DD CORPHISH

Corporal Levi

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[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Crabhammer
move 3: Knock Off
move 4: Aqua Jet
item: Eviolite / Life Orb
ability: Adaptability
nature: Jolly / Adamant
evs: 196 Atk / 76 Def / 236 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts Corphish's Attack and Speed, allowing it to sweep quite easily late-game. Crabhammer is its primary STAB move, doing tons of damage when backed by Adaptability and a possible Dragon Dance boost. Knock Off provides solid neutral coverage alongside Crabhammer and can be used to cripple switch-ins early-game. Aqua Jet gives Corphish more utility before it sets up and allows it to pick off weakened Choice Scarf or priority users after setting up. Aerial Ace is a less useful option in the last slot, but it will ensure that Corphish is not completely walled by Croagunk (although Corphish will have to be healthy, and Croagunk without its Eviolite, for Corphish to actually beat it); it also deals a decent amount of damage to Eviolite-less Foongus and Cottonee. Superpower can deal with weakened Ferroseed and Lileep, but the given moves are generally more useful.

Set Details
========

The given EVs best bring out Corphish's sweeping potential by maximizing its Attack and Speed, with the remaining EVs in Defense to hit an Eviolite number. A Jolly nature is used to hit 14 Speed so that Corphish can outspeed 19 and 20 Speed Pokemon after a boost; however, if you are confident in removing Staryu and in getting Stealth Rock up to ensure that Aqua Jet OHKOs Elekid and Taillow, then an Adamant nature noticeably benefits Corphish's damage rolls; most other 19 and 20 Speed Pokemon fear Aqua Jet regardless. Eviolite is the preferred item, as it gives Corphish the bulk to survive a number of would-be OHKOs and set up. Life Orb is a viable alternative, as it grants Corphish an enormous amount of power after a Dragon Dance, cleanly OHKOing defensive Porygon after Stealth Rock provided Corphish has an Adamant nature and OHKOing Fletchling with a +1 Aqua Jet. However, the loss of bulk makes it much more difficult to actually get the boosts; additionally, if Life Orb is used, Corphish's HP IV should be reduced to 13. Berry Juice is a decent choice if you want Corphish to try to set up more than one Dragon Dance, but the lack of immediate bulk can be troublesome.

Usage Tips
========

It is usually best to have Corphish set up late in the match, after its checks, which include Foongus, Croagunk, Chinchou, Magnemite, and Cottonee, have been heavily weakened or removed. Despite this, Corphish possesses a great deal of utility with Knock Off and strong priority, which can be useful throughout the match. Corphish can support its own sweep by removing its checks' items with Knock Off earlier on in the match.

Team Options
========

Unlike other variants of Corphish, Dragon Dance Corphish is usually used as the dedicated sweeper in Water-type spam cores, although it is still effective as a wallbreaker thanks to Knock Off and its overall enormous damage output. Good choices for Water-type spam partners include Carvanha, Tirtouga, and Omanyte. Gothita and Diglett are able to trap and weaken or KO many of Corphish's checks, such as Croagunk and Chinchou. As with all offensive Pokemon, entry hazard support helps Corphish obtain notable KOs and wear down the opposition; Ferroseed in particular handles many of Corphish's checks, but it may forfeit momentum on offensive teams.
 
Last edited:

Berks

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take me down to amcheck city where the check aren't checks and the Gs are P-y

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[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Crabhammer
move 3: Knock Off
move 4: Aqua Jet
item: Eviolite / Life Orb
ability: Adaptability
nature: Jolly / Adamant
evs: 196 Atk / 76 Def / 236 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts Corphish's Attack and Speed, allowing it to sweep quite easily late-game. Crabhammer is its primary STAB move, doing tons of damage when backed by Adaptability and a possible Dragon Dance boost. Knock Off provides solid neutral coverage alongside Crabhammer, and can be used to cripple switch-ins early-game. Aqua Jet gives Corphish more utility before it sets up, (RC) and allows it to pick off weakened Choice Scarf or priority users after setting up. Aerial Ace is a lesser less useful option in the last slot, (AC) to but it will ensure that Corphish is not completely walled against by Croagunk, (RC) (although Corphish will have to be healthy, and Croagunk Knocked Off without its Eviolite, for Corphish to actually win); it also deals a decent amount of damage to Knocked Off Eviolite-less (this accounts for moves like Thief and is slightly less clunky) Foongus and Cottonee. Superpower deals can deal with weakened Ferroseed and Lileep, but the given moves are generally more useful.

