were edited, they stayed at 17 BRT. I'm not sure whether this is intentional or not, but if it is...we may need to add another requirement to these items to prevent Sableye and other stuff I'm probably forgetting from becoming broken.
  6. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Updates based on what Deck has decreed on IRC:
    • Encore's description has been altered. Now it fails if the target's last successful action was a combo or cooldown. This may or may not be altered further.
    • Anger Point does not activate on critical hits from self-targeting moves.
    • There should now be no mention of egg groups anywhere (I just removed them from Rivalry).
  7. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Heat Crash: The Pokemon leaps into the air, covers itself with a ball of fire, then somersaults and lands on the opponent. Heat Stamp does damage based on the user’s and the target’s weights.

    Attack Power: 4 + 2 * (User's Weight Class - Target's Weight Class) [Max: 20] | Accuracy: 100% | Energy Cost: 5 + User Weight Class/1.5 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fire | Priority: 0 | CT: Set

    Found a small error, thought I'd bring it up shouldn't it be Heat Crash, not Heat Stamp?

    ObjEDIT: Fixed.
  8. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Seeing as the description of Rain Dance mentions Thunder, should Hurricane be added to that description, or maybe both be removed?

    ObjEDIT: Fixed. Also noted that they have perfect accuracy in rain, not 100% accuracy.
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
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    1,532
    It could be (and probably is) that I'm just reading this wrong, but don't the two bolded portions completely contradict each other? @_@

    ObjEDIT: Considering that Safeguard does not disappear when the user switches out in-game, I have removed the first bolded portion.
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    lol deck trying to be creative about combos but not allowing them
  11. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,674
    According to this, Victini now gets Blue Flare, Bolt Strike, and Glaciate. I swear, the first person to get 13 Badges is gonna have a powerhouse on their hands...anyway, just letting you guys know so you can update accordingly.
  12. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Entry hazards being removed by Rapid Spin was fixed a while back, so that the Spinner won't take damage from the Hazard anymore. The hazards descriptions, however, still mention the user taking damage from whatever is being removed.

    EDIT (Elevator Music): I'll fix this~
    o jk someone else already did x.x
  13. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Correction:

    Engedit: This isn't a mistake. Ember increases the BAP of the combining move by 50%; the antecedent of "that" in the quotation above is "another Special Fire Attack," not the entire combination. The example given is correct, unless 10 * 1.5 = 17, which is clearly not the case.
  14. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Didn't they teach order of operations in like
    fifth grade? .-.
    You know, PEMDAS and all that shit.
    4 + 10 * 1.5 is always 19
  15. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Embirch and Flarelm have been updated in CAP canon. Those changes should be reflected here.

    IAR EDIT: Deck has said that they will be revamped soon enough. Be patient.
  16. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    I have to say, being new to the community and reffing, that some of the information provided in the audit is missing some vital explainations. Here is an example of one I ran into today,

    Example (open)
    "Mirror Coat: The Pokémon becomes covered in a glowing, reflective aura that reflects special attacks back at the opponent. The damage dealt is equivalent to 1.5x the special damage taken. This move can hit any single Pokemon on the field, regardless of position.

    Attack Power: -- | Accuracy: 100% | Energy Cost: 6 + (Damage Taken/2) | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: -5 | CT: Set"


    Everything is worded properly, its just it missing further details. It states the damage dealt is 1.5x and its Attact Type is special. The question is however is does it apply SpA and SpD. Also does Mirror Coat work against Dark types with their immunity, if so it should be stated. The bit I would add would look like this,

    Example (open)
    "Mirror Coat: The Pokémon becomes covered in a glowing, reflective aura that reflects special attacks back at the opponent. The damage dealt is equivalent to 1.5x the special damage taken. The damage dealt by this move is not affected by stats or typing, except for Dark type Pokemon's Psychic immunity. This move can hit any single Pokemon on the field, regardless of position.

    Attack Power: -- | Accuracy: 100% | Energy Cost: 6 + (Damage Taken/2) | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: -5 | CT: Set"


    Little things like this will really help new players and even older players who haven't seen the move yet better anticipate what to do and for refs to have a better understanding for their duties.

