Deadfox and someoneelse train littlemons

1v1 LC Singles
1 Day DQ
ASB Arena
2 Subs
Training Items On


Deadfox's mon:

Scraggy [Hooligan] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 1/5

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate: [DW LOCKED] (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Attacks (18):
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Fire Punch
Ice Punch
ThunderPunch
Drain Punch
Fake Out

Taunt
Dig
Low Sweep
Rock Slide
Dragon Tail


Someone's mon:
Growlithe [Howler] (M)
Nature: Mild
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate (Trigger):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Justified (Passive, DW locked):
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite
Body Slam
Close Combat
Crunch
Dig
Double Team
Ember
Fire Fang
Flamethrower
Flame Wheel
Flare Blitz
Helping Hand
Leer
Morning Sun
Odor Sleuth
Protect
Reversal
Roar
Take Down
Wild Charge
20/??




Since items are training:
Someoneelse sends out mon, equips item, and orders
Deadfox sends out mon, equips item and counter orders
I ref
 

Someoneelse

Why am I here?
Let's do this, Howler!
Sending out Growlithe [Howler] @ Lucky Egg

Trigger Intimidate
Close Combat > Flamethrower > Close Combat

If Scraggy uses Dig without suspension and you are slower, use Dig and push actions back.
If Scraggy uses Hi Jump Kick and you do not have Double Team clones up, use Double Team (2) the first time, Protect the second, pushing actions back.
 
Hey look Hooligan, substitution abuse!

Taunt > Hi Jump Kick > Hi Jump Kick

Just don't miss!

EDIT: ooohh yeah gimme an EXP Share please
 
Last edited:
Deadfox:

90 HP
100 EN
Status: None
4/3/1/3/48
S/W: 1/2
Shed Skin/Moxie/Intimidate
Exp Share
Someoneelse:

90 HP
100 EN
Status: None
3/1/4/2/60
S/W: 1/2
Intimidate/Flash Fire/Justified
Lucky Egg​


Round 1:
Howler intimidates!
Hooligan -1 Att

Howler uses Close Combat!
To Crit <625, 8490 no
12*1.5=18 Damage to Hooligan
Holwer's Defenses fell
-8 Energy

Hooligan uses Taunt!
howler fell for the taunt
-9 Energy

Round 2:
Howler uses Double Team!
but it failed

Hooligan uses Hi Jump Kick!
To Hit <9000, 3664 yes
To Crit <625, 7241 no
13+3+4.5=20.5 Damage to Howler
-8 Energy

Round 3:
Howler uses Struggle!
To Crit <625, 3202 no
5 Damage to Hooligan
2 Damage Recoil
-5 Energy

Hooligan uses Hi Jump Kick!
To Hit <9000, 9459 yes
10.25 Damage Recoil
-12 Energy


Hooligan:18+10.25=28 Damage Taken
9+8+12=29 Energy Used
Howler:20.5+2=23 Damage Taken
8+5=13 Energy used



Deadfox:

62 HP
71 EN
Status: -1 Att
4/3/1/3/48
S/W: 1/2
Shed Skin/Moxie/Intimidate
Exp Share
Someoneelse:

67 HP
87 EN
Status: -1 Def/SpD
3/1/4/2/60
S/W: 1/2
Intimidate/Flash Fire/Justified
Lucky Egg​
 
Last edited:
That was a teency bit unfortunate.

Low Sweep > Dig > Dig
IF Dig AND you are using Low Sweep THEN Dig and push back
IF Dig AND you are using Dig AND you are faster THEN Hi Jump Kick and push back
 

Someoneelse

Why am I here?
COMBO: Volcanic Breath [Flamethrower + Flamethrower] > Cooldown (Flare Blitz) > COMBO: Even Closer Combat [Close Combat + Close Combat]
 
Deadfox:

62 HP
71 EN
Status: -1 Att
4/3/1/3/48
S/W: 1/2
Shed Skin/Moxie/Intimidate
Exp Share
Someoneelse:

67 HP
87 EN
Status: -1 Def/SpD
3/1/4/2/60
S/W: 1/2
Intimidate/Flash Fire/Justified
Lucky Egg​


Round 1:
Hooligan uses Low Sweep!
To Crit <625, 9528 no
6+3+4.5=13.5 Damage to Howler
-3 Energy

Howler uses Volcanic Breath!
To Crit <625, 295 yes
To Burn <2000, 9246 no
22.5+3+3+1.5=30 Damage to Hooligan
-31 Energy

Round 2:
Howler cools down!

Hooligan uses Dig!
To Crit <625, 7101 no
8+4.5*1.5=18.75 Damage to Howler
-10 Energy

Round 3:
Hooligan uses Dig!
To Crit <625, 9146 no
8+4.5*1.5=18.75 Damage to Howler
-14 Energy

Howler uses Even Closer Combat!
To Crit <625, 5359 no
27*1.5=40.5 Damage to Hooligan
-35 Energy

Hooligan was KOed!

Hooligan: 30+40.5=71 Damage Taken
3+10+14=27 Energy Used
Howler: 13.5+18.75+18.75=51 Damage Taken
31+35=66 energy used



Deadfox:

-9HP
44 EN
Status: -1 Att
4/3/1/3/48
S/W: 1/2
Shed Skin/Moxie/Intimidate
Exp Share
Someoneelse:

16 HP
21 EN
Status: -1 Def/SpD
3/1/4/2/60
S/W: 1/2
Intimidate/Flash Fire/Justified
Lucky Egg


And Someoneelse is the Winner!

Someoneelse: 1 CC
Howler the Growlithe:1 EC, 2 MC, 1 DC, 1 KOC, 1 "Lucky Egg"

Deadfox: 1 CC
Hooligan the Scraggy: 1 EC, 3 MC, 1 DC


And I receive 2 UC​
 

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