Set Details
========

The given EVs maximize Corphish's sweeping potential by raising its Attack and Speed, with the remainder dumped into remaining EVs in Defense to hit an Eviolite number. A Jolly nature is used to hit 14 Speed so that Corphish can outspeed 19 and 20 Speed Pokemon after a boost; however, if you are confident in removing Staryu and in getting Stealth Rock down to secure Aqua Jet OHKOs on Elekid and Taillow, then an Adamant nature noticeably benefits Corphish's damage rolls; (AS) since most other 19 and 20 Speed Pokemon fear Aqua Jet {regardless (or one of its synonyms)}. Eviolite is the preferred item, (AC) to give as it gives Corphish the bulk to survive a number of OHKOs and set up. Life Orb is a viable alternative, (AC) by granting as it grants Corphish an enormous amount of power after a Dragon Dance, cleanly OHKOing defensive Porygon after Stealth Rock with provided Corphish has an Adamant nature, (RC) and OHKOing Fletchling with a +1 Aqua Jet. (AP) but However, the loss of bulk makes it much more difficult to actually get the boosts; additionally, if Life Orb is run, the HP IVs should be reduced to 13. Berry Juice is a decent choice if you want to try to set up more than one Dragon Dance, although but the lack of immediate bulk can be troublesome.

Usage Tips
========

It is usually best to set Corphish up late in the match, after its checks, which include Foongus, Croagunk, Chinchou, Magnemite, and Cottonee, have been heavily weakened or removed. With that being said, even before late game, Despite this, Corphish possesses a great deal of utility with Knock Off and strong priority which can be useful throughout the match. Corphish can support its own sweep by Knocking Off its checks' (AA) items earlier on in the match.

Team Options
========

Unlike other variants of Corphish, Dragon Dance Corphish is usually used as the dedicated sweeper in Water spam (I'm not sure how this is supposed to be but I'm 90% sure this isn't it) cores; (AS) although despite this, it is still effective as a wall-breaker thanks to Knock Off and its overall enormous damage output. (AP) Good choices for Water Spam partners include Carvanha, Tirtouga, and Omanyte. Gothita and Diglett are able to trap and weaken or KO many of Corphish's checks, such as Croagunk and Chinchou. As with all offensive Pokemon, entry hazard support helps Corphish to obtain notable KOs and wear down the opposition; Ferroseed in particular handles many of Corphish's checks, but it may lose momentum for offensive teams.

again don't implement this yet, wait for someone like P Squared or The Dutch Plumberjack to check my check
 

P Squared

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stamperoo; added a couple of things in red/blue/black
GP 1/2
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Crabhammer
move 3: Knock Off
move 4: Aqua Jet
item: Eviolite / Life Orb
ability: Adaptability
nature: Jolly / Adamant
evs: 196 Atk / 76 Def / 236 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts Corphish's Attack and Speed, allowing it to sweep quite easily late-game. Crabhammer is its primary STAB move, doing tons of damage when backed by Adaptability and a possible Dragon Dance boost. Knock Off provides solid neutral coverage alongside Crabhammer, (RC) and can be used to cripple switch-ins early-game. Aqua Jet gives Corphish more utility before it sets up, (RC) and allows it to pick off weakened Choice Scarf or priority users after setting up. Aerial Ace is a lesser less useful option in the last slot, (AC) to but it will ensure that Corphish is not completely walled against by Croagunk, (RC) (although Corphish will have to be healthy, and Croagunk Knocked Off without its Eviolite, for Corphish to actually win); it also deals a decent amount of damage to Knocked Off Eviolite-less (this accounts for moves like Thief and is slightly less clunky) Foongus and Cottonee. Superpower deals can deal with weakened Ferroseed and Lileep, but the given moves are generally more useful.

Set Details
========

The given EVs maximize Corphish's sweeping potential by raising its Attack and Speed, with the remainder dumped into remaining EVs in Defense to hit an Eviolite number. A Jolly nature is used to hit 14 Speed so that Corphish can outspeed 19 and 20 Speed Pokemon after a boost; however, if you are confident in removing Staryu and in getting Stealth Rock down up to secure Aqua Jet OHKOs on Elekid and Taillow, then an Adamant nature noticeably benefits Corphish's damage rolls; (AS) since most other 19 and 20 Speed Pokemon fear Aqua Jet {regardless (or one of its synonyms)}. Eviolite is the preferred item, (AC) to give as it gives Corphish the bulk to survive a number of OHKOs and set up. Life Orb is a viable alternative, (AC) by granting as it grants Corphish an enormous amount of power after a Dragon Dance, cleanly OHKOing defensive Porygon after Stealth Rock with provided Corphish has an Adamant nature, (RC) and OHKOing Fletchling with a +1 Aqua Jet. (AP) but However, the loss of bulk makes it much more difficult to actually get the boosts; additionally, if Life Orb is run, the HP IVs should be reduced to 13. Berry Juice is a decent choice if you want to try to set up more than one Dragon Dance, although but the lack of immediate bulk can be troublesome.

