Data Data Audit Thread MkII [fairies Fairies FAIRIES! See Post 272]

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A couple of Typos:

Aqua Ring: The Pokemon surrounds itself in looping rings of water that pulsate with healing energy, restoring two (2) HP per action for the next six (6) actions. Aqua Rind does not use up a recovery move.

Attack Power: -- | Accuracy: -- | Energy Cost: 9 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Water | Priority: 0 | CT: Passive
Fling: The Pokémon surrounds its hands/claws in a dark aura and throws any object in its possession. The amount of damage done depends upon the item thrown (consult this list and apply a BAP boost equal to 1/10th the listing).
(This has a double space)

Attack Power: 4 + Variable Amount | Accuracy: 100% | Energy Cost: (Base Attack Power / 2) | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Dark | Priority: 0 | CT: Set
Also, Hidden Power states that you can't change it once you get it, which it's not relly true s it can even when it costs

ObjEDIT: Fixed.
 

Deck Knight

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Syclar needs to be updated with This Thread in mind per CAP ASB canon:

My observations:
Lower Height and Weight (only affects Weight Class, 2 -> 1)

TMs:

TM Move
TM03 Water Pulse
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM17 Protect
TM21 Frustration
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM54 False Swipe
TM56 Fling
TM58 Endure
TM62 Silver Wind
TM72 Avalanche
TM75 Swords Dance
TM78 Captivate
TM81 X-Scissor
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM89 U-turn
TM90 Substitute

HM01 Cut

Loses Rock Slide and Brick Break (+2MC each) (Should carry over into Gen 5)

Gains Fury Attack at Level 0.

Mountaineer -> Snow Cloak

New Level-Up Scheme:

Level Move
0 Fury Attack
0 Leer
5 Leech Life
8 Ice Shard
13 Focus Energy
18 Icy Wind
23 X-Scissor

Starting Attacks Above (Loses Slash entirely in Gen 4, gains X-Scissor as Pre-25, but has Slash as 17 in Gen 5 ASB Custom)

28 Hail
35 Bug Buzz
42 Ice Beam
49 Sheer Cold

Check this over and get it implemented ASAP.

IAR EDIT:
Snore is an added Gen IV Tutor. Additionally, Rain Dance, Strength & Rock Smash are removed HM's (+2 MC for both).

This should be the final stats...
Syclar:

Height: 0'8"
Weight: 8.8 lbs / 4 kg
Evolution: Syclar --> Level 30 --> Syclant
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats: 40 / 76 / 45 / 74 / 39 / 91

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

4th Gen Level-Up Moves:
0 Fury Attack
0 Leer
5 Leech Life
8 Ice Shard
13 Focus Energy
18 Icy Wind
23 X-Scissor
28 Hail
35 Bug Buzz
42 Ice Beam
49 Sheer Cold

5th Gen Level-Up Moves:
0 Fury Attack
0 Leer
0 Leech Life
4 Scratch
9 Focus Energy
13 Ice Shard
17 Slash
21 Bug Bite
25 Icicle Spear
29 Hail
33 Icy Wind
37 X-Scissor
41 Avalanche
45 Icicle Crash
49 Bug Buzz
54 Sheer Cold

Egg Moves:
Earth Power
Pin Missile
Superpower
String Shot
Spikes
Tail Glow
Counter
Signal Beam
Silver Wind
Water Pulse

4th Gen Tutor Moves:
Bug Bite
Earth Power
Fury Cutter
Icy Wind
Snore
String Shot
Superpower

5th Gen Tutor Moves:
Bug Bite
Earth Power
Electroweb
Giga Drain
Icy Wind
Knock Off
Signal Beam
Sleep Talk
Snore
Superpower

4th Gen TMs:
TM03 Water Pulse
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM17 Protect
TM21 Frustration
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM54 False Swipe
TM56 Fling
TM58 Endure
TM62 Silver Wind
TM72 Avalanche
TM75 Swords Dance
TM78 Captivate
TM81 X-Scissor
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM89 U-Turn
TM90 Substitute
HM01 Cut

5th Gen TMs:
TM01 Hone Claws
TM06 Toxic
TM07 Hail
TM09 Venoshock
TM10 Hidden Power
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM17 Protect
TM21 Frustration
TM22 Solarbeam
TM27 Return
TM28 Dig
TM32 Double Team
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM49 Echoed Voice
TM54 False Swipe
TM60 Quash
TM62 Acrobatics
TM72 Avalanche
TM75 Swords Dance
TM76 Struggle Bug
TM79 Frost Breath
TM81 X-Scissor
TM87 Swagger
TM89 U-Turn
TM90 Substitute
HM01 Cut
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear


Is this all correct?
 
