The Stratagem line has TM58 Endure under 5 Gen TMS. Endure isn't a 5th Gen TM (58 is Sky Drop).
ObjEDIT: Fixed.
ObjEDIT: Fixed.
Aqua Ring: The Pokemon surrounds itself in looping rings of water that pulsate with healing energy, restoring two (2) HP per action for the next six (6) actions. Aqua Rind does not use up a recovery move.
Attack Power: -- | Accuracy: -- | Energy Cost: 9 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Water | Priority: 0 | CT: Passive
Also, Hidden Power states that you can't change it once you get it, which it's not relly true s it can even when it costsFling: The Pokémon surrounds its hands/claws in a dark aura and throws any object in its possession. The amount of damage done depends upon the item thrown (consult this list and apply a BAP boost equal to 1/10th the listing).
(This has a double space)
Attack Power: 4 + Variable Amount | Accuracy: 100% | Energy Cost: (Base Attack Power / 2) | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Dark | Priority: 0 | CT: Set
Switch=KO battles -> Switch=OK battles, I thinkShed Shell: Allows the Pokemon to switch in a Switch = KO battle regardless of trapping moves or abilities. Prevents residual damage from partial trapping moves and renders the Pokemon immune to entry hazards.
I think in the Feedback thread these items were only going to give two ranks to 15 BRT or less, but when they were edited, they stayed at 17 BRT. I'm not sure whether this is intentional or not, but if it is...we may need to add another requirement to these items to prevent Sableye and other stuff I'm probably forgetting from becoming broken.Data Audit Thread said:
Everstone: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1). If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Everstone to the target species' highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.
Cost: 15 | Affected Pokemon: All Pokemon incapable of evolving that have not evolved from a previous Pokemon.
Rare Candy: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1) Base Attack Power instead. If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Rare Candy to the target species' highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.
Cost: 15 | Affected Pokemon: All Pokemon that evolve from a previous stage or to a next stage via Level-up.
Seeing as the description of Rain Dance mentions Thunder, should Hurricane be added to that description, or maybe both be removed?Data Audit Thread said:Rain Dance: The Pokemon summons rainclouds to the sky, causing it to rain in the arena. If a Pokemon uses a Water-type attack in the rain, it will go through and pick up some of the rain, increasing its Base Attack Power by three (3). If a Pokemon uses a Fire-type attack in the rain, some of it will be put out by the rain, reducing its Base Attack Power by three (3). During Rain Dance, Thunder has 100% accuracy and a 30% chance to bypass Protect and Detect. The rain lasts for four (4) rounds. This move will fail if the arena is indoors.
It could be (and probably is) that I'm just reading this wrong, but don't the two bolded portions completely contradict each other? @_@Safeguard: The Pokemon coats itself and its team in a green veil that makes it immune to any status effects. The veil will dissipate if the user switches out. This effect lasts for four (4) rounds. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.
lol deck trying to be creative about combos but not allowing themTake Cover: The Pokemon dives behind an ally which then becomes the target of all single-target attacks that are directed at the hiding Pokemon for the remainder of the action in which it is used, except those attacks that strike targets regardless of position or target in such a manner that make blocking them impractical (ex. Earth Power or Thunder). When used in a combo, the hiding Pokemon will hide behind the target for the initial action and the cooldown action. This command will fail unless the size class of the target is at least two (2) greater than that of the hiding Pokemon. Attacks directed at the hiding Pokemon will instead use the blocking Pokemon's typing, defensive stats, and stage boosts for calculating the damage dealt. If this Pokemon is targeted by a high impact attack while using Take Cover, it's ally's Bodyblock will be broken through if the sum of this Pokemon and the Bodyblocking ally's Weight Class are less than the Weight Class of the attacker.
Command Type: Universal | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Correction:Ember: The Pokemon throws small flames that have a chance of burning the foe. When combined with another Special Fire Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Ember + Flamethrower is 4 + 10 * 1.5 = 19 BAP].
Engedit: This isn't a mistake. Ember increases the BAP of the combining move by 50%; the antecedent of "that" in the quotation above is "another Special Fire Attack," not the entire combination. The example given is correct, unless 10 * 1.5 = 17, which is clearly not the case.Ember: The Pokemon throws small flames that have a chance of burning the foe. When combined with another Special Fire Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Ember + Flamethrower is 4 + 10 * 1.5 = 21 BAP].