Usage Tips
========

It is usually best to set Corphish up late in the match, after its checks, which include Foongus, Croagunk, Chinchou, Magnemite, and Cottonee, have been heavily weakened or removed. With that being said, even before late game, Despite this, Corphish possesses a great deal of utility with Knock Off and strong priority, (AC) which can be useful throughout the match. Corphish can support its own sweep by Knocking Off (not wrong but kinda ugly looking) removing its checks' (AA) items with Knock Off earlier on in the match.

Team Options
========

Unlike other variants of Corphish, Dragon Dance Corphish is usually used as the dedicated sweeper in Water spam (I'm not sure how this is supposed to be but I'm 90% sure this isn't it) ("Water-type spam" should be ok; I believe "Flying-type spam" is an accepted term) cores; (AS) although despite this, (", although" is fine afaik, but this works as well) it is still effective as a wallbreaker thanks to Knock Off and its overall enormous damage output. (AP) Good choices for Water Spam Water-type spam partners include Carvanha, Tirtouga, and Omanyte. Gothita and Diglett are able to trap and weaken or KO many of Corphish's checks, such as Croagunk and Chinchou. As with all offensive Pokemon, entry hazard support helps Corphish to obtain notable KOs and wear down the opposition; Ferroseed in particular handles many of Corphish's checks, but it may lose momentum for offensive teams.
 

Weebl

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[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Crabhammer
move 3: Knock Off
move 4: Aqua Jet
item: Eviolite / Life Orb
ability: Adaptability
nature: Jolly / Adamant
evs: 196 Atk / 76 Def / 236 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts Corphish's Attack and Speed, allowing it to sweep quite easily late-game. Crabhammer is its primary STAB move, doing tons of damage when backed by Adaptability and a possible Dragon Dance boost. Knock Off provides solid neutral coverage alongside Crabhammer and can be used to cripple switch-ins early-game. Aqua Jet gives Corphish more utility before it sets up and allows it to pick off weakened Choice Scarf or priority users after setting up. Aerial Ace is a less useful option in the last slot, but it will ensure that Corphish is not completely walled by Croagunk (although Corphish will have to be healthy, and Croagunk without its Eviolite, for Corphish to actually win beat it); it also deals a decent amount of damage to Eviolite-less Foongus and Cottonee. Superpower can deal with weakened Ferroseed and Lileep, but the given moves are generally more useful.

Set Details
========

The given EVs maximize best bring out Corphish's sweeping potential by raising maximizing its Attack and Speed, with the remaining EVs in Defense to hit an Eviolite number. A Jolly nature is used to hit 14 Speed so that Corphish can outspeed 19 and 20 Speed Pokemon after a boost; however, if you are confident in removing Staryu and in getting Stealth Rock up to secure ensure that Aqua Jet OHKOs on (subjective) Elekid and Taillow, then an Adamant nature noticeably benefits Corphish's damage rolls; (RSC), (AC) but (as per the below posts) most 19 and 20 Speed Pokemon fear Aqua Jet regardless. Eviolite is the preferred item, as it gives Corphish the bulk to survive a number of would-be OHKOs and set up. Life Orb is a viable alternative, as it grants Corphish an enormous amount of power after a Dragon Dance, cleanly OHKOing defensive Porygon after Stealth Rock provided Corphish has an Adamant nature and OHKOing Fletchling with a +1 Aqua Jet. However, the loss of bulk makes it much more difficult to actually get the boosts; additionally, if Life Orb is run used, the Corphish's HP IVs should be reduced to 13. Berry Juice is a decent choice if you want Corphish to try to set up more than one Dragon Dance, but the lack of immediate bulk can be troublesome.

Usage Tips
========

It is usually best to have Corphish set Corphish up late in the match, after its checks, which include Foongus, Croagunk, Chinchou, Magnemite, and Cottonee, have been heavily weakened or removed. Despite this, Corphish possesses a great deal of utility with Knock Off and strong priority, which can be useful throughout the match. Corphish can support its own sweep by removing its checks' items with Knock Off earlier on in the match.