Shed Shell: Allows the Pokemon to switch in a Switch = KO battle regardless of trapping moves or abilities. Prevents residual damage from partial trapping moves and renders the Pokemon immune to entry hazards.
Switch=KO battles -> Switch=OK battles, I think

And Fire Punch's burn rate is listed as 10, not 10%.

ObjEDIT: Fixed.
 
Slight deal that might be a typo.

Data Audit Thread said:

Everstone: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1). If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Everstone to the target species' highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.

Cost: 15 | Affected Pokemon: All Pokemon incapable of evolving that have not evolved from a previous Pokemon.


Rare Candy: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1) Base Attack Power instead. If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Rare Candy to the target species' highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.

Cost: 15 | Affected Pokemon: All Pokemon that evolve from a previous stage or to a next stage via Level-up.
I think in the Feedback thread these items were only going to give two ranks to 15 BRT or less, but when they were edited, they stayed at 17 BRT. I'm not sure whether this is intentional or not, but if it is...we may need to add another requirement to these items to prevent Sableye and other stuff I'm probably forgetting from becoming broken.
 
Updates based on what Deck has decreed on IRC:
  • Encore's description has been altered. Now it fails if the target's last successful action was a combo or cooldown. This may or may not be altered further.
  • Anger Point does not activate on critical hits from self-targeting moves.
  • There should now be no mention of egg groups anywhere (I just removed them from Rivalry).
 
Heat Crash: The Pokemon leaps into the air, covers itself with a ball of fire, then somersaults and lands on the opponent. Heat Stamp does damage based on the user’s and the target’s weights.

Attack Power: 4 + 2 * (User's Weight Class - Target's Weight Class) [Max: 20] | Accuracy: 100% | Energy Cost: 5 + User Weight Class/1.5 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fire | Priority: 0 | CT: Set

Found a small error, thought I'd bring it up shouldn't it be Heat Crash, not Heat Stamp?

ObjEDIT: Fixed.
 
Data Audit Thread said:
Rain Dance: The Pokemon summons rainclouds to the sky, causing it to rain in the arena. If a Pokemon uses a Water-type attack in the rain, it will go through and pick up some of the rain, increasing its Base Attack Power by three (3). If a Pokemon uses a Fire-type attack in the rain, some of it will be put out by the rain, reducing its Base Attack Power by three (3). During Rain Dance, Thunder has 100% accuracy and a 30% chance to bypass Protect and Detect. The rain lasts for four (4) rounds. This move will fail if the arena is indoors.
Seeing as the description of Rain Dance mentions Thunder, should Hurricane be added to that description, or maybe both be removed?

ObjEDIT: Fixed. Also noted that they have perfect accuracy in rain, not 100% accuracy.
 
Safeguard: The Pokemon coats itself and its team in a green veil that makes it immune to any status effects. The veil will dissipate if the user switches out. This effect lasts for four (4) rounds. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.
It could be (and probably is) that I'm just reading this wrong, but don't the two bolded portions completely contradict each other? @_@

ObjEDIT: Considering that Safeguard does not disappear when the user switches out in-game, I have removed the first bolded portion.
 
Take Cover: The Pokemon dives behind an ally which then becomes the target of all single-target attacks that are directed at the hiding Pokemon for the remainder of the action in which it is used, except those attacks that strike targets regardless of position or target in such a manner that make blocking them impractical (ex. Earth Power or Thunder). When used in a combo, the hiding Pokemon will hide behind the target for the initial action and the cooldown action. This command will fail unless the size class of the target is at least two (2) greater than that of the hiding Pokemon. Attacks directed at the hiding Pokemon will instead use the blocking Pokemon's typing, defensive stats, and stage boosts for calculating the damage dealt. If this Pokemon is targeted by a high impact attack while using Take Cover, it's ally's Bodyblock will be broken through if the sum of this Pokemon and the Bodyblocking ally's Weight Class are less than the Weight Class of the attacker.

Command Type: Universal | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
lol deck trying to be creative about combos but not allowing them
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
According to this, Victini now gets Blue Flare, Bolt Strike, and Glaciate. I swear, the first person to get 13 Badges is gonna have a powerhouse on their hands...anyway, just letting you guys know so you can update accordingly.
 
Entry hazards being removed by Rapid Spin was fixed a while back, so that the Spinner won't take damage from the Hazard anymore. The hazards descriptions, however, still mention the user taking damage from whatever is being removed.