    Here is an example of a correction done because it wasn't fully explained,

    Example (open)
    "Double Team: The Pokemon rapidly moves back and forth between several locations, creating several clones. The clones make it harder for the opponent to figure out which Pokemon is the real Pokemon. Each Clone increases the total number of targets an opponents move can affect on the field, so one clone creates two targets, two clones creates three targets, etc. Single target attacks will only strike one target and applies an accuracy check for the move to hit and then another check for if it hits the real target (hit = 100 / # of Targets). If it hits a clone, that clone disappears immediately while any remaining clones persist. Attacks that target all opponents or the whole field will target all clones and apply a single accuracy check. Double Team dissipates completely once the real Pokemon is hit with an attack. The Pokemon may create up to four clones; however, this will take extra energy.

    Attack Power: -- | Accuracy: -- | Energy Cost: 4 per clone | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 0 | CT: Passive"


    That bit was adding because of me asking causing me delay and confusion and hassle for the people involved. The description however still isn't complete as it doesn't specify Attack Types. What happens if a Toxic hits a clone? What happens if Hail hits the clones?

    If given the permissions to do so, I volunteer myself to look through the audit to clarify and specify all things that I have noticed missing and communicate with the moderators on what should be added or fixed.

    I am fancinated by this game and really enjoy being part of this community. I hope my presence will be a benefit to it.
  17. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Re: Mirror Coat

    Think of how it works in-game. It takes the damage dealt to the user and applies a multiplier and (assuming the target is not immune to the move) that's it. It's the same in ASB.

    Re: Double Team correction

    I placed that sentence there for a good reason. The fact that the preceding sentence talks about single-target attacks means that the bolded sentence is referring to single-target attacks too. As for whether single-target non-damaging moves like Toxic and Taunt remove clones, that's something you'd have to get a ruling on from one of the higher-ups who knows (Deck Knight would be the best person to ask if you can get a hold of him).

    All that said, feel free to look through this thread and point out anything you feel needs clarifying or specifying or anything that just seems plain wrong. Odds are someone like me will go and fix it soon enough.
  18. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Shouldn't Colosshale and Colossoil learn Dive from Gen V HM6? That particular method of getting the move is missing from their learnsets.
  19. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,308
    Clarification is needed on Helping Hand. How do you calculate the BAP boost (for EN use) on a combination move? I assume for same move combinations it is applied the same way multi-target moves are calculated (Before the 0.75 BAP reduction).

    If that is true, what about different attack combinations?
  20. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    You multiply the total BAP by 2. For example, Bite+Crunch with Helping Hand would have a BAP of (6+8)*2=28.
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Cupra (open)
    Cupra:
    [​IMG]
    Gender Ratio: 50% Male / 50% Female
    Height: 0.5m (1'8")
    Weight: 4.8 kg (10.6 lbs)
    Evolution: Cupra -> Level 30 -> Argalis -> Level 50 -> Aurumoth
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats: 50 / 60 / 49 / 67 / 30 / 44

    HP: 90
    Atk: 2
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    5th Gen Level-up:

    0 Tackle
    0 String Shot
    7 Bug Bite
    14 Sunny Day
    21 Heal Pulse
    27 Struggle Bug
    32 Will-O-Wisp
    38 Final Gambit
    44 AncientPower
    48 Wish
    54 Zen Headbutt

    Egg Moves:

    Bug Buzz
    Close Combat
    Counter
    Disable
    Feint
    Hydro Pump
    Megahorn
    Safeguard
    Wing Attack

    5th Gen Move Tutors:

    Bug Bite
    Electroweb
    Helping Hand
    Magic Coat
    Magic Room
    Recycle
    Roleplay
    Skill Swap
    Trick
    Wonder Room
    Zen Headbutt

    5th Gen TMs:

    TM03 Psyshock
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM49 Echoed Voice
    TM51 Ally Switch
    TM56 Fling
    TM61 Will-o-Wisp
    TM67 Retaliate
    TM70 Flash
    TM76 Struggle Bug
    TM77 Psych Up
    TM81 X-Scissor
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    HM01 Cut

    Argalis (open)
    Argalis:
    [​IMG]
    Gender Ratio: 50% Male / 50% Female
    Height: 1.3m (4'3")
    Weight: 341.4 kg (752.7 lbs)
    Evolution: Cupra -> Level 30 -> Argalis -> Level 50 -> Aurumoth
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats: 60 / 90 / 89 / 87 / 40 / 54

