ORAS OU DDance Dnite Bulky Offense

Introduction

Hi there! This is my first RMT.

Team building process:

I started with a dragon dance dnite. The aim was to get dnite to sweep mid-late game.

I decided to pair it up specs magnezone, as it traps those steel types that dragonite can't break, like skarm & ferro. Mag is also a check for fairy types, as well as a dragon switch in.

As hazard control is essential when using dnite, I decided to use latias as my defogger, as well as being healing wish support, a switch in to keldeo, an electric check, and a mega medi check.

So for this slot, I sort of randomly decided to put in a mega medicham. It seemed to be a good wallbreaker, weakening things like lando-T, hippowdon, mega metagross (often switches into icepunch), which assists dnite in sweeping. It also served as a weavile check.

I decided on rotom-w to have mamoswine check, bird check, defensive pivot, a sand check, and somewhat of a weavile check.

I chose an offensive balloon heatran for my final slot as another fairy check/killer, a lati switch in, and a switch in to zard y/x. It is also another bird check, and my stealth rocker.


For the mega medi slot, I also tried an SD cobalion to help punch holes in the opposing team, as well as checking weavile and bisharp. I also experimented with HP ice to help kill Lando-T. I found that it was a bit weak, and it also added a 3rd ground and fighting weakness. I also considered conkeldurr for the same roles as cobalion.


I finally changed the 4th slot to a banded azumarill, as the weavile and bisharp check, another dragon switch in, a potential mega medi check (not sure about this), a fighting switch in, and a keldeo check.


The team:

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake

Dragonite puts in a whole lot of work mid-late game. When things like lando-t and hippo are weakened, skarm and ferro are dispatched of, dnite generally puts in work. Lum berry means it can set up without fear of being statused, such as when facing a scald starmie, or a toxic heatran. Once it gets 2-3 boosts, it is fairly hard to stop. I even set up once on a T-wave clef, getting para'd but still setting up to +2, and then sweeping.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Mag is self-explanatory. It traps and kills steels, kills fairies, hits latis and hurts lando-t with flash cannon. Has a good offensive presence.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

Lati has been my main switch in to keldeo, as well as rotom. It can dish out quite a bit of damage as well. Bisharp and ttar can easily switch in and KO.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Used as a weavile and bisharp check.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom-w is a great mon. Deals with Lando, defensive starmie, physical attackers, soaks up water moves, and is a great pivot.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Stealth Rock
- Fire Blast
- Earth Power/Hidden Power [Ice]
- Flash Cannon

Heatran is great, lando and excadrill cant touch it whilst the balloon is still intact. Kills fairies, kills steels, walls other heatrans. Earth power doesn't hit too much, except other heatrans, and a more reliable hit against rachi, and hits keldeo for slight damage. I'm thinking of running HP ice to hit lando and dragons.

Threats:
Azumarill sh#ts on my team
Mega medicham: just all round super powerful, nothing appreciates the hit.
Bisharp: can come in to latis defog, getting +2
Mega zard Y: hits everything hard, except lati and dnite, lati can be easily trapped and killed, don't want to send dnite out to sponge hits.





Importable:

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Stealth Rock
- Fire Blast
- Hidden Power [Ice] / Earth Power
- Flash Cannon


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Thoughts?
 

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