EDIT (Elevator Music): I'll fix this~
o jk someone else already did x.x
 
Ember: The Pokemon throws small flames that have a chance of burning the foe. When combined with another Special Fire Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Ember + Flamethrower is 4 + 10 * 1.5 = 19 BAP].
Correction:

Ember: The Pokemon throws small flames that have a chance of burning the foe. When combined with another Special Fire Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Ember + Flamethrower is 4 + 10 * 1.5 = 21 BAP].
Engedit: This isn't a mistake. Ember increases the BAP of the combining move by 50%; the antecedent of "that" in the quotation above is "another Special Fire Attack," not the entire combination. The example given is correct, unless 10 * 1.5 = 17, which is clearly not the case.
 
Didn't they teach order of operations in like
fifth grade? .-.
You know, PEMDAS and all that shit.
4 + 10 * 1.5 is always 19
 
Embirch and Flarelm have been updated in CAP canon. Those changes should be reflected here.

IAR EDIT: Deck has said that they will be revamped soon enough. Be patient.
 
I have to say, being new to the community and reffing, that some of the information provided in the audit is missing some vital explainations. Here is an example of one I ran into today,

"Mirror Coat: The Pokémon becomes covered in a glowing, reflective aura that reflects special attacks back at the opponent. The damage dealt is equivalent to 1.5x the special damage taken. This move can hit any single Pokemon on the field, regardless of position.

Attack Power: -- | Accuracy: 100% | Energy Cost: 6 + (Damage Taken/2) | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: -5 | CT: Set"


Everything is worded properly, its just it missing further details. It states the damage dealt is 1.5x and its Attact Type is special. The question is however is does it apply SpA and SpD. Also does Mirror Coat work against Dark types with their immunity, if so it should be stated. The bit I would add would look like this,

"Mirror Coat: The Pokémon becomes covered in a glowing, reflective aura that reflects special attacks back at the opponent. The damage dealt is equivalent to 1.5x the special damage taken. The damage dealt by this move is not affected by stats or typing, except for Dark type Pokemon's Psychic immunity. This move can hit any single Pokemon on the field, regardless of position.

Attack Power: -- | Accuracy: 100% | Energy Cost: 6 + (Damage Taken/2) | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: -5 | CT: Set"


Little things like this will really help new players and even older players who haven't seen the move yet better anticipate what to do and for refs to have a better understanding for their duties.

Here is an example of a correction done because it wasn't fully explained,

"Double Team: The Pokemon rapidly moves back and forth between several locations, creating several clones. The clones make it harder for the opponent to figure out which Pokemon is the real Pokemon. Each Clone increases the total number of targets an opponents move can affect on the field, so one clone creates two targets, two clones creates three targets, etc. Single target attacks will only strike one target and applies an accuracy check for the move to hit and then another check for if it hits the real target (hit = 100 / # of Targets). If it hits a clone, that clone disappears immediately while any remaining clones persist. Attacks that target all opponents or the whole field will target all clones and apply a single accuracy check. Double Team dissipates completely once the real Pokemon is hit with an attack. The Pokemon may create up to four clones; however, this will take extra energy.

Attack Power: -- | Accuracy: -- | Energy Cost: 4 per clone | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 0 | CT: Passive"


That bit was adding because of me asking causing me delay and confusion and hassle for the people involved. The description however still isn't complete as it doesn't specify Attack Types. What happens if a Toxic hits a clone? What happens if Hail hits the clones?

If given the permissions to do so, I volunteer myself to look through the audit to clarify and specify all things that I have noticed missing and communicate with the moderators on what should be added or fixed.

I am fancinated by this game and really enjoy being part of this community. I hope my presence will be a benefit to it.
 
Re: Mirror Coat

Think of how it works in-game. It takes the damage dealt to the user and applies a multiplier and (assuming the target is not immune to the move) that's it. It's the same in ASB.

Re: Double Team correction

I placed that sentence there for a good reason. The fact that the preceding sentence talks about single-target attacks means that the bolded sentence is referring to single-target attacks too. As for whether single-target non-damaging moves like Toxic and Taunt remove clones, that's something you'd have to get a ruling on from one of the higher-ups who knows (Deck Knight would be the best person to ask if you can get a hold of him).

All that said, feel free to look through this thread and point out anything you feel needs clarifying or specifying or anything that just seems plain wrong. Odds are someone like me will go and fix it soon enough.
 
Shouldn't Colosshale and Colossoil learn Dive from Gen V HM6? That particular method of getting the move is missing from their learnsets.
 
Clarification is needed on Helping Hand. How do you calculate the BAP boost (for EN use) on a combination move? I assume for same move combinations it is applied the same way multi-target moves are calculated (Before the 0.75 BAP reduction).

If that is true, what about different attack combinations?
 
You multiply the total BAP by 2. For example, Bite+Crunch with Helping Hand would have a BAP of (6+8)*2=28.
 