    HP: 90
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 54
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 15

    5th Gen Level-up:

    0 Tackle
    0 String Shot
    7 Bug Bite
    14 Sunny Day
    21 Heal Pulse
    27 Ominous Wind
    34 Will-O-Wisp
    41 Final Gambit
    47 AncientPower
    52 Wish
    57 Light Screen
    57 Reflect
    62 Zen Headbutt

    Egg Moves:

    Bug Buzz
    Close Combat
    Counter
    Disable
    Feint
    Hydro Pump
    Megahorn
    Safeguard
    Wing Attack

    5th Gen Move Tutors:

    Bug Bite
    Electroweb
    Helping Hand
    Icy Wind
    Magic Coat
    Magic Room
    Recycle
    Roleplay
    Skill Swap
    Trick
    Wonder Room
    Zen Headbutt

    5th Gen TMs:

    TM03 Psyshock
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM13 Ice Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM24 Thunderbolt
    TM27 Return
    TM29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM49 Echoed Voice
    TM51 Ally Switch
    TM52 Focus Blast
    TM56 Fling
    TM61 Will-o-Wisp
    TM67 Retaliate
    TM70 Flash
    TM76 Struggle Bug
    TM77 Psych Up
    TM81 X-Scissor
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    HM01 Cut

    Aurumoth (open)
    Aurumoth:
    [​IMG]
    Gender Ratio: 50% Male / 50% Female
    Height: 2.1m (6'11")
    Weight: 193.0 kg (425.5 lbs)
    Evolution: Cupra -> Level 30 -> Argalis -> Level 50 -> Aurumoth
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities

    Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats: 110 / 120 / 99 / 117 / 60 / 94

    HP: 110
    Atk: 5
    Def: 4
    SpA: 4
    SpD: 2
    Spe: 94
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 23

    5th Gen Level-up:

    0 Dragon Dance
    0 Quiver Dance
    0 Tackle
    0 String Shot
    0 Sunny Day
    0 Silver Wind
    7 Silver Wind
    7 Bug Bite
    14 Sunny Day
    21 Heal Pulse
    27 Ominous Wind
    34 Will-O-Wisp
    41 Final Gambit
    47 AncientPower
    54 Wish
    61 Healing Wish
    67 Tail Glow

    Egg Moves:

    Bug Buzz
    Close Combat
    Counter
    Disable
    Feint
    Hydro Pump
    Megahorn
    Safeguard
    Wing Attack

    5th Gen Move Tutors:

    Bug Bite
    Electroweb
    Helping Hand
    Icy Wind
    Magic Coat
    Magic Room
    Recycle
    Roleplay
    Skill Swap
    Trick
    Wonder Room
    Zen Headbutt

    5th Gen TMs:

    TM03 Psyshock
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM49 Echoed Voice
    TM50 Overheat
    TM51 Ally Switch
    TM52 Focus Blast
    TM56 Fling
    TM61 Will-o-Wisp
    TM67 Retaliate
    TM68 Giga Impact
    TM70 Flash
    TM76 Struggle Bug
    TM77 Psych Up
    TM81 X-Scissor
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    HM01 Cut
    HM03 Surf


    I got bored so I did this. Unfortunately I'm not skilled enough/ can't be bothered cutting up the sprite sheets but that's all that needs to be done before these can be added in here.

    IAR EDIT: Added Sprites, cheers deadfox! Also, you misspelled Aurumoth, so fixed that! ^_^
  22. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,561
    Aurumoth is now officially official. REJOICE!
  23. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    251
    Stratagem still has Levitrait. As it is outdated it should be replaced with the current Levitate, which is an Innate ability. Also all CAPs before Necturna have unspecified gender ratios.

    EDIT: Fixed.
  24. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Unspecified gender ratios is because there's no need for gender ratios on any of them except Necturna.
  25. TrainerX493

    TrainerX493

    Joined:
    Jan 12, 2012
    Messages:
    55
    The info for the 2 ice ants are does not match, the UE one says that it evolves at lvl.30 while the FE one says that it evolves at lvl.40.
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