Team Options
========

Unlike other variants of Corphish, Dragon Dance Corphish is usually used as the dedicated sweeper in Water-type spam cores, although it is still effective as a wallbreaker thanks to Knock Off and its overall enormous damage output. Good choices for Water-type spam partners include Carvanha, Tirtouga, and Omanyte. Gothita and Diglett are able to trap and weaken or KO many of Corphish's checks, such as Croagunk and Chinchou. As with all offensive Pokemon, entry hazard support helps Corphish obtain notable KOs and wear down the opposition; Ferroseed in particular handles many of Corphish's checks, but it may lose forfeit (you could keep "lose") momentum for on offensive teams.
GP 2/2
 
Last edited:

Berks

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[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Crabhammer
move 3: Knock Off
move 4: Aqua Jet
item: Eviolite / Life Orb
ability: Adaptability
nature: Jolly / Adamant
evs: 196 Atk / 76 Def / 236 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts Corphish's Attack and Speed, allowing it to sweep quite easily late-game. Crabhammer is its primary STAB move, doing tons of damage when backed by Adaptability and a possible Dragon Dance boost. Knock Off provides solid neutral coverage alongside Crabhammer and can be used to cripple switch-ins early-game. Aqua Jet gives Corphish more utility before it sets up and allows it to pick off weakened Choice Scarf or priority users after setting up. Aerial Ace is a less useful option in the last slot, but it will ensure that Corphish is not completely walled by Croagunk (although Corphish will have to be healthy, and Croagunk without its Eviolite, for Corphish to actually win beat it); it also deals a decent amount of damage to Eviolite-less Foongus and Cottonee. Superpower can deal with weakened Ferroseed and Lileep, but the given moves are generally more useful.

Set Details
========

The given EVs maximize best bring out Corphish's sweeping potential by raising maximizing its Attack and Speed, with the remaining EVs in Defense to hit an Eviolite number. A Jolly nature is used to hit 14 Speed so that Corphish can outspeed 19 and 20 Speed Pokemon after a boost; however, if you are confident in removing Staryu and in getting Stealth Rock up to secure ensure that Aqua Jet OHKOs on (subjective) Elekid and Taillow, then an Adamant nature noticeably benefits Corphish's damage rolls; however, (AC) most 19 and 20 Speed Pokemon fear Aqua Jet regardless. Eviolite is the preferred item, as it gives Corphish the bulk to survive a number of would-be OHKOs and set up. Life Orb is a viable alternative, as it grants Corphish an enormous amount of power after a Dragon Dance, cleanly OHKOing defensive Porygon after Stealth Rock provided Corphish has an Adamant nature and OHKOing Fletchling with a +1 Aqua Jet. However, the loss of bulk makes it much more difficult to actually get the boosts; additionally, if Life Orb is run used, the Corphish's HP IVs should be reduced to 13. Berry Juice is a decent choice if you want Corphish to try to set up more than one Dragon Dance, but the lack of immediate bulk can be troublesome.

Usage Tips
========

It is usually best to have Corphish set Corphish up late in the match, after its checks, which include Foongus, Croagunk, Chinchou, Magnemite, and Cottonee, have been heavily weakened or removed. Despite this, Corphish possesses a great deal of utility with Knock Off and strong priority, which can be useful throughout the match. Corphish can support its own sweep by removing its checks' items with Knock Off earlier on in the match.

Team Options
========

Unlike other variants of Corphish, Dragon Dance Corphish is usually used as the dedicated sweeper in Water-type spam cores, although it is still effective as a wallbreaker thanks to Knock Off and its overall enormous damage output. Good choices for Water-type spam partners include Carvanha, Tirtouga, and Omanyte. Gothita and Diglett are able to trap and weaken or KO many of Corphish's checks, such as Croagunk and Chinchou. As with all offensive Pokemon, entry hazard support helps Corphish obtain notable KOs and wear down the opposition; Ferroseed in particular handles many of Corphish's checks, but it may lose forfeit (you could keep "lose") momentum for on offensive teams.
GP 2/2
Pretty sure that IV isn't plural, and also that the however following that semicolon doesn't need to be there due to the two parts of the sentence being basically the same, the part after the semicolon simply lacks the special conditions Elekid and Taillow require to be ohkod by jet. In fact, to make that mre clear (after looking at it again) I'd just say "most other 19 and 20 Speed Pokemon..."
 

Weebl

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Yeah, "damage rolls; however, most" should become "damage rolls, but most." And I think IVs could really be both, judging by how its been used in the past, but I'm not sure on that one.
 

Berks

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A Pokemon is assigned a set of six IVs when generated which cannot be changed. As such, a certain IV should be singular, cause it can't be changed, added, subtracted, etc. EVs, on the other hand, can be added, removed, etc, and should thus be plural
 

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