Cupra:

Gender Ratio: 50% Male / 50% Female
Height: 0.5m (1'8")
Weight: 4.8 kg (10.6 lbs)
Evolution: Cupra -> Level 30 -> Argalis -> Level 50 -> Aurumoth
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: 50 / 60 / 49 / 67 / 30 / 44

HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

5th Gen Level-up:

0 Tackle
0 String Shot
7 Bug Bite
14 Sunny Day
21 Heal Pulse
27 Struggle Bug
32 Will-O-Wisp
38 Final Gambit
44 AncientPower
48 Wish
54 Zen Headbutt

Egg Moves:

Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
Safeguard
Wing Attack

5th Gen Move Tutors:

Bug Bite
Electroweb
Helping Hand
Magic Coat
Magic Room
Recycle
Roleplay
Skill Swap
Trick
Wonder Room
Zen Headbutt

5th Gen TMs:

TM03 Psyshock
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM49 Echoed Voice
TM51 Ally Switch
TM56 Fling
TM61 Will-o-Wisp
TM67 Retaliate
TM70 Flash
TM76 Struggle Bug
TM77 Psych Up
TM81 X-Scissor
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
HM01 Cut

Argalis:

Gender Ratio: 50% Male / 50% Female
Height: 1.3m (4'3")
Weight: 341.4 kg (752.7 lbs)
Evolution: Cupra -> Level 30 -> Argalis -> Level 50 -> Aurumoth
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: 60 / 90 / 89 / 87 / 40 / 54

HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15

5th Gen Level-up:

0 Tackle
0 String Shot
7 Bug Bite
14 Sunny Day
21 Heal Pulse
27 Ominous Wind
34 Will-O-Wisp
41 Final Gambit
47 AncientPower
52 Wish
57 Light Screen
57 Reflect
62 Zen Headbutt

Egg Moves:

Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
Safeguard
Wing Attack

5th Gen Move Tutors:

Bug Bite
Electroweb
Helping Hand
Icy Wind
Magic Coat
Magic Room
Recycle
Roleplay
Skill Swap
Trick
Wonder Room
Zen Headbutt

5th Gen TMs:

TM03 Psyshock
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM24 Thunderbolt
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM49 Echoed Voice
TM51 Ally Switch
TM52 Focus Blast
TM56 Fling
TM61 Will-o-Wisp
TM67 Retaliate
TM70 Flash
TM76 Struggle Bug
TM77 Psych Up
TM81 X-Scissor
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
HM01 Cut

Aurumoth:

Gender Ratio: 50% Male / 50% Female
Height: 2.1m (6'11")
Weight: 193.0 kg (425.5 lbs)
Evolution: Cupra -> Level 30 -> Argalis -> Level 50 -> Aurumoth
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities

Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: 110 / 120 / 99 / 117 / 60 / 94

HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

5th Gen Level-up:

0 Dragon Dance
0 Quiver Dance
0 Tackle
0 String Shot
0 Sunny Day
0 Silver Wind
7 Silver Wind
7 Bug Bite
14 Sunny Day
21 Heal Pulse
27 Ominous Wind
34 Will-O-Wisp
41 Final Gambit
47 AncientPower
54 Wish
61 Healing Wish
67 Tail Glow

Egg Moves:

Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
Safeguard
Wing Attack

5th Gen Move Tutors:

Bug Bite
Electroweb
Helping Hand
Icy Wind
Magic Coat
Magic Room
Recycle
Roleplay
Skill Swap
Trick
Wonder Room
Zen Headbutt

5th Gen TMs:

TM03 Psyshock
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM49 Echoed Voice
TM50 Overheat
TM51 Ally Switch
TM52 Focus Blast
TM56 Fling
TM61 Will-o-Wisp
TM67 Retaliate
TM68 Giga Impact
TM70 Flash
TM76 Struggle Bug
TM77 Psych Up
TM81 X-Scissor
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
HM01 Cut
HM03 Surf


I got bored so I did this. Unfortunately I'm not skilled enough/ can't be bothered cutting up the sprite sheets but that's all that needs to be done before these can be added in here.

IAR EDIT: Added Sprites, cheers deadfox! Also, you misspelled Aurumoth, so fixed that! ^_^
 

Geodude6

Look at my shiny CT!
Stratagem still has Levitrait. As it is outdated it should be replaced with the current Levitate, which is an Innate ability. Also all CAPs before Necturna have unspecified gender ratios.

EDIT: Fixed.
 
The info for the 2 ice ants are does not match, the UE one says that it evolves at lvl.30 while the FE one says that it evolves at lvl.40.
 
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